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[MTG] Set: Wilds of Muraganda

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#41
.Rai

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But the problem is, as a Forest Mountain, it can inherently tap for either G or R already. That's why I said the other three abilties were useless; they're outclassed by the abilities naturally given by the subtypes Mountain and Forest.


I assume the written abilities would bypass the basic land ability since you would usually need italic bracketed text otherwise.

#42
Flame Dragon

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I assume the written abilities would bypass the basic land ability since you would usually need italic bracketed text otherwise.

Thats why I would assume.

Assuming that doesn't work.
G/R Duel Land
Land - Forest
T: Add G to your mana pool
T: Add R to your mana pool. Activate only if you control a Mountain.

Only problem with this version if to make a cycle you need twice the number of cards then normal. I guess that is how you end up with a triland cycle. lol

I guess to make the triland cycle not better then basics making them into new shock lands would work.

Edited by Flame Dragon, 23 May 2012 - 06:55 PM.

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#43
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Misty is actually Right...
The Subtype inherits the Land with the Basic Land Tap ability.
STILL THEY ARE NOT BASIC LANDS so you could not run more than 4 in your Decks

And example of this is this card:
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Also I medited a little and decided to remodeld some of the cards...coz of some stuff that people pointed out...

SPACE FOR EDIT:
WTF YCM SERIOUSLY WTF!

IN PROGRESS EDIT:
1) Lands will be remodeled to the last thing Flame Suggested, Duals nor Triple...
And I'll only make the allied colored...with the enemy colored Cycle being left out for what it should be another set in the Block
2) Corrections in Stuff will be made starting with the Counterspell being made into an Instant so people will stop pointing that thing out....
3) All the Weird that doesn't grant themselves Keyword Bonues will now do instead ofhaving crappy and unbalanced effect.
4) TBA
My Written MTG Set:

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#44
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UPDATES!!!
My Written MTG Set:

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#45
Flame Dragon

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UPDATES!!!

Just throwing this out there, but normally it is best to include the updates in the post you announce them in. This only becomes more true as more cards get added since trying to find a new card can be a pain in a sea of old ones.

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#46
-Lightray Daedalus-

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Just throwing this out there, but normally it is best to include the updates in the post you announce them in. This only becomes more true as more cards get added since trying to find a new card can be a pain in a sea of old ones.


I was kinda in a Russ when posted this but while I add a few more things I'll make a Summary of what has been updated (Mostly coz several old cards has also been updated)
My Written MTG Set:

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#47
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OK so to recount the updates...let's go by color:

WHITE:
- Envoy of Purity has been completely remodeled from and Human Cleric to an Avatar for the Mythic Avatar Cycle of the Set. As well as being upgraded to Mythic Rare.
- Dawnbringer Lammasu has had its cost increased by 1 and has been downgraded to Rare.
- Whipcorder Knight's name has been changed to Windsong's Wanderlance and Subtype has been changed from Human Knight to Human Nomad, it also has its ability sightly revamped.
NEW CARDS: Blessings Unspoken, Erased in Dust, Pride of Manes

BLUE:
- Aether Hurricane has been corrected to be an Instant Spell.
- Metamorphic Ooze has its ability cost downgrade to 2UU
- Pincerbreaker has its wording sightly changed
- Rushing Tidal Wave was demoted to Sorcery
- Waterdragger Giant has its effect sightly changed

BLACK:
- Bloodtalon Harpy has been changed from a 1/2 to a 2/1
- Gravesprung Ooze's ability now costs 2B
- Quag Harvest as all the others Bounce-Lands Spells has been upgadred to Uncommon. Also has its effect completely changed.
NEW CARDS: Cannibalistic Urge, Qaugnest Matron, Rule of the Mire, Scarwitch Cultist.

