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True Force Set (45/45) - SET COMPLETE!

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#1
Chance Furlong

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May True Force Be Unleashed!

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Lore:

You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: ● 1+: This card cannot be destroyed by card effects and Field Spell Cards cannot be played. ● 2+: Up to twice per turn, you can halve the Battle Damage you take. ● 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" card you control or from your hand to the Graveyard; negate the activation and destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


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Lore:

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard. ● During either player's turn: You can send any number of "Crystal Beast" monsters you control to the Graveyard to banish an equal number of cards on the field. ● You can return 7 "Crystal Beast" monsters with different names from your Graveyard to your Deck: This card gains 1000 ATK for each "Crystal Beast" monster returned this way. This card cannot attack directly during the turn you use this effect.


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Lore:

When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. During your Main Phase: You can send this card from your Spell & Trap Card Zone to the Graveyard; add 1 "Crystal Beast" monster OR "Crystal" Spell Card from your Deck to your hand. This effect of "Crystal Beast Sapphire Pegasus" can only be used once per turn.


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Lore:

You can target 1 card your opponent controls; return this card and that target to their owner's hand. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. If this card is in your Spell & Trap Card Zone: You can target 1 card on the field; return this card and that target to their owner's hand.


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Lore:

Once per turn, while you control 1 or more "Crystal Beast" cards on your Spell & Trap Card Zone: This card cannot be destroyed (by battle or card effect). When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


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Lore:

If this card attacks, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Once per turn, while this card is in your Spell & Trap Card Zone: You can target 1 "Crystal Beast" monster you control; that target gains 400 ATK until the End Phase.


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Lore:

While this card is in face-up Defense Position: "Crystal Beast" monsters you control gain 300 ATK and DEF. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Once per turn, while this card is in your Spell & Trap Card Zone: You can target 1 monster on the field; change that target's Battle Position.


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Lore:

While you control 1 or more "Crystal Beast" cards in your Spell & Trap Card Zone: This card can attack your opponent directly. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Once per turn, while this card is in your Spell & Trap Card Zone: You can target 1 Level 3 "Crystal Beast" monster you control; that target can attack directly this turn.


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Lore:

While you control 1 or more "Crystal Beast" cards in your Spell & Trap Card Zone: You can discard this card; draw 1 card. When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


Corruption of the Fortress - EN036


Energy of the Fortress - EN035


Haven of the Fortress - EN034


Godiowa, Guardian of the Fortress - EN033


Veiloaowa, Guardian of the Fortress - EN032


Diabolowa, Guardian of the Fortress - EN031


Zarowa, Guardian of the Fortress - EN030


Rabuowa, Guardian of the Fortress - EN029


Pedowa, Guardian of the Fortress - EN028


Sowa, Guardian of the Fortress - EN027


Parowa, Guardian of the Fortress - EN026


Etowa, Guardian of the Fortress - EN025


Aowa, Guardian of the Fortress - EN024


Daowa, Guardian of the Fortress - EN023


Gowa, Guardian of the Fortress - EN022


Power Capsule - EN021


B.E.S. Crystal Viper - EN020


B.E.S. Tetran Beta - EN019


B.E.S. British Core - EN018


B.E.S. Delta Core - EN017


B.E.S. Gradius 2.0 - EN016


Core Warp - EN015


Force Eater - EN014


Earthbound Immortal Malinaxochitl


Earthbound Immortal Mictlantechutli - EN012


Battle Princess Kushina - EN011


Harpie Lady Sisters - EN010


Elegant Eagotist - EN009


Harpies' Hunting Ground - EN008


Harpie Lady 3 - EN007


Harpie Lady 2 - EN006


Harpie Lady 1 - EN005


Forbidden Hieratic Dragon Overlord of Tuaut - EN004


Hieratic Seal of the Forbidden Dragon Overlord - EN003


Librarian of the 5th Realm - EN002


Lazer Drone - EN001


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#2
TeamUnitedNerds

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It is quite broken. Since it can come back a nearly limitless amount of times, it's pretty much a free, once per turn Gachi Gachi.

#3
Chance Furlong

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Could you offer some "fix" suggestions? :S

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#4
TeamUnitedNerds

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Yes. Perhaps add a cost or make it a "Once per duel" effect since it's somewhat a weaker Plaguespreader. So maybe twice per duel would be better

#5
Chance Furlong

Chance Furlong

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Hmm...that's an option, but what about

"You can discard 1 card, and Special Summon this card from your Graveyard. This effect of "Lazer Drone" can only be activated once per turn." Clause? I do want to make it "annoying" but not broken.

