Link for research: http://en.wikipedia.org/wiki/Boktai
Cards are based on characters from the second and third games in the series, as
OCG fixes will be appreciated, as I'm still unfamiliar with the 'new' OCG.
Also comments on balance; most of these were designed to be both flavourful and balanced.
Also, I am well aware that I dropped letters from some words on the cards (most notably, the 'r' from 'your' on a good number of cards) and am currently not going to put forth effort to fix it unless I need to make other changes to cards. i.e. Any comments about misspellings (especially 'you' instead of 'your') will be skimmed over.
Last card to be posted, and a fine headliner to the set.
Bokura no Taiou - Our Sun!
Target 1 "Solar Boy Django" or "Dark Boy Sabata" in you hand or Deck; Special Summon that target.
Art is some fanart I found on pixiv.
Target 1 "Solar Boy Django" or "Dark Boy Sabata" in you hand or Deck; Special Summon that target.
Art is some fanart I found on pixiv.
Main Character and other main protagonists
Solar Boy Django

When this card battles a DARK, Fiend-Type, or Zombie-Type monster: Double this card's ATK during damage calculation only.

When this card battles a DARK, Fiend-Type, or Zombie-Type monster: Double this card's ATK during damage calculation only.
Dark Boy Sabata

When this card battles a LIGHT or Fairy-Type monster: Double this card's ATK during damage calculation only.

When this card battles a LIGHT or Fairy-Type monster: Double this card's ATK during damage calculation only.
Master Otenko

Return this card from the field to its owner's hand: Double the ATK of all LIGHT monsters you control. Destroy them during the End Phase.

Return this card from the field to its owner's hand: Double the ATK of all LIGHT monsters you control. Destroy them during the End Phase.
Vampire Boy Black Django

This card is also treated as Warrior-Type. When this attacking monster battles a LIGHT or Fairy-Type monster: Double this card's ATK until the End Phase. When this card battles an opponent's attacking LIGHT or Fairy-Type monster: Halve this card's ATK and DEF until the End Phase.

This card is also treated as Warrior-Type. When this attacking monster battles a LIGHT or Fairy-Type monster: Double this card's ATK until the End Phase. When this card battles an opponent's attacking LIGHT or Fairy-Type monster: Halve this card's ATK and DEF until the End Phase.
Moon Beauty Sabata

This card is not treated as EARTH. Monsters are not destroyed as a result of battles involving this card. Players take no Battle Damage from battles involving this card.

This card is not treated as EARTH. Monsters are not destroyed as a result of battles involving this card. Players take no Battle Damage from battles involving this card.
Equipment used by main character
Gun Del Sol

When the equipped monster battles a DARK, Fiend-Type, or Zombie-Type monster: Double the equipped monster's ATK during damage calculation only.

When the equipped monster battles a DARK, Fiend-Type, or Zombie-Type monster: Double the equipped monster's ATK during damage calculation only.
Gun Del Hell

When the equipped monster battles a LIGHT or Fairy-Type monster: Double the equipped monster's ATK during damage calculation only.

When the equipped monster battles a LIGHT or Fairy-Type monster: Double the equipped monster's ATK during damage calculation only.
Coffin Bike

Equip only to a "Django" or "Sabata" monster you control. The equipped monster can attack your opponent directly. If the equipped monster declares an attack: the equipped monster cannot change its battle position or attack until the End Phase of your next turn.

Equip only to a "Django" or "Sabata" monster you control. The equipped monster can attack your opponent directly. If the equipped monster declares an attack: the equipped monster cannot change its battle position or attack until the End Phase of your next turn.
Vector Coffin

Send one card from your hand to the Graveyard: target one Fiend-Type monster your opponent controls: Shuffle the target and any card(s) in your opponent's Graveyard that share a name with it into their owner's Deck.

Send one card from your hand to the Graveyard: target one Fiend-Type monster your opponent controls: Shuffle the target and any card(s) in your opponent's Graveyard that share a name with it into their owner's Deck.
Solar Gun Lens - Cloud

Target one face-up "Gun Del Sol" you control: Change the effect of the target to "When the equipped monster battles an EARTH, Beast-Type, Beast-Warrior-Type, Plant-Type, Insect-Type, or Rock-Type monster: Double the equipped monster's ATK during damage calculation only." as long as the target remains face-up on the field.

Target one face-up "Gun Del Sol" you control: Change the effect of the target to "When the equipped monster battles an EARTH, Beast-Type, Beast-Warrior-Type, Plant-Type, Insect-Type, or Rock-Type monster: Double the equipped monster's ATK during damage calculation only." as long as the target remains face-up on the field.
Solar Gun Lens - Earth

Target one face-up "Gun Del Sol" you control: Change the effect of the target to "When the equipped monster battles a WIND, Thunder-Type, or Winged Beast-Type monster: Double the equipped monster's ATK during damage calculation only." as long as the target remains face-up on the field.

Target one face-up "Gun Del Sol" you control: Change the effect of the target to "When the equipped monster battles a WIND, Thunder-Type, or Winged Beast-Type monster: Double the equipped monster's ATK during damage calculation only." as long as the target remains face-up on the field.
Solar Gun Lens - Flame
Target one face-up "Gun Del Sol" you control: Change the effect of the target to "When the equipped monster battles a WATER, Fish-Type, Sea Serpent-Type, or Aqua-Type monster: Double the equipped monster's ATK during damage calculation only." as long as the target remains face-up on the field.
Target one face-up "Gun Del Sol" you control: Change the effect of the target to "When the equipped monster battles a WATER, Fish-Type, Sea Serpent-Type, or Aqua-Type monster: Double the equipped monster's ATK during damage calculation only." as long as the target remains face-up on the field.
Solar Gun Lens - Frost
Target one face-up "Gun Del Sol" you control: Change the effect of the target to "When the equipped monster battles a FIRE or Pyro-Type monster: Double the equipped monster's ATK during damage calculation only." as long as the target remains face-up on the field.
Target one face-up "Gun Del Sol" you control: Change the effect of the target to "When the equipped monster battles a FIRE or Pyro-Type monster: Double the equipped monster's ATK during damage calculation only." as long as the target remains face-up on the field.
Solar Gun Lens - Luna

Target one face-up "Gun Del Sol" you control: Change the effect of the target to "Monsters are not destroyed as a result of battles involving the equipped monster. Players take no Battle Damage from battles involving the equipped monster." as long as the target remains face-up on the field.

Target one face-up "Gun Del Sol" you control: Change the effect of the target to "Monsters are not destroyed as a result of battles involving the equipped monster. Players take no Battle Damage from battles involving the equipped monster." as long as the target remains face-up on the field.
Solar Gun Lens - Sol

Target one face-up "Gun Del Sol" you control: The effect of the target becomes the originally printed effect on the target as long as the target remains face-up on the field.

Target one face-up "Gun Del Sol" you control: The effect of the target becomes the originally printed effect on the target as long as the target remains face-up on the field.
Sol De Vice

Once per turn: You can discard a "Solar Gun Lens" card. Until the End Phase: If the equipped monster battles an opponent's monster that is the same Type of Attribute as one specified on the discarded "Solar Gun Lens" card: double the equipped monster's ATK and DEF during damage calculation only.

