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Wolf/Lycan Archetype [WIP/Reboot]


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... Granted, some of these cards I had created during my earlier years on YCM, so the OCG on some of them may be out-dated.

Anyways, the theme of this archetype... Given the fact that they're all Wolves, Lycans and what have you, I based some of their effects on swarming, to reflect how wolves in real life normally travel in packs. Granted, not all of them have an effect related to swarming; there are, however, others who either benefit from being with their brethren, or gain power from their sacrifice. Most feature either high ATK for combat, while others are treated as Normal Monsters while in the Graveyard.

For the record, pre-existing cards such as "Gene-Warped Warwolf", "Wulf, Lightsworn Beast", and "Lycanthrope" are also included in this archetype. To reflect this, most card effects in this archetype will have the words "Wolf", "Wulf" or "Lycan" in any combiation.

[spoiler=Main Deck Monsters]

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(This card is always treated as a "Wulf" monster.) This card cannot be Normal Summoned or Set. Once per turn; You can inflict 200 damage to your opponent for every monster on the field. This card cannot attack the turn you use this effect. During your Main Phase: You can return 2 "Wolf", "Wulf", or "Lycan" monster from your Graveyard to your Deck; Special Summon this card from your hand or Graveyard, then send 1 card from the top of your Deck to the Graveyard.

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While in the Graveyard; This card is treated as a Normal Monster. When this card battles; it gains 200 ATK until the end of the Battle Phase. If this card destroys a monster as a result of battle: You can discard 1 "Wolf", "Wulf" or "Lycan" monster from your hand; This card can attack again in a row. This card cannot attack your opponent directly during the turn you use this effect.

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(This card is always treated as a "Wolf" monster.) While in the Graveyard; this card is treated as 2 Normal Monsters; If a "Wolf", "Wulf" or "Lycan" monster was Special Summoned to your side of the field, except "Pack of Wolves"; You can Special Summon this card from your hand or Graveyard.
 
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This card's Attribute is also treated as LIGHT. During your Battle Phase, if this card attacks a Level 6 or lower DARK monster while you control another Beast-Warrior-Type monster, destroy the monster with this card's effect without applying damage calculation.

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Once per turn: You can reveal 1 Level 5 or higher "Wolf", Wulf" or "Lycan" monster in your hand that can be Tribute Summoned, except "Lycan Blood Mage", then pay 1000 Life Points x the number of monsters needed for the Tribute Summon of that monster; Special Summon that monster from your hand.

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This card is also DARK-Attribute. You can Special Summon this card (from your hand or Graveyard) by banishing 2 "Wolf", "Wulf" or "Lycan" monsters from your Graveyard. When this card is destroyed and sent to the Graveyard; Special Summon 1 Level 4 or Lower "Wolf", "Wulf" or "Lycan" monster from your hand, Deck, or Graveyard.

[/spoiler]
[spoiler=Extra Deck Monsters]

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1 "Wolf", "Wulf" or "Lycan" monster + 1 DARK monster
The effects of your opponent's Trap Cards are negated during the Battle Phase. When this card battles a monster, that monster loses 600 ATK and DEF after damage calculation. An opponent's monster that battles with this card is not be destroyed by that battle.

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1 "Wolf", "Wulf" or "Lycan" monster + 1 DARK monster
Can be Special Summoned (from the Graveyard) by banishing 3 monsters from your Graveyard. If this card attacks a Defense Position monster; destroy that monster without applying damage calculation. When this card destroys a monster this way; banish the top 2 cards of your opponent's Deck.

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"Lycanthrope" + "Dark Moon Lycan"
This card cannot be Special Summoned except by Fusion Summon. While this card remains face-up on the field, your opponent cannot activate Trap Cards. When this card inflicts Battle Damage to your opponent by attacking directly, inflict 300 damage to your opponent for each Beast and Beast-Warrior Type monster in your Graveyard.

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1 Tuner + 1 or more non-Tuner "Wolf", "Wulf" or "Lycan" monster(s)
Once per turn: You can banish 1 "Wolf", "Wulf" or "Lycan" monster from your Graveyard; Inflict damage to your opponent equal to half of the banished monster's ATK or DEF, whichever is higher.

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1 Tuner + 1 non-Tuner "Wolf", "Wulf" or "Lycan" monster
Once per turn: You can reduce this card's Level by 1 (permanently) and have its ATK become 1900 until your next Standby Phase; Special Summon 1 Level 4 or lower "Wolf", "Wulf", or "Lycan" monster from your hand or Graveyard.


[/spoiler]
[spoiler=Spells/Traps]

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[/spoiler]
[spoiler=Written Cards]

~Rescue Wolf

EARTH/Lv 4/Beast/Effect/300 ATK/400 DEF

During your Main Phase: You can banish this card from your Graveyard; Special Summon 2 Level 4 or lower "Wolf", "Wulf" or "Lycan" monsters from your hand or Graveyard, but their effects are negated and are returned to your Deck during the End Phase. Also, monster Special Summoned by this effect cannot be used as Synchro/Xyz Materials, except for the Synchro/Xyz Summon of a "Wolf", "Wulf", or "Lycan" monster. Each player can only use the effect of "Rescue Wolf" once per Duel.


~Sheepish Wolf

LIGHT/Lv 1/Beast/Effect/300 ATK/400 DEF

When your opponent's monster declares an attack: You can discard this card from your hand and target the attacking monster; Negate the attack, increase your Life Points by half of the attacking monster's ATK and inflict damage to your opponent equal to that same amount.


[/spoiler]


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[quote name='Sonic Wolf' timestamp='1337789968' post='5945494']
Wow! What did you search for to get the pics like for Wolf Chain Fighter?
[/quote]

In addition to the word "wolf" or "werewolf", I also used words such as "fighter", "soldier", "mage", etc., etc.. My apologies for not getting back to you sooner.

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