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Luminous Arc 2: Small Set


Nu-Mou Knight

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[center]Started playing LA2 again, so I got the idea to make a little card set out of em. You'll find some card images to be somewhat inconsistent. Though I'd love to change that, it is somewhat of a fringe game with a fanbase that isn't really artistically talented, so I either had to find cutscene shots or use concept art with another background. Cutscene shot credit apparently goes to cuc from invisionfree.com. Effects are pretty long for most, so keep that in mind.

[spoiler=Monsters]
[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/RolandtheRuneKnight.jpg[/img]
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *During your Standby Phase, you can select 1 Spellcaster-Type monster you control. Move it to a Spell & Trap Zone you control as a Continuous Spell Card. This card's Attribute becomes the same as that of the selected monster while that card is in a Spell & Trap Card Zone. During your 2nd Standby Phase after activating this effect, move the selected card to a Monster Card Zone you control as a Monster Card. Once per turn, while that card is in a Spell & Trap Card Zone, you can discard 1 card to activate one of that monster's effects that can only be activated once per turn with this effect. You can only have 1 Spellcaster-Type Monster in a Spell & Trap Card Zone at a time by this effect.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/MasterRoland.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Roland the Rune Knight" Effect Monster you control and Banishing 1 Spellcaster-Type card in your Spell & Trap Card Zone. During your Standby Phase, you can select 1 Spellcaster-Type monster you control. Move it to a Spell & Trap Zone you control as a Continuous Spell Card. This card's Attribute becomes the same as that of the selected monster while that card is in a Spell & Trap Card Zone. During your 2nd Standby Phase after activating this effect, move the selected card to a Monster Card Zone you control as a Monster Card. Once per turn, while that card is in a Spell & Trap Card Zone, you can discard 1 card to activate one of that monster's effects that can only be activated once per turn with this effect. You can only have 1 Spellcaster-Type Monster in a Spell & Trap Card Zone at a time by this effect.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/RaschetheSpearKnight.jpg[/img]
This card inflicts Piercing Battle Damage during battle with a Defense Position monster. If a Chain started by your opponent's card reaches Chain LInk 3 or higher, you can return this card to your hand to negate the card effects and destroy all cards in that Chain. You can pay 500 Life Points to shuffle any cards you own that were Chain Links in that Chain back into your Deck.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/SniperRina.jpg[/img]
During your Main Phase 1, you can move this card to your Spell & Trap Card Zone as a Continuous Spell Card. If you control no monsters while this card is in a Spell & Trap Card Zone, Special Summon this card to your Monster Card Zone in Defense Position. While this card is in a Monster Card Zone, monsters your opponent controls lose 600 ATK during battle with a monster you control. Once per turn, while this card is in a Spell & Trap Card Zone, you can pay 500 Life Points to select 1 card your opponent controls. If the selected card is a Spell or Trap Card, place it on top of its owner's Deck. If the selected card is a Monster Card, it loses 400 ATK and DEF and 1 Level.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/AntlerCaptainSteven.jpg[/img]
When this card is Summoned, you can add 1 "Rasche the Spear Knight" or "Roland the Rune Knight" from your Deck to your hand. That card cannot be Summoned during this turn. If another monster you control is targeted for an attack by a Level 7 or higher monster, you can Banish this card to negate the attack and return that card to its owner's hand.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/AltheaEmberWitch-In-Training.jpg[/img]
Once per turn, while this card is in a Monster Card Zone, you can pay 500 Life Points to destroy 1 face-up Level 4 or lower EARTH or WIND monster your opponent controls. Once per turn, while this card is in a Spell & Trap Card Zone, you can select and destroy 1 Trap Card on the field. If the selected card is face-down, flip it face-up. Its effect is not activated at this time unless specified in the card effect. If the card is a Spell Card, return it to its owner's hand instead. When this card is moved from a Monster Card Zone to a Spell & Trap Card Zone by a Monster Effect, the monster whose effect moved it gains 500 ATK while this card is in a Spell & Trap Card Zone.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/AltheaWhiteFlameWitch.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Banishing 1 "Althea, Ember Witch-In Training" you control and discarding 1 Spell Card. Once per turn, while this card is in a Monster Card Zone, you can pay 800 Life Points destroy 1 Level 4 or lower EARTH or WIND monster your opponet controls and its effect is negated. Once per turn, while this card is in a Spell & Trap Card Zone, 1 Warrior-Type EARTH monster you control can gain 600 ATK. It is returned to your hand at the End Phase. When this card is moved from a Monster Card Zone to a Spell & Trap Card Zone by a Monster Effect, the monster whose effect moved it gains 500 ATK while this card in a Spell & Trap Card Zone.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/DiaBrilliantWitch.jpg[/img]
