Jump to content

Warhammer 40k vs Starcraft


Great Unclean One: VK

Recommended Posts

[img]http://unpopblog.files.wordpress.com/2011/02/marinesvs-terran.jpg[/img]

The rip off vs. the rip off of the rip off.

Which shall win?

The current edition of Warhammer 40k vs the current incarnation of Starcraft.

There will be numerous scenarios.

Battlefield: Flat prairie during day

Scenarios:

1) Pre heresy Imperium (Lead by the Primarchs and the God Emperor of Mankind) vs all the races of Starcraft (Exlcluding Xel Naga and Hybrids)

2) Current Imperium of Man vs. Terrans

3) Tyranids (Scouting Fleets such as Kraken and such) vs. Zerg

4) Eldar (Post fall) vs. Protoss

5) Chaos vs. All Starcraft races

6) Old ones vs. Xel Naga

7) Tyranids (All) vs. All Starcraft races

:cool: Necrons (All awakened) vs. All Starcraft races

9) Chaos Gods vs. Xel Naga and Hybrids

10) All races for 40k vs. All races for Starcraft

11) Adeptus Mechanicus vs. Terrans

12) Tau and Eldar vs. Terrans and Protoss

13) Imperium of Man (Post Heresy) vs. Zerg

14) Primarchs (Pre Heresy) vs. 20 Archons

15) God Emperor of Man and Chaos Gods (Malal Included) vs. Protoss and Zerg

16) Old Ones and Chaos Gods vs. Xel Naga, Protoss, Zerg, and Hybrids

17) Grey Knights vs. Ghosts

18) Blood Ravens vs. Terran Marines

19) Hive Fleet Kraken vs. Zerg

20) Craftworld Iyanden vs. Auir

21) Tau Fire Warriors vs. Zealots

22) 200 Orks w/ Warboss w/Flamer and Meag Armour vs. 100 Terran Marines and Jim Raynor w/ 10 Grounded Vikings

23) Dark Eldar vs. Protoss and Terrans

24) Necrons vs. Zerg and Protoss

25) Nightbringer vs. 5 Archons

26) Shard of Khaine vs Archon

27) Lord of Change vs. 5 Archons

28) Eldrad vs. 2 High Templars

29) God Emperor of Man vs. 3 Hybrids

30) God Emperor of Man and his son, Horus vs. 5 Archons

31) Imperator Titan vs. 50 Thors

32) Warhound Titan vs. Thor

33) Warlord Titan vs. Odin

34) Dreadknight vs. Ultralisk

35) Carnifex (A set of Scything Talons and a Heavy Venom Cannon, Regen, and Bio Plasma) vs. Ultralisk

36) Swarmlord vs. 50 Zerglings

37) Lord Kalgar Draigo vs. Dark Archon and regular Archon

38) Magnus Calgar vs. 5 Roachs

39) Zoanthropes vs. Queen

40) Hierophant Bio Titan vs. 10 Queens, 20 Ultralisks, 200 Zerglings, and 50 Hydralisks with support of 10 Brutalisks and 30 Mutalisks.

41) Ork Weirdboy vs. Ghost

42) Black Templar Marine vs. Firebat

43) Doom of Malan'tai vs. 40 Zealots and 3 High Templars

44) Commander Farsight vs. 5 Zealots

45) Commisar Yarrick and a squad of Imperial Guardsmen vs. 8 Terran Marines

Link to comment
Share on other sites

I'd probably be able to help if I knew ANYTHING about Warhammer 40k.


Except I don't. I know most things about Starcraft, though.


Maybe I can help with the Orcs vs SCII Marines...

What are the numbers? Because despite being only 1 step higher than the lowest of the low in terms of Terran units, they are incredibly dangerous in large groups, being able to wipe out bases in instances if you have at least 100. But I assume the Orks are the same way...

Link to comment
Share on other sites

Orks...

Dear god.

Each one killed releashes millions of spores that grow into more Orks battle ready.

For this scenario: 500 Orks led by a Warboss equipped with the Ork's evuilelant of Power armour and power axe vs. 100 Terran Marines

Thing about Orks, they have numerous empires across the galaxy yet are splintered. Their tech relies on their belief. If they think a wooden stick can pierce through Terran Marines, it will.

They also are horrible at shooting yet are great in close combat.

