NOTIFICATION! THESE CARDS DO NOT 100% REPRESENT HOW THEY ARE IN THE YVD PROGRAM.
Most of the cards you see here are playable with xerocreative's YVD program. If you're interested in playing with these visit this thread.
http://forum.yugiohc...ated-card-game/
Let me know if there are any problems.
Partial pic credit goes to the DA community.
Title Games
Final Fantasy
Edit: I need to edit some of the Set-ID #s as they conflict with others. I also tried looking for an image for Sky Warriors and Cid of Lufaine but couldn't find any. Let me know if you know where I can find some.



















Edit: I need to edit some of the Set-ID #s as they conflict with others. I also tried looking for an image for Sky Warriors and Cid of Lufaine but couldn't find any. Let me know if you know where I can find some.

Lore
You can only activate this card while you control 5 of the following monsters: "Warrior of Light", "Black Mage", "White Mage", "Red Mage" "Black Belt the Original Martial Arts Master", and "Thief". You win the duel.

Lore
When this card battles with a DARK monster it gains 800 ATK and DEF during the Damage Step Only. Once per turn you can Banish 1 DARK or DIVINE monster on the field. You must skip your Battle Phase when this effect is activated.

Lore
A legendary magician proficient in the art of black magic.

Lore
Increase your Life Points by 500 during each of your Standby Phases. Each time that you gain 800 or more Life Points you can negate the increase to Special Summon 1 Level 6 or lower Warrior or Spellcaster-Type monster from your Graveyard.

Lore
FLIP: Increase your Life Points by 500 points and decrease your opponent's Life Points by 500 points.

Lore
When this card is attacked while in Defense Position increase the ATK of this card by 800. If there are no Equip Spell cards in your Graveyard, this card is destroyed.

Lore
Once per turn you can randomly select 1 card in your opponent's hand and add it to your hand. This card cannot attack or change Battle Position during the turn this effect is activated. When your opponent declares an attack, you can pay 500 Life Points to return up to 2 monsters you control to the owner's hand.

Lore
When this card battles with a LIGHT monster it gains 700 ATK during the Damage Step only. This card is unaffected by Trap Cards.

Lore
When this card is Summoned you can move 1 "Crystal Eye" from your Deck to your hand. Then shuffle your Deck.

Lore
This card can only be equipped to a "Matoya the Blind Witch". Once during your turn you can add 1 Warrior or Spellcaster-Type monster to your hand from your Graveyard.

Lore
This card cannot be destroyed by battle or by the effects of Spell and Trap Cards if there is a "Warrior of Light" face-up on the field. When this card is removed from the field you can move 1 card from your removed from game to the bottom of the Deck.

Lore
When this card is sent from the field to the Graveyard except as a result of battle you can Special Summon 1 "Warrior of Light" from your Deck. The Deck is then shuffled.

Lore
When this card is Special Summoned you can Special Summon 1 "Airship" monster from your Deck. When this card is sent from the field to the Graveyard you can add 1 "Garland the 1st Evil" to your hand from your Deck.

Lore
Once per turn you can select 1 face-down Spell or Trap card that your opponent controls. Declare either Spell or Trap. The selected card is flipped face-up. If you called it correctly then you can add 1 Spell or Trap card from your Deck or removed from game to your hand. If you called it wrong then the Set card is activated (unless it requires a condition) and you lose 500 Life Points.

Lore
This card loses 400 ATK when it battles with a FIRE or LIGHT monster during the Damage Step only. Negate the attack of an EARTH monster that attacks this card and this card gains ATK and DEF equal to half the ATK of the attacking monster. Once per turn you can destroy 1 face-up monster on the field.

Lore
This card's Type is also treated as Reptile. This card loses 400 ATK when it battles with a WATER monster during the Damage Step only. Negate the attack of an FIRE monster that attacks this card and this card gains ATK and DEF equal to half the ATK of the attacking monster. When this card is destroyed decrease the ATK and DEF of all monsters on the field to 100.

Lore
This card's Type is also treated as Aqua. This card loses 400 ATK when it battles with a Thunder-Type monster during the Damage Step only. Negate the attack of an WATER monster that attacks this card and this card gains ATK and DEF equal to half the ATK of the attacking monster. Once per turn you can select up to 2 monsters your opponent controls. When the selected monster attacks your opponent must toss a coin. * Heads: The attack is negated.

Lore
This card cannot be selected as an attack target of an EARTH monster. Negate the attack of an WIND monster that attacks this card and this card gains ATK and DEF equal to half the ATK of the attacking monster. Once per turn you can pay 500 Life Points to return 1 card on the field to the owner's hand.

Lore
This card cannot be Special Summoned. You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). This card cannot be destroyed or Banished by the effects of your opponent's Spell, Trap, and Level 6 and below Effect Monster Cards. Once per turn you can Special Summon 1 DARK monster from your Graveyard. This card cannot attack during the turn this effect is activated.
Final Fantasy IV





























Lore
Once per turn you can increase this card's ATK by 400 by decreasing this card's DEF by 400. You can send this card from the field to the Graveyard to Special Summon 1 "Paladin Cecil" from your hand or Deck.

Lore
If you control a "Rosa the White Mage" or "After: Rosa the White Mage" increase this card's ATK by 400. When this card attacks a DARK monster increase this card's ATK by 400 during the Damage Step only.

Lore
If you control a "Paladin Cecil" this card gains 500 DEF. Once per turn you can discard 1 card in your hand to Special Summon 1 Non-Fiend or Non-Zombie-Type monster with an ATK of 2000 or less from your Graveyard.

Lore
Once per turn you can return this card to your hand. When this card is Summoned again you do not Tribute a monster and this card gains 500 ATK. Increase this card's ATK by 400 when it attacks a Dragon-Type monster. When this card attacks its ATK converted to its Original ATK at the end of the Damage Step.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Imp", "Chocobo", "Ifrit", "Whyt", or "Titan" from your Deck or hand. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster.

