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Nu-Mou's Mega Men: Part 5, Neo Arcadian Heroes


Nu-Mou Knight

  

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  1. 1. Which series should I go to next?

    • Mega Man ZX
      1
    • Mega Man Legends
      0
    • Do something else, dude!
      0
  2. 2. Quick Rate: Good, bad, or okay?

    • This was super special awesome!
      1
    • Pretty good.
      0
    • Meh.
      0
    • Needs work.
      0
    • A LOT of work.
      0


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Hello all. This is part 5 of my coverage of the Mega Man video game series. This time, I'm taking on Zero; the one series that everyone I've met liked, if they played it at least. I stitched together some of the pictures myself this time, so as to not take much from DA. (Google doesn't like the lesser bosses, good images of Pantheons, or good images of the weapons.) If you're curious which ones, there'll be an asterisk beside each of the ones I did. Anyway, enjoy!

[spoiler=Mega Man Zero][spoiler=Main Characters]
[center][img]http://i1084.photobucket.com/albums/j418/Shadebane/ZerotheCrimsonMegaMan.jpg[/img]
This card is treated as a Normal Monster while it is in the Deck, Graveyard, or face-up on the field. While you control this card, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
*Once during either player's Battle Phase, this card can gain 1000 ATK until the End Phase. If this card attacks when this effect is activated, it is switched to Defense Position at the end of the Damage Step and your opponent recieves no Battle Damage. If this card is attacked during the turn where this effect is activated, the attacking monster is not destroyed. When this card inflicts 400 or less Battle Damage to your opponent, add 1 Spell Card with "Z-" or "Rod" in its card name or 1 "Shield Boomerang" from your Deck to your hand.

