"Ritualist" Spellcaster-type Monsters
Card 1: "Golden Ritualist of the Heavens"

If you control a face-up "Golden Ritualist of the Heavens" you can Special Summon this card from your hand. During your End Phase, you can tribute this face-up card from your side of the field to Special Summon 2 "Golden Ritual Tokens" (Spellcaster-type/LIGHT/Level 2/ATK 1700/DEF 1700). If you choose to activate this effect, your opponent gains 500 Life Points.
Card 2: "Shadow Ritualist of the Abyss"

If you control a face-up "Shadow Ritualist of the Abyss" you can Special Summon this card from your hand. During your End Phase, you can tribute this face-up card from your side of the field to Special Summon 2 "Shadow Ritual Tokens" (Spellcaster-type/DARK/Level 2/ATK 2000/DEF 1700). If you choose to activate this effect, your opponent gains 500 Life Points.
Card 3: "Sapphire Ritualist of the Sea"

If you control a face-up "Sapphire Ritualist of the Sea" you can Special Summon this card from your hand. During your End Phase, you can tribute this face-up card from your side of the field to Special Summon 2 "Sapphire Ritual Tokens" (Spellcaster-type/WATER/Level 2/ATK 1500/DEF 2000). If you choose to activate this effect, your opponent gains 500 Life Points.
Card 4: "Scarlet Ritualist of the Flames"

If you control a face-up "Scarlet Ritualist of the Flames" you can Special Summon this card from your hand. During your End Phase, you can tribute this face-up card from your side of the field to Special Summon 2 "Scarlet Ritual Tokens" (Spellcaster-type/FIRE/Level 2/ATK 1900/DEF 1700). "Scarlet Ritual Tokens" cannot declare an ATK. If you choose to activate this effect, your opponent gains 500 Life Points.
Card 5: "Tempest Ritualist of the Zephyr"

If you control a face-up "Tempest Ritualist of the Tornado" you can Special Summon this card from your hand. During your End Phase, you can tribute this face-up card from your side of the field to Special Summon 2 "Tempest Ritual Tokens" (Spellcaster-type/WIND/Level 2/ATK 1700/DEF 1700). If you choose to activate this effect, your opponent gains 500 Life Points.
Card 1: "Golden Ritualist of the Heavens"

If you control a face-up "Golden Ritualist of the Heavens" you can Special Summon this card from your hand. During your End Phase, you can tribute this face-up card from your side of the field to Special Summon 2 "Golden Ritual Tokens" (Spellcaster-type/LIGHT/Level 2/ATK 1700/DEF 1700). If you choose to activate this effect, your opponent gains 500 Life Points.
Card 2: "Shadow Ritualist of the Abyss"

If you control a face-up "Shadow Ritualist of the Abyss" you can Special Summon this card from your hand. During your End Phase, you can tribute this face-up card from your side of the field to Special Summon 2 "Shadow Ritual Tokens" (Spellcaster-type/DARK/Level 2/ATK 2000/DEF 1700). If you choose to activate this effect, your opponent gains 500 Life Points.
Card 3: "Sapphire Ritualist of the Sea"

If you control a face-up "Sapphire Ritualist of the Sea" you can Special Summon this card from your hand. During your End Phase, you can tribute this face-up card from your side of the field to Special Summon 2 "Sapphire Ritual Tokens" (Spellcaster-type/WATER/Level 2/ATK 1500/DEF 2000). If you choose to activate this effect, your opponent gains 500 Life Points.
Card 4: "Scarlet Ritualist of the Flames"

If you control a face-up "Scarlet Ritualist of the Flames" you can Special Summon this card from your hand. During your End Phase, you can tribute this face-up card from your side of the field to Special Summon 2 "Scarlet Ritual Tokens" (Spellcaster-type/FIRE/Level 2/ATK 1900/DEF 1700). "Scarlet Ritual Tokens" cannot declare an ATK. If you choose to activate this effect, your opponent gains 500 Life Points.
Card 5: "Tempest Ritualist of the Zephyr"

If you control a face-up "Tempest Ritualist of the Tornado" you can Special Summon this card from your hand. During your End Phase, you can tribute this face-up card from your side of the field to Special Summon 2 "Tempest Ritual Tokens" (Spellcaster-type/WIND/Level 2/ATK 1700/DEF 1700). If you choose to activate this effect, your opponent gains 500 Life Points.
"Lesser High Mage" Ritual Spellcaster-type Monsters
Card 1: "Lesser High Mage: Solaria"

