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Warrior-Type "Orc" Archetype


Kingdom Xathers

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My overall idea is to incorporate concepts often associated with Orcish lifestyles and behaviors, such as warrior pride, brute strength, shamanism, etc., as well as throwing in some concepts from Dungeons & Dragons, Elder Scrolls, and so on. This Archetype also introduces Orc-Blood Counters, which modify the strength of certain cards in regards to ATK-power or effect-efficiency. I'm also attempting a bit of anti-Xyz tactics, as well.

[spoiler=Main Deck Monsters]
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You can banish 1 "Orc" monster from your hand or Graveyard; Special Summon this card (from your hand). This card can attack up to 2 of your opponent's monster during each of your Battle Phases. During the End Phase of the turn that this card on the field was sent to the Graveyard; you can Special Summon 1 Level 4 or lower Warrior-Type "Orc" monster from your Deck or Graveyard.


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When this card is sent to the Graveyard: Gain 300 Life Points for every Orc-Blood Counter on the field. If this card is used as a Synchro Material for the Synchro Summon of a Warrior-Type "Orc" monster: You can treat this card as a Level 2 monster.

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If exactly 1 monster you control is destroyed by a card effect your opponent controls; you can Special Summon this card (from your hand), and if you do, destroy 1 card your opponent controls. When this card battles a Defense Position monster: inflict piercing Battle Damage to your opponent. Battle Damage this card inflicts by battling your opponent's monsters is doubled, but cannot exceed this card's original ATK.

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When this card inflicts Battle Damage to your opponent: Place 1 Orc-Blood Counter on a face-up card that you can place Orc-Blood Counters on. When this card inflicts Battle Damage to your opponent by attacking directly: You can send 1 card from your opponent's hand to the Graveyard. You must control another face-up Warrior-Type "Orc" monster in order to activate and resolve this effect.

 

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This card gains 100 ATK for every Counter on the field. Twice per turn: You can remove 1 Orc-Blood Counter from 1 face-up card on the field and place it on another face-up card that you can place Orc-Blood Counters on.

 

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This card is unaffected by the effects of your opponent's Trap Cards. A Warrior-Type "Orc" Synchro Monster that is Summoned using this card as a Synchro Material gains this card's effects.

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Up to twice per turn: You can target 1 other Warrior-Type "Orc" monster you control; reduce its Level by 1 and its ATK by 600, and if you do, place 1 Orc-Blood Counter on a face-up card that you can place Orc-Blood Counters on.

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You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed by your opponent's card effect: Send 1 random card from your opponent's hand to the Graveyard. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Special Summon this card from the Graveyard then, if you control another face-up Warrior-Type "Orc" monster, detach 1 Xyz Material from an Xyz Monster on the field.

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When this card is Summoned: Select and activate one of the following effects. If your opponent controls a face-up Xyz Monster, you can activate more than 1 of these effects.
* Reveal the top card of your opponent's Deck.
* Reveal 1 random card in your opponent's hand.
* Reveal 1 Set card your opponent controls.

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You can Special Summon this card (from your hand) by destroying 1 face-up Warrior-Type "Orc" monster you control. When this card destroys a monster by battle: You can remove 3 Orc-Blood Counters from your side of the field to target 1 Set card your opponent controls; destroy that target, and if you do, inflict 800 damage to your opponent.

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When your opponent Xyz Summons an Xyx Monster; you can attach this card in your Graveyard to that Xyz Monster as an Xyz Material, and if you do, that Xyz Monster gains this effect.
@ When an Xyz Material(s) is detached from this card: the controller of this card must discard an equal number of cards from their hand, and if they cannot, destroy this card.

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When this card destroys a monster by battle: Place 1 Orc-Blood Counter on this card (max. 3). This card gains 200 ATK for each Orc-Blood Counter on it. While this card has 3 Orc-Blood Counters on it: This card can inflict piercing battle damage, also, when this card inflicts battle damage to your opponent, you can destroy 1 Set card your opponent controls.

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When this card destroys a monster by battle: You can place 1 Orc-Blood Counter on a face-up card that you can place Orc-Blood Counters on. When this card is attacked and destroyed by battle: The attacking monster loses 500 ATK, also, you can place 2 Orc-Blood Counters on a face-up card that you can place Orc-Blood Counters on.

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When a face-up Warrior-Type "Orc" monster is targeted for a card effect: You can remove 3 Orc-Blood Counters from your side of the field; switch the target of that effect to another face-up Warrior-Type "Orc" monster (the new target must meet the requirements of the card effect).