Link to comment
Share on other sites

Marines are decent at shooting, and fair ok in Hand to Hand, although it's not preferred. Marines also are usually unable to kill an enemy when a single Marine is firing at one, unless it's something like a worker unit or one that can't fight back. They work off of teamwork, with groups of four able to kill Low level units, eight able to go for medium, 12 usually able to take out a large, with casulties, and anything higher than 20 is typically a guaranteed victory vs single units.

Now, when talking about weapons, Marines do have a pretty powerful gun, the C-14 Impaler Gauss rifle. I have a bit of info on it right here...

[spoiler=C-14]
"In use by [url="http://starcraft.wikia.com/wiki/2478"]2478[/url],[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SC:IMengsk-1"][2][/url][/sup] the C-14 fires hypersonic 8 mm armor-piercing metal "spikes"[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SC:FrntLn_V1_WWF-2"][3][/url][/sup][sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-Manual-0"][1][/url][/sup] which can penetrate up to two inches of steel plating.[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-3"][4][/url][/sup]
The Impaler is fully automatic with a fire rate of 30 rounds per second,[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SoD-4"][5][/url][/sup] although fully automatic fire is discouraged under most circumstances. A capacitor system is used to fire the weapon in short bursts, conserving ammunition and minimizing power requirements.[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-Manual-0"][1][/url][/sup] Due to this, the C-14 rifle has high recoil; [url="http://starcraft.wikia.com/wiki/CMC_armor"]CMC armor[/url] is designed to suppress this.[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SC:IMengsk-1"][2][/url][/sup] The armor can also supplement the rifle's power supply.[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SoD-4"][5][/url][/sup]


[b] Ammunition[/b]

The C-14 is capable of firing a wide variety of ammunition;
[url="http://images.wikia.com/starcraft/images/d/dc/Kal50_SC2-WoL_CineFireFury1.jpg"][img]http://images2.wikia.nocookie.net/__cb20100810124040/starcraft/images/thumb/d/dc/Kal50_SC2-WoL_CineFireFury1.jpg/180px-Kal50_SC2-WoL_CineFireFury1.jpg[/img][/url] Kal .50 Auto casing[list]
[*]Armor piercing: Used against heavily armored targets.[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-Liberty-7"][8][/url][/sup]
[/list][list]
[*][url="http://starcraft.wikia.com/wiki/Depleted_uranium"]Depleted uranium[/url]: Encompass U-238 shells/spikes. The most popular variant among marines given that they extend the rifle's range up to 25%.[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SC2Marine-8"][9][/url][/sup][sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SC:FrntLn_V1_WWF-2"][3][/url][/sup]
[/list][list]
[*]Hollow point spread: Flatten and expand on impact for maximum wounding efficiency. Custom made by [url="http://starcraft.wikia.com/wiki/Ardo_Melnikov"]Ardo Melnikov[/url].[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SoD-4"][5][/url][/sup]
[/list][list]
[*]Incendiary: Used against structures.[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-Liberty-7"][8][/url][/sup]
[/list][list]
[*]Steel tipped: Used to maim rather than kill an enemy.[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SoD-4"][5][/url][/sup]
[/list][list]
[*]Kal .50 Auto: Used during the [url="http://starcraft.wikia.com/wiki/Second_Great_War"]Second Great War[/url].[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SC2_CineCardToPlay-9"][10][/url][/sup]
[/list]
[b] Variants[/b]

[b] 1st Variant[/b]

[url="http://images.wikia.com/starcraft/images/2/21/C-14GaussRifle_SC2_Art1.jpeg"][img]http://images2.wikia.nocookie.net/__cb20080414223426/starcraft/images/thumb/2/21/C-14GaussRifle_SC2_Art1.jpeg/180px-C-14GaussRifle_SC2_Art1.jpeg[/img][/url]The current C-14 design

This variant was as used as far back as [url="http://starcraft.wikia.com/wiki/2495"]2495[/url][sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SC:HDevils-10"][11][/url][/sup] and remains the core variant.[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SC2Marine-8"][9][/url][/sup] It features a torch function,[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-Commercial1-11"][12][/url][/sup] a retractable bayonet[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SC:FrntLn_V1_WoW-12"][13][/url][/sup][sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SC2_CineCardToPlay-9"][10][/url][/sup] and can be used in conjunction with a [url="http://starcraft.wikia.com/wiki/M98_ballistic_alloy_combat_shield"]M98 ballistic alloy combat shield[/url].[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SC2Marine-8"][9][/url][/sup] It carries at least 200 rounds per magazine[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SC:FrntLn_V1_WoW-12"][13][/url][/sup].
[b] [/b]
[b]2nd Variant[/b]

