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New Green Lanterns set, intended to be a complete collection


Monteparnas

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I'm making a new collection based on DC Universe, starting with The Lantern Corps. Just with this I will have a huge amount of cards and work to do. The cards I have more doubts will be posted in the replies, but the finished or almost finished ones will be edited here.

[img]http://i.imgur.com/fANOh.jpg[/img][img]http://i.imgur.com/XqJaw.jpg[/img][img]http://i.imgur.com/crIpX.jpg[/img][img]http://i.imgur.com/mqoBU.jpg[/img][img]http://i.imgur.com/5XytB.jpg[/img][img]http://i.imgur.com/8fBK0.jpg[/img][img]http://i.imgur.com/ieEhP.jpg[/img][img]http://i.imgur.com/IGNxO.jpg[/img][img]http://i.imgur.com/MQL0r.jpg[/img][img]http://i.imgur.com/fcYzQ.jpg[/img][img]http://i.imgur.com/MbENs.jpg[/img][img]http://i.imgur.com/bH7HZ.jpg[/img][img]http://i.imgur.com/qm7TB.jpg[/img][img]http://i.imgur.com/a3qCE.jpg[/img][img]http://i.imgur.com/1tjCu.jpg[/img][img]http://i.imgur.com/wOIis.jpg[/img][img]http://i.imgur.com/trs7l.jpg[/img][img]http://i.imgur.com/kT93Y.jpg[/img][img]http://i.imgur.com/2ACpd.jpg[/img][img]http://i.imgur.com/pjNVK.jpg[/img][img]http://i.imgur.com/XaxWY.jpg[/img]

I would really like to know if they are balanced enough. Some tips on what to do would also be great.

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First sets are always fun. Lemme give you a hand with getting on the right track.

[quote name='Monteparnas' timestamp='1342481198' post='5980356']
[img]http://i.imgur.com/cicJk.jpg[/img]

That's really hard to read, but I'll give it a shot. I believe it's "Phase", not "fase". Terms like Standby Phase, Main Phase, Special Summon, Flip Summon, Deck, and Graveyard must be capitalized. Hand is an exception. I think you messed up "gain"'s spelling. When you say "Enters the Battle Field", I think you mean to say "When this card is Summoned," and since the only way to enter the field in Attack Position is by Summoning, that's all you need to say. The act of changing battle position is by "switch"ing, so the second line should be "When this card is Summoned, it is switched to Defense Position." Third line should start with "while". Try saying the line out loud, then do it again with "while" as the first word. Sounds more fitting, doesn't it? Archetypes, like what you seem to be creating with Green Lantern, need to be in "quotes," like how Six Samurai cards say "Six Samurai" in their effects. On the last effect, you need to be sure you mean on both sides of the field, as that's what it says currently. The beginning is also a bit weird. Try this: "While there are 1 or more "Green Lantern" monsters face-up on the field,..."

Individually, the first effect is fine, considering that it's pretty good as a wall, and the second is great for DEF-oriented monsters. The third is okay, but 200 ATK won't be making too much of a difference for anybody, unless it brings the monster to 2000 or more ATK, since that's the "barrier" between the majority of Level 4s and the higher-level monsters. The last effect is just flat-out useless, since you have no reason to use Blue Lantern in Attack Position. If you give him 200 DEF, that would be more useful, since he would then be at 2000.

[img]http://i.imgur.com/rk3f6.jpg[/img]

Is that first effect infinitely usable? Because negating any and all attacks, without limit, is far too much. *sees the second part* Ohh, okay, that makes sense. I don't believe you need to target the attacking monster, as it's implied as per effects like S-IS. Let me shorten that up for you: "Once while this card is face-up on the field, you can negate 1 attack."

[img]http://i.imgur.com/xNblb.jpg[/img]

Ooh, you remembered one of the Steps of Battle! Don't see a lot of people using that term, good job. However, it's another thing that needs to be capitalized I think you're still making these a little more complicated than necessary. See if this doesn't make the same sense: "When this card is attacked, destroy the attacking monster at the end of the Damage Step." See, since the effect destroys the monster at the end of the Damage Step, the part where she's targeted doesn't have to be there. "Being attacked" covers everything from declaration to Damage Calculation (another term that needs to be cap'd, it's when LP damage is figured out and the destroyed monster is found).

