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Tyrannical Rule


Thranduil

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This is my fully completed set of "Tyrant" cards. They are based off of the Ancient Greeks. 20 cards in total each have been well balanced, primary abilities deal with Banishing and Quick Summoning.


[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/AtlasWorld-KeeperTitan.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/TyrannicalRule.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/DownfalloftheTyrant.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/PaladinoftheTyrantKing.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/CityofTyrants.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/KronostheTitanofTime.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/MemoriesofOzymandias.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/TitansWrath.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/DiplomatoftheTyrant.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/EmpireoftheTitans.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/OfferingtotheTitans.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/TheCostofNobility.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/TyrantsEgo.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/TyrantQueen.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/ByOrderoftheTyrant.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/TyrantsRoyalGuard.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/TyrantKing.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/TyrantsFootSoldier.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/ReturnoftheOstracized.jpg[/img]
[img]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/OkeanostheTitanoftheSea.jpg[/img]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Atlas, World-Keeper Titan (This card can only be summoned if you have "Empire of the Titans" on the field. This card can only be summoned with the spell card "Offering to the Titans". Their can only be one "Titan" monster on the field at once. When Atlas, World-Keeper Titan is summoned destroy any field spells currently in play regardless of their effects. Then search your deck for your own field spell and put it into play. As long as Atlas, World-Keeper Titan is in play your opponent can not play their own field spell. As long as Atlas, World-Keeper Titan is in play your opponent can not remove, destroy, or negate your field spell. When Atlas, World-Keeper Titan is destroyed remove from play all monsters in each players deck.)[/size][/font][/color]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Kronos, the Titan of Time ( This card can only be summoned if you have "Empire of the Titans" on the field. This card can only be summoned with the spell card "Offering to the Titans". Their can only be one "Titan" monster on the field at once. Once per turn Kronos, the Titan of Time can return one card on your opponents side of the field to their hand and one card from your graveyard to your hand. Kronos, the Titan of Time is not affected by cards that would target it or the field.)[/size][/font][/color]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Okeanos, the Titan of the Sea (This card can only be summoned if you have "Empire of the Titans" on the field. This card can only be summoned with the spell card "Offering to the Titans". Their can only be one "Titan" monster on the field at once. When Okeanos, the Titan of the Sea is summoned negate and destroy all cards on your opponents side of the field. Once per turn your can negate the activation of an opponents spell, trap, or monster effect and banish the card. When this card is destroyed banish all cards in both players graveyard, hands, and field, then both players draw until they have six cards in their hand.)[/size][/font][/color]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]If their are any others you cant read please let me know and I will post their effects. [/size][/font][/color]




I noticed a serious flaw in my set up. In it I focus too much on my field spell, it occurred to me, what would happen if I could not use my field spell? So I made a card to bypass that problem in the future.

[IMG]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/PeopleoftheTyrant.jpg[/IMG]

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where to start... The titans are a bit on the stronger side:
Atlas i like the Field Spell control with him really nice use, i dislike the fact when he dies he takes all monsters in both player's Decks out of play(Banish) thats a bit... much.

Kronos i have nothing for, good for the cost to get him out, for the effect hes got, very nice.

Lastly for Okeanos, too many effects, for his 6000 atk hes fine, but leave him with just like "When Okeanos, the Titan of the Sea is summoned: destroy all cards on your opponents side of the field. Once per turn your can negate the activation of an opponents spell, trap, or monster effect and banish the card." and he would b perfectly fine.


now as for your synchro, Paladin, all i can say is hes a good 3300 beatstick and with the amount of special summon you alredy have, he prolly will hit the field quite ezaly, and with the Field spell hes alredy going up to a 3800, he doesent need the 800 booost to atk. and hes also got a boosted "Pot of Averice" built into him, thats pretty much enough to make him really powerful already. personally id make him 3000 instead of 3300, and take away his atk boosting effect and he would be fine.

your tuner isent bad, like the fact he summones more of himself, but thats kinda meh, good synergy with "Return of the Ostracized" and good fodder for "Offerings of the Titans" tho so not all in all bad.