RED:
- Earthshaker has lost its additional cost, in exchange it can not longer targer basic lands.
- Sor, Shatterrock's Huntmaster has its cost changed to 2RR, its stats to 3/2, loses First Strike and now becomes target of its own effect.
NEW CARDS: Herald of Chaos, Huntedlooter Viashino

GREEN:
- Hunted Satyr is now a 3/2
- Savage Satyr wording has been changed a bit.
NEW CARDS: Crushingclaws Nishoba, Nature's Cover, Pack Hunt (Reprint), Scion of Wildness.

MULTICOLORED:
- The Weird Cycle has most of their effect changed to gain different Keyword abilities.
- Sharkhan the Wild has been mostly redesigned.

LANDS: All the Tri Lands has been redesigned to Allied Partial-Duals
My Written MTG Set:

Posted Image

#48
.Rai

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Loving Huntedlooter Viashino. Flavourful.

Most of the cards are very well designed and on-curve.

Rule of the Mire looks really, really bad compared to, say, Inquisition of Kozilek. I can't think of any reason why I would even run it.

#49
Flame Dragon

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OK so to recount the updates...let's go by color:

You know I wanted you to actually have the updates in the post and not just you saying what you changed. It makes it easier on reviewers to look at just the relevant stuff. And as another note, if you are going to format it like this include what the old version was too.

Anyway

WHITE:
- Envoy of Purity has been completely remodeled from and Human Cleric to an Avatar for the Mythic Avatar Cycle of the Set. As well as being upgraded to Mythic Rare.
- Dawnbringer Lammasu has had its cost increased by 1 and has been downgraded to Rare.
- Whipcorder Knight's name has been changed to Windsong's Wanderlance and Subtype has been changed from Human Knight to Human Nomad, it also has its ability sightly revamped.
NEW CARDS: Blessings Unspoken, Erased in Dust, Pride of Manes

Blessings Unspoken seems cool. I like.
Envoy is now a sweet mythic while Dawnbringer is a bomb rare. This is good.
Erased in Dust is strong, but a good uncommon.
Pride of Manes: Kitty.
Wanderlance is also good.

BLUE:
- Aether Hurricane has been corrected to be an Instant Spell.
- Metamorphic Ooze has its ability cost downgrade to 2UU
- Pincerbreaker has its wording sightly changed
- Rushing Tidal Wave was demoted to Sorcery
- Waterdragger Giant has its effect sightly changed

No long misreading Hurricane shows it is an interesting design. I like.
Ooze is a good clone now.
Pincerbreaker is now one of the best blue commons. Still, it seems fair.
Even at uncommon Tidal Wave just seems like a blow out. I still think it needs an extra cost of returning something to your hand to use. Remember in limited Primal is not a draw back.
Giant can be a common.

BLACK:
- Bloodtalon Harpy has been changed from a 1/2 to a 2/1
- Gravesprung Ooze's ability now costs 2B
- Quag Harvest as all the others Bounce-Lands Spells has been upgadred to Uncommon. Also has its effect completely changed.
NEW CARDS: Cannibalistic Urge, Qaugnest Matron, Rule of the Mire, Scarwitch Cultist.

Harpy is good.
I also like Ooze.
Harvest seems like a nice, strong uncommon.
Urge is a fine common.
Matron seems much better as a rare since its just treading ground that other cards have made. If you want it to be mythic drop the cost by 1 and add "B: Put a 1/1 Black Snake creature token with deathtouch onto the battlefield."
So, Rule at best just burns for 3 to the face. Seems meh, but it is a common, so w/e.
Cultist is cool.

RED:
- Earthshaker has lost its additional cost, in exchange it can not longer targer basic lands.
- Sor, Shatterrock's Huntmaster has its cost changed to 2RR, its stats to 3/2, loses First Strike and now becomes target of its own effect.
NEW CARDS: Herald of Chaos, Huntedlooter Viashino

Earthshaker is good.
Sor is also good.
Viashino should be a 3/2 this way 1 token won't just trade with him.
Chaos seems good. It would be made a little better to make it so you alone benefit. So something like
"You may cast Sorcery spells as though they had flash."
"Instant spells your opponent controls can only be cast at any time a sorcery spell could be cast."

