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FLAME ROCKS --- Fire Attributed-Rock type monsters; what else can I say?!


PrimeAceJohn

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This deck was originally supposed to be for Kvn523's contest. By the way, thank you so much Kvn523, I hope you enjoy!

So this deck is somewhat based off the this card I created called 'Flame Rock-Egg.'

It also kinda has to do with banishing.

And most are based off inflicting effect damage.

I worked pretty hard on these so [b]PLEASE[/b] give some suggestions, rates (1/10 or 1-10), comments, and all that stuff.

I am also accepting criticism.

Thanks and enjoy.

If you like these, I've made other archetypes you can check out: [url="http://forum.yugiohcardmaker.net/topic/288992-beast-planets-13-with-extra-deck/"]http://forum.yugiohcardmaker.net/topic/288992-beast-planets-13-with-extra-deck/[/url]

[url="http://forum.yugiohcardmaker.net/topic/287067-orphic-wings-with-synchrosread-description/"]http://forum.yugiohcardmaker.net/topic/287067-orphic-wings-with-synchrosread-description/[/url]

[url="http://forum.yugiohcardmaker.net/topic/286637-skull-deck-really-cool-summoned-skullskull-knight-2-support/"]http://forum.yugiohcardmaker.net/topic/286637-skull-deck-really-cool-summoned-skullskull-knight-2-support/[/url]

[IMG]http://i47.tinypic.com/32zp91z.jpg[/IMG]

[IMG]http://i46.tinypic.com/2ztljzo.jpg[/IMG]

[IMG]http://i46.tinypic.com/w8290h.jpg[/IMG]

[IMG]http://i50.tinypic.com/25fncyv.jpg[/IMG]

[IMG]http://i46.tinypic.com/rbyuea.jpg[/IMG]

[IMG]http://i45.tinypic.com/2rfrj3l.jpg[/IMG]

[IMG]http://i48.tinypic.com/2n1e3xy.jpg[/IMG]

[IMG]http://i48.tinypic.com/2rnwi85.jpg[/IMG]

[IMG]http://i47.tinypic.com/67mlb9.jpg[/IMG]

[IMG]http://i48.tinypic.com/731iyu.jpg[/IMG]

[IMG]http://i49.tinypic.com/24b2cm0.jpg[/IMG]

[IMG]http://i47.tinypic.com/xf6oaa.jpg[/IMG]

[IMG]http://i46.tinypic.com/2qx8htc.jpg[/IMG]
(The Heavy Hitter #3)

[IMG]http://i46.tinypic.com/2djdvex.jpg[/IMG]
(The Heavy Hitter #2)

[IMG]http://i48.tinypic.com/dy271e.jpg[/IMG]
(The Heavy Hitter #1 - The Ace Card)

[IMG]http://i49.tinypic.com/2n7jnso.jpg[/IMG]
(Usually there would be three of these in the deck)

[IMG]http://i45.tinypic.com/10y4490.jpg[/IMG]
(For Flame Rock - Ignis Stone Summoner)

[IMG]http://i49.tinypic.com/290razm.jpg[/IMG]
(Fusion for Flame Rock - Beast)

[IMG]http://i47.tinypic.com/fmq6ug.jpg[/IMG]

[IMG]http://i49.tinypic.com/28wax.jpg[/IMG]
(The Field Spell of the deck)

[IMG]http://i48.tinypic.com/9um2hc.jpg[/IMG]

[IMG]http://i46.tinypic.com/2zdpv1u.jpg[/IMG]

[IMG]http://i49.tinypic.com/vr7crc.jpg[/IMG]

[IMG]http://i47.tinypic.com/15q3ztz.jpg[/IMG]





I hope you guys enjoyed these. Again, special shout-out to Kvn523.

As always, PLEASE rate and all that stuff.

Also, thanks again for viewing.

bummp

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Full review because boredom.
My oCG fixes won't be entirely correct, but they should be fairly close.