Lore
When this card is sent from the Deck to the Graveyard Special Summon it. Once per turn you can activate one of the following effects: * Increase this card's ATK by 400. If this card attacks decrease its ATK by the amount increased by this effect after Damage calculation. * Increase this card's DEF by 400. If this card changes Battle Position decrease this card's DEF by the amount increased. * Discard 1 card in your hand. This card can attack each monster that your opponent controls.

Lore
When this card is Summoned you can Special Summon 1 "Airship - Enterprise" from your hand. Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Airship - Falcon" or as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, once per turn you can look at 1 Set card your opponent controls. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, Special Summon this monster.)

Lore
When this card is Tribute Summoned you can pay 500 Life Points to add 1 "Meteor" to your hand from your Deck. When you activate "Meteor" Tribute this card instead of paying Life Points.

Lore
Once per turn you can select 1 monster your opponent controls to roll a six-sided die and apply the appropriate effect: *1: The selected monster cannot attack during your opponent's next turn. *2: When the selected monster attacks shuffle all monsters to the center of the field in face-down Defense Position (except for the attacking monster). Your opponent selects 1 monster. The selected monster is attacked. *3: Your opponent cannot activate a Spell Card or declare an attack with a Spellcaster-Type monster during their next turn. If this card’s ATK or DEF is decreased return this card to your hand.
Once per turn you can select 1 monster your opponent controls to roll a six-sided die and apply the appropriate effect: *1: The selected monster cannot attack during your opponent's next turn. *2: When the selected monster attacks shuffle all monsters to the center of the field in face-down Defense Position (except for the attacking monster). Your opponent selects 1 monster. The selected monster is attacked. *3: Your opponent cannot activate a Spell Card or declare an attack with a Spellcaster-Type monster during their next turn. If this card’s ATK or DEF is decreased return this card to your hand.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Mist Dragon", "Shiva", "Leviathan", "Asura", "Odin", or "Bahamut" from your Deck or hand. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. When a DARK Spellcaster monster changes Battle Position inflict 400 damage to your opponent's Life Points.

Lore
This card's Attribute is also treated as FIRE, WATER, and LIGHT. You can send 1 Equip Spell Card from your hand or either side of the field to the Graveyard to destroy 1 monster your opponent controls.

Lore
During your Standby Phase gain 400 Life Points and increase the ATK and DEF of all monsters you control by 100.

Lore
When this card is Summoned you can pay 800 Life Points to Special Summon 1 "Shadow Dragon" from your hand or Deck. This card cannot attack while you control a Summon monster. This card cannot be destroyed by the effect of Spell cards. When this card inflicts Battle Damage to your opponent's Life Points, destroy 1 face-down card that your opponent controls.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. This card cannot be destroyed by battle while in Defense Position. When this card is attacked while in Defense Position the monster that attacked it loses 300 ATK after the Damage Step.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When this card is Summoned from the hand or Deck destroy all but 1 monster your opponent controls.

Lore
This card is unaffected by the effects of EARTH monsters and cannot be selected as an attack target by an EARTH monster. If this card is attacked by a Thunder-Type monster negate the attack and this card gains 1000 ATK.

Lore
This card's Type is also treated as Zombie. This card cannot be selected as an attack target by an EARTH or WATER monster. Once per turn you can Special Summon 1 Level 3 or lower Zombie-Type monster from your hand. When this card inflicts Battle Damage to your opponent select 1 monster your opponent controls. The selected monster's effect is negated until your opponent's next End Phase.

Lore
This card cannot be selected as an attack target by a WATER monster. This card loses 400 ATK and DEF when attacked by a Thunder-Type monster. Each turn this card does not attack place 1 counter on it. This card gains 300 DEF for each counter on it. You can remove 2 counters from this card to increase this card's ATK by 1000.

Lore
This card cannot be selected as an attack target by a WIND monster. When this card is attacked by a non-Pyro, non-Fairy, or non-Spellcaster-Type monster while in Defense Position negate the attack and decrease the ATK of the attacking monster by 400. Once while this card is face-up on the field you can pay 800 Life Points to decrease the ATK and DEF of all monsters your opponent controls to 500.

Lore
When this card is Summoned your opponent gains 1000 Life Points and destroy any Spell or Trap Cards that affect your opponent that you activated. This card cannot be selected as an attack target by a FIRE monster. When this card is attacked while in Defense Position negate the attack and this card gains 400 ATK and DEF.

Lore
Pay 2000 Life Points. Special Summon "Scarmiglione", "Cagnazzo", "Barbariccia", and "Rubicante" or "Lich", "Kraken" "Marilith", and "Tiamat" from your Graveyard. Your opponent cannot Summon EARTH, WIND, FIRE, and WATER monsters as long as you control all 4 Fiends.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 1000 Life Points. Once per turn you can equip 1 monster to this card. You can send 1 monster equipped to this card to the Graveyard to Special Summon 1 Warrior or Spellcaster-Type monster with an ATK of 2000 or less from your Graveyard.

Lore
Once per turn you can take control of 1 DARK Spellcaster-Type monster your opponent controls.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Zemus" you control is sent to the Graveyard either by battle or by the effect of a Spell Card. Once per turn during your Main Phase you can activate this effect; negate the effect of all Spell Cards until the End Phase. This card cannot be destroyed by Spell Cards or by battle with a DARK monster.

Lore
If you control a "Cecil the Paladin" this card cannot be destroyed. Once per turn you can destroy 1 DARK or Zombie monster on the field.

Lore
When this card is Summoned you can Special Summon 1 "After - Palom the Black Mage" from your Deck. Once per turn if you gain Life Points you can negate the increase to remove from play 1 monster on the field.

