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RS Fantasy Cards (50/?)

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#1
R.Surraco

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Well, my first post and I finally found the place for my idea: Make a card pack for the stories I made or I'm thinking to make. The stories' compilation is known as RS Fantasy, so that's why the pack collection has that name.
My goal is to go as far as my brain allows. Chale, VA BOLA!

But first, Let's add up the new concept...

Power-Up Summon


Now for the packs!

Rise of the Hidden Blade (50 cards)


More up NEXT!

Edited by R.Surraco, 17 November 2012 - 07:22 PM.


#2
-Griffin

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First, I'm never a big fan of new mechanics. Most of the time they could be approximated by a combination of old mechanics, and that way wouldn't increase the amount of learning just to play the game.

The cards themself feel a bit weak. They're very slow to gain Spell Counters (Kanna and Hidden Blade need specific types - that's bad because there's a good chance your opponent isn't using any of those types at all. Having effects which do nothing against a big portion of Decks isn't a good move.) No-one would attack Hidden Blade, they'd just use some easy card removal like Dimensional Prison, Soul Taker, or some monster like Scrap Dragon.

Moretsu Shogekiha is really useless. Burn is usually considered bad outside of a dedicated burn Deck, and even in its own Deck, Moretsu Shogekiha is totally outclassed by generic cards.

It's Time to Saratoga! is good. Without a way to generically search Power Spells yet, consistency needed the help. It's fine as it is, although you could always add an Extra effect to it if you wanted to make it a bit more dynamic.

Aoshi Minamino doesn't seem to do much. The return to hand thing is cool, but it takes up a Normal Summon, so I think most people would prefer to use cards like Shrink, Armored Bee, or United We Stand for ATK loss/gain cards.

Ghost Captain is one I really like. They still have the issue of getting Spell Counters too slowly, but if that's ironed out, it ought to be a quite fun card for jumping on and off the field. Maybe let you Summon it during either turn, for a surprise defense or something? Could be interesting!

Granny is quite interesting too, but I feel she'll probably get used like Royal Magical Library - just abused by Exodia Decks. If we pretend bad design cards like Exodia don't exist, she's fine though. Nice generic card for Decks with a bit of Spellcounter support!


Hidden Blade feels a bit weak, Kousoku Banshi, Moretsu Shogekiha, and Aoshi Minamino area all definitely a bit weak, but the combo of using Kanna to get Taiyou Blade seems playable as a decent Deck if you can find a good FIRE engine for it.
Everyone deserves to smile.


"Want to know a secret?
You are beautiful.


Black, white, gay, straight or bisexual. If you are smart, quiet or impossibly in love with your best friend, someone out there cherishes your smile and gets butterflies when you walk into the room.


Someone out there can't stop thinking about you. You are beautiful. Don't ever believe differently."

Anon - SBS


#3
R.Surraco

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Chale, let's take it slowly, I'm slow responding in a foreign language (yeah, English is foreign to me). Piece By Piece:

First, I'm never a big fan of new mechanics. Most of the time they could be approximated by a combination of old mechanics, and that way wouldn't increase the amount of learning just to play the game.


Chale, let's tune this up...
A Power-Up is actually a kind of Fusion Summon(they both need a specific target, they both have their summon monsters in the Extra Deck They get usually triggered by a spell etc...), but usually made using only one monster. Also:
  • Fusion Summons only need the Materials and the Spell Card(usually Polymerization), but Power-Up Summons might need you to pay a price.
  • Power Spell cards are more specific than Fusion Spell cards (Polymerization works with everybody, Saratoga Claymore only works on "Mitsuru" cards).
  • Power Spell cards are equip cards, so they can be equipped to monsters other than the Basic Monsters and have a Equip effect (Saratoga Claymore's Equip Effect, "When a monster equipped with this card is attacked by a Spellcaster, flip a coin and call it. If you call it correctly, the attack will be cancelled.", works with any monster equipped with this card)
  • Power Spells are needed to keep the Powered Monster on the field, so if they leave the field, the Powered Monster leaves back to the Extra Deck, leaving the Basic behind; Polymerization just comes, fuses and leaves.
  • Fusion requires the Materials to be sent to the graveyard, but Power-Up leaves the Basic as a shadow on the field, under the Powered Card, and it remains even if the Powered leaves (not unlike "Chimera, the Flying Mythical Beast", which allows you to Special Summon "Berformet" or "Gazelle, the King of Mythical Beasts" from the Graveyard when it's destroyed; actually, I might had got the idea from there... Just think that destroy the Powered is like if it goes on "De-Fusion").
  • If the Power Spell allows you, you can perform a Slide Summon, which basically is depower a monster and re-empower it into another Powered (It happened something like that in the anime, when Kuribabylon defused into the Kuriboh Brothers, then it re-fused into "Kuribandit")