Once per turn: You can discard a "Solar Gun Lens" card. Until the End Phase: If the equipped monster battles an opponent's monster that is the same Type of Attribute as one specified on the discarded "Solar Gun Lens" card: double the equipped monster's ATK and DEF during damage calculation only.
Legendary Blade - Gram

This card cannot be activated or Set from the hand. The equipped monster gains 1000 ATK, and can attack an additional time each Battle Phase. If the equipped monster would be destroyed, destroy this card instead.

This card cannot be activated or Set from the hand. The equipped monster gains 1000 ATK, and can attack an additional time each Battle Phase. If the equipped monster would be destroyed, destroy this card instead.
Legendary Hammer - Mjollnir

This card cannot be activated or Set from the hand. The equipped monster gains 1500 ATK and 500 DEF and if the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If the equipped monster would be destroyed, destroy this card instead.

This card cannot be activated or Set from the hand. The equipped monster gains 1500 ATK and 500 DEF and if the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If the equipped monster would be destroyed, destroy this card instead.
Legendary Spear - Gungnir

This card cannot be activated or Set from the hand. The equipped monster gains 500 ATK and can attack your opponent directly if you control no other monsters. If the equipped monster would be destroyed, destroy this card instead.

This card cannot be activated or Set from the hand. The equipped monster gains 500 ATK and can attack your opponent directly if you control no other monsters. If the equipped monster would be destroyed, destroy this card instead.
La Vie en Rose

This card can only be equipped to a Warrior-Type monster. The equipped monster gains 500 ATK. For each "Dark Loans" and "Punishment Room" in your Graveyard: The equipped monster can attack an additional time during each Battle Phase.

This card can only be equipped to a Warrior-Type monster. The equipped monster gains 500 ATK. For each "Dark Loans" and "Punishment Room" in your Graveyard: The equipped monster can attack an additional time during each Battle Phase.
Advanced Piledriver - Wild Bunch Cannon

You can activate this card from your Deck by banishing 1 "Piledriver" and 1 "Gun Del Sol" you control while you control a face-up "Master Otenko". If you do, LIGHT and DARK monsters you control gain 1000 ATK. Once per turn, if you control a face-up "Django" monster and a face-up "Sabata" monster: You can banish the top card of your Deck to target 1 card on the field; banish that target. Monster cards banished for the cost of this effect or by this effect cannot be Special Summoned.

You can activate this card from your Deck by banishing 1 "Piledriver" and 1 "Gun Del Sol" you control while you control a face-up "Master Otenko". If you do, LIGHT and DARK monsters you control gain 1000 ATK. Once per turn, if you control a face-up "Django" monster and a face-up "Sabata" monster: You can banish the top card of your Deck to target 1 card on the field; banish that target. Monster cards banished for the cost of this effect or by this effect cannot be Special Summoned.
Minor Allied Characters
Sunflower Girl Zazie

Once per turn, you can look at the top 3 cards of either you or your opponent's Deck and replace them in any order.

Once per turn, you can look at the top 3 cards of either you or your opponent's Deck and replace them in any order.
Earthly Maiden Lita

If this card is not equipped by an Equip Card; it gains 500 ATK.

If this card is not equipped by an Equip Card; it gains 500 ATK.
Wind Warrior Cheyenne

When this card is Tribute Summoned: Search your Deck for an Equip Spell Card; equip that card to this monster, then shuffle your Deck.

When this card is Tribute Summoned: Search your Deck for an Equip Spell Card; equip that card to this monster, then shuffle your Deck.
Repentant Vampire Ringo

This card is also treated as Warrior-Type. When this card is Summoned: You can add one "Gun Del Sol" from your Deck to your hand. When this card battles an opponent's attacking LIGHT or Fairy-Type monster: Halve this card's ATK and DEF until the End Phase.

This card is also treated as Warrior-Type. When this card is Summoned: You can add one "Gun Del Sol" from your Deck to your hand. When this card battles an opponent's attacking LIGHT or Fairy-Type monster: Halve this card's ATK and DEF until the End Phase.
Vampire Hunter Ringo

When this card is Summoned: You can add one "Gun Del Sol" from your Deck to your hand.
I apologize for the lack of image here; I couldn't find art of this character prior to becoming a vampire.

When this card is Summoned: You can add one "Gun Del Sol" from your Deck to your hand.
I apologize for the lack of image here; I couldn't find art of this character prior to becoming a vampire.
Coffins of a Salesman

Add one "Coffin Bike" or "Vector Coffin" from your Deck or Graveyard to your hand.

Add one "Coffin Bike" or "Vector Coffin" from your Deck or Graveyard to your hand.
Items of a Salesman

Target one card in your Graveyard; add the target to your hand. You cannot Summon, Set, or activate other cards the turn you activate this card.

Target one card in your Graveyard; add the target to your hand. You cannot Summon, Set, or activate other cards the turn you activate this card.
Weapons of a Salesman

Target one Equip Spell Card in your Graveyard; add the target to your hand. You cannot activate Equip Spell Cards the turn this card is activated.

Target one Equip Spell Card in your Graveyard; add the target to your hand. You cannot activate Equip Spell Cards the turn this card is activated.
Solarsmith

Search your Deck for an Equip Card and equip it to an appropriate monster you control.

Search your Deck for an Equip Card and equip it to an appropriate monster you control.
Clock Tower of the Sun

When the turn count changes: place one Time Counter on this card (max 5). Send this face-up card to the Graveyard: target a number of DARK or Fiend-Type monsters on the field equal to the number of Time Counters that were on this card; return that targets to their owner's hand(s).

When the turn count changes: place one Time Counter on this card (max 5). Send this face-up card to the Graveyard: target a number of DARK or Fiend-Type monsters on the field equal to the number of Time Counters that were on this card; return that targets to their owner's hand(s).
Warehouse Caretaker Sumiere

Add one "Solar Gun Lens" card from your Deck to your hand.

Add one "Solar Gun Lens" card from your Deck to your hand.
Solar Bank

During each of your Standby Phases: Place one Sol Counter on this card. Send this card to the Graveyard: Gain Life Points equal to the number of Sol Counters on this card x 200.

During each of your Standby Phases: Place one Sol Counter on this card. Send this card to the Graveyard: Gain Life Points equal to the number of Sol Counters on this card x 200.
Dark Loans

When your Attack Position monster battles your opponent's monster with higher ATK: Your monster gains ATK such that its ATK is 100 greater than your opponent's monster. During your second Standby Phase after activating this card: Lose Life Points equal to twice the ATK gained by your monster.

When your Attack Position monster battles your opponent's monster with higher ATK: Your monster gains ATK such that its ATK is 100 greater than your opponent's monster. During your second Standby Phase after activating this card: Lose Life Points equal to twice the ATK gained by your monster.
Boktai 1 Stage Bosses
Count's Decoy

This face up card is treated as being named "Count of Groundsoaking Blood". If a face-up "Count of Groundsoaking Blood" that you control would be destroyed by a card effect: You can discard this card; negate the activation and effect of the card and destroy it. When this card battles an opponent's attacking LIGHT or Fairy-Type monster: Halve this card's ATK and DEF until the End Phase.