[url="http://images.wikia.com/starcraft/images/1/19/C-14GaussRifle_SC1_Art1.jpeg"][img]http://images3.wikia.nocookie.net/__cb20080502013115/starcraft/images/thumb/1/19/C-14GaussRifle_SC1_Art1.jpeg/180px-C-14GaussRifle_SC1_Art1.jpeg[/img][/url][url="http://starcraft.wikia.com/wiki/Great_War"]Great War[/url] design

This variant of the C-14 was in use in the [url="http://starcraft.wikia.com/wiki/Great_War"]Great War[/url]. Although bulky, it features a far more streamlined design than later versions and [url="http://starcraft.wikia.com/wiki/CMC_Powered_Combat_Suit"]CMC armor[/url] is not required to operate it.[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SoD-4"][5][/url][/sup][sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-QoB-13"][14][/url][/sup] The rifle features two grips; a smaller one, used by unarmored shooters, requires the user to use both hands to keep the barrel steady.[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-Liberty-7"][8][/url][/sup] The other, larger grip is used by CMC armored soldiers, who are able to operate it with just one hand,[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-Liberty-7"][8][/url][/sup] at the expense of accuracy.[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-Amerigo-14"][15][/url][/sup]
The rifle has an LED (light-emitting diode) magazine capacity indicator, showing how much ammunition remains in its magazine (hundreds of rounds).[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-Intro-15"][16][/url][/sup]
In addition, the rifle can launch [url="http://starcraft.wikia.com/wiki/Fragmentation_grenade"]fragmentation grenades[/url][sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-Amerigo-14"][15][/url][/sup] and can accept a laser designator[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-SoD-4"][5][/url][/sup] and [url="http://starcraft.wikia.com/wiki/Rocket_launcher"]RPG[/url] components.[sup][url="http://starcraft.wikia.com/wiki/C-14_rifle#cite_note-Intro-15"][16][/url][/sup] Grapples may also be fired from the muzzle.[u]"[/u][/spoiler]

And then, there is Marine armor...

It'd be easier just to post the link to the wiki. [url="http://starcraft.wikia.com/wiki/CMC_armor"]http://starcraft.wik.../wiki/CMC_armor[/url]

What about data on the Ork weapons, armor, etc?

Link to comment
Share on other sites

If I remember correctly, Orks use a variety of weapons.

Some use Flamers (Flamethrowers), Bolters, Power axes, chain axes, and the like.


[b] Boltgun[/b]


[size=1]
[url="http://wh40k.lexicanum.com/wiki/Boltgun#"][/url][/size]
[url="http://wh40k.lexicanum.com/wiki/Boltgun#"][/url][url="http://wh40k.lexicanum.com/wiki/Boltgun#"][/url]
<p id="bodyContent">[color=#404040][size=2] [/size][/color]

[size=3][center][center][url="http://wh40k.lexicanum.com/wiki/File:Bolter_-_Astartes_MK_Vb.jpg"][img]http://wh40k.lexicanum.com/mediawiki/images/thumb/e/ee/Bolter_-_Astartes_MK_Vb.jpg/220px-Bolter_-_Astartes_MK_Vb.jpg[/img][/url][size=2][left][left]
[url="http://wh40k.lexicanum.com/wiki/File:Bolter_-_Astartes_MK_Vb.jpg"][img]http://wh40k.lexicanum.com/mediawiki/skins/common/images/magnify-clip.png[/img][/url][b]Bolter[/b][/left][/size][/left]
[/center][/size][/center]