See? Easier!

The cards themself feel a bit weak. They're very slow to gain Spell Counters (Kanna and Hidden Blade need specific types - that's bad because there's a good chance your opponent isn't using any of those types at all. Having effects which do nothing against a big portion of Decks isn't a good move.) No-one would attack Hidden Blade, they'd just use some easy card removal like Dimensional Prison, Soul Taker, or some monster like Scrap Dragon.


So... this is the bad side of try to not make an overpowered card, right? I think it's called a Fake Balance on TV Tropes.

Well, Kanna might be weak... and that was intentional because of his origin: a short, scrawny, pale kid that's only good to beat kendoists because of his own battle style. I made him be able to weaken Warriors because its closer to the original idea... and he doesn't need Counters, you might be confusing it with Taiyou.
About Hidden Blade... the last part is also true: he's powerful against straight attacks, but bad against direct attacks. About the spell counters... You're right! Even in the original, he gets powers from any kind of energy, even light. In fact, I think only melee attacks don't give him an extra. I'll alter that one. How about...
"If this card is attacked by a non-Warrior monster or targeted by a Spell Card, Put 1 Spell Counter on it."? Is it better?
Also, on Taiyou Blade, I dunno if weather or not change this: "Once per turn, you can choose a Spell or Trap card from the opponent's field and destroy it, then Put 1 Spell Counter on this card."

Moretsu Shogekiha is really useless. Burn is usually considered bad outside of a dedicated burn Deck, and even in its own Deck, Moretsu Shogekiha is totally outclassed by generic cards.


Sorry, I happen to be a fan of Burn cards (I have 2 "Sparks" on my deck every time), so I thought this could be a good effect... but now that you mention it, it's lame because it needs that a Powered "Mitsuru" stays in the field.
Lemme see... in the original, the Mouretsu Shougekiha, or Blazing Shockwave, can pierce weak defenses, although the effect itself is not powerful enough, but it adds up by each slash; also it can make the defenses fell when used... Got it! How about this?:
"Remove 1 Spell Counter from a Powered "Mitsuru" monster in the field: the Powered "Mitsuru" attacks all opponent monsters in the field and inflicts Piercing Damage each time. The destroyed monsters are sent back to the owner's Deck."

It's Time to Saratoga! is good. Without a way to generically search Power Spells yet, consistency needed the help. It's fine as it is, although you could always add an Extra effect to it if you wanted to make it a bit more dynamic.


Extra effect, huh? Hard to decide. "It's Time to Saratoga!", or "Saratoga No Jikan Da!" in the original, is a Battle Cry, so... Got it! Let's add this:
"If this card's controller has only a "Mitsuru Kanna" on the field, send all monster on the opposite player's field back to his hand except those on the same column than "Mitsuru Kanna"".

Aoshi Minamino doesn't seem to do much. The return to hand thing is cool, but it takes up a Normal Summon, so I think most people would prefer to use cards like Shrink, Armored Bee, or United We Stand for ATK loss/gain cards.