This face up card is treated as being named "Count of Groundsoaking Blood". If a face-up "Count of Groundsoaking Blood" that you control would be destroyed by a card effect: You can discard this card; negate the activation and effect of the card and destroy it. When this card battles an opponent's attacking LIGHT or Fairy-Type monster: Halve this card's ATK and DEF until the End Phase.
Iron Golem Muspell

This card is also treated as Fiend-Type. If this Defense Position monster battles an opponent's monster: Battle Damage to either player from that battle is doubled. If this Attack Position monster would be destroyed by battle: It is not destroyed (damage calculation occurs normally).

This card is also treated as Fiend-Type. If this Defense Position monster battles an opponent's monster: Battle Damage to either player from that battle is doubled. If this Attack Position monster would be destroyed by battle: It is not destroyed (damage calculation occurs normally).
Lifefreezing Silver Wolf Garmr

This card is also treated as Fiend-Type. This card is not destroyed by battle with non-FIRE monsters (damage calculation occurs normally). A monster that battles this card cannot attack or change Battle Positions.

This card is also treated as Fiend-Type. This card is not destroyed by battle with non-FIRE monsters (damage calculation occurs normally). A monster that battles this card cannot attack or change Battle Positions.
Banshee the Deathbringer Carmilla

This card is also treated as Reptile-Type. If you control a face-up "Sabata" monster: You can send that monster to the Graveyard; Special Summon this card (from your hand) in face-up Defense Position. Once per turn, during your Main Phase 1: You can send up to 2 Rock-Type monsters from your Deck to the Graveyard; Special Summon a number of "Cockatrice Tokens" (Winged-Beast-Type/EARTH/Level 3/ATK 1500/DEF 1000) in Attack Position equal to the number of sent monsters. Monsters that battle "Cockatrice Tokens" cannot change Battle Positions or attack. During the End Phase: Destroy all "Cockatrice Tokens".

This card is also treated as Reptile-Type. If you control a face-up "Sabata" monster: You can send that monster to the Graveyard; Special Summon this card (from your hand) in face-up Defense Position. Once per turn, during your Main Phase 1: You can send up to 2 Rock-Type monsters from your Deck to the Graveyard; Special Summon a number of "Cockatrice Tokens" (Winged-Beast-Type/EARTH/Level 3/ATK 1500/DEF 1000) in Attack Position equal to the number of sent monsters. Monsters that battle "Cockatrice Tokens" cannot change Battle Positions or attack. During the End Phase: Destroy all "Cockatrice Tokens".
Boktai 2 Stage Bosses
White Duneyrr - Sky-Ruling Immortal

This card is also treated as Insect-Type. When this card battles a monster: that monster loses ATK and DEF equal to its Level x 100. If your opponent controls a FIRE or Pyro-Type monster: this card attacks that monster each turn if able.

This card is also treated as Insect-Type. When this card battles a monster: that monster loses ATK and DEF equal to its Level x 100. If your opponent controls a FIRE or Pyro-Type monster: this card attacks that monster each turn if able.
Red Durathor - Earth-Ruling Immortal

This card is also treated as Plant-Type. When this card battles a monster: this card gains 100 ATK and the monster loses 100 ATK. This card gains 100 ATK for each LIGHT monster on the field.

This card is also treated as Plant-Type. When this card battles a monster: this card gains 100 ATK and the monster loses 100 ATK. This card gains 100 ATK for each LIGHT monster on the field.
Blue Dvalinn - Sea-Ruling Immortal

This card is also treated as Aqua-Type. This card cannot be selected as an attack target by a FIRE monster. If this card battles a FIRE monster: Send that monster to the Graveyard at the end of the Battle Phase. This card is not destroyed as a result of battle with FIRE monsters.

This card is also treated as Aqua-Type. This card cannot be selected as an attack target by a FIRE monster. If this card battles a FIRE monster: Send that monster to the Graveyard at the end of the Battle Phase. This card is not destroyed as a result of battle with FIRE monsters.
True Dark Boy - Black Dainn

This card cannot be destroyed by battle. Once per turn you can equip this card to one monster your opponent controls as an Equip Card OR unequip it to Special Summon this card in face-up Attack Position. You gain control of the equipped monster. The equipped monster's name is treated as this card's name, its Attribute is treated as DARK and its Type is treated as Fiend-Type. Destroy the equipped monster when this card is no longer equipped to it. When this card is unequipped and Special Summoned by its own effect, it gains ATK and DEF equal to the original ATK and DEF or the equipped monster.

This card cannot be destroyed by battle. Once per turn you can equip this card to one monster your opponent controls as an Equip Card OR unequip it to Special Summon this card in face-up Attack Position. You gain control of the equipped monster. The equipped monster's name is treated as this card's name, its Attribute is treated as DARK and its Type is treated as Fiend-Type. Destroy the equipped monster when this card is no longer equipped to it. When this card is unequipped and Special Summoned by its own effect, it gains ATK and DEF equal to the original ATK and DEF or the equipped monster.
Boktai 3 Stage Bosses
Count of Groundsoaking Blood

Pay 800 Life Points during each of your Standby Phases (this is not optional). If this card is destroyed by battle or by a monster effect that activated during the Battle Phase: Special Summon it during the End Phase. Once per turn: destroy all other monsters you control. This card can attack an additional time this turn for each monster destroyed this way. When this card battles an opponent's attacking LIGHT or Fairy-Type monster: Halve this card's ATK and DEF until the End Phase.

Pay 800 Life Points during each of your Standby Phases (this is not optional). If this card is destroyed by battle or by a monster effect that activated during the Battle Phase: Special Summon it during the End Phase. Once per turn: destroy all other monsters you control. This card can attack an additional time this turn for each monster destroyed this way. When this card battles an opponent's attacking LIGHT or Fairy-Type monster: Halve this card's ATK and DEF until the End Phase.
Wings of Death Hresvelgr

This card is also treated as Winged Beast-Type. This card is not destroyed as a result of battle with a non-EARTH monster. When this card destroys a non-EARTH monster and sends it to the Graveyard: your opponent takes damage equal to half of the destroyed monster's ATK.
I had to use fanart from DeviantArt here, due to lack of accessible official art.

This card is also treated as Winged Beast-Type. This card is not destroyed as a result of battle with a non-EARTH monster. When this card destroys a non-EARTH monster and sends it to the Graveyard: your opponent takes damage equal to half of the destroyed monster's ATK.
I had to use fanart from DeviantArt here, due to lack of accessible official art.
Machine King Nidhoggr

When this card is Special Summoned: Add 1 Level 7 or higher Machine-Type monster from your Graveyard to your hand. When this card is banished: place it on the bottom of its owner's Deck. Once per turn: target one monster your opponent controls; the target's ATK becomes 2000 and this card gains ATK equal to the difference between the target's original ATK and its new ATK.
I had to use the in-game speech mugshot here due to lack of accessible official art.

When this card is Special Summoned: Add 1 Level 7 or higher Machine-Type monster from your Graveyard to your hand. When this card is banished: place it on the bottom of its owner's Deck. Once per turn: target one monster your opponent controls; the target's ATK becomes 2000 and this card gains ATK equal to the difference between the target's original ATK and its new ATK.
I had to use the in-game speech mugshot here due to lack of accessible official art.
Iron Army of Nidhoggr

You can Special Summon this card by banishing 1 Level 4 or higher WATER monster you control that has 2000 or more ATK. Once per turn: This card is not destroyed by an opponent's card effect. When this card is destroyed and sent to the Graveyard: Special Summon 1 "Machine King Nidhoggr" from your hand or Deck.

