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Gigantic Guards


SunKistRebelution

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This is a Machine-type set I created for my brother because he requested the type. He told me to go wild with the effects, so that is what I did. This is my first time ever posting a set I've made. Tell me what you think.

EDIT: I finally figured it out. Thank you for your patience.




[img]http://img51.imageshack.us/img51/3509/crashtoearth.jpg[/img][img]http://img834.imageshack.us/img834/2420/commoncause.jpg[/img]
[img]http://img193.imageshack.us/img193/9712/swallowunitupgradex2.jpg[/img][img]http://img42.imageshack.us/img42/8056/fleethescenex2.jpg[/img]
[img]http://img839.imageshack.us/img839/7008/ggrecyclingfacilityfiel.jpg[/img]
[img]http://img96.imageshack.us/img96/1548/ggplanetacex2.jpg[/img][img]http://img21.imageshack.us/img21/2183/ggghostpatrolx2.jpg[/img]
[img]http://img528.imageshack.us/img528/7215/gg8x3.jpg[/img][img]http://img546.imageshack.us/img546/7241/gg7x3.jpg[/img]
[img]http://img15.imageshack.us/img15/7103/gg6x3.jpg[/img][img]http://img717.imageshack.us/img717/2931/gg5x3.jpg[/img]
[img]http://img717.imageshack.us/img717/8855/gg4x3.jpg[/img][img]http://img96.imageshack.us/img96/7813/gg3x3.jpg[/img]
[img]http://img341.imageshack.us/img341/6386/gg2x3.jpg[/img][img]http://img407.imageshack.us/img407/3536/gg1x3.jpg[/img]

EDIT: Added XYZ support:


[img]http://img856.imageshack.us/img856/7524/gghostileleverager.jpg[/img][img]http://img833.imageshack.us/img833/8307/ggheavyartilleryunit.jpg[/img]
[img]http://img543.imageshack.us/img543/9461/ggdisablerpatrol.jpg[/img]

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A really good start, but criticism here hasn't exactly been constructive.
The special summoning of the sector monsters could be too much, I would instead limit this capability to one monster and instead focus the others effects on different aspects of the strategy. Having that many cards being special summoned isn't really going to give your opponent a chance. Maybe think of a cost to add when special summoning, like skipping your next draw phase if they are special summoned.
I don't get why you have added the part about 'face up from the Deck' as you don't need to state the way the cards are drawn, they are always face-down in the deck and can only be special summoned face-up (unless otherwise stated).
Overall though, things are looking promising. They seem realistic and tactile; so as long as you give the archetype a bigger variety of skills, these could see serious play.
-Stay frosty.

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The whole "face-up in the Deck" is the gimmick of this set. It is the restriction for their effects, which have absolutely no bearing if it isn't face-up. It also provides the drawback of revealing Monsters in your Deck to your opponent, which helps balance their effects out. In addition, it's pretty difficult to get an overwhelming amount of them face-up, since the maximum of cards that get flipped up per turn is at most 2, since they can only be flipped up by Normal Summoning, short of any Spell or Trap that is yet to be made that allows it.

Other than that, your comments are very appreciated, and I will work on adding more variety to them. Spells and Traps? Is Recycling facility unfair?

EDIT: The idea came from Parasite Paracide's effect, which places it face-up in your opponent's Deck. This is my spinoff of that.
EDIT2: And there is a drawback to Special Summoning them. They cannot attack their first turn if they are Special Summoned by their own effect.

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  • 4 weeks later...

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