Imperial Set - 37/105 cards (comments appreciated!)
Started by Developous, Oct 22 2011 12:51 PM
Imperial Leadership Warriors spellcasters machines tokens
#1
Posted 22 October 2011 - 12:51 PM
The main theme or basis of the imperial set is upgrades. There is a multi-tier syncro system that deals with advancing monsters to increasingly more powerful monsters. However, to bring them out, you need 'imperial' tokens to do so. A DECK for it: http://forum.yugiohc...55#entry5596855
normal monsters
Effect Monsters
Syncro Monsters
Magics
traps
Check my Setiverse card idea, please, on the page link.
#2
Posted 22 October 2011 - 01:11 PM
#3
Posted 22 October 2011 - 02:01 PM
.......... kor, kk.
Now 6 cards...
Now 6 cards...
Check my Setiverse card idea, please, on the page link.
#4
Posted 22 October 2011 - 02:04 PM
#5
Posted 22 October 2011 - 03:55 PM
Sorry, not really.
No wonder I whine... its likely they condemn these just because of gfx....
BLEH, there. Better graphics..... your right, there is no excuse for poor gfx.
A rather original new monster is present in the set now... look at the scarlet mage.
No wonder I whine... its likely they condemn these just because of gfx....
BLEH, there. Better graphics..... your right, there is no excuse for poor gfx.
A rather original new monster is present in the set now... look at the scarlet mage.
Check my Setiverse card idea, please, on the page link.
#6
Posted 22 October 2011 - 05:09 PM
There are ALOT of OCG errors in these cards
(\__/)
(O'.'O)
(")_(")
Yugioh's! There yugilicious!
(O'.'O)
(")_(")
Yugioh's! There yugilicious!
#7
Posted 22 October 2011 - 05:41 PM
*sigh* not good with grammar, sorry.
Bump, you may want to look at technomancy aura.
Bump, you may want to look at technomancy aura.
Check my Setiverse card idea, please, on the page link.
#8
Posted 22 October 2011 - 07:42 PM
#9
Posted 22 October 2011 - 11:13 PM
#10
Posted 23 October 2011 - 03:47 AM
pics are blurry
for Munitions Cache, don't see why you'd have the adding only 1 counter when you can add 3 of them
for Imperial Siege Tank, explain what you meant by gaining defender
for Munitions Cache, don't see why you'd have the adding only 1 counter when you can add 3 of them
for Imperial Siege Tank, explain what you meant by gaining defender


#11
Posted 23 October 2011 - 02:06 PM
SHould have seen that topic... which I think you lookd at: "Terminology".
Defender - When attacked, treat this unit as if it's in defense position.
It stays in attack... but is REFERENCED as defense. Basicly, a reverse-shogun.
On munitions, its a choice. Gain only 1, or discard to gain 3.
Defender - When attacked, treat this unit as if it's in defense position.
It stays in attack... but is REFERENCED as defense. Basicly, a reverse-shogun.
On munitions, its a choice. Gain only 1, or discard to gain 3.
Check my Setiverse card idea, please, on the page link.
#12
Posted 23 October 2011 - 02:10 PM
my fave is security dog

"Neph-kun: Cherry-kun's play thing and gave us the name YCMusketeers."
-Gar
#13
Posted 23 October 2011 - 02:38 PM
#14
Posted 23 October 2011 - 03:40 PM
#15
Posted 23 October 2011 - 04:02 PM
Some pictures aren't mega impressive and there are a few OCG problems. Other than that I really like where this is going, good job
#16
Posted 23 October 2011 - 04:06 PM
Thanks. The idea is simple. Fortitude. The cards design is MEANT to stay in play. Once the right cards come out... the players will never eliminate them.
Finally... a solid way to make cards last much longer than just 2 turns...
Finally... a solid way to make cards last much longer than just 2 turns...
Check my Setiverse card idea, please, on the page link.
#17
Posted 23 October 2011 - 08:40 PM
bump.... darn the spoiler.
bump... I have made a deck based on some of the cards. Its the main Imperial Structure...
bump... I have made a deck based on some of the cards. Its the main Imperial Structure...
Check my Setiverse card idea, please, on the page link.
#18
Posted 23 October 2011 - 09:56 PM
5/10. sry i skimmed. Blury pics, bad grammar, ect. Sorry. Maybe ill check it out more deepely tomarow
Legends aren't born. They are made.![]()
#19
Posted 23 October 2011 - 09:59 PM
don't blame you, terrible with wording and gfx... even with help.
Check my Setiverse card idea, please, on the page link.
#20
Posted 23 October 2011 - 10:58 PM
Looking through, you need quite a bit of help on OCG as people have said, yet they haven't really bothered to help much really :I
I'll give an explanation instead of going through your cards.
First off, capitalization. Normal English grammar applies, such as capitalizing first word. I think you have that, so now you need to know that important specific terms, such as Spells, Traps, Monsters, Graveyard, Deck and such are capitalized as well (hand and field are not for whatever reason).
Phases are Draw Phase, Standby Phase, Main Phase, Battle Phase, and Damage Step, and are all capitalized.
When saying a specific card name or a word in a cards name, use quotes. For example, "Stardust Dragon" or just "Stardust" card.
And yes, unit doesn't exist, it's monster.
As of now looking through, some effects just make them glorified vanillas. Soldier still dies to stuff that isn't in it's effect, making it situational with so many different types there.
And for some of the cards, you would say "You must remove X Imperial Counters to Synchro Summon this monster" or something very similar. I was too lazy to look through everything so sorry about that.
I'll give an explanation instead of going through your cards.
First off, capitalization. Normal English grammar applies, such as capitalizing first word. I think you have that, so now you need to know that important specific terms, such as Spells, Traps, Monsters, Graveyard, Deck and such are capitalized as well (hand and field are not for whatever reason).
Phases are Draw Phase, Standby Phase, Main Phase, Battle Phase, and Damage Step, and are all capitalized.
When saying a specific card name or a word in a cards name, use quotes. For example, "Stardust Dragon" or just "Stardust" card.
And yes, unit doesn't exist, it's monster.
As of now looking through, some effects just make them glorified vanillas. Soldier still dies to stuff that isn't in it's effect, making it situational with so many different types there.
And for some of the cards, you would say "You must remove X Imperial Counters to Synchro Summon this monster" or something very similar. I was too lazy to look through everything so sorry about that.
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