[u]General comments[/u]
First off, your Card Grammar (And, as I'll be calling it after this, OCG since that's the official phrase.) is...really...bad. Look at official cards from Generation force and on so that these are worded better, please.
That aside, the art is good, but not always fitting to the "Rock" part of the name, as some don't really look...rocky. Beamer, Knight, Angel, and the Scorch Blasters are the ones I'd consider changing. I'd like to know where you found this art, honestly :L
The effects are nice and varied, with more leaning towards burning with them. The variety is VERY good.

[u]Cards[/u]

[u]Executioner[/u]
The effect is alright. Being able to kill anything seems a bit powerful, and the burn is negligible, but a small touch that could help. I'd change the Destruction effect a bit, but otherwise, it's fairly solid.
OCG fixes:
When this card Battles a monster: Destroy it (Before Damage Calculation). During the End Phase of a turn this card's effect was activated, inflict damage to your opponent equal to the combined levels of all monsters destroyed with this card's effect x200.

[u]Beamer[/u]
This card is...unbalanced. The ATK and DEF are kind of low, the effect is somewhat generic, but it feels like a faster, much more powerful D.D. Dynamite. It's got some balance issues.
OCG Fixes:
Once per turn, while this card is in Face-Up Attack Position: Inflict damage to your opponent equal to the number of banished cards x400

[u]Knight[/u]
This card is generic. Effect is generic, ATK and DEF are nicely balanced for it, but it isn't really that good, honestly. Nobody puts things in defense unless they're stalling, using a FLIP effect, or the card can't be killed by battle anyway.
Only OCG fix I see is changing the comma to a colon.

[u]Slend-Stone[/u]
I see what you did thar
That aside, Since egg is bad, this is also bad. If you made egg more useful, this could be a bit more useful.
As with Knight, only fix is Changing the ", you can" to a Colon.

[u]Ignis Stone Summoner[/u]
This, honestly Isn't bad, and makes me want to play egg. It's Rock Bombardment + Sparks with ATK for a specific monster, and also summons Himatomas that can be used as Synchro or Tribute material.
OCG Fixes:
Once per turn: Send 1 "Flame Roock - Egg" from your Hand or Deck to the graveyard; Inflict 500 damage to your opponent. Once per turn, When there are 3 "Flame Rock -Egg" that are banished or in your Graveyard: Special Summon 1 "Ignis Stone Token" (Rock-Type/FIRE/Level 2/ATK 500/DEF 500) Destroy that Token: Inflict 500 damage to your Opponent.

[u]Angel[/u]
Worst offender of the art and name thing. That aside, It's basically useless, since the only Continous Spell/Trap cards used are Necrovalley, gates of the Dark World, A forgotten Ocean, and a few others in some semi-popular fun decks (Like Uria decks, or Imperial Custom Trolling or something)
OCG Fixes:
This card Can Attack your Opponent Directly. When this card Attacks directly: Target 1 Face-up Spell or Trap card on the field; Flip in Face-Down. It cannot be activated until you declare an Attack.

[u]Fire Charger[/u]
Having this survive your turn is easy. Having is survive your opponent's turn, you may as well give up. The text is confusing, but I assume it's your next draw phase, so It's bad.
OCG Fixes:
During your Next Standby Phase after this card is summoned: Inflict 1000 Damage to your opponent.

[u]Golem[/u]
Terrible. You get 2 Sparks off. Yay. And a 2600 Defender that can be used for Rank 4s and stuff. Woop-de-doo. Make it level 5, Lift the nomi status, and give it an effect besides Summoning it.
OCG Fixes:
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Flame rock - Egg" from your Graveyard.

[u]Beast[/u]
Useless. Too weak, Burn is too small to be useful, etc. A lot of problems with this.
OCG Fixes:
When this card Attacks directly: Inflict 500 damage to your opponent.

[u]Scorch blasters[/u]
Why would I EVER want to Normal Summon Level 7? Make it 1000 burn and when summoned by Lv.4. Speaking of Level 4, You essentially summon a himatoma that turns into a 2600 at the end phase. Balance issues, right there. Also, the effect for level 7 seems too powerful. Heavy for removing his previous level? Kinda...broken. Balance these two and make them more level like (7 needs to rely on Lv4 Essentially and Level 4 needs more annoying conditions)
OCG Fixes:
When this card is Normal Summoned: Inflict 500 damage to your opponent. During the End Phase of the Turn this card was summoned: Send this card to the graveyard; Summon "Flame Rock - Scorch Blaster LV7 From your Hand or Deck.

