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God Protectors


KitoMP

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Sorry for the absence guys… studies, life and other things got me busy. But I got to upload this again. Here we go! It’s my latest masterpiece. I hope you rate and criticize constructively.
But first, if you post that the set is OVERPOWERED, delete or edit the post. The overpower was intentional. Ah, another thing. All credits about images go to artists from Deviantart and my “resurrected” editor, Sotos.

Enjoy the set.

[color=#ffd700][size=5][b]The God Protectors[/b][/size][/color]

Unique Summon Characteristic: all monsters that you'll see below...
[b]Cannot be Set or Special Summoned. Can only be Normal Summoned by tributing 3 monsters and paying 1/3 of your Life Points. Cannot be banished, except by the effect of "Chaos Punishment". These cards are unaffected by the effects of Spell/Trap/Monster Effect Cards.[/b]

[spoiler=The God Protectors]
[spoiler=The God Protector of Spirit]
[img]http://img825.imageshack.us/img825/1145/thegodprotectorofspirit.jpg[/img]

Lore: As long as this card is in the game (not banished): Your monsters cannot return to your hand by opponent’s card effects. When Summoned: return all monsters on your opponent's side of the field to the owner's hand and inflict 300 LP to your opponent for each card returned. As long as this card is in your Graveyard, once per turn: Target 1 card in your Graveyard (except this card); return that target to your hand.[/spoiler]

[spoiler=The God Protector of Power]
[img]http://img190.imageshack.us/img190/7003/thegodprotectorofpower.jpg[/img]

Lore: As long as this card is in the game (not banished): Normal Monsters can attack twice. This card can attack all opponent’s monsters. If you do this, other monsters you control cannot attack this turn and this card is destroyed at the end of the turn. When Summoned: decrease the ATK and DEF of all opponent’s monsters by 500. As long as this card is in your Graveyard, once per turn: Target 1 monster you control; it gains 500 ATK and DEF permanently. [/spoiler]

[spoiler=The God Protector of Perfection]
[img]http://img708.imageshack.us/img708/3185/thegodprotectorofperfec.jpg[/img]

Lore: As long as this card is in the game (not banished): When your opponent’s Deck has more than 40 cards, discard cards from the top of your opponent's Deck to the Graveyard until the Deck has 40 cards. When Summoned: Your opponents discard 3 cards randomly. As long as this card is on the field: Monsters that have another number than 0 in the dozens are destroyed. As long as this card is in your Graveyard: You can draw cards until you have 5 in your hand.

[b]EXAMPLE:[/b] The dozens are XXXX <-- The 3rd X from left to right. So a monster that have 1750 in attack or defense is destroyed.
[/spoiler]

[spoiler=The God Protector of Evolution]
[img]http://img861.imageshack.us/img861/714/thegodprotectorofevolut.jpg[/img]

Lore: When Summoned: Tribute 1 Fusion Material Monster from your hand or field and Special Summon 1 Fusion Monster that lists the Tributed Monster. Once per turn: transform any monster in Tuner. As long as this card is on the field: Increase the ATK and DEF of this card by 300 each of your Standby Phases. This can change the Level of any monster on the field. As long as this card is in your Graveyard: Normal Summon monsters without tributing. [/spoiler]

[spoiler=The God Protector of Hope]
[img]http://img96.imageshack.us/img96/5181/thegodprotectorofhope.jpg[/img]

Lore: When Summoned: you can return this card and all opponent’s monsters to owner’s hand and Special Summon 1 monster from Graveyard. When this card is sent to the Graveyard, if your Life Points are lower than 2000: gain 8000 Life Points. If your Life Points are about to decrease to 0 by battle: pick up (not draw) 1 card. If this card is a monster, Special Summon it. If not, destroy the attacking monster. If it is this card, you win the duel. [/spoiler]

[spoiler=The God Protector of Soul]
[img]http://img402.imageshack.us/img402/9830/thegodprotectorofsoul.jpg[/img]