one of my main concernes is with "Tyrant Queen", and the problem i have with her is she can specil summon 3 "Tryant Kings" really easily, might wanna put a "Once per Turn" or something to limit that, also dont let her special summon such a powerful card as "Tyrant King" from the Deck, make it from the Hand or Graveyard she will still be Core, but not as powerful. As for "Tyrant King" himself, again too many effects, might wanna just stay with the boosted "Painful Choice" effect you have on him and be done with it.

now for your Spells: the Field card is fine, a good booster is never a bad choice for anything, the fact it only effects "Tyrants" is good also plus you have alot of cards that require it to be on the Field to be effective, so ya nice one. I would however make it more like a 200 or at max 300 boost, mainly because with how this deck plays, your going to be Banishing ALOT, and 500 can stack up insanely fast.
Offerings to the Titans: id prolly make that a normal spell not quickplay, mainly cause the monster its bringing out is so powerful that getting it out anytime is kinda overkill in alot of cases.
Tyrant's Ego is perfect, good special summon, works well with your other cards, banishes at the end so ya, nice card no problems with it at all.
Memories of Ozymandias: id either make the effect once per turn and get rid of the destroy effect, or make it more like "Arcane Barrier" only instead of spellcasters make it for Tyrants, and make it more for Banishing and such.

Finally the Traps:
Return of the Ostracized: good card for this arctype, but id make it half your LP, other then that cant really say much.
By order of the Tyrant: its fine, but id take away the LP hit and just make it to "Banish 1 "Tyrant" monster in your Graveyard, from your side of the Field and from your Hand to activate" or something along those terms, maybe just the Hand and Field, or just the Field and Graveyard... dunno you can figure it out.
Downfall of the Tyrant and Empire of the Titans are fine, no problems with those 2 cards.
The Cost of Nobility: id prolly put a Banish effect for the edn phase on it and itd be fine, cause as it stands, you negate the atk and also special summon. I get the fact that it works as a wall type for multi atks, its y id actually put the end phase banish, that way you still have the extra monster for the battle phase, but you dont get to keep it beyond that, and the fact your banishing it helps you out in the overall game.
Wrath of the Titans: this card is..interesting. 1st of all the Chance your "Titans" getting destroyed by battle is practically zip to none, so id change the activation effect to "Except by Battle" or sumthing like that, next clarify the target getting banished, weather its the Tiatan itself or the other monster. Lastly the 3 effects you get to choose from, the Hand banish id limit to half or a certain amount like 3 cards or so. The Send to Graveyard id replace with Banish instead(helps you more, and as for the final effect, id prolly set that to Banish the top 4(at max) because 6 is a bit much.


anyway, interesting take on a banish, love the theme, all in all i like Nice Job ^.^

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[quote name='Redgrave' timestamp='1332030234' post='5875687']
where to start... The titans are a bit on the stronger side:
Atlas i like the Field Spell control with him really nice use, i dislike the fact when he dies he takes all monsters in both player's Decks out of play(Banish) thats a bit... much.

Kronos i have nothing for, good for the cost to get him out, for the effect hes got, very nice.

Lastly for Okeanos, too many effects, for his 6000 atk hes fine, but leave him with just like "When Okeanos, the Titan of the Sea is summoned: destroy all cards on your opponents side of the field. Once per turn your can negate the activation of an opponents spell, trap, or monster effect and banish the card." and he would b perfectly fine.


now as for your synchro, Paladin, all i can say is hes a good 3300 beatstick and with the amount of special summon you alredy have, he prolly will hit the field quite ezaly, and with the Field spell hes alredy going up to a 3800, he doesent need the 800 booost to atk. and hes also got a boosted "Pot of Averice" built into him, thats pretty much enough to make him really powerful already. personally id make him 3000 instead of 3300, and take away his atk boosting effect and he would be fine.

your tuner isent bad, like the fact he summones more of himself, but thats kinda meh, good synergy with "Return of the Ostracized" and good fodder for "Offerings of the Titans" tho so not all in all bad.

one of my main concernes is with "Tyrant Queen", and the problem i have with her is she can specil summon 3 "Tryant Kings" really easily, might wanna put a "Once per Turn" or something to limit that, also dont let her special summon such a powerful card as "Tyrant King" from the Deck, make it from the Hand or Graveyard she will still be Core, but not as powerful. As for "Tyrant King" himself, again too many effects, might wanna just stay with the boosted "Painful Choice" effect you have on him and be done with it.