The ubiquitous [b]boltgun[/b], or [b]bolter[/b], is commonly associated with the legendary [url="http://wh40k.lexicanum.com/wiki/Space_Marines"]Space Marines[/url], however its variants are used throughout the armed forces of the [url="http://wh40k.lexicanum.com/wiki/Imperium"]Imperium[/url].
The boltgun is a mid-range weapon, between the lighter [url="http://wh40k.lexicanum.com/wiki/Bolt_pistol"]bolt pistol[/url] and heavier [url="http://wh40k.lexicanum.com/wiki/Heavy_bolter"]heavy bolter[/url], and is easily carried by any Space Marine. It works in the same way as other [url="http://wh40k.lexicanum.com/wiki/Bolt_weapon"]bolt weapons[/url] and in massed ranks produces such destruction as to easily frighten any enemy advancing into oncoming fire.
Boltguns make a unique roaring sound when fired, which is caused as the propellant in their shells ignites.[sup]6[/sup]
For the [url="http://wh40k.lexicanum.com/wiki/Adeptus_Astartes"]Adeptus Astartes[/url] and [url="http://wh40k.lexicanum.com/wiki/Adepta_Sororitas"]Adepta Sororitas[/url] the boltgun is a holy symbol of the [url="http://wh40k.lexicanum.com/wiki/Emperor"]Emperor[/url]'s wrath.[sup]3[/sup] Each Marine carries a weapon hand-crafted by an artificer in either the Chapter's own forges or on a [url="http://wh40k.lexicanum.com/wiki/Forge_World"]Forge World[/url] and at each step of its construction the proper rituals must be observed, and sacred oils are applied. The Marine's maintenance of his weapon therefore carries a degree of religious ritual, as well as being part of the dedicated daily rituals of the Space Marine. [center][center]
[b] Contents[/b]
[size=2][[url="http://wh40k.lexicanum.com/wiki/Boltgun"]hide[/url]][/size][/center][/center]
[list]
[*][url="http://wh40k.lexicanum.com/wiki/Boltgun#Bolter_designs"]1 Bolter designs[/url] [list]
[*][url="http://wh40k.lexicanum.com/wiki/Boltgun#Adeptus_Astartes"]1.1 Adeptus Astartes[/url]
[*][url="http://wh40k.lexicanum.com/wiki/Boltgun#Adepta_Sororitas"]1.2 Adepta Sororitas[/url]
[*][url="http://wh40k.lexicanum.com/wiki/Boltgun#Imperial_Boltguns"]1.3 Imperial Boltguns[/url]
[/list]
[*][url="http://wh40k.lexicanum.com/wiki/Boltgun#Ammunition_types"]2 Ammunition types[/url]
[*][url="http://wh40k.lexicanum.com/wiki/Boltgun#Magazines"]3 Magazines[/url]
[*][url="http://wh40k.lexicanum.com/wiki/Boltgun#Related_articles"]4 Related articles[/url]
[*][url="http://wh40k.lexicanum.com/wiki/Boltgun#Sources"]5 Sources[/url]
[/list]
[b] Bolter designs[/b]

[b] Adeptus Astartes[/b]

The model currently used by most [url="http://wh40k.lexicanum.com/wiki/Space_Marines"]Space Marines[/url] is designated the 'Astartes MK Vb Godwyn pattern'. The Godwyn-pattern bolter has a built-in ammo counter and uses a Sinister/Dexter locking mechanism with a sickle-shaped magazine carrying 30 rounds.[sup]11 p.11[/sup] It fires the standard Astartes .75 calibre bolt, composed of a diamantine tip, depleted deuterium core and mass-reactive detonator, typically in bursts of four rounds.[sup]11 p.1[/sup] It can also be upgraded with weapon accessories such as the [url="http://wh40k.lexicanum.com/mediawiki/index.php?title=M40_Targeting_System&action=edit&redlink=1"]M40 Targeting System[/url].
Like other Space Marine weaponry, their boltguns are designed around their superhuman physique. Their weight would require most humans to use a supporting brace, with hand-grips larger than any normal human could manage. However, even if a normal human were to fire the boltgun, the resulting recoil would rip their arm from its socket.[sup]5 p.173[/sup] Normal humans found to be in possession of even a single Astartes bolt round, much less a boltgun, can expect a swift execution for their crimes.[sup]5 p.109[/sup]
Besides the Godwyn, other Bolter patters include:[list]
[*]Astartes Mk IIIa Godwyn Pattern (older version, still used by [url="http://wh40k.lexicanum.com/wiki/Dark_Angels"]Dark Angels[/url] [url="http://wh40k.lexicanum.com/wiki/Chapter"]Chapter[/url])[sup]12[/sup]
[*]Phobos Pattern[sup]10[/sup]
[*]Ultima Pattern
[*]Crusade Pattern
[*]Heresy Pattern
[*]Filienostos Pattern
[*]Nostra Pattern
[*]Astartes Umbra Pattern
[/list]
[b] Adepta Sororitas[/b]