You can Special Summon this card by banishing 1 Level 4 or higher WATER monster you control that has 2000 or more ATK. Once per turn: This card is not destroyed by an opponent's card effect. When this card is destroyed and sent to the Graveyard: Special Summon 1 "Machine King Nidhoggr" from your hand or Deck.
Ratatosk the Puppeteer

Once per turn: this card cannot be selected as an attack target. If this monster battles a monster with higher ATK: this card is not destroyed as a result of battle. A monster that battles this card cannot change its battle position or attack. Once per turn: target a monster that cannot attack as a result of this card's effect; your opponent takes damage equal to half that monster's ATK.

Once per turn: this card cannot be selected as an attack target. If this monster battles a monster with higher ATK: this card is not destroyed as a result of battle. A monster that battles this card cannot change its battle position or attack. Once per turn: target a monster that cannot attack as a result of this card's effect; your opponent takes damage equal to half that monster's ATK.
Boktai 1 End Boss and Support
Queen of Immortals Hel

You can Special Summon this card (from your hand or Deck) by banishing 1 EARTH, 1 FIRE, 1 WATER and 1WIND monster that you control. If you do, this card cannot attack during the turn it's Summoned. Once per turn, during your Standby Phase: You can select EARTH, FIRE, WATER or WIND; this card is also treated as the selected Attribute until your next Standby Phase. If this card is WATER or WIND: Monsters this card battles cannot change their Battle Positions or attack.

You can Special Summon this card (from your hand or Deck) by banishing 1 EARTH, 1 FIRE, 1 WATER and 1WIND monster that you control. If you do, this card cannot attack during the turn it's Summoned. Once per turn, during your Standby Phase: You can select EARTH, FIRE, WATER or WIND; this card is also treated as the selected Attribute until your next Standby Phase. If this card is WATER or WIND: Monsters this card battles cannot change their Battle Positions or attack.
Moon Beauty Mani

This card is not treated as EARTH. Monsters are not destroyed as a result of battles involving this card. Players take no Battle Damage from battles involving this card.
Art of this character is nonexistent as well...

This card is not treated as EARTH. Monsters are not destroyed as a result of battles involving this card. Players take no Battle Damage from battles involving this card.
Art of this character is nonexistent as well...
Eternal Darkness - Final Form Hel

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by its own effect. You can Special Summon this card (from your hand or Deck) by banishing 1 "Queen of Immortals Hel" and 1 "Moon Beauty Mani" you control. When this card is Summoned: Put 4 Claw Counters on it (max. 4). While this card has Claw Counters on it: It cannot be removed from the field or flipped face-down. When this card battles: Remove a Claw Counter from it after damage calculation. During your Standby Phase, if this card has no Claw Counters on it: You can banish up to 4 cards from the top of your Deck; put a number of Claw Counters on this card equal to the number of banished cards. Monster cards banished as a cost for this effect cannot be Special Summoned.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by its own effect. You can Special Summon this card (from your hand or Deck) by banishing 1 "Queen of Immortals Hel" and 1 "Moon Beauty Mani" you control. When this card is Summoned: Put 4 Claw Counters on it (max. 4). While this card has Claw Counters on it: It cannot be removed from the field or flipped face-down. When this card battles: Remove a Claw Counter from it after damage calculation. During your Standby Phase, if this card has no Claw Counters on it: You can banish up to 4 cards from the top of your Deck; put a number of Claw Counters on this card equal to the number of banished cards. Monster cards banished as a cost for this effect cannot be Special Summoned.
Boktai 2 End Boss and End Boss Support
Ancestor Piece - Doomsday Beast, Jormungandr

This card cannot be Summoned, except from the Deck by the effect of "Binding Wedge - Four-Quarter Seal". This card is not treated as DARK. This card cannot be removed from the field or flipped face-down. During each of your Standby Phases: Banish two other cards you control. If you cannot: You lose the Duel. Battle Damage to your opponent from battles involving this card is halved.

This card cannot be Summoned, except from the Deck by the effect of "Binding Wedge - Four-Quarter Seal". This card is not treated as DARK. This card cannot be removed from the field or flipped face-down. During each of your Standby Phases: Banish two other cards you control. If you cannot: You lose the Duel. Battle Damage to your opponent from battles involving this card is halved.
Binding Wedge - Four-Quarter Seal

Banish one each of "White Duneyrr - Sky-Ruling Immortal", "Red Durathor - Earth-Ruling Immortal", "Blue Dvalinn - Sea-Ruling Immortal", and "True Dark Boy - Black Dainn". from your Graveyard, and only if they were sent there from the field. Special Summon one "Ancestor Piece - Doomsday Beast, Jormugandr" from your Deck.
Had to use the Official art wallpaper for this one; sorry about the letters...

Banish one each of "White Duneyrr - Sky-Ruling Immortal", "Red Durathor - Earth-Ruling Immortal", "Blue Dvalinn - Sea-Ruling Immortal", and "True Dark Boy - Black Dainn". from your Graveyard, and only if they were sent there from the field. Special Summon one "Ancestor Piece - Doomsday Beast, Jormugandr" from your Deck.
Had to use the Official art wallpaper for this one; sorry about the letters...
Boktai 3 End Boss and support
Beast of Destruction - Vanargand

This card cannot be Summoned, except by its own effect. You can Special Summon this card (from the Deck) by banishing 1 "Dark Boy Sabata" you control that has 0 ATK and DEF. This card cannot be removed from the field or flipped face-down. This card is not treated as DARK. When this card is Summoned:
Special Summon 1 "White Arm of Vanargand" and 1 "Black Arm of Vanargand" from your Deck. You take no Battle Damage from battles involving this card. When this card battles a monster: destroy the monster and gain Life Points equal to its ATK. While this card is face-up on the field: you can't play cards from your hand or draw cards.

This card cannot be Summoned, except by its own effect. You can Special Summon this card (from the Deck) by banishing 1 "Dark Boy Sabata" you control that has 0 ATK and DEF. This card cannot be removed from the field or flipped face-down. This card is not treated as DARK. When this card is Summoned:
Special Summon 1 "White Arm of Vanargand" and 1 "Black Arm of Vanargand" from your Deck. You take no Battle Damage from battles involving this card. When this card battles a monster: destroy the monster and gain Life Points equal to its ATK. While this card is face-up on the field: you can't play cards from your hand or draw cards.
White Arm of Vanargand

This card cannot be Summoned except by the effect of "Beast of Destruction - Vanargand" or by its own effect. This card cannot declare a direct attack. This card's ATK is equal to half your Life Points. If this card battles: Destroy it at the end of the Battle Phase. When this card is destroyed: Special Summon it during the End Phase.

This card cannot be Summoned except by the effect of "Beast of Destruction - Vanargand" or by its own effect. This card cannot declare a direct attack. This card's ATK is equal to half your Life Points. If this card battles: Destroy it at the end of the Battle Phase. When this card is destroyed: Special Summon it during the End Phase.
Black Arm of Vanargand

This card cannot be Summoned except by the effect of "Beast of Destruction - Vanargand" or by its own effect. This card cannot declare a direct attack. This card's ATK is equal to half your opponent's Life Points. If this card battles: Destroy it at the end of the Battle Phase. When this card is destroyed: Special Summon it during the End Phase.

