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Gravity/Aether Archetype

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#1
AsianGuy1137

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Gravity


"The greater the force, the greater the fall..."


-| Focus/Feature |-
Level manipulation for effects
Sending to Graveyard (not destroy) for some effects
Banished when destroyed
Control-based



Gravity Construct
Machine/Effect | Earth | 4 | 1400 | 1800
When this card is Normal Summoned, increase the Level of all monsters you control by 1. When this card is destroyed by battle, Special Summon 1 Level 4 or lower “Gravity” monster from your Deck and banish this card.


Gravity Soldier
Machine/Effect | Earth | 4 | 1600 | 1800
During each of your Standby Phases, increase this card's Level by 1. If this card battles a monster with a Level that is less than this card's Level, destroy the monster without applying damage calculation. If this card is destroyed, banish it.


Gravity Manipulator
Machine/Effect | Earth | 4 | 1000 |1900
When this card is Summoned, switch it to Defense Position and add 1 “Gravity” card except “Gravity Manipulator” from your Deck to your hand. During each of your Standby Phases, increase the Level of 1 face-up monster you control by 2. If this card is destroyed, banish it.


Gravity Sentinel
Machine/Effect | Earth | 3 | 0 | 2100
When this card is Summoned, switch it to Defense Position. During each of your Standby Phases, increase this card's Level by 1. Monsters your opponent controls with a Level that is less than this card's Level cannot declare an attack. If this card is destroyed, banish it.


Gravity Enforcer
Machine/Effect | Earth | 3 | 1000 | 800
When this card is Summoned, increase its Level by 1 for each monster on the field. During each of your Standby Phases, increase this card's Level by 1. If this card's Level is higher than the Level of every monster your opponent controls, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points, destroy 1 card on the field. If this card is destroyed, banish it.


Gravity Golem
Machine/Effect | Earth | 6 | 2400 | 1800
You can banish 1 “Gravity” monster you control to Special Summon this card from your hand. During each of your Standby Phases, increase this card’s Level by 2 for each monster you control. If another "Gravity" monster you control would be destroyed, decrease this card's Level by 4 instead. If this card is destroyed, banish it and add 1 of your banished “Gravity” monsters to your hand.


Gravity Accelerator
Spell Card | Normal
Reduce the Level of 1 “Gravity” monster you control by 6 (min. 1). Draw 2 cards.


Gravity Shockwave
Spell Card | Normal
Activate only if you control a “Gravity” monster. Reduce the Level of 1 monster you control by sets of 4. For every 4 Levels reduced, send 1 card on the field to the Graveyard.


Gravity Recharge
Spell Card | Normal
Add 1 of your banished “Gravity” monsters to your hand.


Gravity Force
Spell Card | Normal
Activate only if you control a “Gravity” monster. Reduce the Level of 1 monster your opponent controls by 4 and increase the Level of 1 monster you control by 4. If the Level of a monster is reduced to 0 by this effect, send it to the Graveyard.


Gravity Collapse
Trap Card | Normal
When your opponent Summons a monster(s) with a Level that is less than a face-up “Gravity” monster you control, send it to the Graveyard.


Gravity Guardian
Machine/XYZ/Effect | Earth | 4 | 1800 | 2400
2 Level 6 “Gravity" monsters
Once per turn, you can detach 1 Xyz Material from this card to send 1 card on the field to the Graveyard.





AETHER


"For every action there is an equal and opposite reaction; the only difference is direction."


-| Focus/Features |-
Treating monsters as Continuous Spells
Continuous Spell support
Spellcasters



Aether Adventist
Spellcaster/Effect | LIGHT | 4 | 1200 | 1000
During your Standby Phase, if this card is treated as a Continuous Spell Card, you can Special Summon it and 1 monster that is treated as a Continuous Spell Card you control. During your End Phase, place this card face-up in your Spell & Trap Card Zone and treat it as a Continuous Spell Card.

Aether Apprentice
Spellcaster/Effect | LIGHT | 4 | 1900 | 1000
During your Standby Phase, if this card is treated as a Continuous Spell Card, you can Special Summon it. If this card is destroyed, you can add 1 “Aether” or “Aethereal” card from your Deck to your hand. During your End Phase, place this card in your Spell & Trap Card Zone and treat it as a Continuous Spell Card.

Aether Ascendent
Spellcaster/Effect | LIGHT | 4 | 1700 | 1000
During your Standby Phase, if this card is treated as a Continuous Spell Card, you can Special Summon it. Once per turn, you can discard 1 card to place 1 monster from your Deck or either player’s Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. During your End Phase, place this card face-up in your Spell & Trap Card Zone and treat it as a Continuous Spell Card.

Aether Arbitrator
Spellcaster/Effect | LIGHT | 4 | 1500 | 1000
During your Standby Phase, if this card is treated as a Continuous Spell Card, you can Special Summon it. Once per turn, you can tribute 1 Continuous Spell Card you control to destroy 1 card on the field. During your End Phase, place this card face-up in your Spell & Trap Card Zone and treat it as a Continuous Spell Card.

Aether Elemental
Fairy/Effect | LIGHT | 4 | 1000 | 1000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control a Continuous Spell Card. This card gains 500 ATK for each Continuous Spell Card you control. If this card destroys your opponent’s monster by battle, place it face-up in your Spell & Trap Card zone and treat it as a Continuous Spell Card.

Aethereal Acclimation
Spell | Normal
Activate only if you control an “Aether” monster. Select 1 monster your opponent controls. Place it face-up in your Spell & Trap Card Zone and treat it as a Continuous Spell Card.

Aethereal Asylum
Spell | Continuous
“Aether” cards you control that are being treated as Continuous Spell Cards cannot be destroyed. Increase the ATK of all “Aether” monsters you control by 300 for each Continuous Spell Card you control.

Aethereal Accretion
Spell | Normal
Activate only if you control a Spellcaster-Type monster. Tribute 1 Continuous Spell Card you control. Draw 2 cards.

Aethereal Animation
Spell | Continuous
Pay up to 2500 Life Points. Place this card in your Monster Card Zone and treat it as an Effect Monster Card (Machine-Type/EARTH/Level 6/ATK ?/DEF ?). This card’s original ATK and DEF are equal to the amount of Life Points paid to activate this card. If this card would be destroyed, you can set it instead.

#2
Horu Ishayuki

Horu Ishayuki

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nicely done

#3
AsianGuy1137

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Thanks. I was hoping more people would comment on this, I really think the Level modification-based effects are innovative as opposed to the classic SS spam and destroy that archetypes these days seem to be made from. As for Aether, they're like Crystal Beasts, but with better control and good general archetype support (searcher, destroyer, recruiter, etc...).

#4
AsianGuy1137

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Another bump.




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