Oh, standard Gemini text, how I enjoy messing with you.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/MythosZero.jpg[/img]
1 Tuner + "Zero, the Crimson Mega Man"
Level 5 or lower monsters this card battles with are destroyed at the end of the Damage Step. When this card battles, it can gain 1000 ATK during the Damage Step only. If this card is destroyed, the controller of the attacking monster or card whose effect activated that destroyed it loses 1000 Life Points.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/CielReploidResearcher.jpg[/img]
Once per turn, you can pay 500 Life Points to add 1 Machine-Type monster from your Deck to your hand. If the added monster is Level 3 or lower, you can Special Summon it. While this card is face-up on the field, Machine-Type monsters that are destroyed by battle can be shuffled into the Deck instead of being sent to the Graveyard.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cyber-ElfPassy.jpg[/img]
You can pay 500 Life Points to Special Summon this card from your hand. When Special Summoned in this way, you can add 1 Level 3 or lower Machine-Type monster from your Graveyard to your hand. When this card is sent to the Graveyard as a Synchro Material Monster, you can Banish it and the other Synchro Material Monsters used for that Synchro Summon in your Graveyard to Special Summon 1 Level 7 or lower Machine-Type monster from your Graveyard.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/SageHarpuiaRekkuGundan.jpg[/img]
Once per turn, this card can lose 300 ATK to Special Summon 1 Level 4 or lower WIND Machine-Type monster from your Deck. You can select 1 WIND or LIGHT Machine-Type monster you control and equip it to this card as a Equip Spell Card. This card gains ATK equal to half the equipped monster's ATK if you activate this effect. If this card would be destroyed by battle, Banish the equipped monster instead.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/ArmedPhenomenonHarpuia.jpg[/img]
2 Tuners + 1 "Sage Harpuia, Rekku Gundan"
When this card is Synchro Summoned, return 2 cards on the field to their owner's hands. When this card destroys a monster by battle, shuffle it into your opponent's Deck instead of sending it to the Graveyard. When this card is destroyed a card effect, Special Summon 1 "Sage Harpuia, Rekku Gundan" from your Graveyard.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/FairyLeviathanMeikaiGundan.jpg[/img]
Once per turn, this card can lose 300 ATK and DEF to Special Summon 1 Level 4 or lower WATER Machine-Type monster from your Graveyard. WATER monsters you control gain 400 ATK (except this card). You can Tribute this card to negate the effect of a card that affects a WATER monster you control and shuffle the card into its owner's Deck. If you activate this effect, Special Summon this card in Defense Position during your next End Phase.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/ArmedPhenomenonLeviathan.jpg[/img]
2 Tuners + 1 "Fairy Leviathan, Meikai Gundan"
While this card is in Defense Position, other WATER and Machine-Type monsters you control cannot be destroyed or returned to the hand by card effects. This card can attack while in Defense Position. If this card attacks while in Defense Position, apply its ATK for Damage Calculation. When this card is removed from the field by a card effect, Special Summon 1 "Fairy Leviathan, Meikai Gundan" from your Graveyard.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/FightingFefnirJinenGundan.jpg[/img]
Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower FIRE Machine-Type monster from your Graveyard or Banished Zone. You can return this card from the field to your hand to negate the effect of a Spell or Trap Card that would remove a FIRE monster you control from the field. You can Normal Summon this card without Tributing if you activate this effect.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/ArmedPhenomenonFefnir.jpg[/img]
2 Tuners + 1 "Fighting Fefnir, Jin'en Gundan"
When this card is Synchro Summoned, destroy 1 monster and 1 Spell or Trap Card on the field. Each time this card declares an attack, it loses 400 ATK. While this card's ATK is 2200 or less, it can attack twice during the same Battle Phase. When this card is destroyed by battle, Special Summon 1 "Fighting Fefnir, Jin'en Gundan" from your Graveyard.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/HiddenPhantomZaneiGundan.jpg[/img]
You can return this card from the field to your hand to negate an attack or Trap Card effect that targets a monster you control. During your Standby Phase, you can discard 1 card to destroy this card and up to 2 Spell, Trap, or Level 6 or lower Monster Cards your opponent controls.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/CopyX.jpg[/img]*
This card can only attack during every other one of your Battle Phases. This card's name can be treated as "Mega Man X" while it is face-up on the field. When this card is destroyed by battle, add up to 3 Level 3 or lower Machine-Type monsters from your Deck to your hand.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/CopyX-HighSeraphForm.jpg[/img]
2 Tuners + 1 "Copy X"
If you do not have 4 or more Machine-Type monsters in your Graveyard, this card cannot attack. Once per turn, you can destroy 1 Level 3 or lower monster on the field.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Omega.jpg[/img]
1 Tuner + 1 or more non-Tuner monsters
This card loses 500 ATK and DEF for each non-Tuner monster sent to the Graveyard for this card's Synchro Summon. This card can attack a number of times during your Battle Phase equal to the number of non-Tuner Monsters sent to the Graveyard for this card's Synchro Summon. If this card is destroyed by a card effect, Special Summon it during your next End Phase. When a card effect is activated, this card you control can lose 1000 ATK until the End Phase to negate the card effect and destroy the card. When this card destroys a monster by battle, you can Banish this card you control to Special Summon 1 "Omega, Messiah of Destruction" from your hand.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/OmegaMessiahofDestruction.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Omega" or "Fusion Omega". Pay 2000 Life Points when you Special Summon this card. This card cannot be removed from the field by card effects. This card's Attribute is also treated as DARK. When this card battles a Level 4 or lower monster, you can destroy it with this effect before Damage Calculation. This card inflicts Piercing Battle Damage. Battle Damage inflicted by this card is doubled when it destroys a Level 5 or higher monster by battle.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/MythosOmega-1.jpg[/IMG]
1 Tuner + "Omega, Messiah of Destruction"
If this card is destroyed by battle, you lose 2000 Life Points. This card cannot be sent to the Graveyard by card effects. Monsters this card battles with are destroyed at the end of the Damage Step. This card inflicts Piercing Batle Damage.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/FusionOmega.jpg[/img]
"Mega Man X" + "Omega" + "Zero" or "Zero, the Crimson Mega Man"
This card can only be Summoned by Fusion Summon. This card can only be Fusion Summoned by Banishing the above monsters you control. This card cannot be removed from the field by card effects. When this card is Fusion Summoned, Banish all cards you control and lose half of your Life Points, then destroy up to 2 cards on the field. When this card is destroyed by battle, return the attacking monster to its owner's hand and Special Summon 1 "Omega, Messiah of Destruction" from your Deck.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PreatheBabyElf.jpg[/img]
When this card is Normal Summoned, you can Special Summon 1 "Crea the Baby Elf" from your Deck. If you control "Crea the Baby Elf", this card can gain or lose 1 Level.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/CreatheBabyElf.jpg[/img]
When this card is Normal Summoned, you can Special Summon 1 "Prea the Baby Elf" from your Deck. If you control "Prea the Baby Elf", this card can gain or lose 1 Level.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/DarkElf.jpg[/img]
The Synchro Monster this card is sent to the Graveyard as a Synchro Material Monster for gains 400 ATK during your opponent's Battle Phase. When this card is Banished or destroyed by a card effect, add 1 monster with "Baby Elf" in its card name from your Deck to your hand.[/spoiler][/center]
[spoiler=Secondary Characters/Bosses/Enemies]
[center][img]http://i1084.photobucket.com/albums/j418/Shadebane/AztecFalcon.jpg[/img]
1 Tuner + 1 or more non-Tuner monsters
If your opponent controls 3 or more Spell or Trap Cards during your Main Phase, you can discard 1 card to destroy all Spell and Trap Cards your opponent controls.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/BlizzackStaggroff.jpg[/img]*
1 Tuner + 1 or more non-Tuner monsters
When a monster attacks, you can pay 500 Life Points to negate the attack and destroy 1 face-down card on the field.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Hanumachine.jpg[/img]*
1 Tuner + 1 or more non-Tuner monsters
This card is unaffected by card effects that do not target. Once per turn, you can Special Summon 1 Level 2 or lower Machine or Pyro-Type monster from your Deck.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PanterFlauclaws.jpg[/img]*
1 Tuner + 1 or more non-Tuner monsters
When your opponent Special Summons a monster whose Level is lower than this card's, you can negate the Summon and destroy the monster. This card cannot attack during your next Battle Phase if you activate this effect.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PhoenixMagnion.jpg[/img]
1 Tuner + 1 or more non-Tuner monsters
This card is returned to your Extra Deck during the End Phase of the turn it is Summoned. You can Special Summon this card from your Extra Deck during your Standby Phase if this effect was activated during your previous turn. (This Special Summon is treated as a Synchro Summon.) Each time this card is Special Summoned by this effect, it gains 200 ATK.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/TretistaKelverian.jpg[/img]*
2 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, it can lose 600 ATK to Special Summon 2 "Shoulder Dog Tokens" (Machine-Type/EARTH/Level 4/1900 ATK/1000 DEF) in Attack Position. This card cannot be returned to the Extra Deck by card effects.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/HittiteHottide.jpg[/img]*
3 Level 4 monsters
During each of your Standby Phases, detach 1 Xyz Material from this card. During your Main Phase 2, if you control this card with no Xyz Materials attached to it, destroy all cards on the field and inflict 2000 points of Effect Damage to your opponent.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Neo-ArcadianGolem.jpg[/img]