This card cannot be Summoned except by the effect of "Beast of Destruction - Vanargand" or by its own effect. This card cannot declare a direct attack. This card's ATK is equal to half your opponent's Life Points. If this card battles: Destroy it at the end of the Battle Phase. When this card is destroyed: Special Summon it during the End Phase.
Crying Witch Carmilla

If you control a face-up "Sabata" monster: You can Special Summon this card (from your hand). Once per turn, during your Main Phase, you can equip this card to a "Sabata" monster you control as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. You can send this face-up card to the Graveyard: Negate the effects of all "Beast of Destruction - Vanargand", then banish all "Vanargand" monsters.
Yes, this is anti-support, but she doesn't fit anywhere else.

If you control a face-up "Sabata" monster: You can Special Summon this card (from your hand). Once per turn, during your Main Phase, you can equip this card to a "Sabata" monster you control as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. You can send this face-up card to the Graveyard: Negate the effects of all "Beast of Destruction - Vanargand", then banish all "Vanargand" monsters.
Yes, this is anti-support, but she doesn't fit anywhere else.
Django Upgrades from Boktai 3
Trance Mode

Target one “Django” Fusion monster in your Extra Deck: Send, from either side of the field or your hand to the Graveyard, Fusion Material Monsters listed on the target; Special Summon the target from your Extra Deck (this Special Summon is treated as a Fusion Summon)

Target one “Django” Fusion monster in your Extra Deck: Send, from either side of the field or your hand to the Graveyard, Fusion Material Monsters listed on the target; Special Summon the target from your Extra Deck (this Special Summon is treated as a Fusion Summon)
Shining Trance - Sol Django

“Solar Boy Django” + 1 LIGHT monster
This card can only be Fusion Summoned by the effect of “Trance Mode”. When this card is Fusion Summoned: Put 3 Trance Counters on this card. During each End Phase: send 2 cards from your hand to the Graveyard or remove a Trance Counter from this card. During your End Phase: If this card has no Trance Counters on it, return it to the Extra Deck. If this card would be destroyed by battle while it has Trance Counters on it: You can remove a Trance Counter from this card: It is not destroyed (damage calculation occurs normally). When this attacking monster battles an opponent’s DARK, Fiend-Type or Zombie-Type monster: Destroy it at the beginning of the Damage Step (without damage calculation). Once per turn: You can send 5 cards from your hand to the Graveyard: destroy all non-LIGHT monsters your opponent controls, then draw a card for each monster destroyed, and switch this monster into Defense Position. This card cannot declare an attack the turn this effect is activated. When this card is removed from the field: Special Summon 1 “Solar Boy Django” from your Graveyard.

“Solar Boy Django” + 1 LIGHT monster
This card can only be Fusion Summoned by the effect of “Trance Mode”. When this card is Fusion Summoned: Put 3 Trance Counters on this card. During each End Phase: send 2 cards from your hand to the Graveyard or remove a Trance Counter from this card. During your End Phase: If this card has no Trance Counters on it, return it to the Extra Deck. If this card would be destroyed by battle while it has Trance Counters on it: You can remove a Trance Counter from this card: It is not destroyed (damage calculation occurs normally). When this attacking monster battles an opponent’s DARK, Fiend-Type or Zombie-Type monster: Destroy it at the beginning of the Damage Step (without damage calculation). Once per turn: You can send 5 cards from your hand to the Graveyard: destroy all non-LIGHT monsters your opponent controls, then draw a card for each monster destroyed, and switch this monster into Defense Position. This card cannot declare an attack the turn this effect is activated. When this card is removed from the field: Special Summon 1 “Solar Boy Django” from your Graveyard.
Vampire Trance - Dark Django

“Solar Boy Django” + 1 DARK monster
This card can only be Fusion Summoned by the effect of “Trance Mode”. When this card is Fusion Summoned: Put 3 Trance Counters on this card. During each End Phase: pay 1000 Life Points or remove a Trance Counter from this card. During your End Phase: If this card has no Trance Counters on it, return it to the Extra Deck. If this card would be destroyed by battle while it has Trance Counters on it: You can remove a Trance Counter from this card: It is not destroyed (damage calculation occurs normally). When this attacking monster battles an opponent’s LIGHT or Fairy-Type monster: Destroy it at the beginning of the Damage Step (without damage calculation). Once per turn: You can pay 2500 Life Points: destroy all non-DARK monsters your opponent controls, then gain 500 Life Points for each monster destroyed, and switch this monster into Defense Position. This card cannot declare an attack the turn this effect is activated. When this card is removed from the field: Special Summon 1 “Solar Boy Django” from your Graveyard.

“Solar Boy Django” + 1 DARK monster
This card can only be Fusion Summoned by the effect of “Trance Mode”. When this card is Fusion Summoned: Put 3 Trance Counters on this card. During each End Phase: pay 1000 Life Points or remove a Trance Counter from this card. During your End Phase: If this card has no Trance Counters on it, return it to the Extra Deck. If this card would be destroyed by battle while it has Trance Counters on it: You can remove a Trance Counter from this card: It is not destroyed (damage calculation occurs normally). When this attacking monster battles an opponent’s LIGHT or Fairy-Type monster: Destroy it at the beginning of the Damage Step (without damage calculation). Once per turn: You can pay 2500 Life Points: destroy all non-DARK monsters your opponent controls, then gain 500 Life Points for each monster destroyed, and switch this monster into Defense Position. This card cannot declare an attack the turn this effect is activated. When this card is removed from the field: Special Summon 1 “Solar Boy Django” from your Graveyard.
Trance Meter

Activate only when a “Django” monster destroys a monster (by battle or effect). Activate one of these effects:
• Add one “Trance Mode” from your Deck or Graveyard to your hand.
• Put a number of Trance Counters on a face-up “Django” Fusion monster you control equal to the number of monsters destroyed by “Django” monsters this turn.

Activate only when a “Django” monster destroys a monster (by battle or effect). Activate one of these effects:
• Add one “Trance Mode” from your Deck or Graveyard to your hand.
• Put a number of Trance Counters on a face-up “Django” Fusion monster you control equal to the number of monsters destroyed by “Django” monsters this turn.
Misc. incl. Cameos
Outsider Immortal - Digital Lord Shademan.EXE

This card is also treated as Machine-Type. You can Special Summon this card (from your hand) by banishing 1 Level 5 or higher Machine-Type monster you control. When this card destroys a Warrior-Type or Machine-Type monster by battle: This card gains ATK equal to half the ATK of the destroyed monster until your next Standby Phase.

This card is also treated as Machine-Type. You can Special Summon this card (from your hand) by banishing 1 Level 5 or higher Machine-Type monster you control. When this card destroys a Warrior-Type or Machine-Type monster by battle: This card gains ATK equal to half the ATK of the destroyed monster until your next Standby Phase.
Outsider Warrior - Digital Ally Rockman.EXE

This card is also treated as Machine-Type. This card cannot be destroyed by battle with Machine-Type monsters (damage calculation occurs normally). Once per turn: You can target 1 Machine-Type monster you control; Equip the target to this card as an Equip Card. This card gains ATK equal to the total ATK of all monsters equipped to this card. Once per turn: You can target one monster equipped to this card; Special Summon the target.