Lore
Once per turn you can increase this card's ATK by 200. You can discard 1 card in your hand to destroy 1 monster on the field and Special Summon a "Pig Token" (Beast-Type/EARTH/Lvl1/ATK 200/DEF 200/) in Defense position to your opponent's side of the field. When the "Pig Token" is targeted by a Spell card the "Pig Token" is destroyed and the monster destroyed by this effect is Special Summoned back to the field.

Lore
"Palom the Black Mage" + "Porom the White Mage" or "After: Palom the Black Mage" + "After: Porom the White Mage" Once per turn you can destroy 1 monster that your opponent controls, if you do increase your Life Points by 800. This card cannot attack during the turn this effect is activated.
Final Fantasy V










Will probably be changing this card's effect soon.




Lore
This card's Attribute is also treated as LIGHT. If you control at least 2 of the following monsters: "Princess of Tycoon" "Faris the Pirate", "Galuf of the Dawn Warriors" and "Krile of Bal" this card cannot be destroyed by battle.

Lore
This card's Attribute is also treated as LIGHT. Once per turn you can pay 500 Life Points to take control of 1 "Beast-Type, Fiend-Type, or Zombie-Type monster your opponent controls until the End Phase. If a monster you control by this affect is destroyed, destroy 1 Spell or Trap Card your opponent controls.

Lore
This card's Attribute is also treated as LIGHT. When this card is Normal Summoned you can add 1 "Syldra" to your hand from the Deck. If you control a "Princess of Tycoon" this card can attack twice during the Battle Phase.

Lore
When this card is attacked but not destroyed by battle the attacking monster loses 600 ATK. Once per turn you can increase this card's ATK by 1500 until the End Phase. You must skip your next Draw Phase. When this card is destroyed by battle you can add 1 "Krile of Bal" to your hand from the Deck.

Lore
Once per turn during your Main Phase if you control a "Bartz Klauser", "Princess of Tycoon", or "Faris the Pirate" gain 300 Life Points for each monster you control. During the End Phase if a "Galuf of the Dawn Warriors" is in your Graveyard this card gains 100 ATK.

Lore
During your Main Phase, you can equip 1 Level 7 or lower Warrior or Spellcaster-Type monster from your hand to this card. The equipped monster is treated as an Equip Spell Card and cannot be destroyed by Trap or Effect Monster Cards. Increase this card's ATK and DEF by the equipped monster's Level x 150. When this card is destroyed by battle, Special Summon the equipped monster.

Lore
If a "Princess of Tycoon" would be destroyed you can destroy this card instead. Once per turn if you control a WIND Warrior-Type monster or a "Krile of Bal" you can return 1 card on the field to its owner's hand.

Lore
If you control a "Faris the Pirate" you can Normal Summon this card without Tributing. If a Warrior-Type monster you control would be destroyed by a Spell or Trap Card you can destroy this card instead.

Lore
If you control a Warrior-Type or Beast-Warrior-Type monster other than this card your opponent cannot destroy your face-down Spell and Trap Cards.

Will probably be changing this card's effect soon.
Lore
This card's Type is also treated as Reptile. Once per turn if a LIGHT Warrior-Type or a LIGHT Spellcaster-Type monster is selected as an attack target you can have this card targeted instead. When this card is destroyed by battle you can add 1 Continuous Spell Card to your hand from the Graveyard.

Lore
Once per turn you can select 1 monster on the field. The selected monster is sent to the Graveyard at the owner's next End Phase. When this card is destroyed by battle you can Special Summon 1 "Exdeath True Form" from your Deck.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when an "Exdeath" you control is destroyed. Once per turn you can destroy 1 monster on the field. This card cannot be destroyed by effects that target it.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when an "Exdeath - True Form" you control is banished or destroyed by battle. You can discard 1 card in your hand to select a column your opponent controls. Cards in the selected column cannot attack or activate an effect(s). When this card is banished Special Summon it at the End Phase.
Final Fantasy VI


























Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Maduin", "Fenrir", "Tritoch", or "Bahamut" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. You can send this card from your hand or the field to the Graveyard to Special Summon 1 "Esper Terra" from your hand or Deck.

Lore
This card's Sub-Type is also treated as Summon. Increase this card's ATK by 300 for every Summon monster in your Graveyard.

Lore
Both players gain 1000 Life Points during each of your Standby Phases.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Shiva", "Bismarck", or "Palidor" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. You can only activate this effect during your Main Phase. The 1st Spell card activated after the activation of this effect is negated and destroyed.

Lore
Both players lose 1000 Life Points during each of your Standby Phases.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Ramuh", or "Summoned Phoenix" from your hand or Deck. When this card is removed from the field the Summon monster(s) summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. Once during your Standby Phase flip a coin. If heads you can add 1 face-down Spell or Trap card that your opponent controls to your hand.

Lore
By paying 400 Life Points this card can attack each monster that your opponent controls.

Lore
Once per turn you can add 1 Fist Counter to this card (max 3). You can remove 1 Fist Counter to increase this card's ATK by 400. You can remove 2 Fist Counters from this card to increase this card's ATK and DEF by 500. You can remove 3 Fist Counters from this card to increase this card's ATK by 1500 until the End Phase.

Lore
For each turn that this card doesn't attack add 1 Bushido Counter to this card. This card gains 200 ATK for every Bushido Counter on this card. You can remove Bushido Counters for the following effects: * 2- Decrease the ATK of a monster that attacks this card by 600. * 3- Destroy all monsters that your opponent controls.

Lore
If this card destroys a monster by battle this card may attack once more. Once per turn you can send 1 Equip Spell from your hand or the field to the Graveyard to destroy 1 monster on the field.