Well, Aoshi is just a badass normal and he also suffers overcrippling specialization (like Mitsuru, he can only fight kendoists is not even as strong in that as Mitsuru). Also, he has an ability to be a pest, but is a good support and... GOT IT!. It will be long to fix... but not impossible:
First, lets make it a some what normal Union Monster:
"Once per turn you can equip this card to any monster on the field, OR unequip it to Special Summon this card in face-up Attack Position." Now it doesn't deppend on Mitsuru, which is good, because in the real he can kick asses too"
Second,let's make the first effect more generic and stronger:
"Equip to a monster you control: The ATK/DEF of the equipped monster will be increased by half of the ATK/DEF of this card."
This will modify the other effect:
"Equip to a monster your opponent controls: The ATK/DEF of the equipped monster will be decreased by half of the ATK/DEF of this card."
I'll give him the same main effect than Mitsuru Kanna has(both have the same specialization, it's just fair):
"When this card battles a Warrior while uneqquiped, said monster's ATK and DEF will be halved."
Finally, let's keep it around instead of into the hand:
"When the monster equipped with this Card is destroyed in battle, this card will be Special Summoned in Attack Position."

That will make it better to play too...

Ghost Captain is one I really like. They still have the issue of getting Spell Counters too slowly, but if that's ironed out, it ought to be a quite fun card for jumping on and off the field. Maybe let you Summon it during either turn, for a surprise defense or something? Could be interesting!


Actually that's what I was going for: Captain Andrew Saratoga is a quirky mentor that assures that Mitsuru play for the rules (he hates the world and prefers people in terror, which explains the DARK attribute), so he comes forth when things are not fine. I like your idea, however. Let's add the line then!:
"This card can be Special Summoned in any moment."
Like it?

Granny is quite interesting too, but I feel she'll probably get used like Royal Magical Library - just abused by Exodia Decks. If we pretend bad design cards like Exodia don't exist, she's fine though. Nice generic card for Decks with a bit of Spellcounter support!


Well, it's good to know that you liked it. And yeah, Exodia decks should not be mentioned in any language, not even Elfic.

Hidden Blade feels a bit weak, Kousoku Banshi, Moretsu Shogekiha, and Aoshi Minamino area all definitely a bit weak, but the combo of using Kanna to get Taiyou Blade seems playable as a decent Deck if you can find a good FIRE engine for it.


Well, I wasn't aiming for card that could be TOO powerful, but I guess I got into a bad spot when trying on that. I hope you like my modifications.

#4
-Griffin

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Well, Kanna might be weak... and that was intentional because of his origin: a short, scrawny, pale kid that's only good to beat kendoists because of his own battle style. I made him be able to weaken Warriors because its closer to the original idea... and he doesn't need Counters, you might be confusing it with Taiyou.

I still think it's awkward to make him target a specific type. Maybe make his effect work against cards with the same level? That would be like the same style, but not so random against Decks.

About Hidden Blade... the last part is also true: he's powerful against straight attacks, but bad against direct attacks. About the spell counters... You're right! Even in the original, he gets powers from any kind of energy, even light. In fact, I think only melee attacks don't give him an extra. I'll alter that one. How about...
"If this card is attacked by a non-Warrior monster or targeted by a Spell Card, Put 1 Spell Counter on it."? Is it better?
Also, on Taiyou Blade, I dunno if weather or not change this: "Once per turn, you can choose a Spell or Trap card from the opponent's field and destroy it, then Put 1 Spell Counter on this card."


Okay, I get the idea now. Taiyou is a tiny bit slow, but is fine. Maybe make it 2 counters for each card?

For Hidden Blade, mentioning the type of the opponent's card is awkward again. Maybe make it focus on the enemies Special Summoned cards? That's got a 'feel' of spellcaster/magic, but without actually being restricted.

Sorry, I happen to be a fan of Burn cards (I have 2 "Sparks" on my deck every time), so I thought this could be a good effect... but now that you mention it, it's lame because it needs that a Powered "Mitsuru" stays in the field.
Lemme see... in the original, the Mouretsu Shougekiha, or Blazing Shockwave, can pierce weak defenses, although the effect itself is not powerful enough, but it adds up by each slash; also it can make the defenses fell when used... Got it! How about this?:
"Remove 1 Spell Counter from a Powered "Mitsuru" monster in the field: the Powered "Mitsuru" attacks all opponent monsters in the field and inflicts Piercing Damage each time. The destroyed monsters are sent back to the owner's Deck."