[img]http://i.imgur.com/6LVoc.jpg[/img]

Ah...I'm going to assume that you're using a translator of some sort. The English word for where a destroyed card is sent is "Graveyard", not "cemetery," which is what you have here. Tribute is another word that must be capitalized. "It" isn't a suitable substitution for "this card" in the beginning of an effect, and the second effect would be clearer if you made the last bit "equal to the Tributed monster's ATK and DEF."

A big problem with this card is that you're giving up a monster that probably has a better effect, and gaining nothing, really. Basically, you're replacing a monster you already have on the field with what is essentially a Normal Monster with the same ATK and DEF, which is useless. If it had an effect that had something to do with the new stats, that would make it much better.

[img]http://i.imgur.com/tXRWV.jpg[/img]

We now shorten that whole, long effect to "This card inflicts Piercing Battle Damage."

[img]http://i.imgur.com/xNIya.jpg[/img]

I think you mean "Once per turn". The word for changing Battle Positions is "switch", not change. I think, for the last line, you mean "it cannot change its Battle Position during its controller's next turn."

[img]http://i.imgur.com/ao9af.jpg[/img]

Interesting. I think that you could've come up with a more interesting effect, but it works. The word we use is "can", not "may". You missed an "s" in opponent.
[/quote]

Overall, so far, I'm going to give you a 6/10. You just need to work on more interesting effects. I lowered the impact of OCG problems on the score, as you probably aren't overwhelmingly familiar with English.

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I'm good enough reading english, but have some problems to remember the right words sometimes. And, well, cognates are easyer to remember, so sorry about the "cemetery" thing, and thanks a lot for the english corrections.

I also had a friend of mine to help with those effects, but he said to came here to tune the balance with some advice. So I will talk about some of the concerns in the ellaboration of the effects, just to be sure. He couldn't, however, help with grammar: he is dislexic, he is terrible with this even in portuguese...

So, let me talk a little more about each card before make the modifications:

[img]http://i.imgur.com/cicJk.jpg[/img]

As a rule of thumb, the effects of the Rookies are intended to be present in the entire set of the same-color Lanterns, or at least hint to their effects. This is the case with the first and last effects of the Blue Lantern. Also, I intend on having at least 3 more monsters of each Corp, and a lot more for the Green, so the +200 ATK looked good enough. More than that I fear it will be too powerful for a 4 level. In the other hand, I can modify the ATK and DEF of the Green Rookie. For the last effect, I will change the bonus to DEF, just tough before that an ATK boost where more in tune with the Corps, but now I think DEF works good enough for this.

[img]http://i.imgur.com/rk3f6.jpg[/img]

Not targeting was my first option, but my friend said maybe it was a little over-powered. Since he IS more experienced with Duel Monsters than me, I give him the benefit, but will make the change, since it is a resource so hard to recover.

Also, I'm thinking now about make him 1800 ATK and 1500 DEF. Is it good enough?

[img]http://i.imgur.com/xNblb.jpg[/img]

Ok, I will change the text, it is good enough.

[img]http://i.imgur.com/6LVoc.jpg[/img]

The Orange Lantern will have his uses, since he will probably be the only Orange with this particular effect. First, he will be good for combos with future cards of the collection, trading another creature for an Orange Lantern to benefit from other effects. But mostly this collection, and even more the Orange Lanterns, will have effects to place temporary tokens and to take temporary control of your opponent's monsters. The Orange little guy can change those to permanent effects of sorts.

By the way, I can also add an effect that was sugested before to me: the control of this card cannot change. Together, both these effects can make it worth?

[img]http://i.imgur.com/tXRWV.jpg[/img]

I simply forget that they have finaly made this shorter.

[img]http://i.imgur.com/xNIya.jpg[/img]

Will change the text soon.