now for your Spells: the Field card is fine, a good booster is never a bad choice for anything, the fact it only effects "Tyrants" is good also plus you have alot of cards that require it to be on the Field to be effective, so ya nice one. I would however make it more like a 200 or at max 300 boost, mainly because with how this deck plays, your going to be Banishing ALOT, and 500 can stack up insanely fast.
Offerings to the Titans: id prolly make that a normal spell not quickplay, mainly cause the monster its bringing out is so powerful that getting it out anytime is kinda overkill in alot of cases.
Tyrant's Ego is perfect, good special summon, works well with your other cards, banishes at the end so ya, nice card no problems with it at all.
Memories of Ozymandias: id either make the effect once per turn and get rid of the destroy effect, or make it more like "Arcane Barrier" only instead of spellcasters make it for Tyrants, and make it more for Banishing and such.

Finally the Traps:
Return of the Ostracized: good card for this arctype, but id make it half your LP, other then that cant really say much.
By order of the Tyrant: its fine, but id take away the LP hit and just make it to "Banish 1 "Tyrant" monster in your Graveyard, from your side of the Field and from your Hand to activate" or something along those terms, maybe just the Hand and Field, or just the Field and Graveyard... dunno you can figure it out.
Downfall of the Tyrant and Empire of the Titans are fine, no problems with those 2 cards.
The Cost of Nobility: id prolly put a Banish effect for the edn phase on it and itd be fine, cause as it stands, you negate the atk and also special summon. I get the fact that it works as a wall type for multi atks, its y id actually put the end phase banish, that way you still have the extra monster for the battle phase, but you dont get to keep it beyond that, and the fact your banishing it helps you out in the overall game.
Wrath of the Titans: this card is..interesting. 1st of all the Chance your "Titans" getting destroyed by battle is practically zip to none, so id change the activation effect to "Except by Battle" or sumthing like that, next clarify the target getting banished, weather its the Tiatan itself or the other monster. Lastly the 3 effects you get to choose from, the Hand banish id limit to half or a certain amount like 3 cards or so. The Send to Graveyard id replace with Banish instead(helps you more, and as for the final effect, id prolly set that to Banish the top 4(at max) because 6 is a bit much.


anyway, interesting take on a banish, love the theme, all in all i like Nice Job ^.^
[/quote]

Hmmm lets see here. I always had a nagging in the back of my mind that he might be OP I suppose it wouldnt be a problem to change the effect to just the Pot of Averice effect. I can also understand about Tyrant King however the reason that his effect is so long and tedious is because it followes with the history of Tyrants. The more people that were banished from the city allowed the King to keep a grasp on his rule better. Which is why I added the increase the attack effect. Same thing follows with the Mythology of Atlas, the belief was that if Atlas were to stop holding up the world then the sky would fall killing everything. I suppose I could change it to send to the graveyard instead of banish. Okeanos I thought about that and I figured why not lower his attack down to something more managble perhaps 5500, I would like to keep it semi strong because Okeanos, lord of the sea, he has the power to summon tidal waves, which leads into his effect of removing all cards on the field, hand and grave from play. I suppose that hand is a bit much however I felt that it was farely balanced since after it was done both players could draw 6 cards.
Tyrant Queen I compleatly understand. I was afraid that it could be construed as such so I will go in and change it.
Memories of Ozymandias, oh god for how many times I have reworked that card. Each time it got a little less broken. I have a fear though that reworking it too much could cause it to become almost useless. I suppose if I removed the destroy effect I could lower it down to once per turn. But I still feel that with how much this deck banishes it kinda ruins the possiblity of it be a powerful tool to use. Also it is not limmited to "Tyrants" which I felt made it less of a broken card.
If you think the 500 atk and def boost is bad you should have read the original form, same boost but also allowed you to add one "Tyrant" monster from your deck or grave to your hand. But yes I have also seen this problem in the card, I was considering chaninging to only 300 atk and def.
In dealing with Return of the Ostracized I suppose half your life points is better since that allowes you to use a maximum of three in a deck. The point you make about Cost of Noblility is whole heartedly accurate and I will change that one. For By Order of the Tyrant I would have to say from hand, since you wont have a lot, although some, "Tyrant" monsters in the grave. On to Wrath of the Titans, if I changed it to "except by battle" then it would be pointless to remove the card. However it would also make it where you couldnt save Kronos in the off chance that he is destroyed by battle. This card was specifically designed for Kronos due to the fact that he cant be destroyed or removed except by battle. I guess I could change it but it would leave Kronos open to destruction by battle.