Lore
This card gains 500 ATK and DEF if there is a "Shadow the Ninja" face-up on the field. If a "Shadow the Ninja" you control is selected as a target of a Spell Card, Trap Card, or an attack, toss a coin. If Heads the effect or attack is negated.

Lore
This card cannot be Special Summoned. Select 1 monster in your Graveyard. This card takes on the ATK, DEF, and effect of the selected monster.

Lore
When this card is Summoned roll 1 six-sided die. This card's ATK is determined by the result x 400. When this card is Summoned you can Special Summon 1 "Airship - Blackjack" or "Airship - Falcon" from your hand or Deck. Once per turn during your Main Phase field, you can equip this card to your "Airship - Blackjack" or "Airship - Falcon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by the ATK of this card. (1 monster can only be equipped with 1 Union Monster at a time.)

Lore
Once per turn this card can gain the effect of a monster that your opponent controls. The effect is removed at the end of your turn.

Lore
Once per turn this card can take on the ATK and effect of 1 monster that your opponent controls until the end of your End Phase.

Lore
Once per turn you can change the Attribute of this card. When a Field Spell Card is sent to the Graveyard this card gains its effect. A Field Spell Card cannot be placed on the field until this card is removed from the field or flipped face-down. This card cannot gain a Field effect if there is a Field Spell Card active on the field.

Lore
This card must attack if possible. If this card is in face-up Defense Position destroy it. You can discard 1 card in your hand to have this card attack each monster that your opponent controls.

Lore
This card's ATK and DEF is determined by the last monster you control that attacked or changed Battle Position. If a monster you control attacks this card may attack and must attack the same monster if possible. Once per turn if a monster you control activates an effect this card may activate the same effect immediately after.

Lore
During your Standby Phase increase your Life Points by 300 for each monster you control. When this card is destroyed you lose 300 Life Points.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. This card gains 300 ATK for every WATER monster you control. When this card attacks a face-down Defense Position monster it is destroyed immediately without being flipped face-up.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. When this card is Summoned return all monsters on the field (except this card and the Summoner) to the owner's hand and then Special Summon those monsters.

Lore
When this card is Summoned you can Special Summon 1 "Martial Arts Master - Duncan" from your hand. Once per turn you can place 1 Fist Counter on this card (max 2). You can remove 1 Fist Counter from this card to return 1 card on the field to the owner's hand (a Field Spell Card cannot be returned by this effect).

Lore
Once per turn you can flip this card and one monster that your opponent controls into face-down Defense Position.

Lore
When you draw this card you can reveal it to add 1 "World of Ruin" to your hand from your Deck. You can pay 800 Life Points to have this card attack your opponent directly. Once per turn you can destroy up to 2 Summon monsters on the field.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having a "Kefka the Court Mage" in your Graveyard and a "World of Ruin" face-up on the field. You can Tribute 1 card you control to negate the activation and effect of an opponent's Spell, Trap, or Effect Monster Card that destroys this card. Once per turn you can discard 1 card to decrease the ATK and DEF of all monsters your opponent controls to 100. This card cannot attack during the turn this effect is activated.
Final Fantasy VII
Some 7 cards. Forgive Scarlet's pic as it's damn hard to find a good pic of her.






Thinking about making him FIRE for some diversity.




























Some 7 cards. Forgive Scarlet's pic as it's damn hard to find a good pic of her.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Ramuh", or "Bahamut ZERO" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. If "The Last Cetra" is in your Graveyard, this card gains 1000 ATK.

Lore
When this card is sent from the field to the Graveyard you can move 1 "Holy" from your Deck to your hand.

Lore
This card inflicts Piercing Damage.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Typhon", or "Bahamut" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. Once while this card is face-up on the field you can remove 1 Fist Counter from this card to roll 1 six-sided die. The result is multiplied by 100 and added to the ATK of this card. If a 6 is rolled roll again and double the increase of ATK.

Lore
When this card is Summoned you can Special Summon 1 "Martial Arts Master - Tifa" from your hand. When a monster you control attacks place 1 Fist Counter on this card (max 3). You can remove 1 Fist Counter from this card to negate the activation and effect of a Spell or Trap Card that destroys a "Martial Arts Master" monster you control . When this card is destroyed by battle you can add 1 "Martial Arts Master" monster to your hand from your Deck.

Thinking about making him FIRE for some diversity.
Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Titan", or "Phoenix" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. When this card destroys a monster by battle this card gains 300 ATK.

Lore
When this card is Summoned roll a six-sided die. This card's ATK and DEF is determined by the result x 400. If a 6 is rolled, roll again and the increase in ATK and DEF of the new result is doubled. Once per turn you can toss a coin. * Heads: All monsters you control gain 500 ATK. * Tails: All monsters you control lose 500 ATK.

Lore
When this card is Summoned you can Special Summon 1 "Airship - Highwind" or "Airship - Shera" from your hand. Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Airship - Highwind" or "Airship - Shera" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, return 1 card on the field to its owner's hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, Special Summon this monster.) Once per turn you can return this card to your hand. When this card returns to the field it gains 500 ATK. When this card attacks its ATK converted to its Original ATK at the end of the Damage Step.


Lore
You can activate one of the following effects once per turn: * Send 1 Equip Spell Card from the field or your hand to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. * Toss a coin. * Heads: Add 1 random card from your opponent's hand to your hand.

Lore
"Chocobo" + "Moogle" (You do not use Polymerization). This card's Type is also treated as Fairy. This card's Attribute is also treated as EARTH. Once per turn you can destroy 1 card your opponent controls. Other monsters you control cannot attack during the turn this effect is activated.

Lore
You can Special Summon this card from your hand by sending 1 "Hojo's Experiment" from the field or your hand to the Graveyard. This card must attack if possible. When this card inflicts Battle Damage to your opponent, discard 1 card from your opponent's hand. Destroy this card when it is in Defense Position.

