Jump to content

Photo

Imperial Set - 37/105 cards (comments appreciated!)

* * * * * 1 votes Imperial Leadership Warriors spellcasters machines tokens

  • Please log in to reply
37 replies to this topic

#1
Developous

Developous

    The renegade imagineer

  • Members
  • PipPipPipPip
  • 807 posts
The main theme or basis of the imperial set is upgrades. There is a multi-tier syncro system that deals with advancing monsters to increasingly more powerful monsters. However, to bring them out, you need 'imperial' tokens to do so. A DECK for it: http://forum.yugiohc...55#entry5596855
normal monsters
Effect Monsters
Syncro Monsters
Magics
traps

Check my Setiverse card idea, please, on the page link.


#2
Zanda Panda

Zanda Panda

    Legendary Member

  • Senior Members
  • PipPipPipPipPipPip
  • 12,593 posts
The word "unit" doesn't exist in the game of YuGiOh. It's MONSTER.

Posted Image


#3
Developous

Developous

    The renegade imagineer

  • Members
  • PipPipPipPip
  • 807 posts
.......... kor, kk.

Now 6 cards...

Check my Setiverse card idea, please, on the page link.


#4
Marco Polo

Marco Polo

    Senior Member

  • Members
  • PipPipPipPip
  • 673 posts
You just couldn't find better pics?
God of War FTW!!! :D

#5
Developous

Developous

    The renegade imagineer

  • Members
  • PipPipPipPip
  • 807 posts
Sorry, not really.

No wonder I whine... its likely they condemn these just because of gfx....

BLEH, there. Better graphics..... your right, there is no excuse for poor gfx.

A rather original new monster is present in the set now... look at the scarlet mage.

Check my Setiverse card idea, please, on the page link.


#6
Bobbyman46

Bobbyman46

    Ace Trainer

  • Members
  • PipPipPipPip
  • 415 posts
There are ALOT of OCG errors in these cards
(\__/)
(O'.'O)
(")_(")


Yugioh's! There yugilicious!

Posted Image

#7
Developous

Developous

    The renegade imagineer

  • Members
  • PipPipPipPip
  • 807 posts
*sigh* not good with grammar, sorry.

Bump, you may want to look at technomancy aura.

Check my Setiverse card idea, please, on the page link.


#8
Developous

Developous

    The renegade imagineer

  • Members
  • PipPipPipPip
  • 807 posts
bump...

Check my Setiverse card idea, please, on the page link.


#9
Developous

Developous

    The renegade imagineer

  • Members
  • PipPipPipPip
  • 807 posts
Bump.

....

Check my Setiverse card idea, please, on the page link.


#10
ragnarok1945

ragnarok1945

    Shadow of the Orichalcos

  • Banned
  • PipPipPipPipPipPip
  • 50,123 posts
pics are blurry

for Munitions Cache, don't see why you'd have the adding only 1 counter when you can add 3 of them

for Imperial Siege Tank, explain what you meant by gaining defender

Posted Image
Posted Image


#11
Developous

Developous

    The renegade imagineer

  • Members
  • PipPipPipPip
  • 807 posts
SHould have seen that topic... which I think you lookd at: "Terminology".

Defender - When attacked, treat this unit as if it's in defense position.

It stays in attack... but is REFERENCED as defense. Basicly, a reverse-shogun.

On munitions, its a choice. Gain only 1, or discard to gain 3.

Check my Setiverse card idea, please, on the page link.


#12
Cherz

Cherz

    I'm on the case

  • Members
  • PipPipPipPipPip
  • 1,022 posts
my fave is security dog

Caitlyn_zps37f94691.png

"Neph-kun: Cherry-kun's play thing and gave us the name YCMusketeers."

-Gar


#13
Developous

Developous

    The renegade imagineer

  • Members
  • PipPipPipPip
  • 807 posts
New Cards:
Posted Image
Posted Image

Check my Setiverse card idea, please, on the page link.


#14
Developous

Developous

    The renegade imagineer

  • Members
  • PipPipPipPip
  • 807 posts
New Cards:
Posted Image
Posted Image

Check my Setiverse card idea, please, on the page link.


#15
Teh Epic Epic Thing

Teh Epic Epic Thing

    Member

  • Members
  • PipPip
  • 96 posts
Some pictures aren't mega impressive and there are a few OCG problems. Other than that I really like where this is going, good job :)

#16
Developous

Developous

    The renegade imagineer

  • Members
  • PipPipPipPip
  • 807 posts
Thanks. The idea is simple. Fortitude. The cards design is MEANT to stay in play. Once the right cards come out... the players will never eliminate them.

Finally... a solid way to make cards last much longer than just 2 turns...

Check my Setiverse card idea, please, on the page link.


#17
Developous

Developous

    The renegade imagineer

  • Members
  • PipPipPipPip
  • 807 posts
bump.... darn the spoiler.

bump... I have made a deck based on some of the cards. Its the main Imperial Structure...

Check my Setiverse card idea, please, on the page link.


#18
.Legend

.Legend

    Back from real life!

  • Members
  • PipPipPipPipPipPip
  • 6,424 posts
5/10. sry i skimmed. Blury pics, bad grammar, ect. Sorry. Maybe ill check it out more deepely tomarow

Legends aren't born. They are made.
Posted Image


#19
Developous

Developous

    The renegade imagineer

  • Members
  • PipPipPipPip
  • 807 posts
don't blame you, terrible with wording and gfx... even with help.

Check my Setiverse card idea, please, on the page link.


#20
Ieyasu Tokugawa

Ieyasu Tokugawa

    Legendary Member

  • Members
  • PipPipPipPipPipPip
  • 13,560 posts
Looking through, you need quite a bit of help on OCG as people have said, yet they haven't really bothered to help much really :I

I'll give an explanation instead of going through your cards.

First off, capitalization. Normal English grammar applies, such as capitalizing first word. I think you have that, so now you need to know that important specific terms, such as Spells, Traps, Monsters, Graveyard, Deck and such are capitalized as well (hand and field are not for whatever reason).

Phases are Draw Phase, Standby Phase, Main Phase, Battle Phase, and Damage Step, and are all capitalized.

When saying a specific card name or a word in a cards name, use quotes. For example, "Stardust Dragon" or just "Stardust" card.

And yes, unit doesn't exist, it's monster.

As of now looking through, some effects just make them glorified vanillas. Soldier still dies to stuff that isn't in it's effect, making it situational with so many different types there.

And for some of the cards, you would say "You must remove X Imperial Counters to Synchro Summon this monster" or something very similar. I was too lazy to look through everything so sorry about that.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users