Okay things i will change
1) Lowering the attack and defence gain of City of Tyrants to 300
2) Return of the Ostracized I will lower it to half your life points
3) Cost of Noblility Simply for the reason now that I think about it yes adding one card to your field could make it a little broken. Tyrant's Foot Solider brought out by this effect. Get 2 more walls. XD
4) By Order of the Tyrant because your right banishing a Tyrant monster would aid the deck.
5) Tyrant Queen, for clarification on how many and when you can summon
6) Atlas will have a minor change, instead of all monsters I will alter it to the top 10 cards of each players deck.
7) Okeanos, I will change it to 5500 atk keep the once per turn effect and make it where he negates and banishes, as requried by this deck, all cards on your opponents side of the field.
8) I will change Wrath of the Titans effect to be less epic

Cards I may change
1) Tyrant King, I still want to keep him true to the original Tyrant Kings of Greece where they were more powerful when they had less rivals.
2) I may alter it to be more like Arcane Barrier however with out the effect of sacrificing the card. If I do change it I will make it a max of 5 counters and remove as many counters as possible
3) I may change Offering to the Titans, however that is not likely to change becasue of the requried cost to summon the Titan monster.

Cards that I will alter that were not mentioned
1) Tyrant's Ego I am going to change that to banish the special summoned monster instead of destroy it.

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Okay these are the Updated Cards with the Updated effects


[IMG]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/AtlasWorld-KeeperTitan.jpg[/IMG]
[IMG]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/ByOrderoftheTyrant.jpg[/IMG]
[IMG]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/CityofTyrants.jpg[/IMG]
[IMG]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/MemoriesofOzymandias.jpg[/IMG]
[IMG]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/OkeanostheTitanoftheSea.jpg[/IMG]
[IMG]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/PaladinoftheTyrantKing.jpg[/IMG]
[IMG]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/ReturnoftheOstracized.jpg[/IMG]
[IMG]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/TheCostofNobility.jpg[/IMG]
[IMG]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/TitansWrath.jpg[/IMG]
[IMG]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/TyrantKing.jpg[/IMG]
[IMG]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/TyrantQueen.jpg[/IMG]
[IMG]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/TyrantsEgo.jpg[/IMG]

Atlas, World-Keeper Titan (This card can only be summoned if you have "Empire of the Titans" on the field. This card can only be summoned with the spell card "Offering to the Titans". Their can only be one "Titan" monster on the field at once. When Atlas, World-Keeper Titan is summoned destroy any field spells currently in play regardless of their effects. Then search your deck for your own field spell and put it into play. As long as Atlas, World-Keeper Titan is in play your opponent can not play their own field spell. As long as Atlas, World-Keeper Titan is in play your opponent can not remove, destroy, or negate your field spell. When Atlas, World-Keeper Titan is destroyed remove from play the top ten cards from each players deck.)

Okeanos, Titan of the Sea (This card can only be summoned if you have "Empire of the Titans" on the field. This card can only be summoned with the spell card "Offering to the Titans". Their can only be one "Titan" monster on the field at once. When Okeanos, the Titan of the Sea is summoned negate and banish all cards on your opponents side of the field. Once per turn your can negate the activation of an opponents spell, trap, or monster effect and banish the card.)

Tyrant King (This card can not be normal summoned or set. This card can only be special summoned by the effect of "Tyrant Queen". Their can only be one face up "Tyrant King" on the field at once. When this card is Summoned successfully draw five cards from your deck, add one card to your hand and banish the rest. For each monster banished by this effect this card gains 100 ATK and DEF. When this card attacks select one random card in your opponent's hand and banish it.)

Let me know if their are any that cant be read.

Sorry Re-post of Okeanos, didn't put up the right photo last time

[IMG]http://i1255.photobucket.com/albums/hh633/King-Of-Xanadu/OkeanostheTitanoftheSea-1.jpg[/IMG]

GAHHH photobucket is failing me. Okay edited effects of all the supposed to be changed cards

Tyrant's Ego: Select one "Tyrant" monster from your deck (except Tyrant Dragon) and special summon it. This monster is banished during your end phase. This monster can not be used for a synchro summon.