[img]http://i.imgur.com/ao9af.jpg[/img]

I'm open to sugestions about this one, from the equilibrium betwen ATK and DEF to any other effect it could have instead or in addition to a direct attack.

This is it. I will change the text of the cards later, and try to create the next 7, the Veterans, as level 5 or 6 monsters. The home planets of each Corp will be Field Spells, the rings and baterys will become equips, the Entitys, I'm thinking about turn them into Ritual Spells or Tuner monsters to summon the Avatars. Maybe the Dual Users (like Blue/Green Hal Jordan) can be Xys or Fusion, and a lot of specific Lanterns wil be added as monsters. The Guardians of The Universe will be a more delicate conundrum, but it is for the future.

Any and all tips will be welcome about all this, and about what else I can do for the collection. This collection will be called War Against The Guardians, so some cards will be representations of (even more) fictitious future events.

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I already made the modifications and corrections in the cards. For now, these are the new versions of Orange and Yellow Lanterns:

[img]http://i.imgur.com/OfbIH.jpg[/img]
[img]http://i.imgur.com/pQ8Ty.jpg[/img]

They probably got more mispellings in the new text. Another chance for me to improve my english...

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I hope someone will eventualy help me here again. Anyway, there are 7 new cards, equips intended to bring new monsters to the fold:

[img]http://i.imgur.com/Qd2Tg.jpg[/img] [img]http://i.imgur.com/MPJZs.jpg[/img] [img]http://i.imgur.com/WVQPM.jpg[/img] [img]http://i.imgur.com/SVKQp.jpg[/img] [img]http://i.imgur.com/Gxv6L.jpg[/img] [img]http://i.imgur.com/R0Fmg.jpg[/img] [img]http://i.imgur.com/6O8A7.jpg[/img]

Probably a lot of errors with ocg, or with plain english, I'm not too good at it.

Those cards work specially well with Green, Blue and Orange Rookies for now.

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Sorry, big guy, I got involved in a bit of my own stuff. Let's take a look at these new revisions.

[quote name='Monteparnas' timestamp='1342548057' post='5981125']
I already made the modifications and corrections in the cards. For now, these are the new versions of Orange and Yellow Lanterns:
[img]http://i.imgur.com/OfbIH.jpg[/img]

So it'll have a minimum of 1500 ATK and DEF. Not bad, but not extremely useful. I suppose we'll see how it works with the other Oranges.

The English is actually pretty good, but the new effects are much bigger than they need to be. You can combine both the ATK and the DEF return into one effect. Also, where you have "have" here, it should be "has". The "for any reason" bit is unnecessary in these effects. Also, they should begin with "during", since "in the Standby Phase" sounds very bad. So, we can take those and make it "During your Standby Phase, if this card has less than 1500 ATK or DEF, its ATK or DEF become 1500." Also, the last effect doesn't need the "the". You did use "change" correctly here.

[img]http://i.imgur.com/pQ8Ty.jpg[/img]

I can understand where it's going, but the new effect is very oddly worded. The word you need instead of "cause" is "inflicts". The "s" is necessary due to the subject being singular. Little English lesson for ya. You have to say "to your opponent's Life Points", just to be official. Like on Orange's effect, you need "during" instead of "in" when talking about Phases or turns. Since gender can't be assumed in this context, use "they" in place of "he". "will have to" is better turned into "must". To be better said, the last bit needs to be something like "when they declare an attack."[/quote]

[quote name='Monteparnas' timestamp='1342539550' post='5980992']
I'm good enough reading english, but have some problems to remember the right words sometimes. And, well, cognates are easyer to remember, so sorry about the "cemetery" thing, and thanks a lot for the english corrections.
I also had a friend of mine to help with those effects, but he said to came here to tune the balance with some advice. So I will talk about some of the concerns in the ellaboration of the effects, just to be sure. He couldn't, however, help with grammar: he is dislexic, he is terrible with this even in portuguese...
Also, I intend on having at least 3 more monsters of each Corp, and a lot more for the Green, so the +200 ATK looked good enough.[/quote]