This monster can only be summoned by Ritual Summon. Once per turn, while you control this face-up card, during either players' turn, when your opponent sets a card, you can discard one card; Reveal the set card. If it is a monster card, keep it flipped face-up (flip effects are not activated at this time). Otherwise, return the card to its normal position.
Card 2: "Lesser High Mage: Abyssum"

This monster can only be summoned by Ritual Summon. Once per turn, while you control this face-up monster, during either players' turn, when your opponent activates a Spell or Trap card, you can discard one card; Negate the activation of that Spell or Trap.
Card 3: "Lesser High Mage: Oceana"

This monster can only be summoned by Ritual Summon. Once per turn, while you control this face-up monster, during either players' turn, when your opponent activates a Spell card, you can discard one card; Add one Spell card from your Deck to your hand.
Card 4: "Lesser High Mage: Pyromion"

This monster can only be summoned by Ritual Summon. Once per turn, while you control this face-up monster, during either players' turn, when your opponent Special Summons a monster, you can discard one card; Negate the summon and destroy the monster.
Card 5: "Lesser High Mage: Zephyra"

This monster can only be summoned by Ritual Summon. Once per turn, while you control this face-up monster, during either players' turn, when your opponent declares an attack, you can discard one card; Negate the attack.
Card 1: "Lesser High Mage: Solaria"

This monster can only be summoned by Ritual Summon. Once per turn, while you control this face-up card, during either players' turn, when your opponent sets a card, you can discard one card; Reveal the set card. If it is a monster card, keep it flipped face-up (flip effects are not activated at this time). Otherwise, return the card to its normal position.
Card 2: "Lesser High Mage: Abyssum"

This monster can only be summoned by Ritual Summon. Once per turn, while you control this face-up monster, during either players' turn, when your opponent activates a Spell or Trap card, you can discard one card; Negate the activation of that Spell or Trap.
Card 3: "Lesser High Mage: Oceana"

This monster can only be summoned by Ritual Summon. Once per turn, while you control this face-up monster, during either players' turn, when your opponent activates a Spell card, you can discard one card; Add one Spell card from your Deck to your hand.
Card 4: "Lesser High Mage: Pyromion"

This monster can only be summoned by Ritual Summon. Once per turn, while you control this face-up monster, during either players' turn, when your opponent Special Summons a monster, you can discard one card; Negate the summon and destroy the monster.
Card 5: "Lesser High Mage: Zephyra"

This monster can only be summoned by Ritual Summon. Once per turn, while you control this face-up monster, during either players' turn, when your opponent declares an attack, you can discard one card; Negate the attack.
"Novice High Mage" Ritual Spellcaster-type Monsters
Card 1: "Novice High Mage: Solaria"

This monster can only be summoned by Ritual Summon. While you control this face-up monster, your opponent must reveal all cards they set before they are set and cannot activate Flip Effects.
Card 2: "Novice High Mage: Abyssum"

This monster can only be summoned by Ritual Summon. Once per turn, while you control this face-up monster , you can tribute one "Ritual Token" you control. If you do, negate the activation of your opponent's Spell and Trap cards until your next End Phase.
Card 3: "Novice High Mage: Oceana"

This monster can only be summoned by Fusion Summon. Once per turn, while you control this face-up monster, during either players' turn, when your opponent Special Summons a monster, you can Special Summon a "Sapphire Ritual Token" (Spellcaster-type/WATER/Level 2/ATK 1500/DEF 2000). You can tribute one "Sapphire Ritual Token" to add one "High Mage" or "Ritualist" card from your Deck to your Hand.
Card 4: "Novice High Mage: Pyromion"

This monster can only be summoned by Ritual Summon. While you control this face-up monster, you can pay 1000 Life Points during your opponent's Standby Phase. Until their End Phase, they cannot Special Summon Level 4 or lower monsters.
Card 5: "Novice High Mage: Zephyra"

This monster can only be summoned by Ritual Summon. While you control this face-up monster, you can pay 1000 Life Points at the start of your opponent's Battle Phase; They cannot declare an attack this turn.
Card 1: "Novice High Mage: Solaria"

This monster can only be summoned by Ritual Summon. While you control this face-up monster, your opponent must reveal all cards they set before they are set and cannot activate Flip Effects.
Card 2: "Novice High Mage: Abyssum"