Lore
You can Special Summon this card from your hand by sending 1 "Hojo's Experiment" from the field or your hand to the Graveyard. This card must attack if possible. When this card destroys a monster by battle inflict 500 damage to your opponent's Life Points.

Lore
This card can be Special Summoned by sending one "Hojo's Experiment" from your hand or the field to the Graveyard. This card must attack if possible. Once during your Standby Phase you can destroy 1 monster your opponent controls and Special Summon 1 "Frog Token" to your opponent's side of the field (Aqua-Type/WATER/Level 1/ATK 50/DEF 50) in the same Battle Position of the destroyed monster.

Lore
This card can be Special Summoned by sending one "Hojo's Experiment" from your hand or the field to the Graveyard. This card must attack if possible. When this card attacks a Level 7 or lower Attack Position monster it is destroyed at the start of the Damage Step. This card inflicts Piercing Damage.

Lore
When this card destroys a monster by battle return 1 card your opponent controls to the owner's hand.

Lore
When this card is added to your hand (except by drawing) you can add 1 "Shinra" or "Turks" monster to your hand. If your opponent controls an "Ex-SOLDIER" you can return all monsters on the field (except for "President Shinra", "Dark Nation" and Ex-SOLDIER") to the owner's hand. If this effect is activated no other monsters can be Summoned until "President Shinra" or "Ex-SOLDIER" is removed from the field.

Lore
When a "Turks" monster you control is selected as an attack target you can discard this card to negate the attack.

Lore
When this card is Summoned you can Special Summon 1 "Cait Sith" from your Deck. When a "Cait Sith" you control is destroyed you can Special Summon 1 "Cait Sith" from your Deck. This card cannot be selected as an attack target if you control a "Cait Sith".

Lore
If you control a "President Shinra" you can Special Summon this card from your hand. As long as this card is face-up on the field "President Shinra" gains 500 DEF and cannot be selected as a target of a Spell Card.

Lore
Once per turn you can Special Summon 1 "Turks" monster from your hand. As long as this card is face-up on the field "The Last Cetra" is unaffected by other Effect Monster effects.

Lore
When a LIGHT monster attacks this card the attacking monster loses 400 ATK during the Damage Step only. When this card attacks a monster, but doesn't destroy it toss a coin after the Damage Step. * Heads: The monster cannot attack or change Battle Position during your opponent's next turn. * Tails: The monster is moved to the Spell/Trap Card Zone. It is treated as a Continuous Spell Card. If a "Turks" monster other than "Reno" is destroyed by battle return this card to the owner's hand.

Lore
If you control a "Turks - Reno" you can Special Summon this card from your hand. You can negate the activation and effect of a Spell or Trap Card that destroys a "Turk" monster you control. This card cannot select a "Martial Arts Master - Tifa" as an attack target. If a "Turks" monster other than "Rude" is destroyed by battle return this card to the owner's hand.

Lore
Once while this card is face-up on the field you can move it to the Spell/Trap Card Zone. It is treated as a Continuous Spell Card. This card can attack while in your Spell/Trap Card Zone. If it does, Special Summon it during the next Standby Phase. Negate the attack of a WATER monster that attacks this card and this card gains 400 ATK.

Lore
When this card is Summoned you can add 1 "Turks" monster from your Deck to your hand. Once per turn you can pay 500 Life Points to allow a "Turks" card you control to attack your opponent directly during this turn only. If a "Turks" monster other than "Cissnei" is destroyed by battle return this card to the owner's hand.

Lore
Image supplied by Bahamut Zero.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. When this monster inflicts Battle Damage to your opponent's Life Points destroy 1 card that your opponent controls.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Meteor" is added to a player's hand. The Special Summon of this card cannot be negated. Negate the attack of a WATER monster that attacks this card and it gains 500 ATK. When this card attacks a monster whose ATK is increased by an effect this card gains ATK equal to the monster's Original ATK during the Damage Step only.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Meteor" is added to a player's hand. The Special Summon of this card cannot be negated. Once per turn you can negate the activation and effect of an opponent's Spell Card. This card inflicts Piercing Damage.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Meteor" is added to a player's hand. The Special Summon of this card cannot be negated. When this card destroys an opponent's monster by battle inflict 800 damage to your opponent's Life Points.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Meteor" is added to a player's hand. The Special Summon of this card cannot be negated. Once per turn if this card would be destroyed by battle it is not.

Lore
When an "Ex-SOLDIER" would be destroyed destroy this card instead and "Ex-SOLDIER" gains 400 ATK and DEF. You can banish this card from your Graveyard to add "The Last Cetra" to your hand from the Deck.

Lore
When this card is Tribute Summoned you can remove from play 1 "Meteor" from your Deck. The card is moved to your hand during your next Standby Phase. If there is a "Jenova, Heaven's Dark Harbringer" on the field, this card cannot be destroyed except by the effect of "Jenova, Heaven's Dark Harbringer".

Lore
This card is to Ritual Summon "Jenova, Heaven's Dark Harbringer". You must also Tribute monsters whose total Level Stars equal 12 or more from the field or your hand.

Lore
This card can only be Ritual Summoned by the Ritual Spell card "The Reunion". This card is unaffected by Effect Monster effects. When this card is Summoned destroy all Field Spell Cards on the field. When this card is removed from the field destroy all monsters you control and decrease the ATK and DEF of yer opponent's monsters by 500. At the End Phase that this effect is activated take control of your opponent's monsters. They are destroyed at your next End Phase.
Final Fantasy VIII
I realized I messed up a lot of the set id #s. Will change them later.
