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If this card is used for the Synchro Summon of a Warrior-Type "Orc" Synchro Monster: You can treat this card as a Level 4 Tuner monster, but if you do, the other non-Tuner Synchro Material Monster(s) must be a Warrior-Type "Orc" monster(s). A Synchro Monster that used this card as a Synchro Material Monster gains the following effect.
@Once per turn: You can remove up to 5 Orc-Blood Counters from your side of the field; inflict 200 damage to your opponent for each Orc-Blood Counter removed for this effect.

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Anytime during your turn: You can Tribute this face-up monster and remove 4 Orc-Blood Counters from your side of the field; destroy 1 monster your opponent controls, and if you do, add 1 Warrior-Type "Orc" monster from your Graveyard to your hand, except "Crimson Orc Force". This effect of "Crimson Orc Force" can only be used once per turn.

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When this card is sent to your Graveyard, except from your hand or Deck: return 1 of your banished Warrior-Type "Orc" monsters to your Graveyard. When this card is Normal Summoned: You can activate 1 of these effects.
@ Add 1 Level 4 or lower Warrior-Type "Orc" monster from your Deck to your hand, except "Orc Handmaiden", then switch this card to Defense Position.
@ Send 1 Warrior-Type "Orc" monster from your Deck to your Graveyard.

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When a card with an Orc-Blood Counter(s) is destroyed: Place its Orc-Blood Counter(s) on any card(s) you control that you can place an Orc-Blood Counter on. When this card is destroyed: Place 1 Orc-Blood Counter on each face-up card you control that you can place an Orc-Blood Counter on.

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Once per turn: You can remove 1 Orc-Blood Counter from a card you control and place it on this card (max. 4). This card gain 100 ATK for every Orc-Blood Counter on this card. If a Warrior-Type "Orc" Synchro Monster uses this card with 4 Orc-Blood Counters as a Synchro Material; its Synchro Summon cannot be negated.

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When an Xyz Monster is Special Summoned to your opponent's side of the field: You can Special Summon this card from your Graveyard, and you do, banish this card when it leaves the field. When this card is Special Summoned from your Graveyard while you control a face-up Warrior-Type "Orc" monster: You can detach 1 Xyz Material from 1 Xyz Monster on the field.
 

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You can Special Summon this card (from your hand) by banishing 2 "Orc" or "Halloween" monsters from your Graveyard, and if you do, your opponent draws 2 cards. When this card destroys a monster by battle: Your opponent draws 1 card, then takes 300 damage for every card in their hand, also, you can place 2 Counters on a card that you can place Counters on (these Counters are treated as the type of Counter that can be placed on that card).
[/spoiler]

[spoiler=Extra Deck Monsters]
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1 Tuner + 1 non-Tuner monster
When this card is successfully Synchro Summoned: Place 4 Orc-Blood Counters on this card. Face-up Warrior-Type monsters you control gain 100 ATK and DEF for every Orc-Blood Counter on this card. If this face-up card would be destroyed: You can remove 2 Orc-Blood Counters from this card instead.

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1 Tuner + 1 or more non-Tuner Warrior-Type monsters
When this card destroys a monster by battle: You can send 1 DARK or EARTH Warrior-Type monster from your Deck to your Graveyard, and if you do, take 600 damage.


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1 Level 6 or higher Warrior-Type "Orc" monster + 1 Warrior-Type "Orc" monster
This card must be Fusion Summoned (from your Extra Deck) by sending the above Fusion Material Monsters to the Graveyard (you do not use Polymerization). This card cannot be used as a Fusion Material Monster. This card is treated as a Warrior-Type monster while face-up on the field. This card's ATK and DEF become equal to the combined Levels of this card's Fusion Material Monsters x300 (this change remains even if this card's effects are negated). When this card attacks an Xyz Monster: Before damage calculation, you can detach 1 Xyz Material from that attack target, and if you do, inflict damage to your opponent equal to that Xyz Monster's ATK (max. damage 2000).

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1 Tuner + 1 non-Tuner Warrior-Type "Orc" monster
When this card destroys a monster by battle and sends it to the Graveyard: You can remove 4 Orc-Blood Counters from your side of the field; Special Summon 1 Level 4 or lower Warrior-Type "Orc" monster from your Graveyard. It is treated as a Level 2 Tuner monster, but its ATK and DEF become 0, and it is banished when it leaves the field.

 

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1 Tuner + 1 or more non-Tuner monsters
You can activate this effect any number of times per turn: Take 500 damage, and if you do, place 1 Orc-Blood Counter on a face-up card that you can place Orc-Blood Counters on. During your turn, if this card is in your Graveyard: Special Summon this card from your Graveyard, then take 1500 damage. If this card was Special Summoned by this effect: Banish it when it leaves the field.