The [url="http://wh40k.lexicanum.com/wiki/Sisters_of_Battle"]Sisters of Battle[/url] also use boltguns as their standard armament. The most common type, known as the 'Godwyn-Deaz Pattern', has remained largely unchanged since the Adepta Sororitas was first formed. It is typically upgrade by mounting a [url="http://wh40k.lexicanum.com/wiki/Sarrissa"]Sarissa[/url].[sup]3[/sup]
Other variants include the [url="http://wh40k.lexicanum.com/wiki/Mars_Pattern_MarkII_Scourge_Boltgun"]Mars Pattern MarkII Scourge Boltgun[/url].
[b] Imperial Boltguns[/b]

Boltguns usable by mere "mortals" come in various patterns, though they still follow the same basic design philosophy. Despite the fact that they pale in comparison to their larger cousins, their power is still such that they can easily cut a man in two. Boltguns meant for the [url="http://wh40k.lexicanum.com/wiki/Imperial_Guard"]Imperial Guard[/url] are supplied by the [url="http://wh40k.lexicanum.com/wiki/Departmento_Munitorum"]Departmento Munitorum[/url].[sup]5 p. 173[/sup] Boltguns can be bought for cheap on the black market, although their quality is poorer and failure rate is much higher compared to properly-constructed weapons.[sup]7[/sup][list]
[*][url="http://wh40k.lexicanum.com/wiki/Angelus_Bolt_Carbine"]Angelus Bolt Carbine[/url]
[*]Locke-pattern - a variant of an old [url="http://wh40k.lexicanum.com/wiki/Adeptus_Arbites"]Adeptus Arbites[/url] design, the locke-pattern is the most common boltgun design found in the [url="http://wh40k.lexicanum.com/wiki/Koronus_Expanse"]Koronus Expanse[/url].[sup]7[/sup]
[*]Perinetus Pattern "Solo" Mark II[sup]9[/sup]
[/list]
[b] Ammunition types[/b]