That could work. Makes a very powerful attack for their bosses against swarms of weaker monsters.

Extra effect, huh? Hard to decide. "It's Time to Saratoga!", or "Saratoga No Jikan Da!" in the original, is a Battle Cry, so... Got it! Let's add this:
"If this card's controller has only a "Mitsuru Kanna" on the field, send all monster on the opposite player's field back to his hand except those on the same column than "Mitsuru Kanna"".


That one seems a bit too powerful since most boss monsters get buried into the Extra Deck again. Maybe it could scare a monster to Defense Position to combo with the new Mouretsu Shougekiha?

Well, Aoshi is just a badass normal and he also suffers overcrippling specialization (like Mitsuru, he can only fight kendoists is not even as strong in that as Mitsuru). Also, he has an ability to be a pest, but is a good support and... GOT IT!. It will be long to fix... but not impossible:
First, lets make it a some what normal Union Monster:
"Once per turn you can equip this card to any monster on the field, OR unequip it to Special Summon this card in face-up Attack Position." Now it doesn't deppend on Mitsuru, which is good, because in the real he can kick asses too"
Second,let's make the first effect more generic and stronger:
"Equip to a monster you control: The ATK/DEF of the equipped monster will be increased by half of the ATK/DEF of this card."
This will modify the other effect:
"Equip to a monster your opponent controls: The ATK/DEF of the equipped monster will be decreased by half of the ATK/DEF of this card."
I'll give him the same main effect than Mitsuru Kanna has(both have the same specialization, it's just fair):
"When this card battles a Warrior while uneqquiped, said monster's ATK and DEF will be halved."
Finally, let's keep it around instead of into the hand:
"When the monster equipped with this Card is destroyed in battle, this card will be Special Summoned in Attack Position."

Seems like a fun, playable card now! Although 'same level' or something would still be better than 'Warrior-Type' for enemy monsters.

Actually that's what I was going for: Captain Andrew Saratoga is a quirky mentor that assures that Mitsuru play for the rules (he hates the world and prefers people in terror, which explains the DARK attribute), so he comes forth when things are not fine. I like your idea, however. Let's add the line then!:
"This card can be Special Summoned in any moment."
Like it?


To be more accurate: "This card cannot be Special Summoned except by removing 1 Spell Counter from any "Mitsuru" monster during either player's turn."

Well, I wasn't aiming for card that could be TOO powerful, but I guess I got into a bad spot when trying on that. I hope you like my modifications.


I think it's a good improvement =]
Everyone deserves to smile.


"Want to know a secret?
You are beautiful.


Black, white, gay, straight or bisexual. If you are smart, quiet or impossibly in love with your best friend, someone out there cherishes your smile and gets butterflies when you walk into the room.


Someone out there can't stop thinking about you. You are beautiful. Don't ever believe differently."

Anon - SBS


#5
R.Surraco

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I still think it's awkward to make him target a specific type. Maybe make his effect work against cards with the same level? That would be like the same style, but not so random against Decks.


Good, let's set it up:
"When this card battles a monster of the same level or lower, said monster's ATK and DEF will be halved."
Also, do you think it could be Lv. 4 like Aoshi? Now that I think about it, it would be fair...

Okay, I get the idea now. Taiyou is a tiny bit slow, but is fine. Maybe make it 2 counters for each card?


Mmm... might be cool, yeah, if it doesn't make a bit broken given the pack (remember the Effect of "Kousoku Banshi" when used with "Taiyou Blade Mitsuru")

For Hidden Blade, mentioning the type of the opponent's card is awkward again. Maybe make it focus on the enemies Special Summoned cards? That's got a 'feel' of spellcaster/magic, but without actually being restricted.


Yeah, indeed. Also, it gives it an edge against players that rely on Special Summons to swarm up. Let's see how it would be...
"If this card is attacked by a Special Summoned Monster or targeted by a Spell Card, Put 1 Spell Counter on it."