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1 Tuner + 1 or more Warrior-Type non-Tuner "Orc" monster(s)
Once per turn: you can target 1 Warrior-Type "Orc" monster you control, then remove a number of Orc-Blood Counters from your side of the field equal to that target's Level; until the End Phase of this turn, that target can attack your opponent directly, is unaffected by the effects of your opponent's Spell and Trap Cards, and gains 100 ATK for every Orc-Blood Counter removed for the cost of this effect.

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1 Tuner + 1 or more non-Tuner monster(s)
Once per turn: you can target 1 face-up Xyz Monster on the field, then remove Orc-Blood Counters from your side of the field equal to that target's Rank; detach 1 Xyz Material from that target, and if you do, you can Special Summon 1 Warrior-Type "Orc" monster from your Graveyard whose Level is equal to or less than the Level of the detached Xyz Material. The effects of Xyz Monsters cannot be activated in response to this effect.

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1 Warrior-Type "Orc" Tuner + 1 or more non-Tuner Warrior-Type monsters
This card can attack every monster your opponent controls (one attack on each monster per Battle Phase). When this card destroys a monster by battle: Place 1 Orc-Blood Counter on a face-up card that you can place Orc-Blood Counters on. At the end of a Battle Phase in which this card destroy 3 or more monsters by battle: Target 1 Spell/ Trap Card your opponent controls; destroy that target. That target cannot be activated in response to this effect.

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1 Tuner + 1 or more non-Tuner Warrior-Type "Orc" monster(s)
When a battle is declared between this card and an Xyz Monster that has at least 1 Xyz Material attached to it: You can banish 1 Warrior-Type "Orc" monster from your hand or Graveyard; detach 1 Xyz Material from that Xyz Monster, and if you do, this card gains 700 ATK during damage calculation only. After damage calculation of a battle involving this card: You can either remove 4 Orc-Blood Counters from your side of the field OR banish 1 Warrior-Type "Orc" monster from your Graveyard; destroy 1 card on the field.

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1 Warrior-Type "Orc" Tuner + 1 or more non-Tuner monsters
When this card is successfully Synchro Summoned: Place 3 Orc-Blood Counters on 1 face-up card that you can place Orc-Blood Counters on. When either player takes damage (either by battle or by a card effect, including during a Chain): Place 1 Orc-Blood Counter on a face-up card that you can place Orc-Blood Counters on (immediately).


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When this card is successfully Synchro Summoned: Remove all Orc-Blood Counters from your side of the field, and if you do, you can Special Summon 1 non-Synchro Warrior-Type "Orc" monster from your Graveyard whose Level is less than or equal to half the number of Orc-Blood Counters removed by this effect. If a Warrior-Type "Orc" Synchro Monster was used as this card's non-Tuner Synchro Material: This card gains that Synchro Monster's effect.
[/spoiler]

[spoiler=Spells and Traps]
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Equip only to a Warrior-Type "Orc" monster you control. It gains 600 ATK. When the equipped monster declares an attack: Place 1 Orc-Blood Counter on a face-up card that you can place Orc-Blood Counters on. If this face-up card on the field is destroyed: Target 1 Xyz Monster your opponent controls; your opponent can detach 1 Xyz Material from that target, otherwise halve that target's ATK and DEF.


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Banish 2 monsters from your hand, then target 1 Warrior-Type "Orc" monster you control; until the End Phase of this turn, that target gains 100 ATK for every Orc-Blood Counter currently on your side of the field, also, during this turn's Battle Phase, only the target can declare an attack, and if it attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

 

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Activate only while you control at least 2 face-up Warrior-Type "Orc" monsters. Remove 7 Orc-Blood Counters from your side of the field, then target cards on the field, up to the total number of Warrior-Type "Orc" monsters you control; destroy those targets.


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Equip only to a Warrior-Type "Orc" monster. It gains 600 ATK. When the equipped monster targets your opponent's monster for an attack: Negate that monster's effects until the end of the Damage Step. Negate the effects of monsters destroyed by battle with the equipped monster. This face-up card cannot be targeted by card effects.


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All Warrior-Type "Orc" monsters you control gain 200 ATK for every face-up Warrior-Type "Orc" monster you control. When this card is destroyed by your opponent's card effect: Add 2 Warrior-Type "Orc" monsters from your Deck to your hand. This effect of "Orc Morale Ambush" can only be used once per turn. You can only control 1 face-up "Orc Morale Ambush".


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Once per turn, if the only monster you control is a Warrior-Type "Orc" monster: you can Normal Summon 1 Warrior-Type "Orc" monster in addition to your Normal Summon/Set. When a Warrior-Type "Orc" monster is sent to your Graveyard: Place 1 Orc-Blood Counter on this card. All Warrior-Type "Orc" monsters you control gain 100 ATK for each Orc-Blood Counter on this card. When this card with Orc-Blood Counter(s) is destroyed: You can Special Summon 1 Warrior-Type "Orc" monster from your hand or Graveyard whose Level is less than or equal to the number of Orc-Blood Counters that were on this card.