Lore: As long as this card is in the game (not banished): You can activate Ignition Effects of any card on the field. When Summoned: target 3 cards on the field; destroy them. Once per turn: Take control of 1 opponent’s monster until the end of the turn. That monster is destroyed at the end of the turn. As long as this card is in your Graveyard, once per turn: Special Summon 1 monster from Graveyard (except this card). [/spoiler]

[spoiler=The God Protector of Knowledge]
[IMG]http://imageshack.us/a/img220/5575/thegodprotectorofknowle.jpg[/IMG]

Lore: As long as this card is on the field: Your opponent must show his hand, his Deck and the top card of his Deck. Once per turn, activate one of the following effects:
- Send randomly 1 card from your opponent's Deck to your Graveyard.
- Send randomly 1 card from your opponent's hand to your Deck.
After that, you own that card. As long as this card is in your Graveyard: You can discard 1 card to return this card to your hand. [/spoiler]

[spoiler=The God Protector of Creation]
[img]http://img42.imageshack.us/img42/6747/thegodprotectorofcreati.jpg[/img]

Lore: Once per turn: Special Summon 1 Creation Token (Any Type/Any Attribute/Level 1/ATK 0/DEF 0) in Defense Position in either side of the field. Only you can Tribute these Tokens for a Tribute Summon. You can Tribute these Tokens on either side of the field. When this card is targeted for an attack: Switch the target to any Creation Token. If this card is destroyed, all Tokens are destroyed. The ATK and DEF of this card are equal to number of Tokens on the field x 1000. [/spoiler]

[spoiler=The Goddess Protector of Life]
(sister of the Space)
[img]http://img6.imageshack.us/img6/7194/thegoddessprotectorofli.jpg[/img]

Lore: As long as this card is in the game (not banished): You gain 300 LP each of your Standby Phases. As long as this card is in your Graveyard: You can Special Summon monsters destroyed by battle or by effect to your side the field at the end of the turn. When Summoned: double your Life Points. As long as this card is on the field: Any effect that would inflict damage (except Battle Damage) to you, gain the same amount of damage instead. [/spoiler]

[spoiler=The God Protector of Infinity]
[img]http://img171.imageshack.us/img171/7711/thegodprotectorofinfini.jpg[/img]

Lore: Cannot leave the field after being Summoned. As long as this card is in the game (not banished): Inflict 100 LP to your opponent for every card destroyed by this card's effect. This card cannot be targeted or an attack. When Summoned: destroy all opponent's monsters. As long as this card is on field: Your opponent can attack directly and opponent's monsters can attack only once. If your opponent does this, they are destroyed at the end of the turn. [/spoiler]

[spoiler=The Goddess Protector of Order]
[img]http://img40.imageshack.us/img40/9022/thegoddessprotectorofor.jpg[/img]

Lore: As long as this card is on the field: Your opponent cannot declare attacks. When Summoned: You can send all cards in your hand to your Deck, then pick up the same number of cards. When this card is sent to the Graveyard: Arrange as many cards you wish of your Deck in any order. The rest is shuffled. [/spoiler]

[spoiler=The God Protector of Time]
[img]http://img401.imageshack.us/img401/835/thegodprotectoroftime.jpg[/img]

Lore: As long as this card is in the game (not banished): During your Main Phase 1, you can target 1 monster your opponent controls; during your third Standby Phase after this card's activation, destroy that target. As long as this card is in your Graveyard: any opponent's card sent to the Graveyard is banished permanently instead. Each Standby Phase, the ATK and DEF of this card and of the opponent's monsters decreases by 300. [/spoiler]

[spoiler=The Goddess Protector of Space]
(sister of the Life)
[img]http://img252.imageshack.us/img252/8725/thegoddessprotectorofsp.jpg[/img]

Lore: As long as this card is in the game (not banished): There is no limit to the number of cards in your hand. When Summoned: Target 2 Card Zones on the opponent's side of the field; your opponent cannot use the targeted zones. You cannot target a zone that is occupied. As long as this card is on the field, the limit number for cards in your opponent's hands is 4. As long as this card is in your Graveyard: you can use Active Effects of any card as many times as you want. [/spoiler]

[spoiler=The God Protector of Wilderness]
[img]http://img21.imageshack.us/img21/6978/thegodprotectorofwilder.jpg[/img]