GREEN:
- Hunted Satyr is now a 3/2
- Savage Satyr wording has been changed a bit.
NEW CARDS: Crushingclaws Nishoba, Nature's Cover, Pack Hunt (Reprint), Scion of Wildness.

Hunted is cool.
Savage might be too good in limited at common. Might want to make him uncommon.
Nishoba seems odd as a cat.
Cover's draw one seems unneeded. It already is a damn good uncommon.
Pack Hunt is a good reprint.
Scion is a sweet.

MULTICOLORED:
- The Weird Cycle has most of their effect changed to gain different Keyword abilities.
- Sharkhan the Wild has been mostly redesigned.

LANDS: All the Tri Lands has been redesigned to Allied Partial-Duals

I like the Weird Cycle. Just flip the UB ones effects.
Sharkhan is a lot better. Also, the -4 seems strange since when he comes back he'll come back with 5 loyalty. You should add that he comes back with 1 loyalty counter.
Still think the land cycle would look nice with a cycle going the other way, but its fine as is.

As for changes you didn't make that I REALLY think you should; Alluring Gorgon is still stupid good and Packmaster is still a really lame mythic.

Also, in thinking about it, provoke seems like it might need to be really careful about its numbers and rarity. It is a very strong mechanic that can make limited needlessly fast. A couple of commons is ok, but like the current ones keep them with very low toughness. Also, to add one, now that the set is coming together keep track of how often mechanics are being used.

Edited by Flame Dragon, 30 May 2012 - 02:52 PM.

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#50
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Thanks for the Comments...

Uhm about the problems you addressed...
With Alluring Gorgon i'm not sure...I mean will she ever be blocked by more than 1 creature at the time?
You may as well say that then the ability is meh...what can I do then?

Huntmaster went from Broken to Meh I see...I was looking to make something else with him...Maybe I might follow my Idea and instead of Having it have a pack of Wolfs he may have only a pair of Legendary Ones acompaning him ala Tolsimir Wolfblood

Also Preparing more cards ATM...I'll also try to make like you said...

AND...be ready for when I reach 100 cards the New Mechanic left in the Set will be introduced...XD
My Written MTG Set:

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#51
Flame Dragon

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Thanks for the Comments...

Uhm about the problems you addressed...
With Alluring Gorgon i'm not sure...I mean will she ever be blocked by more than 1 creature at the time?
You may as well say that then the ability is meh...what can I do then?

Huntmaster went from Broken to Meh I see...I was looking to make something else with him...Maybe I might follow my Idea and instead of Having it have a pack of Wolfs he may have only a pair of Legendary Ones acompaning him ala Tolsimir Wolfblood

Also Preparing more cards ATM...I'll also try to make like you said...

AND...be ready for when I reach 100 cards the New Mechanic left in the Set will be introduced...XD

After I wrote that, I relized I wasn't 100% sure on how provoke worked. Having double checked, I miss remembed it. I thought you picked what blocks it. My mistake. Still a very good card since it kills any untapped creature the opponent has.


The problem with Huntmaster is he is just a better Wolfbriar Elemental. If you really want him to feel mythic do what I said before, lower his cost since that inturn makes his other effect better. GG at 3/2 is a fine cost.

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#52
Mysty

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I still don't like how the lands basically better than basic lands in two color decks (except for not being Basic, which matters little outside this block). I feel like they need some limitation on if they enter the battlefield tapped or not.
What kind of Magic am I?

#53
Flame Dragon

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I still don't like how the lands basically better than basic lands in two color decks (except for not being Basic, which matters little outside this block). I feel like they need some limitation on if they enter the battlefield tapped or not.