I realized I messed up a lot of the set id #s. Will change them later.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Shiva", "Diablos the Dark Messenger", "Bahamut", or "Eden" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. When this card battles with "The Time Compressor" or a "Sorceress" monster this card gains 600 ATK.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Ifrit", "Carbuncle", or "Tonberry King" from your Deck or hand. When this card is removed from the field the Summon monster(s) summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. Once during your turn you can activate one of the two effects: * This card can gain the effect of a monster that your opponent controls. The effect is removed at the end of your turn. * Add 1 Fan Counter to this card. Remove 2 Fan Counters to view one face-down card that your opponent controls. The card's effect is not activated. You cannot add a counter to this card after it Summons a Summon monster.

Lore
When this card is face up on the field you can pay 500 Life Points to Special Summon 1 “Quetzalcoatl” or "Leviathan" from your Deck or hand to the field once per turn. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while there are Summon monsters on your side of the field. When this card is Summoned toss a coin. * Heads: Double the Original ATK of this until the End Phase. * Tails: Halve the Original ATK of this card until the End Phase.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Quezacoatl", "Cerberus", "Atomos", or "Doomtrain" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. Each time this card's ATK is decreased roll 1 six-sided die and apply the appropriate effect: *1: Inflict 800 Damage to your opponent's Life Points. *2 Increase your Life Points by 500 for each monster you control. *3 Monsters you control gain 1000 ATK until the End Phase. *4: Banish 1 card on the field. *5: Destroy all Spell and Trap Cards that affect, but not destroy monsters you control. *6 Destroy all monsters your opponent controls.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Shiva", "Pandemona", or "Alexander" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. When this card's ATK is 800 or less this card's Original ATK becomes 3000 and it must attack during the Battle Phase if possible. If it does not it is destroyed.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Jumbo Cactuar", "Diablo the Dark Messenger", or "Siren" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. This card inflicts Piercing Damage.

Lore
When a "Sorceress" monster you control is selected as a target of a Spell Card, Trap Card, or an attack, you can have this card be targeted instead. When this card attacks a Summon monster it is destroyed at the start of the Damage Step.

Lore
When this card is attacked by a "Sorceress" monster it gains 800 ATK and DEF during the Damage Step only. If you control a "Blood Pain" and a "Ward the Massive Anchor" this card becomes unaffected by your opponent's Trap Cards.


Lore
When this card is Summoned you can Special Summon 2 "Iguion" Tokens in Attack Position (Reptile/Rock-Type/EARTH/Level 3/ATK 1600/DEF 1600/). This card cannot attack during the turn this effect is activated.

Lore
Alive since the beginning of time. It's power and HP are very high. It's best to run if you encounter one.

Lore
Spell and Trap Cards that target this card are instead targeted to a random monster that your opponent controls (unless specified otherwise). If your opponent controls 3 or more monsters you can Tribute 1 card to have this card attack each monster your opponent controls.

Lore
As long as this card is face-up on the field increase the ATK of each "Man with the Machine Gun by 500. When this card is destroyed by battle you can change the Battle Position of 1 monster on the field.

Lore
When this card is Summoned you can banish 1 Spellcaster-Type monster on the field. Once per turn you can equip up to 2 monsters to this card. This card gains 200 ATK for each monster equipped to it. You can return a monster equipped to this to the owner's hand to Set 1 face-up Spell or Trap Card.

Lore
This card cannot be destroyed by battle. Destroy this card when it is targeted by a Trap Card. Once during your Standby Phase you can move this card into an unoccupied Monster Card Zone. This card gains an effect depending on which Monster Card Zone it occupies:
*1 When Battle Damage is inflicted to a player the player who inflicted it can add 1 random card from their opponent's hand to their hand.
* 2: Your opponent must play with their hand revealed at all times.
* 3: If your opponent controls a monster in the same column as this card you can flip it into face-down Defense Position. If there is a monster adjacent to that one you can pay 500 Life Points to also flip that one into face-down Defense Position.
* 4: When a monster is Summoned other monsters of the same Attribute gain 1 Level. When a monster is Summoned of a different Attribute all monsters of an Attribute different than the Summoned monster lose 2 Levels.
* 5: The player with the most Life Points can attack with 1 monster directly.
You can only control 1 Queen of Cards.
*1 When Battle Damage is inflicted to a player the player who inflicted it can add 1 random card from their opponent's hand to their hand.
* 2: Your opponent must play with their hand revealed at all times.
* 3: If your opponent controls a monster in the same column as this card you can flip it into face-down Defense Position. If there is a monster adjacent to that one you can pay 500 Life Points to also flip that one into face-down Defense Position.
* 4: When a monster is Summoned other monsters of the same Attribute gain 1 Level. When a monster is Summoned of a different Attribute all monsters of an Attribute different than the Summoned monster lose 2 Levels.
* 5: The player with the most Life Points can attack with 1 monster directly.
You can only control 1 Queen of Cards.

Lore
When this card is Normal Summoned banish it. It returns to the field during your next Standby Phase when banished. When it returns to the field place 1 counter on it and banish it again. Each time after place 1 counter on it. When this card is banished while it has 4 or more counters Special Summon 1 "Pupu" or "Alien" monster from your hand or Deck.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "UFO?". This card cannot be destroyed by battle or Spell Cards.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. Decrease the ATK and DEF of your opponent's monsters by 300. Your opponent's monsters continue to lose 300 ATK and DEF during each of his/her Standby Phases. No monsters on the field can attack except for this card.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. You can send a card from the top of your Deck to the graveyard to decrease the ATK and DEF of a monster that your opponent controls to the closest multiple of 1000.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. This card can only attack on every other of your Battle Phases. When this card attacks destroy all face-up monsters that your opponent controls at the start of the Damage Step (without damage calculation). If this card is attacked, but not destroyed by battle inflict damage to your opponent's Life Points equal to the ATK of the attacking monster. As long as this card is face-up on the field "Tonberry" monsters you control cannot be destroyed by Spell or Trap Cards.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. This card is unaffected by card effects that do not destroy it.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Griever" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. When this card destroys a monster by battle it is removed from play during your next Standby Phase.

