#1
Posted 25 July 2012 - 04:26 AM
My favorite type of monster are the kind that are really hard to get rid of and so I desided to build an archetype off of it.
Now all of theese cards are untargetable by effects and cannot be destroyed in battle. they also reduce battle damage to 0.
They have 4 drawbacks though.
1. They return to the deck during your next standby phase
2. They are very high level though they can be special summoned if you control no monsters
3. All of them have 0 ATK and DEF
4. You cant have any other monsters on the field if they are out
As you can see they are heavily based of the time lord archetype but that archetype is mostly animé-exclusive
so here they are
Divine Flame - Inferno
Level 12/Atk 0/DEF 0/ FIRE/ Fairy
Can only be special summoned If you control no monsters and cannot be special summoned by other ways.
This card cannot be targeted by card effects and cannot be destroyed in battle.
All Battle Damage done to this card become 0. During your next Standby phase, shuffle this card into the deck.
If this card is face-up you cant summon or set any other monsters.
If this card attacks, return all monsters on the opponents side of the field to the hand.
Divine Storm - Ventus
Level 12/Atk 0/DEF 0/ WIND/ Fairy
Can only be special summoned If you control no monsters and cannot be special summoned by other ways.
This card cannot be targeted by card effects and cannot be destroyed in battle.
All Battle Damage done to this card become 0. During your next Standby phase, shuffle this card into the deck.
If this card is face-up you cant summon or set any other monsters.
If this card attacks, destroy all spell and trap cards on the field. Cards cannot be activated in response to this effect.
Divine Flood - Undine
Level 12/Atk 0/DEF 0/ WATER/ Fairy
Can only be special summoned If you control no monsters and cannot be special summoned by other ways.
This card cannot be targeted by card effects and cannot be destroyed in battle.
All Battle Damage done to this card become 0. During your next Standby phase, shuffle this card into the deck.
If this card is shuffled into the deck by its own effect and you have less than 6 cards in your hand you can draw cards until you have 6 cards in your hand. If this card is face-up you cant summon or set any other monsters.
If this card attacks, both players life points become 8000
Divine Ancient - Gaia
Level 12 /ATK 0/DEF 0/EARTH /Fairy
Can only be special summoned If you control no monsters and cannot be special summoned by other ways.
This card cannot be targeted by card effects and cannot be destroyed in battle.
All Battle Damage done to this card become 0. During your next Standby phase, shuffle this card into the deck.
If this card is face-up you cant summon or set any other monsters.
If this card attacks both players shuffle all cards in their graveyards into their decks.
Ultimate Divinity - Solaris
Level 12 /ATK 0/DEF 0/LIGHT/Fairy
Cannot be normal summoned or set. Must be special summoned by banishing 4 level 12 FIRE, WATER, WIND and EARTH monsters in your graveyard with different names. This card can only be summoned once per duel. The special summon of this card cannot be negated. If this card is special summoned Both players banish all cards in their hand, graveyard and field and take 400 damage for each card banished by this effect. Cards cannot be activated in response to this effect.
I will post more as I come up with more.
Until then rate and comment.
P.S
I know they are OP.
Now all of theese cards are untargetable by effects and cannot be destroyed in battle. they also reduce battle damage to 0.
They have 4 drawbacks though.
1. They return to the deck during your next standby phase
2. They are very high level though they can be special summoned if you control no monsters
3. All of them have 0 ATK and DEF
4. You cant have any other monsters on the field if they are out
As you can see they are heavily based of the time lord archetype but that archetype is mostly animé-exclusive
so here they are
Divine Flame - Inferno
Level 12/Atk 0/DEF 0/ FIRE/ Fairy
Can only be special summoned If you control no monsters and cannot be special summoned by other ways.
This card cannot be targeted by card effects and cannot be destroyed in battle.
All Battle Damage done to this card become 0. During your next Standby phase, shuffle this card into the deck.
If this card is face-up you cant summon or set any other monsters.
If this card attacks, return all monsters on the opponents side of the field to the hand.
Divine Storm - Ventus
Level 12/Atk 0/DEF 0/ WIND/ Fairy
Can only be special summoned If you control no monsters and cannot be special summoned by other ways.
This card cannot be targeted by card effects and cannot be destroyed in battle.
All Battle Damage done to this card become 0. During your next Standby phase, shuffle this card into the deck.
If this card is face-up you cant summon or set any other monsters.
If this card attacks, destroy all spell and trap cards on the field. Cards cannot be activated in response to this effect.
Divine Flood - Undine
Level 12/Atk 0/DEF 0/ WATER/ Fairy
Can only be special summoned If you control no monsters and cannot be special summoned by other ways.
This card cannot be targeted by card effects and cannot be destroyed in battle.
All Battle Damage done to this card become 0. During your next Standby phase, shuffle this card into the deck.
If this card is shuffled into the deck by its own effect and you have less than 6 cards in your hand you can draw cards until you have 6 cards in your hand. If this card is face-up you cant summon or set any other monsters.
If this card attacks, both players life points become 8000
Divine Ancient - Gaia
Level 12 /ATK 0/DEF 0/EARTH /Fairy
Can only be special summoned If you control no monsters and cannot be special summoned by other ways.
This card cannot be targeted by card effects and cannot be destroyed in battle.
All Battle Damage done to this card become 0. During your next Standby phase, shuffle this card into the deck.
If this card is face-up you cant summon or set any other monsters.
If this card attacks both players shuffle all cards in their graveyards into their decks.
Ultimate Divinity - Solaris
Level 12 /ATK 0/DEF 0/LIGHT/Fairy
Cannot be normal summoned or set. Must be special summoned by banishing 4 level 12 FIRE, WATER, WIND and EARTH monsters in your graveyard with different names. This card can only be summoned once per duel. The special summon of this card cannot be negated. If this card is special summoned Both players banish all cards in their hand, graveyard and field and take 400 damage for each card banished by this effect. Cards cannot be activated in response to this effect.
I will post more as I come up with more.
Until then rate and comment.
P.S
I know they are OP.
#2
Posted 25 July 2012 - 12:25 PM
I know they are OP.
Just sayin', your cards are almost identical to the Timelords.
#3
Posted 28 July 2012 - 04:55 AM
Did you just copy-paste the effects of the Anime Jikaishin?
Gaia is Razion
Undine is Zadion
Inferno is Metaion
Ventus is the only unique one, and even then it just fulfills the same role as Tzaphion.
I'm just... saiyan, man.
Gaia is Razion
Undine is Zadion
Inferno is Metaion
Ventus is the only unique one, and even then it just fulfills the same role as Tzaphion.
I'm just... saiyan, man.
Learn to play Ninjas like the pros. Jigoku Hen 4

If you like the prince of Saiyans
This is TerrorKingA from Pojo and NAC
Dueling Network Username: TerrorKingA
#4
Posted 28 July 2012 - 11:36 AM
Just sayin', your cards are almost identical to the Timelords.
Well they said what I wanted to say. Like the idea, but need more originality besides making new Timelords.Did you just copy-paste the effects of the Anime Jikaishin?
Gaia is Razion
Undine is Zadion
Inferno is Metaion
Ventus is the only unique one, and even then it just fulfills the same role as Tzaphion.
I'm just... saiyan, man.
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