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PantheonAces.jpg[/img]*
You can make this card's ATK 1500 until the End Phase to allow it to attack twice during this turn's Battle Phase. When this card is sent to the Graveyard, you can Special Summon it in Attack Position. This card loses 200 ATK if you Special Summon it in this way.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PantheonAqua.jpg[/img]*
This card gains 200 ATK for each WATER monster you control. While you control 3 or more WATER monsters, this card cannot be destroyed by card effects.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PantheonBase.jpg[/img]*
When this card is Normal Summoned, you can Special Summon 1 monster with "Pantheon" in its card name from your Graveyard. When this card is destroyed, add 2 monsters with "Pantheon" in their card name from your Deck or Graveyard to your hand.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PantheonBomber.jpg[/img]*
This card can be Normal Summoned in Defense Position. At the start of your Main Phase 1, you can switch this card to Attack Position and destroy 1 monster on the field. Once per turn, this card is not destroyed by battle.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PantheonCore.jpg[/img]*
You can Special Summon this card from your Graveyard by Tributing 1 Machine-Type monster you control. Once per turn, you can inflict 600 points of Effect Damage to your opponent.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PantheonFist.jpg[/img]*

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PantheonGuard.jpg[/img]*

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PantheonHopper.jpg[/img]*
FLIP: Destroy 1 card on the field. If this card is destroyed during the same Battle Phase where it was flipped face-up, Special Summon it in Attack Position at the end of the Battle Phase and your opponent loses 600 Life Points.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PantheonHunter.jpg[/img]*