I can understand that, but, like I said, 200 ATK isn't going to be making much of a difference. If I give it to something like Luster Dragon, which is on the edge of the ATK "barrier", it'll make a difference, but outside that, there's a good chance that it won't be helping too much. The common upper "barriers", based on the common limits for each Level tier, are as follows:

L1-4: Usual ATK edge is 1900, usual DEF edge is about 2000.
L5-6: Usual ATK edge is 2500, usual DEF edge is about 3000.
L7 and up: Usual ATK edge is about 3000, usual DEF edge is inconsequential (paying 2 Tributes for a wall instead of an attacker is a waste)

There are exceptions, like Mind Protector at 2300 DEF, or Goblin Attack Force at 2300 ATK, but those are the usual numbers.

[quote]Not targeting was my first option, but my friend said maybe it was a little over-powered. Since he IS more experienced with Duel Monsters than me, I give him the benefit, but will make the change, since it is a resource so hard to recover.[/quote]

Like I said, you don't need to state that in the effects. You can if you want, but it makes it a bit awkward to read.

[quote]Also, I'm thinking now about make him 1800 ATK and 1500 DEF. Is it good enough?[/quote]

That would probably be better. I think of GL as a more offensive character, and it would mean the effect probably wouldn't have to be used in him.

[quote name='Monteparnas' timestamp='1342645491' post='5982125']
[img]http://i.imgur.com/Qd2Tg.jpg[/img]

"Equiped" needs another p. Also, remember, "during", not "in", and "their" instead of his/her. Gender should never be used in an effect, ever. This includes addressing a card like Violet Lantern as "she". Try looking back at Blue Rookie for fixing this one up, like how you don't need "any" in the first Green Lantern boost. Remember that you need to pluralize "monster", since it'd be attempting to address more than one Green Lantern. Make sure to remove the "s" from "gains" as well. You can also combine the end of the 2nd to last effect into "200 ATK and DEF". Since you're making "Blue Lantern" an Archetype, you can just make the last effect "The equipped monster is considered a "Blue Lantern" monster."

[img]http://i.imgur.com/MPJZs.jpg[/img]

This isn't MTG, the word is "monster". Again, you can combine the ATK and DEF if their raises are the same. You can't discard a card from the field. You could say "send from your hand or side of the field to the Graveyard", which is essentially the same thing here. Same goes as Blue Ring's last effect.

[img]http://i.imgur.com/WVQPM.jpg[/img]

This one is good, except for the last effect once more.

[img]http://i.imgur.com/SVKQp.jpg[/img]

Combine the ATK and DEF bit. You don't need to capitalize "battle" in the second effect. However, you do need to make"destroy" "destroys". If a card effect can't affect the monster whose effect it is dependent on, you can just make it "a", not "another". The last bit of that effect should be more like "take control of that monster instead. During your next Standby Phase, Banish it." Banish is short for Remove from Game, and the Removed from Game Zone is now the Banished Pile. Is there some reason you have it as "True Orange Lantern", and not just "Orange Lantern"?

[img]http://i.imgur.com/Gxv6L.jpg[/img]

Looks good, but should probably fix the last effect on this one as well.

[img]http://i.imgur.com/R0Fmg.jpg[/img]

Is there some reason this is the Star Sapphire Ring, and not just Violet Ring? "In the field" should be "on the field", and you may want to add "you can" into the second effect, since that could be very detrimental to your monsters, who are also possible targets due to just being "on the field." Where you have "that card" in the third effect, it should be "the selected monster". It looks like you have a comma after Defense Position, which is unnecessary. Just make it a period, then make sure to capitalize the next sentence. Last effect needs the same fix as the last few.

[img]http://i.imgur.com/6O8A7.jpg[/img]

Do you want the 200 to attack directly permanent? Because that's what you have now. If so, you should specify when it needs to be paid, which I'd assume is "When this card is activated,..." If you want to make it have to be activated every turn, it should be "[b]During your turn[/b], you can pay 200 Life Points. If [b]you do[/b], the equipped monster can attack your opponent's Life Points directly." Last effect again.[/quote]

These are looking better. Hope I'm helping improve your English a bit as well.