This card is also treated as Machine-Type. This card cannot be destroyed by battle with Machine-Type monsters (damage calculation occurs normally). Once per turn: You can target 1 Machine-Type monster you control; Equip the target to this card as an Equip Card. This card gains ATK equal to the total ATK of all monsters equipped to this card. Once per turn: You can target one monster equipped to this card; Special Summon the target.
Outsider Technology - PErsonal Terminal

Activate only when a monster you control is destroyed. Special Summon one "Outsider" monster from your Deck.

Activate only when a monster you control is destroyed. Special Summon one "Outsider" monster from your Deck.
Outsider Weapon - Rockbuster

The equipped monster gains ATK equal to one-tenth of your Life Points. If the equipped monster infilcts Battle Damage to an opponent by a Direct Attack: Gain Life Points equal to half of the damage inflicted.

The equipped monster gains ATK equal to one-tenth of your Life Points. If the equipped monster infilcts Battle Damage to an opponent by a Direct Attack: Gain Life Points equal to half of the damage inflicted.
Crossover Warrior - SolCross Rockman.EXE

"Solar Boy Django" + "Outsider Warrior - Digital Ally Rockman.EXE"
This card can also be Fusion Summoned by banishing the Fusion Material Monsters from either player's side of the field (You do not have to use "Polymerization"). This card is also treated as Machine-Type. This card cannot be destroyed by battle with Machine-Type monsters (damage calculation occurs normally). This card gains 200 ATK for each Equip Card equipped to it. When this card battles a DARK, Fiend-Type, or Zombie-Type monster: Double this card's ATK during damage calculation only. When this card is destroyed: You can Special Summon 1 of the banished Fusion Material Monsters.

"Solar Boy Django" + "Outsider Warrior - Digital Ally Rockman.EXE"
This card can also be Fusion Summoned by banishing the Fusion Material Monsters from either player's side of the field (You do not have to use "Polymerization"). This card is also treated as Machine-Type. This card cannot be destroyed by battle with Machine-Type monsters (damage calculation occurs normally). This card gains 200 ATK for each Equip Card equipped to it. When this card battles a DARK, Fiend-Type, or Zombie-Type monster: Double this card's ATK during damage calculation only. When this card is destroyed: You can Special Summon 1 of the banished Fusion Material Monsters.
Outsider Cameo - Solid Snake

Once per turn: You can add 1 "Blindbox" Trap card from your Deck or Graveyard to your hand. If this card would be destroyed: You can reveal 1 "Blindbox" Trap card in your hand; this card is not destroyed.

Once per turn: You can add 1 "Blindbox" Trap card from your Deck or Graveyard to your hand. If this card would be destroyed: You can reveal 1 "Blindbox" Trap card in your hand; this card is not destroyed.
Blindbox v1

When this card is destroyed by an opponent's card effect: Add 1 random card from your Graveyard to your hand.

When this card is destroyed by an opponent's card effect: Add 1 random card from your Graveyard to your hand.
Blindbox v2

Activate only when a monster you control would be destroyed. That monster is not destroyed. When this card is destroyed by an opponent's card effect: Add 1 random card from your Graveyard to your hand.

Activate only when a monster you control would be destroyed. That monster is not destroyed. When this card is destroyed by an opponent's card effect: Add 1 random card from your Graveyard to your hand.
The Sun Will Rise Tomorrow!

Activate only during the End Phase of a turn where 3 or more monsters you control were destroyed by battle. Destroy all monsters you opponent controls, the Special Summon all of your monsters that were destroyed this turn.

Activate only during the End Phase of a turn where 3 or more monsters you control were destroyed by battle. Destroy all monsters you opponent controls, the Special Summon all of your monsters that were destroyed this turn.
Punishment Room

Skip your Battle Phase. Monsters your opponent controls cannot target you or monsters you control for attacks unless your opponent pays 500 Life Points for each attacking monster. During each of your Standby Phases: banish 1 "Dark Loans" in your Graveyard or destroy this card. When this card is destroyed by its own effect: Draw 1 card and gain 1000 Life Points for each "Dark Loans" that was banished by this card's effect, then shuffle all banished "Dark Loans" into your Deck.

Skip your Battle Phase. Monsters your opponent controls cannot target you or monsters you control for attacks unless your opponent pays 500 Life Points for each attacking monster. During each of your Standby Phases: banish 1 "Dark Loans" in your Graveyard or destroy this card. When this card is destroyed by its own effect: Draw 1 card and gain 1000 Life Points for each "Dark Loans" that was banished by this card's effect, then shuffle all banished "Dark Loans" into your Deck.
Solar Pile

Activate only when an opponent's DARK, Fiend-Type or Zombie-Type monster declares an attack. Inflict damage to your opponent equal to that monster's DEF, then its owner shuffles it into their Deck. When this face-down card is destroyed by the effect of a DARK, Fiend-Type or Zombie-Type monster: Inflict damage to that monster's controller equal to its ATK, then banish it. That monster cannot be Special Summoned.

Activate only when an opponent's DARK, Fiend-Type or Zombie-Type monster declares an attack. Inflict damage to your opponent equal to that monster's DEF, then its owner shuffles it into their Deck. When this face-down card is destroyed by the effect of a DARK, Fiend-Type or Zombie-Type monster: Inflict damage to that monster's controller equal to its ATK, then banish it. That monster cannot be Special Summoned.
Trapped Room

Activate only when an opponent's monster declares an attack while you control no monsters. Special Summon 1 Level 5 or lower Fiend-Type, Insect-Type, Beast-Type, Rock-Type or Plant-Type monster from your Deck in face-up Attack Position. Its effects are negated, and it cannot be destroyed by battle (damage calculation is applied normally). At the end of the Battle Phase this card was activated: Banish the monster Summoned by this card's effect. It cannot be Special Summoned.

Activate only when an opponent's monster declares an attack while you control no monsters. Special Summon 1 Level 5 or lower Fiend-Type, Insect-Type, Beast-Type, Rock-Type or Plant-Type monster from your Deck in face-up Attack Position. Its effects are negated, and it cannot be destroyed by battle (damage calculation is applied normally). At the end of the Battle Phase this card was activated: Banish the monster Summoned by this card's effect. It cannot be Special Summoned.
Darkness Curse - Kaamos

Activate only when a LIGHT monster declares an attack. Destroy all face-up LIGHT monsters. While this card is face-up on the field: LIGHT monsters cannot be Summoned. Destroy this card during your 5th Standby Phase after activation.

Activate only when a LIGHT monster declares an attack. Destroy all face-up LIGHT monsters. While this card is face-up on the field: LIGHT monsters cannot be Summoned. Destroy this card during your 5th Standby Phase after activation.
Boktai 1 Field Spells
Fog Castle

Once per turn: You can target 1 "Count's Decoy" in your Deck or Graveyard; add the target to your hand. Once per turn: If a monster(s) would be destroyed; the monster(s) is not destroyed.