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PantheonLauncher.jpg[/img]*

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PantheonWarrior.jpg[/img]*
When this card attacks a Level 3 or lower monster, you can destroy it with this effect without applying Damage Calculation. Negate the attack of a Level 4 or lower monster that targets this card.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/AgitatedPantheonAqua.jpg[/img]*
1 Tuner + 1 Machine-Type non-Tuner WATER monster
WATER monsters you control gain 400 ATK and cannot be targeted by your opponent's Spell Cards. You can Tribute this card to negate the activation and effect of a card effect that would affect a WATER monster you control.[/spoiler][/center]
[spoiler=Spells and Traps]
[center][img]http://i1084.photobucket.com/albums/j418/Shadebane/Z-Saber.jpg[/img]*
Equip only to "Zero" or "Zero, the Crimson Mega Man". The equipped monster gains 400 ATK and the effects of monsters that battle with the equipped monster are negated during the Damage Step. You can shuffle this card you control into your Deck to destroy 1 Normal Spell or Trap Card, or 1 Level 2 or lower Monster Card on the field.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Z-Buster.jpg[/img]*
Activate during the Battle Phase where a "Zero, the Crimson Mega Man" you control battles. Banish your opponent's monster after Damage Calculation. If the opponent's monster was destroyed by Damage Calculation, draw 1 card.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/TripleRod.jpg[/img]*
Equip only to "Zero, the Crimson Mega Man". The equipped monster gains 300 ATK and DEF and inflicts Piercing Battle Damage. When the equipped monster inflicts 800 or more Battle Damage to your opponent's Life Points, destroy 1 Spell or Trap Card your opponent controls.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/ShieldBoomerang.jpg[/img]*
Activate only while you control a "Zero, the Crimson Mega Man" when your opponent's monster declares an attack. Negate the attack and destroy the attacking monster. You can add this card to your hand after this effect resolves.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/ChainRod.jpg[/img]*
Equip only to "Zero, the Crimson Mega Man". Once per turn, the equipped monster can lose 500 ATK until the End Phase to activate 1 of the following effects as an effect of the equipped monster: *The equipped monster can attack twice during this turn's Battle Phase. *Select 1 face-down card on your opponent's side of the field and flip it face-up. Flip Effects are not activated at this time. If it is a Spell or Trap Card, destroy it and gain 500 Life Points. If it is a non-Effect Monster Card, you control it until the End Phase. It cannot be Tributed or used as a Synchro, Fusion, or Xyz Material Monster while it remains face-up on the field. If it is an Effect Monster Card, leave it face-up and its effects are negated

[img]http://i1084.photobucket.com/albums/j418/Shadebane/RecoilRod.jpg[/img]*
Select 1 "Zero, the Crimson Mega Man" you control. The selected monster can attack twice during this turn. Trap Cards cannot be activated during this turn's Battle Phase.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Z-Knuckle.jpg[/img]*
Equip only to a Machine-Type monster. The equipped monster gains 500 ATK and DEF. If the equipped monster does not attack during your Battle Phase, you can pay 800 Life Points during your End Phase to select 1 Level 5 or lower monster on the field. Activate 1 effect of the selected monster that can be activated this turn as an effect of the equipped monster.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/AnUnlikelyRescue.jpg[/img]
Select 1 monster you control. Special Summon 1 monster from your Graveyard whose Level is less than 2 Levels more than the selected monster's. The selected monster cannot attack this turn, and both the selected monster and the Special Sumoned monster's effects are negated during this turn.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/AHerosDestruction.jpg[/img]
Activate only when a Level 8 or lower monster is Flip or Special Summoned. Destroy the Summoned monster and negate its effects.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/BreachedDefenses.jpg[/img]
Activate only when you lose Life Points by an opponent's attack or card effect. Return all monsters on the field to their owner's hands, then each player loses Life Points equal to the total DEF of the monsters returned to their hand.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cyber-ElfFubuffa.jpg[/img]
Negate a card effect that would Banish or return to the hand a card you control and destroy the card.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cyber-ElfGrandie.jpg[/img]
Gain 500 Life Points for each Machine-Type monser in your Graveyard. You can then pay 1000 Life Points to Special Summon 1 Level 3 or lower Machine-Type monster from your Graveyard.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cyber-ElfJettah.jpg[/img]
Monsters you control cannot be destroyed by Normal Trap Cards during the Battle Phase. Each time you activate a Trap Card, draw 1 card.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Cyber-ElfTotten-1.jpg[/img]
Pay 800 Life Points when you activate this card. Battle Damage you recieve is halved. Any card effect that would inflict Effect Damage or cause you to lose Life Points is negated and you gain Life Points by half of the Life Points you would have lost.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/DiscoveringSurvivors.jpg[/img]
Special Summon 2 monsters from your Graveyard whose Levels are equal to or less than the number of cards in your hand.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/EnergyTransfer.jpg[/img]
Discard 1 card and select 1 monster on the field. The selected monster gains ATK equal to the total Level of monsters on the field x100 until the End Phase. Only the selected monster can attack this turn.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/EvilAngelsImprisonment.jpg[/img]
Activate only while you control a Level 8 or higher Fairy-Type monster when your opponent Summons a monster. You control the Sumoned monster. The Summoned monster's effects are negated and it cannot attack while you control it. You lose 2000 Life Points when the monster is removed from your side of the field.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/FaithfulProtector.jpg[/img]
When an opponent's monster attacks or activates an effect, the equipped monster is the only monster you control affected by the attack or effect. If you control a Level 2 or lower monster, the equipped monster gains 400 ATK and DEF.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/HibernatingHero.jpg[/img]
Special Summon 1 Normal Monster from your Deck or Graveyard in Defense Position. When this card is removed from the field by another card's effect, destroy the monster. When that monster is removed from the field or is no longer a Normal Monster, destroy this card.