This monster can only be summoned by Ritual Summon. Once per turn, while you control this face-up monster , you can tribute one "Ritual Token" you control. If you do, negate the activation of your opponent's Spell and Trap cards until your next End Phase.
Card 3: "Novice High Mage: Oceana"

This monster can only be summoned by Fusion Summon. Once per turn, while you control this face-up monster, during either players' turn, when your opponent Special Summons a monster, you can Special Summon a "Sapphire Ritual Token" (Spellcaster-type/WATER/Level 2/ATK 1500/DEF 2000). You can tribute one "Sapphire Ritual Token" to add one "High Mage" or "Ritualist" card from your Deck to your Hand.
Card 4: "Novice High Mage: Pyromion"

This monster can only be summoned by Ritual Summon. While you control this face-up monster, you can pay 1000 Life Points during your opponent's Standby Phase. Until their End Phase, they cannot Special Summon Level 4 or lower monsters.
Card 5: "Novice High Mage: Zephyra"

This monster can only be summoned by Ritual Summon. While you control this face-up monster, you can pay 1000 Life Points at the start of your opponent's Battle Phase; They cannot declare an attack this turn.
"Supreme High Mage" Fusion Spellcaster-type Monsters
Card 1: "Supreme High Mage: Solaria"

4 LIGHT "Ritual Tokens"
You can only Special Summon this card by banishing the above cards from your side of the field (You do not need "Polymerization"). While you control this face-up monster, your opponent must reveal all cards they Set, and cannot activate Flip Effects. Once per turn, declare a card name; If your opponent controls a face-down card with that name, they lose 800 Life Points.
Card 2: "Supreme High Mage: Abyssum"

4 DARK "Ritual Tokens"
You can only Special Summon this card by banishing the above cards from your side of the field (You do not need "Polymerization"). While you control this face-up monster, you can negate the activation of your opponent's Spell and Trap cards. Once per turn, banish one monster card from your Graveyard unless you control a face-up "Temple of the High Mages." If you cannot, destroy this card.
Card 3: "Supreme High Mage: Oceana"

4 WATER "Ritual Tokens"
You can only Special Summon this card by banishing the above cards from your side of the field (You do not need "Polymerization"). While you control this face-up monster, you can add one "High Mage" or "Ritualist" card from your Deck to your hand instead of conducting your normal Draw Phase. When your opponent Special Summons a monster, you can Special Summon one "Sapphire Ritual Token" (Spellcaster-type/WATER/Level 2/ATK 1500/DEF 2000). You can tribute 1 "Sapphire Ritual Token" you control to gain 500 Life Points.
Card 4: "Supreme High Mage: Pyromion"

4 FIRE "Ritual Tokens"
You can only Special Summon this card by banishing the above cards from your side of the field (You do not need "Polymerization"). While you control this face-up monster, your opponent cannot Special Summon unless they pay 800 Life Points for each monster that they Special Summon.
Card 5: "Supreme High Mage: Zephyra"

4 WIND "Ritual Tokens"
You can only Special Summon this card by banishing the above cards from your side of the field (You do not need "Polymerization"). While you control this face-up monster, your opponent cannot declare an attack. Once per turn, banish one monster from your Graveyard unless you control a face-up "Temple of the High Mages." If you cannot, destroy this card.
Card 1: "Supreme High Mage: Solaria"

4 LIGHT "Ritual Tokens"
You can only Special Summon this card by banishing the above cards from your side of the field (You do not need "Polymerization"). While you control this face-up monster, your opponent must reveal all cards they Set, and cannot activate Flip Effects. Once per turn, declare a card name; If your opponent controls a face-down card with that name, they lose 800 Life Points.
Card 2: "Supreme High Mage: Abyssum"

4 DARK "Ritual Tokens"
You can only Special Summon this card by banishing the above cards from your side of the field (You do not need "Polymerization"). While you control this face-up monster, you can negate the activation of your opponent's Spell and Trap cards. Once per turn, banish one monster card from your Graveyard unless you control a face-up "Temple of the High Mages." If you cannot, destroy this card.
Card 3: "Supreme High Mage: Oceana"

