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Keeping the Grave'n stuff (M2012GK)


RyanAtlus

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[quote name='b0b3rt' timestamp='1330476638' post='5846965']
GK's should run 13-13-14, or something.

Ditch Malefics, Veilers, and Assailant for Gale, add a third Duality, and some Bribes. Maybe another chain/evac/d-prison.
[/quote]

Sin Stardust is great, locks down the opponent's grave.
Not a big fan of Gale with all them Veilers running around, but I suppose I could side it against other Decks that use Field Spells. (since it gives me acces to Ancient Fairy Dragon.)

The Deck's s/t lineup works decent, 3 Dualities might clog.

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