Oh crap...but if I make it discard like this its Dark World fodder now...hmmm....WAIT I got it! XD editing in a few

Edited~

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#6
TeamUnitedNerds

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Perhaps a life point cost or something. Or you could say "Send One card" instead of discard.

Nevermind. I was talking about the old text. It's still unfair. Fableds now have a card that they can use for anything that comes back once per turn. In some decks it would pretty much never go away

#7
Chance Furlong

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Well I didn't want to put "Send 1 card" because it seemed...weird. And this card looks a lot less abusable even by the famed discard decks like Fabled and DW. Or is there something I might have missed?

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#8
TeamUnitedNerds

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There are cards DW can abuse worse? The main thing is that this thing is that DW and Fables can get it out every turn. So in decks like that, it's almost impossible to get rid of. That being said, DWs and Fableds can't do much with it, so I guess it's okay

#9
Panic Black

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It makes a +1 Formula (Its effect included) with Chawa, so it's kinda bad design.

You're basically rewarding paying costs in a way that costs aren't really meant to be repaid. Not to mention Kushano exists, so you could easily revive this once a turn for a plus out of nowhere. I'm not sure If I'd want to run this in Fableds or not, but it looks like a bad idea to make it, on paper. It technically only makes +0s, but then there's the fact that the only decks that discard (Fableds, Dark Worlds) already pay their discards off... yeah. And Dark Worlds would never use this ._.

I'd suggest making it once per duel.

Also, just because it has to do with Discarding doesn't mean Fableds, in general. J/S.


#10
Chance Furlong

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It makes a +1 Formula (Its effect included) with Chawa, so it's kinda bad design.

You're basically rewarding paying costs in a way that costs aren't really meant to be repaid. Not to mention Kushano exists, so you could easily revive this once a turn for a plus out of nowhere. I'm not sure If I'd want to run this in Fableds or not, but it looks like a bad idea to make it, on paper. It technically only makes +0s, but then there's the fact that the only decks that discard (Fableds, Dark Worlds) already pay their discards off... yeah. And Dark Worlds would never use this ._.

I'd suggest making it once per duel.

Also, just because it has to do with Discarding doesn't mean Fableds, in general. J/S.


And that was the point why I was asking. It doesn't make it as broken, but it can lead to +s if played right. Alright, once per duel it is, but before I edit the card (most likely tmro since its late unless I get a quick response), would it be horrid if I ALSO make it a tuner? To some extent...I think it would...because it becomes a new Glow-Up Bulb, so maybe I'll nerf the effect to the following to make it physically useable without much abuse:

"You can discard this card from your hand. If this card is discarded by its own effect: Special Summon it during your next Standby Phase. This effect of "Lazer Drone" can only be used once per duel. Once per turn: You can increase this card's Level by 1."

Honestly...I think that would grant more plausability. Its a much more slower and predictable form of Glow-up Bulb, and even if you discard it and revive it with Junk Synchron going into some plays, you pretty much land a D.D. Crow side, just like what can be done with Veiler in certain scenarios (which to some extend completely stops the whole T.G. Formula draw into Quasar move) and will have to be timed just right. Now adding the +1 Level clause makes it Gachiable at the same time, because as soon as its played, is the same time its gonna have to be used. I highly doubt its going to stay the third turn for a higher level Synch or Xyz.

Before these edits are finalized...ONE MORE REVIEW! Please and ty? :3

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#11
TeamUnitedNerds

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Seems better. I want to see more cards

#12
Chance Furlong

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I will, but tmro I start the second card. :) In the meanwhile, editing.

Scratch that, I had time, got creative, and was inspired by Chaos Dragons, that I made the second card!

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#13
Chance Furlong

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I have released yet another card! Hieratic Seal of the Forbidden Dragon Overlord! (oooo....wonder what he's gonna turn into XD)

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#14
Chance Furlong

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Forbidden Hieratic Dragon Overlord of Tuaut is up!

I will not be posting cards, until I get "some" feedback on these 3 cards :S

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#15
Chance Furlong

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Bump~

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#16
Chance Furlong

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bumping once again....

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#17
Chance Furlong

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Bumping 1 more time...before I get annoyed and post another card :P

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#18
Chance Furlong

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3 OLD cards are up! With a few edits~

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#19
Shonenhikada1

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These cards are decent. Also does this claus allow you to use mutiple copies of these in your deck, I really hated how konami made it so you can only run 1 of each.

#20
Chance Furlong

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That's exactly what this claus does. It would be the same ruling for Harpie Queen. <u< You're welcome

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