The Tech-Priests of the [url="http://wh40k.lexicanum.com/wiki/Adeptus_Mechanicus"]Adeptus Mechanicus[/url] have developed many types of bolter ammunition over the millennia. Apart from the standard pattern, this ammunition is only available for high ranking officers and officials, elite forces such as [url="http://wh40k.lexicanum.com/wiki/Deathwatch"]Deathwatch[/url] Kill-Teams, or on special missions. Their limited availability is due to a number of factors, including their huge costs of production (such as the Inferno bolt which needs an airtight vacuum production line) or their nearly lost technology. The most common variants are:[list]
[*][b]Standard Bolts[/b] comprise the following components: Outer casing, propellant base, main charge, mass reactive detonator cap, depleted deuterium core, diamantine tip.[sup]1[/sup] The standard bolter shell is standardised at .75 calibre, whereas heavy bolter rounds are larger, at 1.00 calibre[sup][url="http://wh40k.lexicanum.com/wiki/Lexicanum:Citation"][Needs Citation][/url][/sup].
[*][b]Hellfire Rounds[/b] have devastating results on organic matter, as the rounds are developed to combat Tyranids.[sup]4[/sup] The core and tip are replaced with a vial of mutagenic acid[sup]1[/sup] with thousands of needles that fire into the target upon the shattering of the vial, pumping the acid into the target.
[*][b]Stalker Silenced Shells[/b] are rounds with low sound signatures, meant for covert fighting and used in conjunction with an M40 targeting system and an extended barrel and stock on a bolter to produce a sniping weapon system. A solidified mercury slug replaces the mass-reactive warhead for lethality at sub-sonic projectile speed.[sup]1[/sup] A gas cartridge also replaces both the propellant base and main charge for silent firing.[sup]1[/sup]
[*][b]Inferno Bolts[/b] are designed to immolate their targets and destroy them with superheated chemical fire. The deuterium core is replaced with an oxy-phosphorus gel, known as [url="http://wh40k.lexicanum.com/wiki/Promethium"]Promethium[/url].[sup]1[/sup] It should be noted that the [url="http://wh40k.lexicanum.com/wiki/Chaos_Space_Marine"]Chaos Space Marine[/url] [url="http://wh40k.lexicanum.com/wiki/Thousand_Sons"]Thousand Sons[/url] have their own similarly-named but unrelated type of inferno bolts, which are actually psychically-bound slugs that release arcane energies; these slugs explode with sorcerous energies upon impact.
[*][b]Metal Storm Frag Shells[/b] are best against multiple lightly-armoured targets. They detonate before impact and spray shrapnel, shredding their victims. A proximity detonator replaces the mass-reactive cap, and the diamantine tip and deuterium core are replaced with an increased charge and fragmentation casing.[sup]1[/sup] They are similar to flak rounds and are used against clusters of enemies.
[*][b]Kraken Pattern Penetrator Rounds[/b] are powerful armour-piercing rounds. The deuterium core is replaced by a solid [url="http://wh40k.lexicanum.com/wiki/Adamantine"]adamantine[/url] core and uses a heavier main charge.[sup]1[/sup] Upon impact, the outer casing peels away and the high velocity adamantium needle accelerates into the victim, where the larger detonator propels shards of super hardened metal further into the wound. These are effective against heavily-armoured infantry.
[*][b]Psycannon Bolts[/b] are used by the Inquisition, primarily the [url="http://wh40k.lexicanum.com/wiki/Ordo_Malleus"]Ordo Malleus[/url] and [url="http://wh40k.lexicanum.com/wiki/Grey_Knights"]Grey Knights[/url].[sup]2,3[/sup] They are very similar in nature to the rounds fired by their namesake, the [url="http://wh40k.lexicanum.com/wiki/Psycannon"]Psycannon[/url], and are similarly used against psychic and daemonic targets. Of all the rounds these are the most expensive, as each and every bolt is inscribed with runes on a microscopic level. Other sources say that they contain an anti-psychic substance that still others claim is a byproduct of the Emperor's [url="http://wh40k.lexicanum.com/wiki/Golden_Throne"]Golden Throne[/url]. The psychic nature of these rounds are not only effective at destroying daemonic targets but also highly efficient at piercing the powerful barriers created by forcefield generators (such as the [url="http://wh40k.lexicanum.com/wiki/Tau"]Tau[/url] Shield Generator and the Imperium's own [url="http://wh40k.lexicanum.com/wiki/Iron_Halo"]Iron Halo[/url] and [url="http://wh40k.lexicanum.com/wiki/Storm_shield"]storm shield[/url]).
[*][b]Dragonfire Bolts[/b] are used by [url="http://wh40k.lexicanum.com/wiki/Sternguard_Veteran"]Sternguard Veterans[/url] and release a gout of superheated gas that makes a mockery of cover.[sup]4[/sup]
[*][b]Vengeance Rounds[/b] utilise an unstable flux technology which makes them slightly hazardous to use but makes them very good against armoured targets. In fact, they were originally developed to combat Traitor Marines.[sup]4[/sup]
[*][b]Tempest Bolts[/b] incorporate tiny plasma shock generators that emit electromagnetic and thermal radiation when the shell detonates. Produced only on Mars, Tempest shells are noted as particularly effective against machines and mechanical targets.[sup]5 p.148[/sup]
[*][b]Seeker Bolts[/b] are special rounds used by [url="http://wh40k.lexicanum.com/wiki/Chaplain"]Chaplain[/url] [url="http://wh40k.lexicanum.com/wiki/Boreas"]Boreas[/url] of the [url="http://wh40k.lexicanum.com/wiki/Dark_Angels"]Dark Angels[/url]. Each handcrafted round contains a minature cogitator capable of steering the bolt towards the heat signature of a target.[sup]8[/sup]
[/list]
Please Note that [i]Stalker[/i], [i]Inferno[/i] and [i]Metal Storm[/i] pattern rounds are only in use by members of the [url="http://wh40k.lexicanum.com/wiki/Ordo_Xenos"]Ordo Xenos[/url], both active members and those that have returned to normal duty with their respective Chapters.
[b] Magazines[/b]

The boltgun may have one of four different magazines. These include:[list]
[*]Sickle - Standard magazine, 20-30 rounds[sup]1[/sup]
[*]Drum - 40-60 rounds, Prone to jamming[sup]1[/sup]
[*]Straight - 12-20 rounds, Easier to load[sup]1[/sup]
[*]Duplus X - Two sickle magazines strapped together[sup]1[/sup]
[/list]

Link to comment
Share on other sites

Impressive info.

Anyway, how would we compare the two weapons? And how about armor?


Armaments aside, what would really determine the battle are the physiological, mental, and even physical factors.

How were both sides trained? How skilled is each unit? How aggressive are the Marines? (Only mentioning marines because I have a feeling the Orks are already maddeningly aggressive)

Link to comment
Share on other sites

[quote name='Mako109' timestamp='1319148415' post='5590121']
Impressive info.