4 WATER "Ritual Tokens"
You can only Special Summon this card by banishing the above cards from your side of the field (You do not need "Polymerization"). While you control this face-up monster, you can add one "High Mage" or "Ritualist" card from your Deck to your hand instead of conducting your normal Draw Phase. When your opponent Special Summons a monster, you can Special Summon one "Sapphire Ritual Token" (Spellcaster-type/WATER/Level 2/ATK 1500/DEF 2000). You can tribute 1 "Sapphire Ritual Token" you control to gain 500 Life Points.
Card 4: "Supreme High Mage: Pyromion"

4 FIRE "Ritual Tokens"
You can only Special Summon this card by banishing the above cards from your side of the field (You do not need "Polymerization"). While you control this face-up monster, your opponent cannot Special Summon unless they pay 800 Life Points for each monster that they Special Summon.
Card 5: "Supreme High Mage: Zephyra"

4 WIND "Ritual Tokens"
You can only Special Summon this card by banishing the above cards from your side of the field (You do not need "Polymerization"). While you control this face-up monster, your opponent cannot declare an attack. Once per turn, banish one monster from your Graveyard unless you control a face-up "Temple of the High Mages." If you cannot, destroy this card.
Support/Tuner Spellcaster-type Monsters
Card 1: "Sacrificial Gatekeeper of the High Mages"

While you control this face-up monster, once per turn, you can discard one Level 4 "Ritualist" monster from your hand to give this card a permanent 300 ATK increase. Treat the discarded monster as if it were tributed from your side of the field during your End Phase. When this card is destroyed, add 1 Level 4 "Ritualist" monster from your Deck to your hand.
Card 2: "Summoning Gatekeeper of the High Mages"

While you control this face-up monster, you can tribute any number of "Ritual Tokens" of a single Attribute from your side of the field to Special Summon one "High Mage" Ritual Monster from your hand with the same Attribute and Level up to the combined Levels of the tributes. This is treated as Ritual Summon. When this card is destroyed, add 1 "High Mage" Ritual Monster from your Deck to your Hand.
Card 1: "Sacrificial Gatekeeper of the High Mages"

While you control this face-up monster, once per turn, you can discard one Level 4 "Ritualist" monster from your hand to give this card a permanent 300 ATK increase. Treat the discarded monster as if it were tributed from your side of the field during your End Phase. When this card is destroyed, add 1 Level 4 "Ritualist" monster from your Deck to your hand.
Card 2: "Summoning Gatekeeper of the High Mages"

While you control this face-up monster, you can tribute any number of "Ritual Tokens" of a single Attribute from your side of the field to Special Summon one "High Mage" Ritual Monster from your hand with the same Attribute and Level up to the combined Levels of the tributes. This is treated as Ritual Summon. When this card is destroyed, add 1 "High Mage" Ritual Monster from your Deck to your Hand.
Synchro Spellcaster-type Monsters
Card 1: "Great Summoner of the High Mages"

1 Tuner Monster + 1 or more Non-Tuner Spellcaster-type Monsters
While you control this face-up monster, you can tribute any number of "Ritual Tokens" of a single Attribute to Special Summon a "High Mage" Ritual Monster from your hand with the same Attribute and a Level up to the combined Levels of the tributes (This is considered Ritual Summon). Once per turn, you can discard 1 monster card from your hand and treat it as if it was tributed from your side of the field during your End Phase.
Card 2: "Time Master of the High Mages"

1 Tuner Monster + 1 or more Non-Tuner Spellcaster-type Monsters
When this card is Synchro Summoned, the Synchro Material Monsters are monsters from your hand. Once per turn, you can target one monster on your side of the field or Graveyard; Treat it as if it was just tributed during your End Phase.
Card 1: "Great Summoner of the High Mages"

1 Tuner Monster + 1 or more Non-Tuner Spellcaster-type Monsters
While you control this face-up monster, you can tribute any number of "Ritual Tokens" of a single Attribute to Special Summon a "High Mage" Ritual Monster from your hand with the same Attribute and a Level up to the combined Levels of the tributes (This is considered Ritual Summon). Once per turn, you can discard 1 monster card from your hand and treat it as if it was tributed from your side of the field during your End Phase.
Card 2: "Time Master of the High Mages"

1 Tuner Monster + 1 or more Non-Tuner Spellcaster-type Monsters
When this card is Synchro Summoned, the Synchro Material Monsters are monsters from your hand. Once per turn, you can target one monster on your side of the field or Graveyard; Treat it as if it was just tributed during your End Phase.
XYZ Spellcaster-type Monsters
Card 1: "Spirit Guardian of the High Mages"