This card can be Special Summoned from the hand by returning 1 Spellcaster-Type monster you control to your hand. Once per turn, while this card is in a Monster Card Zone, you can pay 700 Life Points to negate an effect that activates when a card is flipped face-up. Once per turn, while this card is in a Spell & Trap Card Zone, you can select 1 face-down card on the field and flip it face-up. Its effect is not activated at this time. If the selected card is a Flip Effect Monster, leave it face-up. If it is not, return it to its original position. When this card is moved from a Monster Card Zone to a Spell & Trap Card Zone by a Monster Effect, the monster whose effect moved it can declare an attack regardless of card effects while this card is in a Spell & Trap Card Zone.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/LunaTideWitch.jpg[/img]
Once per turn, while this card is in a Monster Card Zone, you can discard 1 card to Banish 1 Continuous or Field Spell or Trap Card your opponent controls. If this card is in Defense Position, discard 2 cards instead. Once per turn, while this card is in a Spell & Trap Card Zone, you can discard 1 card to add 1 Level 4 or lower Warrior-Type Effect Monster to your hand. You can then pay 1000 Life Points to Special Summon the monster. When this card is moved from a Monster Card Zone to a Spell & Trap Card Zone by a Monster Effect, the monster whose effect moved it cannot be returned to the hand or Banished by card effects while this card is in a Spell & Trap Card Zone.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/PopVerdureWitch.jpg[/img]
If this card declares an attack, it is switched to Defense Position at the end of the Battle Phase. This card's effects cannot be activated and this card cannot be removed from the field by card effects while it is in Defense Position. Once per turn, while this card is in a Monster Card Zone, this card can gain 500 ATK until the End Phase. If you inflict Battle Damage to your opponent during this turn, the card that destroys this Defense Position monster by battle inflicts Piercing Batle Damage during that Damage Step. Once per turn, you can pay 1000 Life Points to negate the attack of an opponent's monster. When this card is moved from a Monster Card Zone to a Spell & Trap Card Zone by a Monster Effect, the monster whose effect moved it gains 1500 DEF while this card is in a Spell & Trap Card Zone and can be changed to Defense Position by this effect.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/SadieBreezeWitch.jpg[/img]
If this card destroys a monster by battle, it can attack another monster during the same Battle Phase. Once per turn, while this card is in a Monster Card Zone, you can pay 800 Life Points and select 1 monster you control. The selected monster can only be destroyed by battle or by the effects of Normal or Quick-Play Spell Cards. Once per turn, while this card is in a Spell & Trap Card Zone, you can destroy 1 Level 2 or lower EARTH monster OR you can Banish 2 cards in your hand to negate the Normal or Special Summon of an EARTH monster and place it on the bottom of its owner's Deck. When this card is moved from a Monster Card Zone to a Spell & Trap Card Zone by a Monster Effect, the monster whose effect moved it cannot be destroyed by battle and you take no Battle Damage from battles involving it while this card is in a Spell & Trap Card Zone.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/FatimaShadowFrostWitch.jpg[/img]
This card can be Special Summoned from the hand by destroying 1 Spellcaster-Type monster being treated as a Continuous Spell Card in your Spell & Trap Card Zone. Once per turn, while this card is in a Monster Card Zone, you can pay 1000 Life Points to select 1 card your opponent controls. The selected card cannot attack during your opponent's next Battle Phase and is destroyed by this effect when a monster declares an attack against it, except this card. Once per turn, while this card is in a Spell & Trap Card Zone, you can select 2 monsters your opponent controls. The selected cards lose 300 ATK and DEF. If either of the cards are LIGHT or EARTH, return this card to your hand. When this card is moved from a Monster Card Zone to a Spell & Trap Card Zone by a Monster Effect, you can add 1 Quick-Play Spell Card from your Graveyard to your hand.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/Josie-UndeadFamiliar.jpg[/img]
This card cannot be Special Summoned, except from the Graveyard. This card is returned to its owner's hand during the End Phase of the turn where it was Summoned or flipped face-up. If this card is Normal Summoned successfuly, it can be Normal Summoned without Tributing while it remains on the field or in your hand. If you control "Master Roland" or "Fatima, Shadow Frost Witch", those cards gain 200 ATK and this card gains 500 ATK and DEF. Once per turn, you can negate the effect of 1 Level 3 or lower monster your opponent controls and return that card to its owner's hand.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/CrimsonGunnerKaren.jpg[/img]
When this card destroys a monster your opponent controls by battle, you can discard 1 card to destroy the Spell or Trap Card in the same vertical column as the destroyed monster. Once per turn, you can pay 500 Life Points to inflict 700 damage to your opponent's Life Points.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/AyanoWitchoftheEternalNocturne.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 Spellcaster-Type monsters you control. If a card you control with "Roland" in its card name is targeted for an attack, you can pay 900 Life Points to make this card the attack target. This card cannot be destroyed by the effect or attack of a non-LIGHT or non-DIVINE monster. Spell and Trap Cards that target this card are Banished when they are sent to the Graveyard. If this is the only card you control, it can attack twice during the same Battle Phase and your opponent takes no Battle Damage from battles involving this card.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/BharvaKingoftheBeastFiends.jpg[/img]