Anyway, how would we compare the two weapons? And how about armor?


Armaments aside, what would really determine the battle are the physiological, mental, and even physical factors.

How were both sides trained? How skilled is each unit? How aggressive are the Marines? (Only mentioning marines because I have a feeling the Orks are already maddeningly aggressive)
[/quote]

Mako, you have to remember that most marines are actually murdering psychopaths who had undergone neural resocialization. That's the only reason their powder keg hadn't exploded.

I hope you know that resocialization process IS reversible

Link to comment
Share on other sites

[quote name='Mako109' timestamp='1319148415' post='5590121']
Impressive info.

Anyway, how would we compare the two weapons? And how about armor?


Armaments aside, what would really determine the battle are the physiological, mental, and even physical factors.

How were both sides trained? How skilled is each unit? How aggressive are the Marines? (Only mentioning marines because I have a feeling the Orks are already maddeningly aggressive)
[/quote]

Lower rank Orks wear little to no armor.

They make up for their poor accuracy and lack of armor with numbers. LOTS AND LOTS OF NUMBERS. That and sustaining wounds that by all means should have killed them. Like having their heads ripped off. For that, all they have to do is to sew it back on and they'll be fine.

Ork mentality is that if there's something NOT a Ork, kill it and loot it.

Hence, Orks can loot anything.

Link to comment
Share on other sites

No. The most of a Video game novel I've read was Ghosts of Onyx for Halo and half of a Republic Commando book.


@VK

Well, let's see. I'd think that the lower ranks would be cut down rather easily, especially with the higher grade ammunition...

The tougher ones would take a little longer to at least incapacitate...

At close range, a Marine would be able to use the hidden bayonet to stabby stabby stab...

Now, from the Orks perspective, a barrage of pray and pray fire would probably knock out a few marines...

Heavier grade weapons would probably be able to wipe out the mini shield and go for the kill immediately...

A close ranged furry of fists and crude melee weapons might be able to get through marine armor, but I wouldn't know...

Warboss stats and equipment?

Link to comment
Share on other sites

[img]http://images4.wikia.nocookie.net/__cb20110725164649/warhammer40k/images/8/8e/M2030029_P2Mb4.jpg[/img]

That my friend is a warboss in "standard" mega armour.

They are one of the more larger, but not the largest Orks there are. They get their positions by fighting and surviving. They tend to get better weapons and are amazing close quarter combatants.

As the wiki puts it:

"An [b]Ork Warboss[/b] is the most powerful of all the[url="http://warhammer40k.wikia.com/wiki/Orks"]Orks[/url] and the leader of an Ork WAAAGH! This bloodthirsty warrior has the best wargear and is very battle-hardened. Some Warbosses are cunning and are able to come up with an excellent battle plan, before the bullets start flying. Particularly dominant and successful Warbosses go on to become [url="http://warhammer40k.wikia.com/wiki/Warlord"]Warlords[/url].They can slaughter entire Armies of The Emperor, the Forces of Chaos, or any other military force in the galaxy."

And how the Lexicanum puts it:

"
[b] Warboss[/b]




[url="http://wh40k.lexicanum.com/wiki/Warboss#"]1[/url]



[url="http://wh40k.lexicanum.com/wiki/File:Orks.png"][img]http://wh40k.lexicanum.com/mediawiki/images/thumb/6/6e/Orks.png/44px-Orks.png[/img][/url] [i][b][url="http://wh40k.lexicanum.com/wiki/Portal:Orks"]Orks Portal[/url][/b][/i]
[center][center] [/center][/center]
[center][center][url="http://wh40k.lexicanum.com/wiki/File:Warboss.jpg"][img]http://wh40k.lexicanum.com/mediawiki/images/thumb/4/44/Warboss.jpg/200px-Warboss.jpg[/img][/url][/center][/center]
[left][left] [/left][/left]
[left][left]
[url="http://wh40k.lexicanum.com/wiki/File:Warboss.jpg"][img]http://wh40k.lexicanum.com/mediawiki/skins/common/images/magnify-clip.png[/img][/url]A Warboss from [url="http://wh40k.lexicanum.com/wiki/Dawn_of_War_2"]Dawn of War 2[/url]