Tyrant Queen: If you control a face up "City of Tyrants" you may special summon this card without tribute. If "City of Tyrants" is on the field you can special summon one "Tyrant King" from your deck or graveyard. If this card battles a monster destroy it without damage calculation.

Titan's Wrath: Activate only when a "Titan" monster would be destroyed ( except by battle). Negate the card and banish it. Then select one of the following effects and activate it.

*Banish all cards on your opponent's side of the field
*Choose 3 random cards in your opponent's Hand and Banish them
*Banish the top four cards from your Deck, gain 500 life points for each.

The Cost of Nobility: Activate only when your opponent selects a "Tyrant" monster (except Tyrant Dragon) as an attack target. Pay 1000 life points to negate the attack. After this card resolves choose one "Tyrant" card in your Deck or Graveyard (except Tyrant Dragon) and Special Summon it to the field. Banish the monster during the End Phase.

Return of the Ostracized: Pay half your life points to special summon as many monsters as possible from the removed from play zone. For the next 3 turns all the monsters summoned by this card gain 500 ATK and DEF. At the end of the 3rd turn destroy this card and banish all monsters brought back by this card.

Paladin of the Tyrant King: 1 "Tyrant's Foot Solder" + 1 or more non-tuner "Tyrant" monsters
When Paladin of the Tyrant King is summoned select up to five cards removed from play. Add those five cards to your deck and shuffle, then draw three cards. ATK 3000

Memories of Ozymandias: Each time a "Tyrant" monster(s) (except Tyrant Dragon) is banished, place 1 counter on this card (max. 5). You can send this card to the Graveyard to draw 1 card for each counter on this card.

City of Tyrants: All "Tyrant" monsters gain 300 ATK and DEF for each monster removed from play.

By Order of the Tyrant: Activate by banishing one "Tyrant" monster (except Tyrant Dragon) in your hand. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and banish the Spell Card, Trap Card, or Summoned Monster.

Atlas, World-Keeper Titan: This card can only be summoned if you have "Empire of the Titans" on the field. This card can only be summoned with the spell card "Offering to the Titans". Their can only be one "Titan" monster on the field at once. When Atlas, World-Keeper Titan is summoned destroy any field spells currently in play regardless of their effects. Then search your deck for your own field spell and put it into play. As long as Atlas, World-Keeper Titan is in play your opponent can not play their own field spell. As long as Atlas, World-Keeper Titan is in play your opponent can not remove, destroy, or negate your field spell. When Atlas, World-Keeper Titan is destroyed remove from play the top ten cards from each players deck.

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1st off, i kno the story of atlas, its why i liked the Field spell control effect, and the fact you made it more viable to put him in defense mode rather then ATK mode, but i still think the Deck drop effect on him is a bit much, mainly for the favct(and this was my original concern) that you could bring him out, get him sacked, and combo that deck drop effect to Titans Wrath and really mess with your opponent in a very bad way... regardless. I would also drop his Def to 6000 even, but thats just me being wierd and you dont have to.

Okeanos was fine as a 6000 beatstik, and ya i took into account the whole tidal wave bit, is why the whole summon destroy the field effect with him was fine by me.

as for Kronos, if you made it to were he couldent be destroyed at all, then hed be too strong, the fact that hes such a high power monster is normally enuf.

as for the rest of your cards, you did a VERY nice job bringing the power of alo of the spell/traps into line, i still think Offerings to the Titans should be normal, not quickplay, but meh not a huge deal and while im on the subject, might also put a tag line of "cant summon for 2 turns" as well, being that the monster it's bringing out is so ungodly powerful.

You pleaded your case on Tyrant King nicely, so i dont mind the boosted painful choice effect with the power boost, and the fact you lowered it wasent a bad move, but the 3rd effect is still a little "iffy" in my book, but regardless nicely done.


all in all nicely done and this deck would b interesting to play with and against ^.^

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[quote name='Redgrave' timestamp='1332212067' post='5879934']
1st off, i kno the story of atlas, its why i liked the Field spell control effect, and the fact you made it more viable to put him in defense mode rather then ATK mode, but i still think the Deck drop effect on him is a bit much, mainly for the favct(and this was my original concern) that you could bring him out, get him sacked, and combo that deck drop effect to Titans Wrath and really mess with your opponent in a very bad way... regardless. I would also drop his Def to 6000 even, but thats just me being wierd and you dont have to.