When this card is Normal Summoned: Inflict 800 damage to your opponent. Banish "Flame Rock - Scorch Blaster LV4" from your Hand,Field, or Graveyard; Destroy all Spell Trap cards on the field.

[u]Igniter[/u]
Solid Mini-Boss Monster. ATK is manageable, Easily Special Summoned, Sets off Egg again to give you a 2100. Keep it as it is, It's great.
OCG Fixes:
Banish 2 "Flame Rock Monsters from your Graveyard: Special Summon this card (From your Hand)

[u]Charring Defender[/u]
It's ok, but if you made the effect anytime it was summoned, but lower the stats somewhat, I would love it forever and call it awesome. As-is, tribute summoning is...bad.
OCG-Fixes:
Shuffle 3 of your Banished monsters into your deck; Special Summon this card (From the Hand). When this card is Normal Summoned: Change this card into defense position, and Draw 1 Card for every "Flame Rock" monster on the field.

[u]Magmor[/u]
The equip does nothing other than take up space, and the tribute summon conditions are pointless. Give it something to do with the Equip, or just banish something coming in and going out.
OCG Fixes:
This card Cannot be tribute Summoned, except by Tributing "Flame Rock" monsters. When this card is summoned: Target 1 Monster on the Field; Equip it to this card. When this card is sent to the graveyard, Banish the Card this card equipped to itself with its effect.

[u]Destroyer[/u]
Thank god The tokens aren't Flame rocks, otherwise, abusiveness ahoy! However, This card is infeasible to summon. Make the conditions better. Other than that, solid, but I would amp up the burn with being so hard to get out.
OCG Fixes:
Cannot be Normal Summoned or Set. Must be Special Summoned by tributing 3 "Flame Rock" monsters you control. Once per turn, Banish 1 "Flame Rock" monster from your Graveyard: Destroy 1 card on the field, and inflict 500 damage to your Opponent. When this card is destroyed; Destroy all cards on the field.

[u]Egg[/u]
As-is, I would NOT use 3 of these. Amp the burn a bit, and With the abusers of it, it'll be solid.
OCG Fixes:
When this card is Sent to the graveyard or Banished: Inflict 200 Damage to your Opponent.

[u]Coal Dragon[/u]
Beast is bad, and this is alright. The effect could be more flavorful, and if you added some good effects and upgraded beast a bit, It'd be good.
OCG Fixes:
This card can only be Special Summoned from your Extra Deck by Sending the above cards you control to the graveyard. (You do not use "Polymerization".) Once per turn, when this card is targeted by an effect or would be destroyed by a card effect: Negate the Effect.

[u]Rock Dash[/u]
It's solid design. Guaranteeing attacks for a turn is good, and damage if your opponent is being defensive is a nice bonus.
OCG Fixes:
During the Battle Phase of the turn this card was activated: The effects of all cards in your opponent's Hand, Deck, Field, Graveyard, Extra Deck or while banished are negated. When a "Flame Rock" Monster destroys a Defense-Position monster by battle this turn: Inflict 500 Damage to your opponent.

[u]Lava Ground[/u]
ATK gain is fairly low, and the additional effect is bad, since it can ONLY remove spells. Rework this a bit.
OCG Fixes:
When this card is destroyed: Banish any Number of "Flame Rock" monsters from your Graveyard; Destroy an equal amount of spell cards to the number of Monsters you Banished with this effect.

[u]Ooze[/u]
Solid. Again, thank you for making the tokens not-Flame Rocks.
OCG is fine.

[u]Stone Smash[/u]
Almost the same comments as Ooze go to this. It could be a trap card to keep up with the trend of Offerings and Icarus attack, but whatever.
OCG is good, but Colon should be a semi-colon.

[u]Power Converter[/u]
It's a nice card, but I could see somebody finding a loop with it to OTK.
OCG Fixes:
When a "Flame Rock" monster is Summoned: Place 1 Counter on this card. When this card is destroyed: Inflict damage to your opponent equal to the number of Counters that were on this card x300.