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Thank you for the advices. As a rule of thumb I will probably make the same mistakes at least once more, but my english will improve. The gender is allways the worst part, because almost everything have gender in portuguese, so a presumed gender in the text sounds ok to me if I'm not paying attention.

I already made the Green Rookie 1800 ATK, just forget to post here. Every Corps will be an Archetype with at least 3 monsters, and all Blue Lanterns will have the effect of augment Green Lanterns and be augmented by them, and we have the ring, that [u]can[/u] be equipped to a Green Lantern, so these bonuses can pile up a little.

Lantern will be an archetype by itself if everything goes as planned, so the Indigo and Violet ones need be named as <color> Lantern in the monsters names, but there are no reason to do this in the spells' names, so I use the names of these groups in the comics. Maybe in the future the same will happen with Orange and Yellow.

About the True Orange Lantern: I'm not sure if this will be necessary in the long run, but for now i'm making clear the difference between the few True Orange Lanterns and the minor creatures i'm calling just Orange Lanterns. Those creatures are just constructs, but given sentience by the power of the Agent Orange. See how the image of the Rookie is entirely orange, not just an aura? He isn't real, but is as clever, intuitive, passionate and durable as any real Lantern.

With the Yellow Ring, isn't it too much overpowered to pay just 200 LP to permanently have its effect? It is easy to balance in a monster, since I can give him a low ATK, but this equip can be placed on anyone. If it [u]is[/u] ok to pay this just once, it will be, but my first idea was to pay every time. Right now I'm thinking about just make it's cost bigger and be one-time either way.

Now back to the work table. I will post all 14 cards corrected, and maybe the next ones, as soon as possible (probably tonight). First I will assume that 200 LP for the Yellow Ring is good enough.

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[quote name='Monteparnas' timestamp='1342662456' post='5982400']
Thank you for the advices. As a rule of thumb I will probably make the same mistakes at least once more, but my english will improve. The gender is allways the worst part, because almost everything have gender in portuguese, so a presumed gender in the text sounds ok to me if I'm not paying attention.[/quote]

That's understandable. Just make sure to check for gender in the future.

[quote]I already made the Green Rookie 1800 ATK, just forget to post here. Every Corps will be an Archetype with at least 3 monsters, and all Blue Lanterns will have the effect of augment Green Lanterns and be augmented by them, and we have the ring, that [u]can[/u] be equipped to a Green Lantern, so these bonuses can pile up a little.[/quote]

I can understand that spreading, then. Still, keep that "barriers" thing in mind for the future.

[quote]Lantern will be an archetype by itself if everything goes as planned, so the Indigo and Violet ones need be named as <color> Lantern in the monsters names, but there are no reason to do this in the spells' names, so I use the names of these groups in the comics. Maybe in the future the same will happen with Orange and Yellow.[/quote]

Okay. Seems a bit out-of-place, but whatever floats your boat.

[quote]About the True Orange Lantern: I'm not sure if this will be necessary in the long run, but for now i'm making clear the difference between the few True Orange Lanterns and the minor creatures i'm calling just Orange Lanterns. Those creatures are just constructs, but given sentience by the power of the Agent Orange. See how the image of the Rookie is entirely orange, not just an aura? He isn't real, but is as clever, intuitive, passionate and durable as any real Lantern.[/quote]

If you make cards specific for True Oranges, it will make a difference. Just be aware that any card that helps Orange Lanterns will hit the True Oranges too.

[quote]With the Yellow Ring, isn't it too much overpowered to pay just 200 LP to permanently have its effect? It is easy to balance in a monster, since I can give him a low ATK, but this equip can be placed on anyone. If it [u]is[/u] ok to pay this just once, it will be, but my first idea was to pay every time. Right now I'm thinking about just make it's cost bigger and be one-time either way.[/quote]

That's why I was curious what you meant. 200 is still a bit too little to pay for it, even per turn. As is, you can put it on anything, meaning you could, realistically, give it to BEWD and have a guaranteed 3000 direct hitter.