Okeanos was fine as a 6000 beatstik, and ya i took into account the whole tidal wave bit, is why the whole summon destroy the field effect with him was fine by me.

as for Kronos, if you made it to were he couldent be destroyed at all, then hed be too strong, the fact that hes such a high power monster is normally enuf.

as for the rest of your cards, you did a VERY nice job bringing the power of alo of the spell/traps into line, i still think Offerings to the Titans should be normal, not quickplay, but meh not a huge deal and while im on the subject, might also put a tag line of "cant summon for 2 turns" as well, being that the monster it's bringing out is so ungodly powerful.

You pleaded your case on Tyrant King nicely, so i dont mind the boosted painful choice effect with the power boost, and the fact you lowered it wasent a bad move, but the 3rd effect is still a little "iffy" in my book, but regardless nicely done.


all in all nicely done and this deck would b interesting to play with and against ^.^
[/quote]

Thank You,
I do have a couple remarks.

1) If you look I actually did change the effect of Atlas a little. Now it is banish to top ten cards from each players deck. Plus he can be destroyed by card effects
2) Okeanos, I personally wanted to change his effect, to me he seemed too OP
3) Kronos, I choose him to have the best chance of survival because he can still die by monster effect. So Old Vindictive Magician can still kill him.

Again thank you so much for you aid.

P.S. I kept Offering to the Titans a quick play because it requires 5 cards just to activate. Also in my personal belief I think that getting the monster that is (Almost) indestructible is hard enough plus the power house creature, plus no other creature you have, could even attack for two of your turns so I felt that it would give someone sufficient time to repel any future attacks.

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[quote name='sasder47' timestamp='1332299244' post='5881647']
its really good but there is one tiny problem in my opinion, the part that says that there can only be one titan becomes problematic if you summon atlas first because he has such high defense, still... really cool and my favorite are the titans
[/quote]

Hmm I am not seeing your point. What is the problem?

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[quote name='sasder47' timestamp='1332299244' post='5881647']
its really good but there is one tiny problem in my opinion, the part that says that there can only be one titan becomes problematic if you summon atlas first because he has such high defense, still... really cool and my favorite are the titans
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the fact you can only have 1 Titan monster isent a problem, it actually gives them some sort of "Balance", i mean they are incredibly Powerful, having more than 1 out would be almost impossible to contend with, expecially if you got 3 Kronus out, ya 1 is bad enuf, but 3 cards you cant hit with spells or traps all with 4000 atk and def, ya no i dont wanna deal with something like that personally. There good the way they are with only 1 being able to be out at a time.

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  • 3 months later...

[quote name='sasder47' timestamp='1332299244' post='5881647']
its really good but there is one tiny problem in my opinion, the part that says that there can only be one titan becomes problematic if you summon atlas first because he has such high defense, still... really cool and my favorite are the titans
[/quote]
It has been a while since I have been on but I want to reply to your comment better than I did the first time. Yes what Redgrave said is correct. You need to remember that we are talking about Ancient Gods. Even if just one of them set foot on the earth would drastically change things. But to have all the Titans on the earth at any given point? My god the chaos that would be born. When Okeanos hits the water all the rivers and lakes and the ocean itself begins to undulate and churn as though it is boiling and others become motionless as though they are frozen in time. When Atlas touches the ground, volcanoes erupt under his feet the ground bends and buckles under his weight, and twists in ways that should never be possible. As for Kronos, if he even makes his presence known on the planet time itself begins to be affected. Things that are ageless would age as a dog would. Be dead or disintegrated in 20 years. Things like bugs that live for a matter of days would go on to live for centuries. So no having more than one Titan on the field at any given point, under your control mind you, would be terrible.

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  • 2 weeks later...

[quote name='WORMGOLGAR' timestamp='1342225328' post='5977047']
I think it's a good set, but the pictures definitely have something to be desired in my opinion.
[/quote]
[quote name='homerunbom12' timestamp='1342738437' post='5983266']
I really like them
[/quote]

Wormgolgar, Hmm, I can see what you mean. But I have always been a lover of art, so the more artistic the creations the more I liked them.

Homerunbom12, Thanks, always happy to see someone enjoying my work.

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