Once per turn: You can target 1 "Count's Decoy" in your Deck or Graveyard; add the target to your hand. Once per turn: If a monster(s) would be destroyed; the monster(s) is not destroyed.
Bloodrust Mansion

Once per turn: You can send 2 other cards you control to the Graveyard to target 1 "Count of Groundsoaking Blood" in your Deck or Graveyard; add the target to your hand. Monsters gain 400 ATK and lose 400 DEF.

Once per turn: You can send 2 other cards you control to the Graveyard to target 1 "Count of Groundsoaking Blood" in your Deck or Graveyard; add the target to your hand. Monsters gain 400 ATK and lose 400 DEF.
Firetop Mountain

Once per turn: You can banish 1 FIRE monster in your Graveyard to target 1 "Iron Golem Muspell" in your Deck of Graveyard; add the target to your hand. Non-FIRE monsters lose 500 DEF. If a monster's DEF would become 0 or less by this effect: It is sent to the Graveyard.

Once per turn: You can banish 1 FIRE monster in your Graveyard to target 1 "Iron Golem Muspell" in your Deck of Graveyard; add the target to your hand. Non-FIRE monsters lose 500 DEF. If a monster's DEF would become 0 or less by this effect: It is sent to the Graveyard.
Permafrost

Once per turn: You can return 1 WATER monster in your Graveyard to your Deck to target 1 "Lifefreezing Silver Wolf Garmr" in your Deck or Graveyard; add the target to your hand. Non-WATER monsters lose 500 ATK. If a monster's ATK would become 0 or less by this effect; that monster is changed to Attack Position and cannot attack or change Battle Positions.

Once per turn: You can return 1 WATER monster in your Graveyard to your Deck to target 1 "Lifefreezing Silver Wolf Garmr" in your Deck or Graveyard; add the target to your hand. Non-WATER monsters lose 500 ATK. If a monster's ATK would become 0 or less by this effect; that monster is changed to Attack Position and cannot attack or change Battle Positions.
Sol City

Once per turn: You can return 1 Rock-Type monster you control to your hand to target 1 "Banshee the Deathbringer Carmilla" in your Deck or Graveyard; add the target to your hand. If a LIGHT monster leaves the field: Banish it, then all monsters its controller controls change Battle Positions.

Once per turn: You can return 1 Rock-Type monster you control to your hand to target 1 "Banshee the Deathbringer Carmilla" in your Deck or Graveyard; add the target to your hand. If a LIGHT monster leaves the field: Banish it, then all monsters its controller controls change Battle Positions.
Dark Castle - Lagrange Point

When this card is activated: Put 4 Tower Counters on it. EARTH, FIRE, WATER and WIND monsters gain 200 ATK for each Tower Counter on this card. When an EARTH, FIRE, WATER or WIND monster is destroyed: You can remove a Tower counter from this card. During your Standby Phase, while this card had no Tower Counters on it: You can Special Summon 1 "Queen of Immortals Hel" from your hand or Deck.

When this card is activated: Put 4 Tower Counters on it. EARTH, FIRE, WATER and WIND monsters gain 200 ATK for each Tower Counter on this card. When an EARTH, FIRE, WATER or WIND monster is destroyed: You can remove a Tower counter from this card. During your Standby Phase, while this card had no Tower Counters on it: You can Special Summon 1 "Queen of Immortals Hel" from your hand or Deck.
Boktai 2 Field Spells
San Miguel - City of the Sun

LIGHT and Warrior-Type monsters gain 200 ATK. If a monster is destroyed by battle: Banish it instead of sending it to the Graveyard.

LIGHT and Warrior-Type monsters gain 200 ATK. If a monster is destroyed by battle: Banish it instead of sending it to the Graveyard.
Solar Tree Crater

When a LIGHT monster is Summoned: Its controller gains Life Points equal to its ATK, then its ATK becomes 0.

When a LIGHT monster is Summoned: Its controller gains Life Points equal to its ATK, then its ATK becomes 0.
Piledriver

Fiend-Type monsters are destroyed during the End Phase of the turn they are Summoned. Only one LIGHT monster may declare an attack each turn. Attacking LIGHT monster gain ATK equal to the number of other LIGHT monsters their controller controls x100 until the End Phase.

Fiend-Type monsters are destroyed during the End Phase of the turn they are Summoned. Only one LIGHT monster may declare an attack each turn. Attacking LIGHT monster gain ATK equal to the number of other LIGHT monsters their controller controls x100 until the End Phase.
Abandoned Cathedral

Once per turn: You may put an Emblem Counter on this card. Monsters gain 500 ATK and DEF for each Emblem Counter on this card. You can send this card to the Graveyard with 4 or more Emblem Counters: Special Summon 1 "White Duneyrr - Sky-Ruling Immortal" from your Deck.

Once per turn: You may put an Emblem Counter on this card. Monsters gain 500 ATK and DEF for each Emblem Counter on this card. You can send this card to the Graveyard with 4 or more Emblem Counters: Special Summon 1 "White Duneyrr - Sky-Ruling Immortal" from your Deck.
Forest Manor

EARTH monsters can be Tribute Summoned with one fewer Tribute. Summoned EARTH monsters are switched to Defense Position and their position cannot be changed until their controller's next End Phase.

EARTH monsters can be Tribute Summoned with one fewer Tribute. Summoned EARTH monsters are switched to Defense Position and their position cannot be changed until their controller's next End Phase.
Desert Ruins

FIRE monsters gain 500 DEF. Negate the effects of face-up WATER monsters. When this card is destroyed: You can Special Summon 1 "True Dark Boy - Black Dainn" from your Deck.

FIRE monsters gain 500 DEF. Negate the effects of face-up WATER monsters. When this card is destroyed: You can Special Summon 1 "True Dark Boy - Black Dainn" from your Deck.
Vacant Streets - Dark City

DARK and Warrior-Type monsters gain 200 ATK. Once while this card is face-up on the field: You can send 1 LIGHT or Plant-Type monster you control to the Graveyard: Special Summon 1 "Red Durathor - Earth-Ruling Immortal" from your Deck.

DARK and Warrior-Type monsters gain 200 ATK. Once while this card is face-up on the field: You can send 1 LIGHT or Plant-Type monster you control to the Graveyard: Special Summon 1 "Red Durathor - Earth-Ruling Immortal" from your Deck.
San Miguel Aqueduct

WATER monsters gain 500 DEF. Negate the effects of face-up FIRE monsters. When this card is destroyed: You can Special Summon 1 "Blue Dvalinn - Sea-Ruling Immortal" from your Deck.

WATER monsters gain 500 DEF. Negate the effects of face-up FIRE monsters. When this card is destroyed: You can Special Summon 1 "Blue Dvalinn - Sea-Ruling Immortal" from your Deck.
Final Stage - Spiral Tower

LIGHT and DARK monsters cannot be destroyed by battle (Damage calculation occurs normally). If you control a face-up "True Dark Boy - Black Dainn" equipped to an opponent's monster and a LIGHT monster: You can pay half your Life Points and banish all card you control and in your hand: Special Summon 1 "Ancestor Piece - Doomsday Beast, Jormungandr" from your Deck, ignoring the Summoning conditions, then draw two cards.