[u]Power Release[/u]
Same concerns with Power Converter, but whatever. It's fine.
OCG fixes:
When a "Flame Rock" monster is banished: Inflict Damage to your opponent equal to the level of the Banished monster x100.

Overall Consensus:
Quite a few of the cards look mediocre, but if you improve them a bit, I could see this as a solid set of cards. You might want to consider a Rank 3 for them, with all of the Level 3s you have. Some of the stats could be buffed, but all in all, If you fix them up a bit, I give an 8/10. Good Work.

I'll mention it again, but I would really like to know where you got these arts from. I know there is a guide here to find good arts for RC, but I'm curious about a few of these in specific.

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[quote name='Machine King Prototype' timestamp='1346556899' post='6017685']
Full review because boredom.
My oCG fixes won't be entirely correct, but they should be fairly close.

[u]General comments[/u]
First off, your Card Grammar (And, as I'll be calling it after this, OCG since that's the official phrase.) is...really...bad. Look at official cards from Generation force and on so that these are worded better, please.
That aside, the art is good, but not always fitting to the "Rock" part of the name, as some don't really look...rocky. Beamer, Knight, Angel, and the Scorch Blasters are the ones I'd consider changing. I'd like to know where you found this art, honestly :L
The effects are nice and varied, with more leaning towards burning with them. The variety is VERY good.

[u]Cards[/u]

[u]Executioner[/u]
The effect is alright. Being able to kill anything seems a bit powerful, and the burn is negligible, but a small touch that could help. I'd change the Destruction effect a bit, but otherwise, it's fairly solid.
OCG fixes:
When this card Battles a monster: Destroy it (Before Damage Calculation). During the End Phase of a turn this card's effect was activated, inflict damage to your opponent equal to the combined levels of all monsters destroyed with this card's effect x200.

[u]Beamer[/u]
This card is...unbalanced. The ATK and DEF are kind of low, the effect is somewhat generic, but it feels like a faster, much more powerful D.D. Dynamite. It's got some balance issues.
OCG Fixes:
Once per turn, while this card is in Face-Up Attack Position: Inflict damage to your opponent equal to the number of banished cards x400

[u]Knight[/u]
This card is generic. Effect is generic, ATK and DEF are nicely balanced for it, but it isn't really that good, honestly. Nobody puts things in defense unless they're stalling, using a FLIP effect, or the card can't be killed by battle anyway.
Only OCG fix I see is changing the comma to a colon.

[u]Slend-Stone[/u]
I see what you did thar
That aside, Since egg is bad, this is also bad. If you made egg more useful, this could be a bit more useful.
As with Knight, only fix is Changing the ", you can" to a Colon.

[u]Ignis Stone Summoner[/u]
This, honestly Isn't bad, and makes me want to play egg. It's Rock Bombardment + Sparks with ATK for a specific monster, and also summons Himatomas that can be used as Synchro or Tribute material.
OCG Fixes:
Once per turn: Send 1 "Flame Roock - Egg" from your Hand or Deck to the graveyard; Inflict 500 damage to your opponent. Once per turn, When there are 3 "Flame Rock -Egg" that are banished or in your Graveyard: Special Summon 1 "Ignis Stone Token" (Rock-Type/FIRE/Level 2/ATK 500/DEF 500) Destroy that Token: Inflict 500 damage to your Opponent.

[u]Angel[/u]
Worst offender of the art and name thing. That aside, It's basically useless, since the only Continous Spell/Trap cards used are Necrovalley, gates of the Dark World, A forgotten Ocean, and a few others in some semi-popular fun decks (Like Uria decks, or Imperial Custom Trolling or something)
OCG Fixes:
This card Can Attack your Opponent Directly. When this card Attacks directly: Target 1 Face-up Spell or Trap card on the field; Flip in Face-Down. It cannot be activated until you declare an Attack.

[u]Fire Charger[/u]
Having this survive your turn is easy. Having is survive your opponent's turn, you may as well give up. The text is confusing, but I assume it's your next draw phase, so It's bad.
OCG Fixes:
During your Next Standby Phase after this card is summoned: Inflict 1000 Damage to your opponent.