[quote]Now back to the work table. I will post all 14 cards corrected, and maybe the next ones, as soon as possible (probably tonight). First I will assume that 200 LP for the Yellow Ring is good enough.
[/quote]

Might want to make it something like half of the attacker's ATK, or even the monster's whole ATK. You can actually edit new and fixed cards into and over (in that order) your original post. Just copy the new codes, then put new cards then below the old ones or paste a fixed card over the un-fixed card.

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I already made and posted the modified cards, as you can see in the first post. About the Yellow Ring, I made it 1000 Life Points to activate and halved Battle Damage. Isn't an optional cost, because I do not want this equip to be used without effect.

Here goes the next generation: the Home Planets, as Field Cards.

[img]http://i.imgur.com/RtoDi.jpg[/img][img]http://i.imgur.com/miLMN.jpg[/img][img]http://i.imgur.com/IyPuE.jpg[/img][img]http://i.imgur.com/AwpEy.jpg[/img][img]http://i.imgur.com/E4WGc.jpg[/img][img]http://i.imgur.com/bKxKK.jpg[/img][img]http://i.imgur.com/bhRfx.jpg[/img]

Now it start to come out the whole thing. For next I'm deciding if I will make the Veterans, the Power Batterys or the Central Batterys.

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  • 2 weeks later...

I had a very strange weak, and was without internet access for about 10 days, but I'm back now.

So, I realy need some advice with the field cards, but either way I'll go forward with some more work tomorrow. I have almost finished the individual Batterys, the Central Batterys and the Veteran Lanterns, to a total of 20 new cards (Orange don't follow the same as others in the Batterys). Soon they will be all here.

Next step will be to make some specific Lanterns. Larfleeze is on the top list, with eight versions of Hal Jordan and the other Earth Lanterns, but if anyone wish other Lantern, just ask and I will see what I can do.

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World names are on the long side, and contain information that may not be critical to the gameplay. Ask yourself if a detail affects things, and if it does not kindly do remove it. for the sake of the player who will have to take a breath in the middle of play, if for no other reason.

You sometimes do not specify which kinds of monsters gain a specific benefit, and that's something you might want to do. Some of the text is too small to read, so you may want to repeat the Lore below the cards when this happens, or simplify until everything fits without shrinking the text.

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[img]http://i.imgur.com/Z4n2V.jpg[/img]
Each player gains 400 Life Points during their Standby Phase for each "Blue Lantern" they control. All Monsters gain 500 DEF. "Green Lantern" monsters gain 300 ATK. While there are 1 or more "Green Lantern" monster on the field, "Blue Lantern" monsters gain 300 ATK and DEF and "Odym, Paradise Planet" cannot be targeted by Spell cards, Trap cards, or effects of monsters.

[img]http://i.imgur.com/VXPpQ.jpg[/img]
"Green Lantern" monsters gain 500 ATK and DEF. "Blue Lantern" monsters gain 1000 ATK and DEF. During the Standby Phase of each player, they return all "Blue Lantern" monsters they control to their hands. You can send a "Blue Lantern" card from your hand or side of the field to the Graveyard to negate any Spell, Trap or effect of a monster that would destroy "Oa, Space Sector 0" and destroy that Spell, Trap or monster, or to negate the activation of a Field Spell.

[img]http://i.imgur.com/14Dm8.jpg[/img]
"Indigo Lantern" monsters gain 200 ATK and 400 DEF. When a monster attacks it is sent to the Graveyard after the Damage Step. When a monster is sent to the Graveyard this way, you can send a "Indigo Lantern" from your hand or side of the field to the Graveyard. If you do, Special Summon the first monster, it will be considered a "Indigo Lantern" monster.

