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Magnet Support because why not?

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#1
Airride

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Delta the Magnet Defender (EARTH)
****
Rock/Gemini
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect.
-This face-up card's name becomes "Alpha the Magnet Warrior". This card cannot be Destroyed by Battle.
ATK/1400 DEF/1700

Epsilon the Magnet Berserker (EARTH)

****
Rock/Gemini
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect.
-This face-up card's name becomes "Beta the Magnet Warrior". This card can attack twice each Battle Phase. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its Battle Position cannot be changed until the end of your next turn, except with a card effect.
ATK/1700 DEF/1600

Zeta the Magnet Valkyrie (EARTH)
****
Rock/Gemini
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect.
-This face-up card's name becomes "Gamma the Magnet Warrior". This card Cannot be selected as an attack target. This card can attack directly.
ATK/1500 DEF/1800

Omega the Magna Golem (EARTH)
********
Rock/Effect
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Sending 3 "Magnet" Monsters from your Hand or Field to the Graveyard. This card's Summon cannot be Negated. Tribute this card: Special Summon 3 "Magnet" Monsters with Different Names from your Graveyard. This effect cannot be Negated.
ATK/3850 DEF/3500

Psi the Magna Titan (EARTH)
R/****
Rock/Xyz/Effect
3 Level 4 Monsters
When this card is Xyz Summoned: Target any number of Monsters on the field; Change their Battle Positions. Detach 1 Xyz Material from this card; Add 1 Level 4 Normal Monster or Gemini Monster From your Deck or Graveyard to Your Hand. If the Monster was a Rock-Type: Reveal it; Special Summon the Revealed Card.
ATK/2100 DEF/2450

Electromagnetic Pull (SPELL)
Normal Spell
Discard 1 card; Add 2 Rock-Type "Magnet" or "Magna" Monsters with Different Names From your Deck to your hand.

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#2
DrunkenSage69

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I always had a thing for Yugi's Magnet Warriors. I'm glad to see something cool for them. Gemini's were a good choice for them. Since they are Gemini, their effects can be a little broken because of the fact they have to be summoned twice, so that's fine, but here are some things I would suggest.
  • Delta is fine, slight OCG work to change the phrase to "destroyed by battle." No need to capitalize those words.
  • Epsilon is a little to broken for a Gemini. I would suggest removing one of the 2 effects that it has besides that it is treated as "Beta." Both effects are good but having both makes it too good. OCG is good on this card.
  • Zeta needs some OCG work. The phrase "...Cannot be Targeted for Attack" should be changed to "...cannot be selected as an attack target." This card to me has the same problem as Epsilon, both effects are good but one you should only keep 1 of the 2.
  • Omega is a very nice boss monster. Nice flip in stats from Valkyrion. You don't need to capitalize "Send," and also, In my opinion, the effects should be negateble otherwise this card is too OPed even if you need 3 Magnets/Magna monsters.
  • Psi is a great card. Not just a support for Normal/Gemini monsters but also for the Rock-type in general. The effect of Special Summon should be changed to this: "If the monster you added to your hand is a Rock-type monster, you can reveal it; Special Summon that monster." Other than that, very good and balanced card. (My favorite out of the whole set you made).
  • Electromagnetic Pull is a good card. However, I would suggest changing it to "2 'Magnet' or 'Magna' monsters with different names. My personal opinion, but I would like to add that.
Overall, very good support for Magnets. I really like it just make those changes and it will be perfect :D.
Overall 8/10
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#3
Airride

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On Epsilon and Zeta, Epsilon becomes inferior/equal to 2 other Geminis (Gear Soldier, and Chithoian Emp Dragon [Whatever]) and Zeta Loses it's flavor (Flies over Monsters to avoid attacks and attack directly) Both of them are designed to be usable in in Gemini Decks as well as magnet decks, but I do agree I need to Change Epsilon's Double attack effect. (Possibly make it so he can't attack directly?)
Omega is fair (Though I need to add of Different names to it...) since It's more just for making a big(ger) push or making Psi/whatever. Prolly just you opinion.

Thanks for your comments!

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#4
DrunkenSage69

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On Epsilon and Zeta, Epsilon becomes inferior/equal to 2 other Geminis (Gear Soldier, and Chithoian Emp Dragon [Whatever]) and Zeta Loses it's flavor (Flies over Monsters to avoid attacks and attack directly) Both of them are designed to be usable in in Gemini Decks as well as magnet decks, but I do agree I need to Change Epsilon's Double attack effect. (Possibly make it so he can't attack directly?)
Omega is fair (Though I need to add of Different names to it...) since It's more just for making a big(ger) push or making Psi/whatever. Prolly just you opinion.

Thanks for your comments!

I see your point in Zeta and Epsilon. Epsilon should probably get the effect you stated if it can attack twice or something along those lines. However, I still think Omega's Initial Summon should be negateable because to me it seems a little broken on that aspect, even though there are cards like BTH and Evac. Device.
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#5
Airride

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Changed Epsilon to have Goblin Clause.

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