[u]Golem[/u]
Terrible. You get 2 Sparks off. Yay. And a 2600 Defender that can be used for Rank 4s and stuff. Woop-de-doo. Make it level 5, Lift the nomi status, and give it an effect besides Summoning it.
OCG Fixes:
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Flame rock - Egg" from your Graveyard.

[u]Beast[/u]
Useless. Too weak, Burn is too small to be useful, etc. A lot of problems with this.
OCG Fixes:
When this card Attacks directly: Inflict 500 damage to your opponent.

[u]Scorch blasters[/u]
Why would I EVER want to Normal Summon Level 7? Make it 1000 burn and when summoned by Lv.4. Speaking of Level 4, You essentially summon a himatoma that turns into a 2600 at the end phase. Balance issues, right there. Also, the effect for level 7 seems too powerful. Heavy for removing his previous level? Kinda...broken. Balance these two and make them more level like (7 needs to rely on Lv4 Essentially and Level 4 needs more annoying conditions)
OCG Fixes:
When this card is Normal Summoned: Inflict 500 damage to your opponent. During the End Phase of the Turn this card was summoned: Send this card to the graveyard; Summon "Flame Rock - Scorch Blaster LV7 From your Hand or Deck.

When this card is Normal Summoned: Inflict 800 damage to your opponent. Banish "Flame Rock - Scorch Blaster LV4" from your Hand,Field, or Graveyard; Destroy all Spell Trap cards on the field.

[u]Igniter[/u]
Solid Mini-Boss Monster. ATK is manageable, Easily Special Summoned, Sets off Egg again to give you a 2100. Keep it as it is, It's great.
OCG Fixes:
Banish 2 "Flame Rock Monsters from your Graveyard: Special Summon this card (From your Hand)

[u]Charring Defender[/u]
It's ok, but if you made the effect anytime it was summoned, but lower the stats somewhat, I would love it forever and call it awesome. As-is, tribute summoning is...bad.
OCG-Fixes:
Shuffle 3 of your Banished monsters into your deck; Special Summon this card (From the Hand). When this card is Normal Summoned: Change this card into defense position, and Draw 1 Card for every "Flame Rock" monster on the field.

[u]Magmor[/u]
The equip does nothing other than take up space, and the tribute summon conditions are pointless. Give it something to do with the Equip, or just banish something coming in and going out.
OCG Fixes:
This card Cannot be tribute Summoned, except by Tributing "Flame Rock" monsters. When this card is summoned: Target 1 Monster on the Field; Equip it to this card. When this card is sent to the graveyard, Banish the Card this card equipped to itself with its effect.

[u]Destroyer[/u]
Thank god The tokens aren't Flame rocks, otherwise, abusiveness ahoy! However, This card is infeasible to summon. Make the conditions better. Other than that, solid, but I would amp up the burn with being so hard to get out.
OCG Fixes:
Cannot be Normal Summoned or Set. Must be Special Summoned by tributing 3 "Flame Rock" monsters you control. Once per turn, Banish 1 "Flame Rock" monster from your Graveyard: Destroy 1 card on the field, and inflict 500 damage to your Opponent. When this card is destroyed; Destroy all cards on the field.

[u]Egg[/u]
As-is, I would NOT use 3 of these. Amp the burn a bit, and With the abusers of it, it'll be solid.
OCG Fixes:
When this card is Sent to the graveyard or Banished: Inflict 200 Damage to your Opponent.

[u]Coal Dragon[/u]
Beast is bad, and this is alright. The effect could be more flavorful, and if you added some good effects and upgraded beast a bit, It'd be good.
OCG Fixes:
This card can only be Special Summoned from your Extra Deck by Sending the above cards you control to the graveyard. (You do not use "Polymerization".) Once per turn, when this card is targeted by an effect or would be destroyed by a card effect: Negate the Effect.