LIGHT and DARK monsters cannot be destroyed by battle (Damage calculation occurs normally). If you control a face-up "True Dark Boy - Black Dainn" equipped to an opponent's monster and a LIGHT monster: You can pay half your Life Points and banish all card you control and in your hand: Special Summon 1 "Ancestor Piece - Doomsday Beast, Jormungandr" from your Deck, ignoring the Summoning conditions, then draw two cards.
Solar Tree

When a LIGHT monster inflicts Battle Damage to a player: Its controller gains Life Points equal to half of the damage inflicted.

When a LIGHT monster inflicts Battle Damage to a player: Its controller gains Life Points equal to half of the damage inflicted.
Undead Zone - Jormungandr's Seal

Negate the effects of "Ancestor Piece - Doomsday Beast, Jormungandr". If a face-up "Ancestor Piece - Doomsday Beast, Jormungandr" would be destroyed: You can banish this card and one other card you control; That "Ancestor Piece - Doomsday Beast, Jormungandr" is not destroyed.

Negate the effects of "Ancestor Piece - Doomsday Beast, Jormungandr". If a face-up "Ancestor Piece - Doomsday Beast, Jormungandr" would be destroyed: You can banish this card and one other card you control; That "Ancestor Piece - Doomsday Beast, Jormungandr" is not destroyed.
World of Illusion - Dream Avenue

During your End Phase, each player shuffles all cards they own that are banished, on the field, in the Graveyards and in their hands (except "World of Illusion - Dream Avenue") into their respective Decks and draw 5 cards.

During your End Phase, each player shuffles all cards they own that are banished, on the field, in the Graveyards and in their hands (except "World of Illusion - Dream Avenue") into their respective Decks and draw 5 cards.
Boktai 3 Field Spells
Vanargand's Domain - Moon's Core

If you control a face-up "Beast of Destruction - Vanargand": You can activate this card from your Deck. Destroyed cards are Banished. If a player would gain Life Points by the effect of "Beast of Destruction - Vanargand": That player targets a player; that player takes damage equal to the Life Points that would have been gained by the effect of "Beast of Destruction - Vanargand".

If you control a face-up "Beast of Destruction - Vanargand": You can activate this card from your Deck. Destroyed cards are Banished. If a player would gain Life Points by the effect of "Beast of Destruction - Vanargand": That player targets a player; that player takes damage equal to the Life Points that would have been gained by the effect of "Beast of Destruction - Vanargand".
Elaborate Tomb - Django's Grave

"Django" monsters can't attack or be declared as attack targets. Non-DARK, non-LIGHT monsters gain 200 ATK.

"Django" monsters can't attack or be declared as attack targets. Non-DARK, non-LIGHT monsters gain 200 ATK.
Lifeless Town - Overrun City

DARK and Fiend-Type monsters gain 500 ATK When a monster is Summoned, except by the effect of "Doomed Town - Overrun City": You can Special Summon 1 "Drained Townsfolk Token" (Warrior-Type/LIGHT/Level 1/ATK 0/DEF 0). You can Tribute 3 "Drained Townsfolk Token": Add one "Count of Groundsoaking Blood" from your Deck or Graveyard to your hand.

DARK and Fiend-Type monsters gain 500 ATK When a monster is Summoned, except by the effect of "Doomed Town - Overrun City": You can Special Summon 1 "Drained Townsfolk Token" (Warrior-Type/LIGHT/Level 1/ATK 0/DEF 0). You can Tribute 3 "Drained Townsfolk Token": Add one "Count of Groundsoaking Blood" from your Deck or Graveyard to your hand.
Ancient Solar Tree - Yggdrasil

When a LIGHT monster is Summoned: Banish it, then both players gain Life Points equal to its combined ATK and DEF. When this face-up card is destroyed: You can Special Summon 1 "Wings of Death Hresvelgr" from your Deck.

When a LIGHT monster is Summoned: Banish it, then both players gain Life Points equal to its combined ATK and DEF. When this face-up card is destroyed: You can Special Summon 1 "Wings of Death Hresvelgr" from your Deck.
White Forest - Frozen Wastes

Non-Effect monsters cannot attack. Once while this card is face-up on the field: You can send one LIGHT monster you control to the Graveyard; Special Summon 1 "Dark Boy Sabata" from your Deck. The "Dark Boy Sabata" Special Summoned by the effect of this card has its effect negated, and cannot attack.

Non-Effect monsters cannot attack. Once while this card is face-up on the field: You can send one LIGHT monster you control to the Graveyard; Special Summon 1 "Dark Boy Sabata" from your Deck. The "Dark Boy Sabata" Special Summoned by the effect of this card has its effect negated, and cannot attack.
Abandoned Docks - Pirate Island

WATER monsters cannot be declared as attack targets. You can send this face-up card to the Graveyard: Special Summon 1 "Machine King Nidhoggr" from your Deck, then add 1 "Iron Army of Nidhoggr" from your Deck to your hand.

WATER monsters cannot be declared as attack targets. You can send this face-up card to the Graveyard: Special Summon 1 "Machine King Nidhoggr" from your Deck, then add 1 "Iron Army of Nidhoggr" from your Deck to your hand.
Lunar Graveyard - Moon Paradise

Once per turn: Target one "Dark Boy Sabata" you control; its ATK and DEF become 0. Each player receives certain effects depending on the monster Attributes they control: •LIGHT: You cannot attack with more than 1 monster each Battle Phase. •DARK: During your Standby Phase: Target the monster in your Graveyard with the highest ATK; banish that target. •EARTH: You cannot Special Summon monsters. •WATER: Effects of monsters you control are negated. •FIRE: Monsters you Summon are switched to Defense Position. •WIND: During each of your Standby Phases: Target one card you control; banish that target.

Once per turn: Target one "Dark Boy Sabata" you control; its ATK and DEF become 0. Each player receives certain effects depending on the monster Attributes they control: •LIGHT: You cannot attack with more than 1 monster each Battle Phase. •DARK: During your Standby Phase: Target the monster in your Graveyard with the highest ATK; banish that target. •EARTH: You cannot Special Summon monsters. •WATER: Effects of monsters you control are negated. •FIRE: Monsters you Summon are switched to Defense Position. •WIND: During each of your Standby Phases: Target one card you control; banish that target.
Crossover Battlefield - Border Universe

"Django" and "Rockman.EXE" monsters gain 500 ATK. Once per turn, if a player controls a face-up "Count of Groundsoaking Blood" or "Outsider Immortal - Digital Lord Shademan.EXE": You can Special Summon 1 "Solar Boy Django" and 1 "Outside Warrior - Digital Ally Rockman.EXE" to the side of the field of a player that does not control a face-up "Count of Groundsoaking Blood" or "Outsider Immortal - Digital Lord Shademan.EXE" from your Deck.

"Django" and "Rockman.EXE" monsters gain 500 ATK. Once per turn, if a player controls a face-up "Count of Groundsoaking Blood" or "Outsider Immortal - Digital Lord Shademan.EXE": You can Special Summon 1 "Solar Boy Django" and 1 "Outside Warrior - Digital Ally Rockman.EXE" to the side of the field of a player that does not control a face-up "Count of Groundsoaking Blood" or "Outsider Immortal - Digital Lord Shademan.EXE" from your Deck.



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