Maybe make them into ping lands. I mean the shock lands are several time better, but these are strong so making them come into play tapped unless you pay 1 seems like a fair move.

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#54
-Lightray Daedalus-

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And the Pack master was changed from

Wildfang Packmaster Posted ImagePosted ImagePosted Image
Creature - Human Shaman (Mythic Rare)

Primal (Spend only mana produced by basic lands to cast this spell.)
When Wildfang Packmaster enters the battlefield put a 2/2 green Wolf creature token onto the battlefield for each untapped basic land you control.
4/4

to

Wildfang, the Packmaster Posted ImagePosted ImagePosted Image
Legendary Creature - Human Shaman (Mythic Rare)

Primal (Spend only mana produced by basic lands to cast this spell.)
When Wildfang Packmaster enters the battlefield put a Legendary 2/2 white Cat creature token with lifelink onto the battlefield named Auring, and a Legendary 2/2 Black Wolf creature token with deathtouch named Kuut.
Wildfang, the Packmaster has Lifelink as long as Auring is on the Battlefield, and has deathtouch as long as Kuut in on the battlefield.
4/4
My Written MTG Set:

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#55
.Rai

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Can I just say that your decision to change Wildfang into Legendary is probably one of the best ever.

I am genuinely in love with its flavour. And its amazing, amazing effect.

God, it's amazing.

#56
Flame Dragon

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And the Pack master was changed from

Wildfang Packmaster Posted ImagePosted ImagePosted Image
Creature - Human Shaman (Mythic Rare)

Primal (Spend only mana produced by basic lands to cast this spell.)
When Wildfang Packmaster enters the battlefield put a 2/2 green Wolf creature token onto the battlefield for each untapped basic land you control.
4/4

to

Wildfang, the Packmaster Posted ImagePosted ImagePosted Image
Legendary Creature - Human Shaman (Mythic Rare)

Primal (Spend only mana produced by basic lands to cast this spell.)
When Wildfang Packmaster enters the battlefield put a Legendary 2/2 green Wolf creature token onto the battlefield named Auring, and a Legendary 2/2 Black Wolf creature token named Kuut.
Wildfang, the Packmaster has lifelink as long as Auring is on the Battlefield, and has deathtouch as long as Kuut in on the battlefield.
4/4

Green doesn't get Lifelink normally and making a black wolf just cause seems odds. Might want to make Auring White to make Lifelink look less odd and Kuut Red and cause him to give Wildfang First Strike or maybe Haste.

Still, like this version a lot more.

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#57
-Lightray Daedalus-

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Auring is now a White Cat

EDIT: Going Back to Lifelink as in

Auring being taken from Sunlight
and Kuut being taken from Moonlight

It makes sence that he has effects matching the opposite colors

Also now Auring and Kuut has their ability they grant themselves
My Written MTG Set:

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#58
Flame Dragon

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Auring is now a White Cat

EDIT: Going Back to Lifelink as in

Auring being taken from Sunlight
and Kuut being taken from Moonlight

It makes sence that he has effects matching the opposite colors

Also now Auring and Kuut has their ability they grant themselves

So atm its a
2GG
4/4 Deathtouch & First Strike
2/2 Deathtouch
2/2 First Strike

Might want to increase his cost to 3GG.

Edited by Flame Dragon, 02 June 2012 - 08:35 PM.

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#59
Flame Dragon

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Rhox Faithmender 3W

Rare

Creature – Rhino Monk R


Lifelink
If you would gain life, you gain twice that much life instead.

1/5

1/5


So, um, yea.

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#60
-Lightray Daedalus-

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Rhox Faithmender 3W
Rare

Creature – Rhino Monk R


Lifelink
If you would gain life, you gain twice that much life instead.

1/5
1/5

So, um, yea.




Yeah I saw him and Lol'd a lot...XD...still...Also Internet and YCM's Slowlyness kept me from updating big time of the thread but I'll have it done by tonight
My Written MTG Set:

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