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Archlord Kristya


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#1
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Lore: If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). When you do: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the Deck, instead.

The fact is, this card is simply too amazing to not play!
-It has a special summoning ability that isn't too hard to pull off
-It has an oppression effect stopping a lot of major plays (Gorz, Judgment Dragon, Tragoedia, etc).
-It can fetch another fairy back to your hand from you're grave if it's special summoning requirement is met!

Agony is just a small way to fear the end.


#2
Armadilloz

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>Fairys can easily Summon high level monsters
>Has a "LOL NOBODY CAN SPECIAL SUMMON!"-clause
>Lets you recover stuff like Earth

:/
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#3
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Still I enjoy playing it, it's recycling ability is quite the gift during some situations.

Agony is just a small way to fear the end.


#4
iWashStation

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I remember that Agents only generally played 1 last format. The card was too hard to bring out. Either it's really early game when Agents should be holding their boss monsters or it's late game when you have too many Fairies to pull this out. It's hardly worth it at more than 1 IMO.

#5
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I wouldn't say It's that hard to bring out, if you just generally play the match after a while the 4 Fairy-Types will be in the graveyard way before any were near end game, if anything you could just constantly play low level with low DEF in DEF then Spec Summon this.

IMO I certainly don't see it as being being HARD to bring out more, a little time consuming and not really requiring any Combos, although Combos could clearly be used.

Agony is just a small way to fear the end.


#6
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Did you seriously just put JD and Trag in the same stead as Gorz?


Honestly, I never found how people can find 2 of these clog, they must be f***ing awful at knowing how to manipulate their Graveyard. ._.

#7
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I was only stating that Kris can stop their major plays, nothing more, nothing less.

Agony is just a small way to fear the end.


#8
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But JD and Trag aren't "a lot of major plays".

#9
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The only reason I consider Trag a slightly major play is because of his controlling ability other than that I suppose it isn't "Major" as for JD it's the field destruction that I consider a Major play.

Agony is just a small way to fear the end.


#10
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Key word I was going on was "lots".

#11
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Fair enough, I guess I mis-worded what I was trying to get across.

Agony is just a small way to fear the end.


#12
loop-da-hoop-da-berd

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it clogs because you need Earth -> Venus -> Shineballs to go down. When Agents were first played some people used valhalla/dimensional alchemist, a bunch of fairies, so getting kristya off was pretty consistent. When TGU became an element to Agents, the focus on fairies shifted and the only way to fill its requirements were to get Earth or Venus to be successful. this was hard since veiler/maxx "C"/Caius were very popular cards, which made it difficult to get to 4 fairies easily. Its overall effect was very much worth it, and if the game continued going it would eventually be summoned, but plants put a lot of pressure on players to play as smoothly as possible.

Also you shouldn't be using the imperfections of language as a communication tool to argue against someone, since the point is still valid despite being worded improperly.
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#13
Hatcher

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Fair enough, I guess I mis-worded what I was trying to get across.

He's saying that JD and Tragoedia and Gorz do not see that much play nowadays. The kids nowadays are all into their Xyz summons and their rap music and pudding on a stick.

On-topic: It's a good card but very specialized in the deck it comes in. It can cripple a lot of decks but most decks nowadays can have an out for it anyway by the time it hits the field.

I've always seen this card as a card you summon when you've already got huge advantage and you're pretty much gonna win anyway and your opponent has only a few outs left. It's great early game if your opponent has no outs (though Fairies aren't that fast they can easily get 4 in grave like that) and it's okay mid-guy when you're winning.

Overall, it's just okay. It doesn't help you win, but prevents your opponent from winning. I typically just pitched this with Trade-In when I played fairies. =\

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#14
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He's saying that JD and Tragoedia and Gorz do not see that much play nowadays. The kids nowadays are all into their Xyz summons and their rap music and pudding on a stick.


I never said people don't use Gorz. I was referring to just JD and Trag.

The important thing is how this completely destroys Chaos Dragons and Wind-Ups (and by a lesser extent Dino Rabbit) anyway, where my point was that Trag and JD are terrible examples.

#15
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Meanwhile, in Valhalla...


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