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Structure Deck 31: Mind on the Line


Agro

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[b][color=#ff8c00]SD31-JP001 Advanced Psychic Operator
SD31-JP002 Telepon
SD31-JP003 Celepon
SD31-JP004 Serene Psychic Witch x2
SD31-JP005 Mental Seeker
SD31-JP006 Psi-Beast
SD31-JP007 Esper Girl
SD31-JP008 Time Escaper
SD31-JP009 Krebons
SD31-JP010 Hushed Psychic Cleric
SD31-JP011 Space-Time Police
SD31-JP012 Enhanced Human Psychic Cyborg
SD31-JP013 Psychic Snail
SD31-JP014 D.D. Sprite
SD31-JP015 Destructotron
SD31-JP016 D.D. Telepon
SD31-JP017 Overdrive Teleporter
SD31-JP018 Armored Axon Kicker
SD31-JP019 Genetic Woman
SD31-JP020 Doctor Cranium
SD31-JP021 Silent Psychic Wizard[/color]
[color=#008000]SD31-JP022 Mind Games
SD31-JP023 D.D.R. - Different Dimension Reincarnation
SD31-JP024 Brain Research Lab
SD31-JP025 ESP Amplifier
SD31-JP026 Teleport
SD31-JP027 Telekinetic Power Well
SD31-JP028 Burial from a Different Dimension
SD31-JP029 Future Glow
SD31-JP030 Emergency Teleport
SD31-JP031 Psychic Path[/color]
[color=#ee82ee]SD31-JP032 Radiant Psychic Blast
SD31-JP033 Brain Hazard x2
SD31-JP034 Bright Future
SD31-JP035 Mind over Matter
SD31-JP036 Psychic Overload
SD31-JP037 Psychic Reactor
SD31-JP038 Psychic Trigger[/color]

[color=#ff8c00]SD31-JP001 Advanced Psychic Operator[/color]
DARK [color=#ff8c00]/[/color] Level 6
[color=#ff8c00][[/color] Psychic[color=#ff8c00] / [/color]Effect [color=#ff8c00]][/color]
You can Special Summon this card (from your hand or Graveyard) by banishing any number of other Psychic-Type monsters from your Graveyard whose total levels are equal to or greater than 6. Once per turn, you can banish 1 Psychic-Type monster in your Graveyard: Banish 1 Psychic-Type monster from your Deck. During your next Main Phase after this effect's activation: Target 1 Level 4 or lower banished Psychic-Type monster; Special Summon it. Then destroy 1 Psychic-Type monster you control.
[color=#ff8c00]ATK /[/color] 2500 [color=#ff8c00]DEF / [/color]2200

[color=#ff8c00]SD31-JP002 Telepon[/color]
[color=#800000]EARTH[/color] [color=#ff8c00]/[/color] Level 3
[color=#ff8c00][ [/color]Psychic[color=#ff8c00] /[/color] Effect [color=#ff8c00]][/color]
If this monster is banished by a Psychic-Type monster effect: You can banish 1 Psychic-Type monster from your Deck with an ATK equal to or lower than 1500. During your next Standby Phase after this card's activation: Special Summon that monster.
[color=#ff8c00]ATK /[/color] 1200 [color=#ff8c00]DEF /[/color] 1600

[color=#ff8c00]SD31-JP003 Celepon[/color]
[color=#800000]EARTH[/color] [color=#ff8c00]/[/color] Level 4
[color=#ff8c00][ [/color]Psychic [color=#ff8c00]/ [/color]Effect [color=#ff8c00]][/color]
When this banished card is Special Summoned by a Psychic-Type monster's effect: You can add 1 Psychic-Type monster with 1500 or less DEF from your Deck to your hand.
[color=#ff8c00]ATK /[/color] 1500 [color=#ff8c00]DEF / [/color]1800

[color=#008000]SD31-JP022 Mind Games
Spell / [/color]Quickplay
Banish 1 Psychic-Type monster you control; your Opponent returns 1 card in their hand to the Deck.

[color=#ee82ee]SD31-JP032 Radiant Psychic Blast[/color][/b]
[b][color=#ee82ee]Trap[/color]
Activate only if your Opponent activates a card that would destroy a card on the field. Banish 1 Psychic-Type monster you control to target up to 2 cards your Opponent controls; banish them.[/b]

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[quote name='Aggro' timestamp='1337563032' post='5943629']
[b][color=#FF8C00]SD31-JP001 Advanced Psychic Operator[/color]
DARK [color=#FF8C00]/[/color] Level 6
[color=#FF8C00][[/color] Psychic[color=#FF8C00] / [/color]Effect [color=#FF8C00]][/color]
You can Special Summon this card (from your hand or Graveyard) by banishing any number of other Psychic-Type monsters from your Graveyard whose total levels are equal to or greater than 6. Once per turn, you can banish 1 Psychic-Type monster in your Graveyard: Banish 1 Psychic-Type monster from your Deck. During your next Main Phase after this effect's activation: Target 1 Level 4 or lower banished Psychic-Type monster; Special Summon it. Then destroy 1 Psychic-Type monster you control.
[color=#FF8C00]ATK /[/color] 2500 [color=#FF8C00]DEF / [/color]2200[/b]

[b]Psychic Machina Fortress, Nicely balanced

[color=#FF8C00]SD31-JP002 Telepon[/color]
[color=#800000]EARTH[/color] [color=#FF8C00]/[/color] Level 3
[color=#FF8C00][ [/color]Psychic[color=#FF8C00] /[/color] Effect [color=#FF8C00]][/color]
If this monster is banished by a Psychic-Type monster effect: You can banish 1 Psychic-Type monster from your Deck with an ATK equal to or lower than 1500. During your next Standby Phase after this card's activation: Special Summon that monster.
[color=#FF8C00]ATK /[/color] 1200 [color=#FF8C00]DEF /[/color] 1600[/b]

[b]I would switch this card's ATK and DEF or Exclude itself from the effect, because this is a Double Zenmaines

[color=#FF8C00]SD31-JP003 Celepon[/color]
[color=#800000]EARTH[/color] [color=#FF8C00]/[/color] Level 4
[color=#FF8C00][ [/color]Psychic [color=#FF8C00]/ [/color]Effect [color=#FF8C00]][/color]
When this banished card is Special Summoned by a Psychic-Type monster's effect: You can add 1 Psychic-Type monster with 1500 or less DEF from your Deck to your hand.
[color=#FF8C00]ATK /[/color] 1500 [color=#FF8C00]DEF / [/color]1800[/b]

[b]Situational, but balanced...

[color=#008000]SD31-JP022 Mind Games
Spell / [/color]Quickplay
Banish 1 Psychic-Type monster you control; your Opponent returns 1 card in their hand to the Deck.[/b]

[b]Underpowered, big time, I could compare this card to Ruthless Denial

[color=#EE82EE]SD31-JP032 Radiant Psychic Blast[/color][/b]
[b][color=#EE82EE]Trap[/color]
Activate only if your Opponent activates a card that would destroy a card on the field. Banish 1 Psychic-Type monster you control to target up to 2 cards your Opponent controls; banish them.[/b]

[b]Hilarious card is Hilarious[/b]
[/quote]

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