Lore: As long as this card is in the game (not banished): Monsters you control occupy all zones in the same column. This card cannot attack directly. As long as this card is on the field: Your opponent cannot select a zone in the same column your monsters occupy. If there is a monster in any card in that Zone, increase the ATK of your monster by 500. When Summoned: This card can attack directly this turn. As long as this card is in your Graveyard: your monsters cannot be banished. [/spoiler]

[spoiler=The God Protector of Balance]
[img]http://img641.imageshack.us/img641/8448/thegodprotectorofbalanc.jpg[/img]

Lore: As long as this card is in the game (not banished): Your opponent must banish all copies of any card that exists on his Deck. When Summoned: If your opponent has more cards than you, draw up to 3 cards and your opponent must discard 2 cards. As long as this card is in your Graveyard: You can Special Summon Monsters with the same name of any monster you control from your Deck to your side of the field. [/spoiler]

[spoiler=The God Protector of Matter]
[img]http://img441.imageshack.us/img441/3651/thegodprotectorofmatter.jpg[/img]

Lore: As long as this card is in the game (not banished): Double the DEF of all monsters you control during a Battle Phase. When Summoned: Add 1 “Polymerization” to your hand. This card can substitute any Fusion and Synchro Material Monster and this card remains on the field, but any other Material Monster listed is banished. As long as this card is in your Graveyard: You can Special Summon it during your Main Phase. [/spoiler]

[spoiler=The God Protector of Energy]
[img]http://img405.imageshack.us/img405/1296/thegodprotectorofenergy.jpg[/img]

Lore: As long as this card is in the game (not banished): All of your monsters gain 50 ATK and DEF each of your Standby Phases even if they are not on the field. As long as this card is on the field: half the ATK and DEF of monsters that attack this card. As long as this card is in your Graveyard: Your Traps can be activated the same turn that are Set. [/spoiler]

[spoiler=The God Protector of Union]
[img]http://img407.imageshack.us/img407/3403/thegoddessprotectorofun.jpg[/img]

Lore: As long as this card is in the game (not banished): Union Monsters in Spell Card Zone that are destroyed, return to the Monster Card Zone instead. As long as this card is on the field: If there are monsters with the same name on the field, increase the ATK and DEF of all those monsters by 800 points. When this card is sent to the Graveyard: Equip this card to a monster you control. When this card is Special Summoned from your Graveyard: this card gains 300 ATK and DEF. [/spoiler]

[spoiler=The God Protector of Destiny]
[img]http://img407.imageshack.us/img407/2309/thegodprotectorofdestin.jpg[/img]

Lore: As long as this card is on the field: Normal Monsters you control that are destroyed return to your Deck instead. When you activate a Spell Card: return it to your hand. You cannot activate it again this turn. As long as this card is your Graveyard, once per duel, activate one of the following effects:
- Return this card to your hand during your Main Phase.
- If your Life Points are below 2000, banish half of your opponent's Deck. [/spoiler]

[spoiler=The God Protector of Divinity]
[img]http://img194.imageshack.us/img194/9972/thegodprotectorofdivini.jpg[/img]

Lore: This card cannot be destroyed by battle or Card Effects. When this card leaves the field, destroy this card and inflict 2000 LP to your opponent. The Position of this card can be switched at any time during your turn. When Summoned successfully, as long as this card is on the field: You do not take Battle Damage. If this card attacks an opponent monster: return it to your opponent's hand. If this card attacks directly, draw 1 card. [/spoiler]

[spoiler=Chaos Punishment]
[img]http://img221.imageshack.us/img221/332/chaospunishment.jpg[/img]

Lore: Banish 1 "God Protector" on the field.
[/spoiler]
[/spoiler]

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  • 1 month later...
  • 3 weeks later...
  • 9 months later...

Right then, I've made all my critiques in the clone thread back in Any Other Cards, so I'll prevent myself from riffing on these and put up non-caustic--

 

Wait, this was posted a fairly long time ago. The Any Other Cards thread was more recent, which means that this was necrobumped.

 

Well...

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