The [b]Warboss[/b] is the highest position in a large [url="http://wh40k.lexicanum.com/wiki/Ork"]Ork[/url] [url="http://wh40k.lexicanum.com/wiki/Waaagh!"]Waaagh![/url]; he is always the biggest, strongest and most cunning Ork in any given grouping of such creatures, and gets the best armour, weapons, and equipment.
He is easily distinguishable from his brethren because of his bossy nature and tendency to be over nine feet (3 meters) tall.). As a general rule of thumb, the more successful a Warboss is, the larger he is. [/left][/left]
[center][center] [/center][/center]
[center][center]
[b] Contents[/b]
[size=2][[url="http://wh40k.lexicanum.com/wiki/Warboss"]hide[/url]][/size]


[/center][/center]
[list]
[*][url="http://wh40k.lexicanum.com/wiki/Warboss#Role"]1 Role[/url]
[*][url="http://wh40k.lexicanum.com/wiki/Warboss#Warlords_and_other_titles"]2 Warlords and other titles[/url]
[*][url="http://wh40k.lexicanum.com/wiki/Warboss#Images"]3 Images[/url]
[*][url="http://wh40k.lexicanum.com/wiki/Warboss#Sources"]4 Sources[/url]
[/list]


[b] Role[/b]

In battle a Warboss often directly leads his tribe, and is a force to be reckoned with himself. Warbosses commonly keep a group of [url="http://wh40k.lexicanum.com/wiki/Nob"]Nob[/url] bodyguards, [url="http://wh40k.lexicanum.com/wiki/Gretchin"]Gretchin[/url]ammo haulers, and a pet [url="http://wh40k.lexicanum.com/wiki/Attack_Squig"]Attack Squig[/url] around, making them even more formidable in combat.
If a Warboss is killed, the largest Nob of the tribe will take the Warboss's place, usually only after brutally restoring order among the tribe and establishing himself as the new Warboss. This works effectively out of combat, as things have time to sort themselves out through duels and challenges by would-be successors, but sometimes Ork Nobs fall upon one another during a battle, effectively destroying any sort of cohesion that the original Warboss had among the tribes under his command. Many an Ork invasion has been repelled due to killing the Warboss combined with a swift counter-attack, but such an action should never be thought of as a perfected method of fighting greenskins.
[b] Warlords and other titles[/b]

Particularly dominant and successful Warbosses are called "Warlords" or "Great Bosses". Tribe after tribe will flock to such a prominent leader, forming a massive Ork horde. The most notorious Warlord is [url="http://wh40k.lexicanum.com/wiki/Ghazghkull_Thraka"]Ghazghkull Thraka[/url], who almost all Orks revere, that is, if they are smart enough to.
The most powerful and successful Warbosses may instead refer to themselves by a unique and impressive title of their own devising, such as the "[url="http://wh40k.lexicanum.com/wiki/Snagrod"]Arch-arsonist[/url]" of [url="http://wh40k.lexicanum.com/wiki/Charadon"]Charadon[/url]."

Now remember, Ork Warbosses have to not only fight the enemy, but their own comrades as well in order to become stronger and prove to be the better leader. Also: stabbing won't really hurt them. Instead, they might get angry.

And if that happens......

Link to comment
Share on other sites

So, you're pitting a figurative tank and 500 other units vs 100 Standard marines?

Even with Full upgrades, grenades, and a shield (that upgrade that increases health in SCII), it's an unfair fight.

The Marines should at least get a Siege Breaker or a few Squads of Warpigs to back them up. Or some Devil Dogs, even. Those would even the odds. Can't heal an Ork if there's nothing left.

Link to comment
Share on other sites

[quote name='Mako109' timestamp='1319164673' post='5590668']
So, you're pitting a figurative tank and 500 other units vs 100 Standard marines?

Even with Full upgrades, grenades, and a shield (that upgrade that increases health in SCII), it's an unfair fight.

The Marines should at least get a Siege Breaker or a few Squads of Warpigs to back them up. Or some Devil Dogs, even. Those would even the odds. Can't heal an Ork if there's nothing left.
[/quote]

You'll need more than just a Siege Breaker, Mako

I was thinking you may need the Spartan Companies as well

Link to comment
Share on other sites

I wasn't saying it was bad. I'm saying that be far too overpowered. Battlecruisers could be the size of cities, and the Jackson's Revenge is larger AND more powerful than a Battlecruiser.

@VK

wtfs a dakka


Anyway, what weapon is Raynor Armed with? Sniper? Machine Gun?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...