Piercer of the Heavens Posted February 13, 2012 Report Share Posted February 13, 2012 [center][size=5]Remember to Comment, I would appreciate it. [/size][/center] [img]http://img718.imageshack.us/img718/5571/37656te.jpg[/img] Lore: This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up: Anytime until your opponent's End Phase, when a monster effect would target a card on the field, switch the target to a card on the opposing side of the field. [img]http://img822.imageshack.us/img822/975/37656ay.jpg[/img] Lore: This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up: Anytime until your opponent's End Phase, when a trap effect would target a card on the field, switch the target to a card on the opposing side of the field. [img]http://img3.imageshack.us/img3/5965/37656f.jpg[/img] Lore: This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up: Anytime until your opponent's End Phase, when a spell effect would target a card on the field, switch the target to a card on the opposing side of the field. [img]http://img51.imageshack.us/img51/8481/37656p.jpg[/img] Lore: This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up: Anytime until your opponent's End Phase, when a monster would be Special Summoned, except Synchro and Xyz monsters,, Special Summon it to the opposing of the intended Field. [img]http://img832.imageshack.us/img832/4025/37656v.jpg[/img] Lore: This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up Special Summon 2 level 4 Spirit Monster from your graveyard ignoring the Summoning conditions. They cannot be used for as Synchro Material. They cannot be used as Xyz Material monsters unless it is a Spirit monster. They return to your hand during the End Phase. [img]http://img715.imageshack.us/img715/1927/37656g.jpg[/img] Lore: This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up: Anytime until your opponent's End Phase, when a monster would be destroyed battle it is not(Damage Calculation is applied normally). [img]http://img687.imageshack.us/img687/1397/37656w.jpg[/img] Lore: This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up: Anytime until your opponent's End Phase, when a monster is destroyed by battle except "Spirit of the Fallen:Wo-uf" both players can Special Summon one "Spirit of the Fallen:Wo-uf" from their hand, deck, or graveyard ignoring the Summoning conditions. [img]http://img3.imageshack.us/img3/5973/37656e.jpg[/img] Lore: This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up: Anytime until your opponent's End Phase, When a spell/trap card would be destroyed, destroy a monster on the opposing side of the field instead. [img]http://img41.imageshack.us/img41/3131/37656.jpg[/img] Lore: This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card Normal Summoned or flipped face-up select 2 cards in you graveyard that contain the word "Spirit" in the card effect and return them to the bottom of your deck. Then draw 1 card. [img]http://img851.imageshack.us/img851/6127/37656r.jpg[/img] Lore: Once per turn you Special Summon 1 Spirit Monster ignoring the summoning conditions to any side of the field. They are treated as if they were Normal Summoned. They are sent to the graveyard during the End Phase instead of returning to your hand. Destroy this card during your 2nd End Phase after activating this card. [img]http://img826.imageshack.us/img826/2324/37656rw.jpg[/img] Lore: Once per turn you can either decrease or increase the level of a spirit monster by up to 3. It then gains ATK equal to the increase/decrease in their level X 300. Any Spirit monster affected by this card is banished during the End Phase instead of returning to the hand. [img]http://img834.imageshack.us/img834/4870/37656c.jpg[/img] Lore: This card can only be activated when a Spirit monster returns to the hand or Extra Deck. Flip all face-down monsters face-up and then destroy all face-up monsters on the field with an ATK less than the ATK of the returned monster. [img]http://i638.photobucket.com/albums/uu105/monkeylife2/image-1.jpg[/img] Lore: 2 level 4 Spirit monsters During the End Phase of the turn this card was summoned return it to your Extra Deck. At the end of your Main Phase 2 you can return the Xyz materials attached to this card to your hand. You can detach 1 Xyz material from this card to negate all of you opponents card effects that would destroy a monster(s) until the 2nd End Phase after activating this effect. [img]http://i638.photobucket.com/albums/uu105/monkeylife2/fdgfd.jpg[/img] Lore: 2 level 6 Spirit monsters During the End Phase of the turn this card was summoned return it to your Extra Deck. At the end of your Main Phase 2 you can return the Xyz materials attached to this card to your hand. You can detach 1 Xyz material from this card to negate all card effects except for the effects of Spirit monsters until the 2nd End Phase after activating this effect. If "Orb of Corruption" is on the field while this card is on the field it does not need to return to the Extra Deck. [img]http://img716.imageshack.us/img716/2509/37656l.jpg[/img] Lore: This card cannot be Normal Summoned or set. This card can only be Special Summoned from your hand, deck, graveyard, or banished zone when "Spirit of the Fallen:Dragonia" is destroyed by your opponent. Once per turn you can Special Summon any Spirit monster from your graveyard ignoring summoning conditions to any side of the field. If this card would be destroyed you can tribute one Spirit monster to negate its destruction. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 13, 2012 Report Share Posted February 13, 2012 before I rate, any reason why you made xyz spirit monsters? Yes we all know there are spirit monsters nowadays that don't follow the standard spirit rules, but still in your case those are going to be a pain to get onto the field Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted February 13, 2012 Author Report Share Posted February 13, 2012 Well it is mostly because I wanted to try something new. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 13, 2012 Report Share Posted February 13, 2012 well that's all right, it's actually goot to see more spirits here this the whole set or will there be more? Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted February 13, 2012 Author Report Share Posted February 13, 2012 For now this is it, but I do want to make some more Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 13, 2012 Report Share Posted February 13, 2012 I see well the main one I have a problem with is the Tigress one. I mean yes the effect lasts 1 turn, but for it to apply to ANY special summoned monster is just plain broken you should have made it a bit more specific Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted February 13, 2012 Author Report Share Posted February 13, 2012 Well it also affects you, but i see what you mean. What do you suggest I do to make it balanced. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 13, 2012 Report Share Posted February 13, 2012 well you can specify the summoned monster, so that way you can't get like really powerful synchros or xyzs to your side of the field and vice versa Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted February 13, 2012 Author Report Share Posted February 13, 2012 So make it any mosters except synchs or Xyz. Or make a level/rank cap Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 13, 2012 Report Share Posted February 13, 2012 yeah, either that or don't allow rank monsters at all Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted February 13, 2012 Author Report Share Posted February 13, 2012 bump Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.