[img]http://i.imgur.com/9PyKg.jpg[/img]
"Orange Lantern" monsters gain 300 ATK and DEF. "True Orange Lantern" monsters gain 200 ATK and DEF. When a monster is sent to the Graveyard, you can pay half its ATK as Life Points and Special Summon it. It is considered a "Orange Lantern" monster. During your next Standby Phase, Banish it. You can equip a "Orange Lantern" monster that is not a "True Orange Lantern" monster to other monster. The equipped monster gains all the effects of the equipping monster, or 200 ATK and DEF.

[img]http://i.imgur.com/e2Are.jpg[/img]
All Monsters gain 300 ATK. "Lantern" monsters gain 100 ATK. "Red Lantern" monsters gain 300 ATK. When an Attack Position monster battles its ATK is reduced in 200 after the Damage Step. When a Defense Position monster battles its DEF is reduced in 200 after the Damage Step. Battle Damage is doubled. Monsters in Defense Position switch to Attack Position during the Standby Phase of its controller, and can switch to Defense Position only by effects that turn. Monsters in Attack Position must attack unless its controller pays 200 Life Points.

[img]http://i.imgur.com/m49MZ.jpg[/img]

"Violet Lantern" monsters gain 600 ATK and DEF. Once per turn choose one:
*Banish a Defense Position monster on the field.
*Reveal a "Star Sapphire Power Ring" card in your hand, Special Summon a Banished monster and equip it with the revealed card.

[img]http://i.imgur.com/bY5uH.jpg[/img]
Warrior-Type Monsters gain 200 ATK and DEF. LIGHT monsters gain 200 ATK and DEF. "Yellow Lantern" monsters gain 200 ATK and DEF. When a player declares an attack with a monster that is not a "Yellow Lantern", that player must pay 200 Life Points. When a player declares an attack with a monster that is not a Warrior-type, that player must pay 100 Life Points.

Some little changes done, shorter names and the text described. About not defining what monsters are affected, those where effects on all monsters, so it is now declared.

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The thing about boosting all monsters is that it will not have a purpose in the overall scheme of things. I had a thought that it might have a more sustaining affect with Ysmault, but then you can only have one Field Spell out at a time, so the boost becomes useless [i]because[/i] it applies to all monsters.

The names are definitely more manageable when they're shorter.

A slight grammar lesson: when a singular that you are describing begins with a vowel, 'a' changes to 'an.' For example, it should be 'an "Orange Lantern" monster.' Or, you can change it to '1 "Orange Lantern" monster.'

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  • 3 weeks later...

Long time not posting, lots of things to do for the last month. Soon I will post the Veterans. They will use a Counter that they will replenish with other spells, specailly the batterys and the oaths. So expect a total of 27 new cards as soon as possible.

The Veterans:

[img]http://i.imgur.com/u9Mkw.jpg[/img]

In your Standby Phase, if this monster is face-up on your side of the field, you add 500 Life Points to your total Life Points. When this card is Summoned it is switched to Defense Position. While this card is face-up on the field, "Green Lantern" monsters gain 300 ATK. While there are 1 or more "Green Lantern" monsters face-up on the field, this face-up monster gains 300 ATK and DEF. Blue Lantern Veteran enters play with 2 Ring Capacity Counters. Once per turn choose one:

*Remove 1 Ring Capacity Counter: you gains 500 Life Points.
*Remove 2 Ring Capacity Counters: target monster gains +1000 DEF.
*Remove 3 Ring Capacity Counters: Special Summon one "Blue Lantern" card from your hand.

[img]http://i.imgur.com/JUWa7.jpg[/img]

This monster enters play with 2 Ring Capacity Counters. Once per turn, choose one:
* Remove 1 Ring Capacity Counter: This monster gains 500 ATK & DEF.
* Remove 2 Ring Capacity Counters: Put a Token into play that is a Level 1 LIGHT Warrior/Effect named "Green Construct" with ATK 0 and DEF 3000, with the following effect: once per turn, when a monster you control is declared an attack target, you can make this monster the attack target instead.
* Remove 3 Ring Capacity Counters: Special Summon a "Green Lantern" card from your hand.