That could work. Makes a very powerful attack for their bosses against swarms of weaker monsters.


Then it's settled.

That one seems a bit too powerful since most boss monsters get buried into the Extra Deck again. Maybe it could scare a monster to Defense Position to combo with the new Mouretsu Shougekiha?


That's better yet!:
"If this card's controller has only a "Mitsuru Kanna" on the field, make all opponent monsters switch to Defense Position until your next End Phase"
Perfecto!

Seems like a fun, playable card now! Although 'same level' or something would still be better than 'Warrior-Type' for enemy monsters.


Mmm... how about "Normal Monsters"? That gives the air of Normal and makes it closer to the origin (he's a sword-ace, but "tricks", or "effects", might doom him.) It would be then...:
"When this card battles a Normal Monster while unequipped, said monster's ATK and DEF will be halved."

To be more accurate: "This card cannot be Special Summoned except by removing 1 Spell Counter from any "Mitsuru" monster during either player's turn."


Better yet! It's settled.

I think it's a good improvement =]


Well, thanks for helping me with the weak points, man.

#6
-Griffin

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Good, let's set it up:
"When this card battles a monster of the same level or lower, said monster's ATK and DEF will be halved."
Also, do you think it could be Lv. 4 like Aoshi? Now that I think about it, it would be fair...


I think the same-or-lower effect would be a bit strong if it was L4. L3 with that effect works fine.

Mmm... how about "Normal Monsters"? That gives the air of Normal and makes it closer to the origin (he's a sword-ace, but "tricks", or "effects", might doom him.) It would be then...


Normal Monsters are a bit rare. 'Normal Summoned monsters'?
Everyone deserves to smile.


"Want to know a secret?
You are beautiful.


Black, white, gay, straight or bisexual. If you are smart, quiet or impossibly in love with your best friend, someone out there cherishes your smile and gets butterflies when you walk into the room.


Someone out there can't stop thinking about you. You are beautiful. Don't ever believe differently."

Anon - SBS


#7
R.Surraco

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I think the same-or-lower effect would be a bit strong if it was L4. L3 with that effect works fine.


Chale, Mitsuru Kanna stays at Lv 3, then.

Normal Monsters are a bit rare. 'Normal Summoned monsters'?


Perfect!

#8
R.Surraco

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BUMP

The second pack is on!

#9
DrunkenSage69

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I'm sorry but I didn't look at your cards but just the game mechanic that you focused on. I really like the amount of thought and time you put into making the game mechanic and you made it relatively easy to understand as you broke each part down to simple terms.
For the game mechanic, 9/10

I will reply again to your cards specifically next time.
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#10
R.Surraco

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I'm sorry but I didn't look at your cards but just the game mechanic that you focused on. I really like the amount of thought and time you put into making the game mechanic and you made it relatively easy to understand as you broke each part down to simple terms.
For the game mechanic, 9/10

I will reply again to your cards specifically next time.


Well, thanks! It's the first time I hear a compliment about the Power-Up/Slide Summon. I guess, I can nail it on certain stuff...

Just a question: If I were to make a contest about the new mechanics, people would go for it?

#11
DrunkenSage69

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Just a question: If I were to make a contest about the new mechanics, people would go for it?

Well, as long as you give them the explanation like you did here, then it might go well but I'm not really sure how well it will do but it will be an interesting card contest I would join :).

Will review cards when I get back home tonight.
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#12
R.Surraco

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Well, as long as you give them the explanation like you did here, then it might go well but I'm not really sure how well it will do but it will be an interesting card contest I would join :).

Will review cards when I get back home tonight.

Chale, 10k!

#13
R.Surraco

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EDIT: New cards on the already posted sets.

#14
R.Surraco

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EDIT: Even more cards added.

#15
R.Surraco

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EDIT: A whole new set, incoming!

#16
R.Surraco

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EDIT: Decided to get rid of the other set because the idea itself sounds not too appealing for me. Also, upping to 50 the previous set. Also, I'm making this dump posts because NOBODY'S BOTHERING ON SAYING SOMETHING, GODDAMMIT!!




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