[u]Rock Dash[/u]
It's solid design. Guaranteeing attacks for a turn is good, and damage if your opponent is being defensive is a nice bonus.
OCG Fixes:
During the Battle Phase of the turn this card was activated: The effects of all cards in your opponent's Hand, Deck, Field, Graveyard, Extra Deck or while banished are negated. When a "Flame Rock" Monster destroys a Defense-Position monster by battle this turn: Inflict 500 Damage to your opponent.

[u]Lava Ground[/u]
ATK gain is fairly low, and the additional effect is bad, since it can ONLY remove spells. Rework this a bit.
OCG Fixes:
When this card is destroyed: Banish any Number of "Flame Rock" monsters from your Graveyard; Destroy an equal amount of spell cards to the number of Monsters you Banished with this effect.

[u]Ooze[/u]
Solid. Again, thank you for making the tokens not-Flame Rocks.
OCG is fine.

[u]Stone Smash[/u]
Almost the same comments as Ooze go to this. It could be a trap card to keep up with the trend of Offerings and Icarus attack, but whatever.
OCG is good, but Colon should be a semi-colon.

[u]Power Converter[/u]
It's a nice card, but I could see somebody finding a loop with it to OTK.
OCG Fixes:
When a "Flame Rock" monster is Summoned: Place 1 Counter on this card. When this card is destroyed: Inflict damage to your opponent equal to the number of Counters that were on this card x300.

[u]Power Release[/u]
Same concerns with Power Converter, but whatever. It's fine.
OCG fixes:
When a "Flame Rock" monster is banished: Inflict Damage to your opponent equal to the level of the Banished monster x100.

Overall Consensus:
Quite a few of the cards look mediocre, but if you improve them a bit, I could see this as a solid set of cards. You might want to consider a Rank 3 for them, with all of the Level 3s you have. Some of the stats could be buffed, but all in all, If you fix them up a bit, I give an 8/10. Good Work.

I'll mention it again, but I would really like to know where you got these arts from. I know there is a guide here to find good arts for RC, but I'm curious about a few of these in specific.
[/quote]

Thanks. All your advice was interesting and will be used in the meantime.

[quote name='Dragonmagic342' timestamp='1346616993' post='6018001']
Interesting and I like the artwork.
[/quote]

Thanks. They were all found on Photobucket. A person on this site recommended the link of the artist but I forgot the name.

[quote name='The Stardust Dragon' timestamp='1346961006' post='6020319']
Sorry, but this is kinda horrible. So unbelievably overpowered. 2/10. angel slendstone and beamer alone is insanely cheap. Pretty much any of these cards were real they'd be thrown on the ban list.
[/quote]

I HATE YOU! No, I'm just kidding. I always can take criticism. I really appreciate you saying the truth on here, some people will just say whatever I want to hear. However, I do agree many are overpowered; therefore there were rulings. This deck was to somewhat resemble the Volcanic deck; you know, inflict damage and all but I tried bringing it to a whole new level. I know cards [i]especially[/i] like Flame Rock Power Release is really overpowered. I could have sworn I put the rulings for each card on there but I guess I didn't.

For example; Flame Rock Power Release would only be limited as one. Beamer would be only one. And like Angel would be limited as two or possible even one.

But like I said, thanks for the criticism; I need that kind of stuff to help out with the OCG:)

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[quote name='The Stardust Dragon' timestamp='1346961006' post='6020319']
angel slendstone and beamer alone is insanely cheap. [/quote]While I agree with beamer, Slend-stone has "Good Card supporting Bad one" syndrome, and Angel has...few legitimate targets. I notice now It can target anything, so it MIGHT be abusable in something that does stuff on activation, but even then it's...slow.

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[quote name='The Stardust Dragon' timestamp='1346961006' post='6020319']
Sorry, but this is kinda horrible. So unbelievably overpowered. 2/10. angel slendstone and beamer alone is insanely cheap. Pretty much any of these cards were real they'd be thrown on the ban list.
[/quote]I dissagree I like the art work and there are ways around their burn effect: Spell of pain made a deck around that card must say it kicks as2 not compititon legal yet.Umm Prime Material Dragon the longer its on the field your just helping me. Any ways I enjoy this set needs a little more balnce and yea would like to use this set 7-10

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