2 Level 2 "Ritual Tokens"
Once per turn, you can attach one "Ritual Token" you control to this card as XYZ Material or detach one "Ritual Token" from this card to Special Summon it. This card gains 500 ATK for each "Ritual Token" attached. This card cannot be removed from the field by card effects.
Card 2: "Duplicating Gateway of the High Mages"

3 Level 2 "Ritual Tokens"
Once per turn, you can pay 1000 Life Points and detach one XYZ Material from this card to target one monster card on your side of the field or in your hand; Tribute or discard it, and then Special Summon 2 "Duplicated Ritual Tokens" (Spellcaster-type/DARK/Level X/ATK X/DEF X) with Level, ATK, and DEF equal to that of the targeted monster. This card cannot be destroyed by card effects.
Card 1: "Spirit Guardian of the High Mages"

2 Level 2 "Ritual Tokens"
Once per turn, you can attach one "Ritual Token" you control to this card as XYZ Material or detach one "Ritual Token" from this card to Special Summon it. This card gains 500 ATK for each "Ritual Token" attached. This card cannot be removed from the field by card effects.
Card 2: "Duplicating Gateway of the High Mages"

3 Level 2 "Ritual Tokens"
Once per turn, you can pay 1000 Life Points and detach one XYZ Material from this card to target one monster card on your side of the field or in your hand; Tribute or discard it, and then Special Summon 2 "Duplicated Ritual Tokens" (Spellcaster-type/DARK/Level X/ATK X/DEF X) with Level, ATK, and DEF equal to that of the targeted monster. This card cannot be destroyed by card effects.
Support Spell Cards
Card 1: "Elemental Mastery"

Once per turn, for each face-up "Elemental Mastery" you control, you can reveal one "High Mage" or "Ritualist" card in your hand; Shuffle the card into your Deck and add one "High Mage" or "Ritualist" card with the same Level as the one you revealed. (If a "High Mage" card was revealed, only a "High Mage" card can be added to your hand; If a "Ritualist" card was revealed, only a "Ritualist" card can be added to your hand).
Card 2: "Incomplete Incantation"

While this card is active, place 1 Spell Counter on this card each time a "Ritualist" monster is sent to the Graveyard. You can remove Spell Counters from this card to activate an effect:
-1 Counter: Target one monster that has been removed from play; Return it to the Graveyard.
-2 Counters: Draw 2 cards.
-3 Counters: You can Normal Summon twice this turn.
-4 Counters: Banish one card your opponent controls.
-5 Counters: Add one "Ritualist" and one "High Mage" card from your Deck to your hand.
Card 3: "Inner Enlightenment"

Equip to only a Level 4 "Ritualist" monster you control. Increase that monster's Level by 4 and Special Summon 2 additional tokens when that monster is tributed during the End Phase. When that monster is sent to the Graveyard or removed from play, destroy this card; You can add one "High Mage" card from your Deck to your hand.
Card 4: "Offering to the High Mages"

This card is used to Ritual Summon any "High Mage" Ritual Monster. You must also offer "Ritual Token" tributes of the same Attribute as the Ritual Monster whose total Levels equal the Level of the Ritual Monster or more. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal Draw Phase.
Card 5: "Ritual Gone Wrong"

Activate during your opponent's turn when you control a face-up "Ritualist" monster. Target one "Ritualist" monster you control; Your opponent can Special Summon any monster from their hand (The monster's effects are negated). Your opponent cannot summon any other monsters this turn. When the targeted "Ritualist" monster is sent to the Graveyard, destroy the monster summoned by this card's effect.
Card 6: "Soul Cage of the High Mages"

When a "Ritual Token" is destroyed by battle or card effect, add 1 Spell Counter to this card for each "Ritual Token" destroyed. During your Main Phase, you can remove any number of counters from this card to Special Summon the same number of "Caged Ritual Tokens" (Spellcaster-type/FIRE/Level 2/ATK 1000/DEF 1000). Once per turn, you can declare an Attribute; All "Caged Ritual Tokens" are now that Attribute.
Card 7: "Temple of the High Mages"

While this card is active, during your End Phase, you can tribute any number of "Ritual Tokens" of the same Attribute to Special Summon one "High Mage" Ritual Monster from your hand with Level up to the combined Level of the tributes and the same Attribute as the "Ritual Tokens" tributed. This is considered Ritual Summon. While this card is active, both players can Fusion Summon during their End Phase.
Card 1: "Elemental Mastery"