I'm not sure if I worded that last part right to destroy it when Zero is Gem'd. Can someone confirm or fix it for me?

[img]http://i1084.photobucket.com/albums/j418/Shadebane/HighSeraphsImprisonment.jpg[/img]
Activate only while you control "Copy X - High Seraph Form". Select 1 monster your opponent controls. You now control that monster.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/KeepingtheGate.jpg[/img]
Select 1 monster you control. You take no Battle Damage this turn and monsters you control cannot be destroyed by battle this turn, except during battle involving the selected monster.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/MechanicalRising.jpg[/img]
Activate only while you control a Level 7 or higher Machine-Type monster. Special Summon 2 Level 4 or lower Machine-Type monsters from your Graveyard. They are treated as Zombie-Type monsters while you control them.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/PhantomAssassination.jpg[/img]
Banish 1 monster in your Graveyard to destroy 1 monster on the field with a Level equal to or less than the Banished monster's.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/RevealingtheHero.jpg[/img]
Tribute 1 Level 5 or higher monster you control to Special Summon 1 Level 7 or higher monster from your Deck. The Special Summoned monster is returned to your hand at the End Phase.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/SeeingDouble.jpg[/img]
Select 1 monster your opponent controls and Special Summon 1 "Double Token" in Attack Position. "Double Token" has the same ATK, DEF, Level, Type, Attribute, and Effect as the selected monster. "Double Token" can be treated as having the selected monster's card name while your opponent controls the selected monster.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/SwarmingPhantasms.jpg[/img]
Activate only when an opponent controls 4 or more cards during their turn. Destroy 2 cards on the field and skip your opponent's next Battle Phase.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/TerrifyingDoorway.jpg[/img]
Your opponent cannot declare an attack this turn. Monsters whose card effects activate during this turn are Banished until the End Phase.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/UnleashingthePowerWithin.jpg[/img]
Discard 2 cards and select 1 monster you control. Add 1 Monster Card from your Deck to your hand that has the selected monster's card name in its card name. If the added monster is Summoned this turn, it cannot attack during this turn and its effects are negated until the End Phase.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/ZeroTolerance.jpg[/img]
Discard 1 Machine-Type Monster Card with "Zero" in its card name to destroy all face-up cards on the field.[/spoiler][/spoiler][/center]

Feel free to commentate on them. If you didn't look yet or didn't notice, Zero's Gemini standard text is changed to let him be a Normal in the Deck as well, and I'm concerned if last effect of "Hibernating Hero" is correct grammar. If you could help with that last one, it'd be great.

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I'm assuming these are some cards you're thinking about submitting in the future?

So far I've looked at the Spells and Traps and most all of them look good, but I do wonder about the wording on 1 of your cards.

[quote]Activate during the Battle Phase where a "Zero, the Crimson Mega Man" you control battles. Banish your opponent's monster after Damage Calculation. If the [b]opponent's monster was destroyed by Damage Calculation,[/b] draw 1 card.[/quote]

Do you mean by battle?

Doorway and Phantasms look powerful I was thinking too powerful, but Phantasms skips your opponent's next Battle Phase and not the current one.

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[quote name='FF Fan' timestamp='1335392079' post='5925259']
So far I've looked at the Spells and Traps and most all of them look good, but I do wonder about the wording on 1 of your cards.

Do you mean by battle?[/quote]

Since the monster is Banished right after Damage Calc, it made more sense to me to say by Damage Calc. If it is still by battle, I'll change it.

[quote]Doorway and Phantasms look powerful I was thinking too powerful, but Phantasms skips your opponent's next Battle Phase and not the current one.
[/quote]

Phantasms will skip the next BP of your opponent that comes up. So if I used it during the first Main Phase, I believe it would cancel the one for that turn. Or, I could be misunderstanding what "next Battle Phase" means.

Doorway would only Banish monsters whose effects activate, so the only way to offend it without purposefully activating the effect would be Continuous effects that change something during that turn. Even then, you get them back at the End Phase, and the effects themselves are not negated. So if you want to have a flipped Hane-Hane return my cards to the hand, they would be returned, but you'd have a Banished Hane-Hane.

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New Cards Added:
New Pantheons, including a Synchro in Agitated Pantheon Aqua.
Dark Elf
Cards based off the Zero on RMRMZ Mythos as a Synchro, and a Mythos version of Omega as well. Kudos to whoever created those awesome images.
A number of spells and traps, two CoH-type cards based around X-Seraph, one on Zero (Zero Tolerance), and others like An Unlikely Rescue from MMZ2.

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