I'm a fan of cards that have dynamic effects.
I prefer dramatic explosions to slow anti-meta style.
If you're like me, you'll love this.
25x Monsters
2x Hino-Kagu-Tsuchi
3x Caius the Shadow Monarch
2x Dark Dust Spirit
2x Ho-Oh
1x Yaksha
3x Swap Frog
2x Treeborn Frog
1x Ronintoadin
1x Gorz the Emissary of Darkness
2x Tragoedia
3x Battle Fader
2x Effect Veiler
1x Level Eater
14x Spells
1x Foolish Burial
1x One for One
1x Dark Hole
1x Monster Reborn
3x Creature Swap
3x Enemy Controller
2x Mystical Space Typhoon
2x Forbidden Chalice
1x Trap
1x Trecherous Trap Hole
=Guide=
Basically, dump Treeborn and move on like Frognarchs. Cards like Dark Dust and the Pokemon will obilitirate your opponent's field and help you gain mass advantage. Simply having these in your hand will force your opponent to falter before summoning or setting, as they can be activated as many times as you like. Yamata-No-Kami seems hard to summon, but it's actually relatively easy as this deck often passes the hand limit. One for One is another option. Yaksha can be fodder for Swap Frog.
Hino seems inconsistent, but it's "Win the duel" if its attack goes, most of the time. Trust me, it's amazing. Runintoadin and Treeborn usually make up for its tribute fodders. Enemy Controller's first effect and Creature Swap are used to provide damage fodders for him. Preferrably, you should use Ho-Oh before him so the opponent doesn't set much, and THEN go for this guy. 2800 is enough to kill a lot of stuff. After you use him once, he's not that needed anymore, so you can just drop it at the End Phase - unless you have some other plans.
Suggestions appriciated.
#1
Posted 16 September 2011 - 07:28 AM
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#2
Posted 16 September 2011 - 05:54 PM
Sir, I salute you. You made spirits more consistent than I've ever seen before. Imma test this. XD

#3
Posted 17 September 2011 - 12:22 AM
Thanks.
Any suggestions?
Any suggestions?
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#4
Posted 17 September 2011 - 05:20 AM
You shouldn't have 2 of each of the high-level Spirits. It's best off with:
2 Dark Dust Spirit
1 Ho-o
2 Hino-Kagu-Tsuchi
1 Yamata-no-Kami
Also, run 3 Creature Swap. And replace the Upstarts or Enemy Controllers with Forbidden Chalice or Lance or something similar.
2 Dark Dust Spirit
1 Ho-o
2 Hino-Kagu-Tsuchi
1 Yamata-no-Kami
Also, run 3 Creature Swap. And replace the Upstarts or Enemy Controllers with Forbidden Chalice or Lance or something similar.
#5
Posted 17 September 2011 - 06:18 AM
Forbidden Chalice or Lance? Well, I can see why, but do they work with Treeborn?
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#6
Posted 17 September 2011 - 06:26 AM
Chalice is mainly used on your turn, so if you don't want disruption, Chalice is so much better.
#7
Posted 17 September 2011 - 06:39 AM
I see...
Well, Ho-O is better than people say, but I'll try negging a Yamata and an Upstart with 2 Chalice.
Well, Ho-O is better than people say, but I'll try negging a Yamata and an Upstart with 2 Chalice.
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#8
Posted 17 September 2011 - 06:59 AM
never just spirits before but heres a combo that could work:
creature swap a spirit
activate spirit invitation
at the end of your opponents turn the spirit goes back to your hand, you can bounce one of your opponents monsters AND you get to keep the monster that your opponent gave you for creature swap.
creature swap a spirit
activate spirit invitation
at the end of your opponents turn the spirit goes back to your hand, you can bounce one of your opponents monsters AND you get to keep the monster that your opponent gave you for creature swap.
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#9
Posted 17 September 2011 - 07:11 AM
never just spirits before but heres a combo that could work:
creature swap a spirit
activate spirit invitation
at the end of your opponents turn the spirit goes back to your hand, you can bounce one of your opponents monsters AND you get to keep the monster that your opponent gave you for creature swap.
wat
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#10
Posted 17 September 2011 - 07:54 AM
spirits invitation
when your spirit monster is returned to your hand you can return one monster your opponent controls to their hand.
has a 500 LP per turn upkeep.
when your spirit monster is returned to your hand you can return one monster your opponent controls to their hand.
has a 500 LP per turn upkeep.
click here to look at my sig
#11
Posted 17 September 2011 - 07:55 AM
I know.
I just said the idea's too stupid to be implimented. See, space is already a problem; I can't afford to run terrible cards like that.
I just said the idea's too stupid to be implimented. See, space is already a problem; I can't afford to run terrible cards like that.
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#12
Posted 03 November 2011 - 06:17 PM
spirits invitation
when your spirit monster is returned to your hand you can return one monster your opponent controls to their hand.
has a 500 LP per turn upkeep.
This amount of idiocy hurts people who love using Spirit monsters.
Please stop hurting me or else.
Kenta, I gotta say, this deck looks amazing.
#13
Posted 06 December 2011 - 01:51 PM
The current decklist has 14 spells instead of 15, resulting in a 39 card deck.
Also, this could be a stupid question, but why not 3 Battle Faders and 1 Tragoedia instead of 2 of each?
Also, this could be a stupid question, but why not 3 Battle Faders and 1 Tragoedia instead of 2 of each?
#14
Posted 06 December 2011 - 04:55 PM
y u necro
But it's true.
But it's true.
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#15
Posted 06 December 2011 - 06:57 PM
The missing Spell is probably a third Upstart.
Wiping out 500,000 LP on my second turn: Priceless.
Epic
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#16
Posted 06 December 2011 - 11:59 PM
Oh, true.
Thanks.
Thanks.
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