[img]http://i.imgur.com/qx6Ev.jpg[/img]

When this card is attacked, destroy the attacking monster at the end of the Damage Step. This card enters the field with 2 Ring Capacity Counters. Once per turn, choose one:
* Remove 1 Ring Capacity Counter: this card gains 1000 DEF until the end of your next End Phase.
* Remove 2 Ring Capacity Counters: the next time a monster your opponent controls declares an attack while this card is face-up on the field, destroy that monster.
* Remove 3 Ring Capacity Counters: Special Summon an "Indigo Lantern" card from your hand.

[img]http://i.imgur.com/v7yFm.jpg[/img]

This monster card can be Special Summoned from your hand or Graveyard by Tributing a monster you control. If this card is Special Summoned this way, its ATK and DEF are equal to the Tributed monster's ATK and DEF. During your Standby Phase, if this card has less than 2200 ATK or DEF, its ATK or DEF become 2200. Control of this card cannot change. This card enters the field with 2 Ring Capacity Counters. Once per turn, choose one:
* Remove 1 Ring Capacity Counter: If this card destroy a monster by battle this turn, take the control of that monster instead. Banish it at your next Standby Phase.
* Remove 2 Ring Capacity Counters: Put a Token on the field with the name "Orange Lantern Rookie", with level 4, LIGHT, Warrior/Effect, 1500 ATK, 1500 DEF, and the effects: You can tribute a monster you control when this monster enters the field. If you do so, this monster ATK and DEF are equal to the Tributed monster's ATK and DEF. During your Standby Phase, if this monster has less than 1500 ATK or DEF, its ATK or DEF become 1500. Control of this card cannot change.
* Remove 3 Ring Capacity Counters: Special Summon an "Orange Lantern" card from your hand.

[img]http://i.imgur.com/6Ug5m.jpg[/img]

This card inflicts Piercing Battle Damage. This card enters the field with 2 Ring Capacity Counters. Once per turn, choose one:
* Remove 1 Ring Capacity Counter: This card gains 1000 ATK until end of your next End Phase.
* Remove 2 Ring Capacity Counters: Destroy target face-up monster.
* Remove 3 Ring Capacity Counters: Special Summon a "Red Lantern" monster from your hand.

[img]http://i.imgur.com/QUuPS.jpg[/img]

Once per turn select another monster card in the field that is in Attack Position. Switch that card to Defense Position, it cannot switch its Battle Position during its controller's next turn. This card enters the field with 2 Ring Capacity Counters on it. Once per turn, choose one:
* Remove 1 Ring Capacity Counter: Use this card first ability once more.
* Remove 2 Ring Capacity Counters: All enemy Attack Position monsters switch to Defense Position. During your opponent next turn all monsters that enter the field switch to Defense Position, and no monster can switch to Attack Position.
* Remove 3 Ring Capacity Counters: Special Summon a "Violet Lantern" card from your hand.

[img]http://i.imgur.com/8DARK.jpg[/img]

This monster card can attack your opponent's Life Points directly, but causes half Battle Damage. If this card inflicts Battle Damage to your opponent's Life Points, during your opponent next turn they must pay 200 Life Points when they declare an attack. This card enters the field with 2 Ring Capacity Counters on it. Once per turn, choose one:
* Remove 1 Ring Capacity Counter: Target monster can attack your opponent's Life Points directly this turn, but cause half Battle Damage. If the target already can attack directly causing half Battle Damage, it causes full Battle Damage instead.
* Remove 2 Ring Capacity Counters: All your monsters can attack your opponent's Life Points directly this turn, but cause half Battle Damage. Any monster that already can attack directly causing half Battle Damage causes full Battle Damage instead.
* Remove 3 Ring Capacity Counters: Special Summon a "Yellow Lantern" card from your hand.

I need help to tune these abillities, and maybe to reduce the text of some cards.

Also, I thought about a change in all the Blue Lanterns: when they get a bonus for the presence of a Green Lantern, to get ATK, enough to actually be as powerfull as the Green Lantern of the same level. I'm also thinking if I put this abillity on the Blue or the Green Lanterns.

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