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Structure Deck 31: Mind on the Line

Aggros Structure Deck Series Aggros WC Collection

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#1
Agro

Agro

    Chew on This!

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SD31-JP001 Advanced Psychic Operator
SD31-JP002 Telepon
SD31-JP003 Celepon
SD31-JP004 Serene Psychic Witch x2
SD31-JP005 Mental Seeker
SD31-JP006 Psi-Beast
SD31-JP007 Esper Girl
SD31-JP008 Time Escaper
SD31-JP009 Krebons
SD31-JP010 Hushed Psychic Cleric
SD31-JP011 Space-Time Police
SD31-JP012 Enhanced Human Psychic Cyborg
SD31-JP013 Psychic Snail
SD31-JP014 D.D. Sprite
SD31-JP015 Destructotron
SD31-JP016 D.D. Telepon
SD31-JP017 Overdrive Teleporter
SD31-JP018 Armored Axon Kicker
SD31-JP019 Genetic Woman
SD31-JP020 Doctor Cranium
SD31-JP021 Silent Psychic Wizard

SD31-JP022 Mind Games
SD31-JP023 D.D.R. - Different Dimension Reincarnation
SD31-JP024 Brain Research Lab
SD31-JP025 ESP Amplifier
SD31-JP026 Teleport
SD31-JP027 Telekinetic Power Well
SD31-JP028 Burial from a Different Dimension
SD31-JP029 Future Glow
SD31-JP030 Emergency Teleport
SD31-JP031 Psychic Path

SD31-JP032 Radiant Psychic Blast
SD31-JP033 Brain Hazard x2
SD31-JP034 Bright Future
SD31-JP035 Mind over Matter
SD31-JP036 Psychic Overload
SD31-JP037 Psychic Reactor
SD31-JP038 Psychic Trigger


SD31-JP001 Advanced Psychic Operator
DARK / Level 6
[ Psychic / Effect ]
You can Special Summon this card (from your hand or Graveyard) by banishing any number of other Psychic-Type monsters from your Graveyard whose total levels are equal to or greater than 6. Once per turn, you can banish 1 Psychic-Type monster in your Graveyard: Banish 1 Psychic-Type monster from your Deck. During your next Main Phase after this effect's activation: Target 1 Level 4 or lower banished Psychic-Type monster; Special Summon it. Then destroy 1 Psychic-Type monster you control.
ATK / 2500 DEF / 2200

SD31-JP002 Telepon
EARTH / Level 3
[ Psychic / Effect ]
If this monster is banished by a Psychic-Type monster effect: You can banish 1 Psychic-Type monster from your Deck with an ATK equal to or lower than 1500. During your next Standby Phase after this card's activation: Special Summon that monster.
ATK / 1200 DEF / 1600

SD31-JP003 Celepon
EARTH / Level 4
[ Psychic / Effect ]
When this banished card is Special Summoned by a Psychic-Type monster's effect: You can add 1 Psychic-Type monster with 1500 or less DEF from your Deck to your hand.
ATK / 1500 DEF / 1800

SD31-JP022 Mind Games
Spell /
Quickplay
Banish 1 Psychic-Type monster you control; your Opponent returns 1 card in their hand to the Deck.

SD31-JP032 Radiant Psychic Blast

Trap
Activate only if your Opponent activates a card that would destroy a card on the field. Banish 1 Psychic-Type monster you control to target up to 2 cards your Opponent controls; banish them.

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"Agro your pool party is very kinky~" -Elly Da Booty Hunter
"Agro booty is best booty. Only good booty. Your's and every else's boot sucks." -Daemon
"DAMNIT AGRO" -Klav


#2
Agro

Agro

    Chew on This!

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Bumpity

69twz6y.png

"Agro your pool party is very kinky~" -Elly Da Booty Hunter
"Agro booty is best booty. Only good booty. Your's and every else's boot sucks." -Daemon
"DAMNIT AGRO" -Klav


#3
Agro

Agro

    Chew on This!

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Bump because... come on people.

69twz6y.png

"Agro your pool party is very kinky~" -Elly Da Booty Hunter
"Agro booty is best booty. Only good booty. Your's and every else's boot sucks." -Daemon
"DAMNIT AGRO" -Klav


#4
Agro

Agro

    Chew on This!

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Bump.

69twz6y.png

"Agro your pool party is very kinky~" -Elly Da Booty Hunter
"Agro booty is best booty. Only good booty. Your's and every else's boot sucks." -Daemon
"DAMNIT AGRO" -Klav


#5
Big Bad Pennar

Big Bad Pennar

    A Legend to All, Tainted by None

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SD31-JP001 Advanced Psychic Operator
DARK / Level 6
[ Psychic / Effect ]
You can Special Summon this card (from your hand or Graveyard) by banishing any number of other Psychic-Type monsters from your Graveyard whose total levels are equal to or greater than 6. Once per turn, you can banish 1 Psychic-Type monster in your Graveyard: Banish 1 Psychic-Type monster from your Deck. During your next Main Phase after this effect's activation: Target 1 Level 4 or lower banished Psychic-Type monster; Special Summon it. Then destroy 1 Psychic-Type monster you control.
ATK / 2500 DEF / 2200


Psychic Machina Fortress, Nicely balanced

SD31-JP002 Telepon
EARTH / Level 3
[ Psychic / Effect ]
If this monster is banished by a Psychic-Type monster effect: You can banish 1 Psychic-Type monster from your Deck with an ATK equal to or lower than 1500. During your next Standby Phase after this card's activation: Special Summon that monster.
ATK / 1200 DEF / 1600


I would switch this card's ATK and DEF or Exclude itself from the effect, because this is a Double Zenmaines

SD31-JP003 Celepon
EARTH / Level 4
[ Psychic / Effect ]
When this banished card is Special Summoned by a Psychic-Type monster's effect: You can add 1 Psychic-Type monster with 1500 or less DEF from your Deck to your hand.
ATK / 1500 DEF / 1800


Situational, but balanced...

SD31-JP022 Mind Games
Spell /
Quickplay
Banish 1 Psychic-Type monster you control; your Opponent returns 1 card in their hand to the Deck.


Underpowered, big time, I could compare this card to Ruthless Denial

SD31-JP032 Radiant Psychic Blast

Trap
Activate only if your Opponent activates a card that would destroy a card on the field. Banish 1 Psychic-Type monster you control to target up to 2 cards your Opponent controls; banish them.


Hilarious card is Hilarious


Come into the Para-Normal Yu-Gi-Oh CCG, We Promise a Meta of Vanillas! =D


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The Best Analogy about The RP Section

#6
Agro

Agro

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Good foresight on Telepon, I'll switch that up.

I'll have to think over how to better use Mind Games.

69twz6y.png

"Agro your pool party is very kinky~" -Elly Da Booty Hunter
"Agro booty is best booty. Only good booty. Your's and every else's boot sucks." -Daemon
"DAMNIT AGRO" -Klav





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