Once per turn, for each face-up "Elemental Mastery" you control, you can reveal one "High Mage" or "Ritualist" card in your hand; Shuffle the card into your Deck and add one "High Mage" or "Ritualist" card with the same Level as the one you revealed. (If a "High Mage" card was revealed, only a "High Mage" card can be added to your hand; If a "Ritualist" card was revealed, only a "Ritualist" card can be added to your hand).
Card 2: "Incomplete Incantation"

While this card is active, place 1 Spell Counter on this card each time a "Ritualist" monster is sent to the Graveyard. You can remove Spell Counters from this card to activate an effect:
-1 Counter: Target one monster that has been removed from play; Return it to the Graveyard.
-2 Counters: Draw 2 cards.
-3 Counters: You can Normal Summon twice this turn.
-4 Counters: Banish one card your opponent controls.
-5 Counters: Add one "Ritualist" and one "High Mage" card from your Deck to your hand.
Card 3: "Inner Enlightenment"

Equip to only a Level 4 "Ritualist" monster you control. Increase that monster's Level by 4 and Special Summon 2 additional tokens when that monster is tributed during the End Phase. When that monster is sent to the Graveyard or removed from play, destroy this card; You can add one "High Mage" card from your Deck to your hand.
Card 4: "Offering to the High Mages"

This card is used to Ritual Summon any "High Mage" Ritual Monster. You must also offer "Ritual Token" tributes of the same Attribute as the Ritual Monster whose total Levels equal the Level of the Ritual Monster or more. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal Draw Phase.
Card 5: "Ritual Gone Wrong"

Activate during your opponent's turn when you control a face-up "Ritualist" monster. Target one "Ritualist" monster you control; Your opponent can Special Summon any monster from their hand (The monster's effects are negated). Your opponent cannot summon any other monsters this turn. When the targeted "Ritualist" monster is sent to the Graveyard, destroy the monster summoned by this card's effect.
Card 6: "Soul Cage of the High Mages"

When a "Ritual Token" is destroyed by battle or card effect, add 1 Spell Counter to this card for each "Ritual Token" destroyed. During your Main Phase, you can remove any number of counters from this card to Special Summon the same number of "Caged Ritual Tokens" (Spellcaster-type/FIRE/Level 2/ATK 1000/DEF 1000). Once per turn, you can declare an Attribute; All "Caged Ritual Tokens" are now that Attribute.
Card 7: "Temple of the High Mages"

While this card is active, during your End Phase, you can tribute any number of "Ritual Tokens" of the same Attribute to Special Summon one "High Mage" Ritual Monster from your hand with Level up to the combined Level of the tributes and the same Attribute as the "Ritual Tokens" tributed. This is considered Ritual Summon. While this card is active, both players can Fusion Summon during their End Phase.
Support Trap Cards
Card 1: "Hidden Powers of the Ritualists"

Until the End Phase of this turn, all "Ritualist" monsters that are destroyed are treated as if they were tributed during your End Phase.
Card 2: "Lifebinding Blessing"

When either player loses Life Points to activate a card effect, their opponent can choose to pay the same amount or not pay any Life Points; If the opponent chooses to not pay Life Points, the player gains Life Points equal to the cost they paid.
Card 3: "Lifebinding Gift"

While this card is active, any time a player would gain Life Points, their opponent gains the same amount.
Card 1: "Hidden Powers of the Ritualists"

Until the End Phase of this turn, all "Ritualist" monsters that are destroyed are treated as if they were tributed during your End Phase.
Card 2: "Lifebinding Blessing"

When either player loses Life Points to activate a card effect, their opponent can choose to pay the same amount or not pay any Life Points; If the opponent chooses to not pay Life Points, the player gains Life Points equal to the cost they paid.
Card 3: "Lifebinding Gift"

While this card is active, any time a player would gain Life Points, their opponent gains the same amount.
So, in essence, the main purpose of these cards is to get "Ritualists" to swarm up "Ritual Tokens," which can then be used to Ritual Summon strong, high-caliber monsters. Cards like Elemental Mastery can help get the correct cards into your hand, and the Ritual Spell, Field Spell, and "Summoning Gatekeeper" are all essential to actually getting the monsters out there on to the field. There is a difficulty in getting the stronger monsters to the field, but the benefits are very rewarding.
I hope you guys can comment on this! Tell me what to fix, what's good and what's bad, and overall what you think!



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