Lore
"Sorceress Ultimecia" + "Griever" (You do not use "Polymerization"). This card's Type is also treated as Beast. Once per turn you can remove from play 1 Summon monster on the field.

Lore
"Junction Greiver" + 1 or more Non-Tuner monsters. This card is unaffected by Trap Cards. Once per turn you can pay 500 Life Points to Banish 1 monster your opponent controls.
Final Fantasy X *New*























Lore
If you control a "Blitzball Player" monster other than "Tidus" this card cannot be destroyed by Spell Cards. You can discard 1 card during your Main Phase 1 to allow this card to attack twice during the Battle Phase. If this card is removed from play while you control a "Summoner of the Fayth" Special Summon this card during your next Standby Phase.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Valefore", "Shiva", "Ixion", "Bahamut", or "Yojimbo" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. Each time that you gain Life Points you can remove from play up to 2 cards in either player's Graveyard.

Lore
This card inflicts Piercing Damage. When a Summoner monster you control is selected as an attack target, this card is targeted instead. Once per turn you can discard 1 card to halve the ATK or DEF of 1 monster on the field.

Lore
When this card attacks a Machine-Type monster destroy the monster at the start of the Damage Step without damage calculation. Once per turn you can discard cards from your hand for the following effects:
*2 monsters: Destroy up to 2 monsters your opponent controls.
*1 monsters + 1 Spell: Negate the effect of 1 monster on the field.
*1 monster + 1 Trap: Increase the ATK of all monsters you control by 800.
*2 Spells: Gain 2000 Life Points.
*1 Spell + 1 Trap: When a Summoner monster you control battles it gains 800 ATK and DEF during the Damage Step only and is unaffected by the effects of your opponent’s Effect Monster Cards until the End Phase.
*2 monsters: Destroy up to 2 monsters your opponent controls.
*1 monsters + 1 Spell: Negate the effect of 1 monster on the field.
*1 monster + 1 Trap: Increase the ATK of all monsters you control by 800.
*2 Spells: Gain 2000 Life Points.
*1 Spell + 1 Trap: When a Summoner monster you control battles it gains 800 ATK and DEF during the Damage Step only and is unaffected by the effects of your opponent’s Effect Monster Cards until the End Phase.

Lore
Summoner monsters you control cannot be targeted by Trap Cards. If you control a "Blitzball Player" monster other than this card, this card cannot be destroyed by battle. Once per turn you can flip a coin and apply the appropriate effect: *1 Head: This card gains 300 ATK until the End Phase. *2 Heads: Your opponent cannot activate Spell Cards until their next End Phase. *3 Heads: Destroy up to 3 monsters your opponent controls.

Lore
Summoner monsters you control cannot be targeted by Spell Cards. When this card is sent from the field to the Graveyard you can move 1 monster with 1200 DEF or less from your Deck to your hand.

Lore
Once per turn you can return this card from the field to your hand. When this card returns to the field it gains 500 ATK. When this card attacks its ATK converted to its Original ATK at the end of the Damage Step. Once per turn turn this card can gain the effect of 1 Effect Monster Card that your opponent controls. The gained effect is removed at the end of your End Phase.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Anima" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. During your Standby Phase change this card's Attribute to the next one in the following sequence: WATER, LIGHT, FIRE. At the start of your Battle Phase destroy all monsters your opponent controls with the same Attribute as this card.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. Once per turn you can destroy 1 Level 6 or lower monster on the field.

Lore
Blitzball Player monsters gain 300 ATK and DEF. If a monster you control is destroyed by battle, during your opponent's Standby Phase you can return 1 monster you control to your hand to Special Summon 1 "Blitzball Player" monster from your Deck.

Lore
You can only activate this card if you control a "Blitzball Player Jecht" or a "Blitzball Player Tidus". Destroy 2 face-up monsters your opponent controls and inflict 1000 damage to your opponent's Life Points.

Lore
Your opponent cannot attack you directly. Once per turn if a "Blitzball Player" monster is selected as an attack target you can negate the attack.

Lore
Until the End Phase "Blitzball Player" monsters you control gain 200 ATK and DEF and cannot be destroyed by the effect of Effect Monster Cards.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. This card's Type is also treated as WATER and FIRE.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. When this card is Summoned inflict 1000 damage to your opponent's Life Points.

Lore
During your Standby Phase pay 300 Life Points. If you cannot pay this card is removed from play. You can pay Life Points for the following effects: *500: Increase this card's ATK by 500 during the Battle Phase only. *1000 Life Points: Increase this card's ATK by 1000 during the Battle Phase only. *1500 Life Points: This turn, this card can attack your opponent directly.

Lore
Once per turn you can treat up to 3 monsters your opponent controls as Zombie-Type. During your Standby Phase you can destroy 1 Zombie-Type monster your opponent controls. Once per turn if there is a Summon monster on the field you can decrease that monster's ATK by 1000 to have this card gain 1000 ATK until the End Phase.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Valefor", "Shiva", "Ixion", or "Bahamut" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. Once per turn you can Tribute 1 monster you control to Special Summon an additional Summon monster from your hand.

Lore
When this card is Summoned you can add 1 "Blitzball Player Tidus" to your hand from the Deck. If you control a "Blitzball Player" monster besides "Blitzball Player Jecht" you can pay 500 Life Points to have this card gain 1500 ATK until the End Phase. If you do, no other monsters you control can attack this turn.