1 Tuner + 1 or more non-Tuner Fiend-Type monsters
When this card is Synchro Summoned successfuly, Special Summon 2 "Beast Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1700/DEF 1000) in Attack Position. While this card is in your Graveyard, you can Tribute 2 "Beast Fiend Tokens" you control to Special Summon this card in Defense Position. This card is unaffected by the effects of Level 4 or lower monsters or Xyz Monsters. If this card is targeted by a card effect, the controller of the targeting card loses 600 Life Points.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/MasterMattias.jpg[/img]
1 DARK Tuner + 1 or more non-Tuner monsters
When this card destroys a monster by battle, the destroyed monster is Banished when it is sent to the Graveyard and this card gains 50 ATK. This card cannot be targeted by Monster Effects while you control another monster. Once per turn, you can select 1 Level 2 or lower monster in your opponent's Graveyard. 1 monster you control (exceppt this card) gains ATK equal to the ATK of the selected monster until the End Phase.
[/spoiler]
[spoiler=S&T]
[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/Engagement.jpg[/img]
Activate this card when a Spellcaster-Type monster you control is moved from a Monster Card Zone to a Spell & Trap Card Zone by the effect of "Roland the Rune Knight". Target moved card is not moved back to a Monster Card Zone by the effect of "Roland the Rune Knight". If this card is destroyed, destroy the target monster.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/FinalSpellPhoenixInferno.jpg[/img]
Tribute 1 "Master Roland" you control and destroy 1 "Althea, White Flame Witch" in your Spell & Trap Card Zone to target all cards on the field. Target Monster Cards are destroyed. Any destroyed Level 7 or higher Monster Cards are Special Summoned to their original positions during your opponent's 2nd Main Phase 2 after the activation of this effect. Target Spell & Trap Cards are Banished. Neither player can Summon a monster until your 3rd Standby Phase after the activation of this effect.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cards/FinalSpellFrozenVoid.jpg[/img]
Tribute 1 "Master Roland" you control and destroy 1 "Fatima, Shadow Frost Witch" in your Spell & Trap Card Zone to target all cards on the field. Target Monster Cards cannot attack, change Battle Position, or activate their effects until your opponent's 2nd Standby Phase after the activation of this card. Any Monster Cards that have 2000 ATK or less are destroyed. Target Spell & Trap Cards are Banished. Neither player can Summon a monster until your 3rd Standby Phase after the activation of this effect.
[/spoiler]

CnC if you want.[/center]

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I love this game ,I mean exactly: Luminous arc 2
because I couldn't play the first one
I'm used to comment in threads with few cards, but when I saw this I knew I had to comment...
The effects looks nice, but I have no idea if the OCG is wright. because I could only try to understand the effect, I couldn't try to find an error when there is so many cards, but anyway they're cool. My fav characters in this game was Fatima, Rina and Roland, I guess as cards they did great too =D

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[quote name='jaster_rogue' timestamp='1325091707' post='5734597']
I love this game ,I mean exactly: Luminous arc 2
because I couldn't play the first one
I'm used to comment in threads with few cards, but when I saw this I knew I had to comment...
The effects looks nice, but I have no idea if the OCG is wright. because I could only try to understand the effect, I couldn't try to find an error when there is so many cards, but anyway they're cool. My fav characters in this game was Fatima, Rina and Roland, I guess as cards they did great too =D
[/quote]
Thanks for the comment. I actually rather liked Sadie more than anybody. She comes off as a sort of jerk, but she was always hilarious, and the only character with a cross-ranged normal attack. I'm still unsure if their OCG would be right at all, since I can't think of any TCG cards that actually reference once per turn effects. xp

Here's the simple version for your understanding:
Roland and Master Roland have the ability to make any Spellcaster monster you have a Spell Card for 2 turns. If the Spellcaster has an effect that says it can be activated once per turn, you can use Roland's effect to activate it. Each of the Witches here have 2 "Once per turn" effects, one for each type of Card Zone. Roland can activate either by paying 1000 LP (on top of whatever the Spellcaster's card says). This would be extended to any Spellcaster technically, but they're pretty much dead as a usable build anyway.

Even more simply, it's Crystal Beasts with a card that sends them to the S&T Zones, and the Beasts themselves having effects while they're in those Zones. Except technically, any Spellcaster is a proverbial Crystal Beast.


Any other takers? Seriously guise, we can't be the only two who know what this is.

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  • 4 weeks later...

I was I little time out of YCM (again) I just passe to see if anyone has posted something, but I guess no one know this incredible game, Thank for the explanation, I understood in a general way, looks like cool, I like this kind of effect xD... I guess if I pass to much time playing video-game... xD

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