Lore
Cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Blitzball Player Jecht" from your hand or your side of the field to the Graveyard while you control a "High Summoner Braska". "High Summoner Braska" cannot be selected as a target of an attack or a Spell Card. If this card destroys the last monster your opponent controls destroy this card.

Lore
Cannot be Normal Summoned or Set. This card cannot be Special Summoned from the Graveyard and can only be Special Summoned by the effect of "Yu Yevon". Once per turn you can Special Summon 1 "Sin Spawn" from your hand. During each of your opponent's End Phases place 1 counter on this card. If this card has 4 counters on it you win the duel.

Lore
Once per turn you can Tribute 1 Summon monster on the field to Special Summon 1 "Spira's Suffering, Sin" from your hand and equip this card to it. It is treated as an Equip Spell Card. While this card is equipped to "Spira's Suffering Sin" this card cannot be destroyed by a Trap Card. When "Spira's Suffering, Sin" is sent to the Graveyard Special Summon this card.
Final Fantasy XII























Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Belias the Gigas" or "Ultima the High Seraph" from your hand or Deck. When this card is removed from the field destroy the Summon monsters Summoned by this card. This card cannot attack while you control a Summon monster. You take no Battle Damage from battles involving this card.

Lore
This card gains 400 ATK when attacked by a Warrior-Type monster. Any Battle Damage you receive from battles not involving this card is also inflicted to your opponent.

Lore
This card inflicts Piercing Damage. Once per turn, during your Main Phase, you can equip this card to an "Airship - The Strahl" you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Lore
Pay 400 Life Points: Change the Battle Position of 1 monster your opponent controls. If your opponent loses 800 or more Life Points you can decrease this card's DEF by an equal amount to have this card attack your opponent directly this turn or your next turn if activated during your opponent's turn.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Cuchulainn the Impure" from your hand or Deck. When this card is removed from the field destroy the Summon monsters Summoned by this card. This card cannot attack while you control a Summon monster.

Lore
Once per turn you can reveal 1 card in your hand and acitvate the appropriate effect: *Monster: Monsters you control gain 500 ATK until your next Standby Phase. *Spell: Spell Cards cannot be negated until your next Standby Phase. *Trap: Your opponent's Level 5 or higher monsters cannot attack or activate an effect for 2 of your opponent's turns.

Lore
When this card destroys an opponent's monster by battle it can attack again once more. This card is unaffected by Trap Cards during the Battle Phase only.

Lore
If you control a "Balthier the Sky Pirate" you can Special Summon this card from your hand. This card cannot be destroyed by a Level 4 monster.

Lore
Spellcaster-Type monsters cannot select this card as an attack target. Once per turn during the Battle Phase you can increase the DEF of 1 monster you control by 500. This effect can be activated during either player's turn.

Lore
When this card is Summoned Special Summon 1 "Chocobo" from your Deck.

Lore
Once per turn if an "Airship" monster you control is affected, but not destroyed by the effect of an opponent's card, you can negate the effect and destroy the card

Lore
As long as this card is face-up on the field your opponent's monsters lose 700 ATK and DEF when attacked by a FIRE monster. When your opponent declares an attack flip a coin: *Tails: The attack is negated.

Lore
Once per turn you can pay 500 Life Points to Special Summon 1 "Famfrit the Darkening Cloud" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card is destroyed. This card cannot attack while you control a Summon monster. Once per turn you can pay 800 Life Points to negate the attack of a monster that target's this card.

Lore
Once per turn you can add 1 Judge Counter to this card (max 4). You can remove Judge Counters for the following effects: * 1: Increase this card's ATK and DEF by 300. * 2: Inflict 800 points of damage to your opponent's Life Points. * 4: Destroy 1 card on the field.

Lore
When a "Judge" monster you control destroys a monster place 1 Judge Counter on this card (max 3). You can remove Judge Counters for the following effects: * 1: Destroy 1 Non-Field Spell Card or Trap Card on the field. * 3: Add 1 "Judge" monster to your hand from the Graveyard.

Lore
Cannot be Normal Summoned or Set. This card can only be Special Summoned by removing a Judge Counter on the field. When a "Judge" monster leaves the field place 1 Judge Counter on this card (max 2). You can remove 2 Judge Counters from this card to return up to 2 Spell or Trap Cards on the field on top of the owner's Deck.

Lore
If this card is Tribute Summoned by Tributing a Warrior-Type monster you can change the Battle Position of 1 monster on the field. This card gains 100 ATK for each Judge Counter on the field.

Lore
When a Judge Counter is placed on a "Judge" monster place 1 Judge Counter on this card (max 4). You can remove Judge Counters for the following effects:
* 2: Special Summon 1 "Judge" monster with an ATK of 1700 or less from your Deck to the field.
* 3: Destroy 1 monster on the field.
* 2: Special Summon 1 "Judge" monster with an ATK of 1700 or less from your Deck to the field.
* 3: Destroy 1 monster on the field.

Lore
When you receive Battle Damage or Effect Damage of 1000 points or more you can decrease this card's ATK by 300 to gain 2000 Life Points. This card gains 100 ATK and DEF for each Warrior-Type monster you control.

Lore
During either player's turn when you lose Life Points you can increase this card's ATK equal to the amount of Life Points lost during that Battle Phase only. When this card is destroyed by battle you can Special Summon 1 "Vayne Novus" from your hand.

Lore
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Vayne Novus" is destroyed. As long as this card is face-up on the field negate the effects of all Equip Spell Cards on the field. By decreasing this card's ATK and DEF by 2000 this card cannot be destroyed.

Lore
Cannot be Normal Summoned or Set. This card can only be Special Summoned by banishing 1 monster you control. This card's Original ATK and DEF are equal to the difference between you and your opponent's Life Points. This card cannot be destroyed by Trap Cards. When this card is banished banish 1 monster your opponent controls then return this card to its owner's hand at the End Phase.



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