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You can only control 1 face-up "Orcish Shamanism - Orc-Blood Synergy". When a card with an Orc-Blood Counter(s) on it leaves the field: Place that card's Orc-Blood Counters on any face-up cards that you can place Orc-Blood Counters on. If this card is destroyed by your opponent's card effect: Inflict 100 damage to your opponent for every Orc-Blood Counter on the field.


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Target 1 face-up Warrior-Type "Orc" monster you control; destroy that target, then distribute a number of Orc-Blood Counters on cards you control that you can place an Orc-Blood Counter on, equal to the Level of the destroyed target.

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When a Warrior-Type "Orc" monster you control inflicts Battle Damage to your opponent: Place 1 Orc-Blood Counter on this card. During each of your opponent's Standby Phases: inflict 100 Damage to your opponent for every Orc-Blood Counter on this card. If this card with Orc-Blood Counter(s) is destroyed: You can target 1 face-up monster your opponent controls; that target loses 100 ATK and DEF for every Orc-Blood Counter that was on this card.

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Equip only to a Warrior-Type "Orc" monster. When the equipped monster destroys a monster by battle: place 1 Orc-Blood Counter on this card. The equipped monster gains 600 ATK, and also gains 100 ATK for every Orc-Blood Counter on this card. When this card with Orc-Blood Counters leaves the field: Place its Orc-Blood Counters on 1 face-up card that you can place Orc-Blood Counters on.

 

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Remove 4 Orc-Blood Counters from your side of the field; Special Summon up to 3 Level 2 or lower Warrior-Type "Orc" monsters from your hand, Deck, or Graveyard. Monsters Special Summoned by this effect are destroyed during the End Phase of this turn, and are banished when they leave the field. You can only activate "Orc Rebel Charge" once per turn.


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Banish 1 Warrior-Type "Orc" monster from your Graveyard, then target 1 face-up Warrior-Type "Orc" monster you control; the target gains 1000 ATK and is unaffected by other card effects this turn. During the End Phase of this turn: the target's ATK becomes half of its original ATK.


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When a card effect that would negate the activation/effect/Summon/attack of an "Orc" card is activated: Remove 6 Orc-Blood Counters from your side of the field; negate the activation and effect of that card, and if you do, destroy it.


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When your opponent's monster targets your Warrior-Type "Orc" monster for an attack or a card effect: negate that attack/effect, and if you do, all monsters your opponent controls lose 500 ATK, until the End Phase of your next turn.


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Target 1 Level 6 or lower Warrior-Type "Orc" monster in either player's Graveyard; Special Summon it, and equip it with this card. When this card leaves the field: Destroy the equipped monster. When the equipped monster leaves the field: destroy this card. When this card is destroyed while equipped to a Warrior-Type "Orc" monster: place a number of Orc-Blood Counters amongst cards you control that you can place Orc-Blood Counters on, up to the Level of the equipped monster.


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Target 1 face-up Warrior-Type "Orc" monster you control: equip this card to that target. While your Life Points are lower than your opponent's Life Points: The equipped monster gains ATK equal to half the difference (max. 1500), also, the equipped monster cannot be destroyed by battle. When this face-up card is destroyed: Place 3 Orc-Blood Counters on a face-up card that you can place Orc-Blood Counters on.


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When your opponent's monster targets a Warrior-Type "Orc" monster you control for an attack or effect: Discard 1 Warrior-Type "Orc" monster from your hand; negate that attack/activation and effect of that monster, and if you do, destroy that monster, then place Orc-Blood Counters on face-up cards you control that you can place Orc-Blood Counters on, equal to the Level of the destroyed monster, or equal to twice the Rank if the destroyed monster was an Xyz Monster.
[/spoiler]

Critiques and suggestions will be greatly appreciated.

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im not a big fan of orcs (or orc looking creatures) but the concept and idea is well thought out. you have your attackers, defenders and counter users and your high level tribute orcs for extra power. most of the are lv 4 which makes an easy synchro summon and xyz summon. i like the way you added anti xyz effects, very cool. overall i like it. id say 8/10

great choice in images btw

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[quote name="T3RA PROWL3R" post="6151094" timestamp="1361848902"]So, would Pirate Captain gain priority over Veiler?   I think you should make its effect [b]"While this card is face-up on the Field: negate all card effects that activate in the Hand."[/b] as most (if not all) of these effects are activated by discarding.[/quote] Admittedly, he's kinda meant as a counter for Archetypes like Dark Worlds, Fableds and (sorta) Atlanteans, thus the "Darkwater" part of his name. Though, now that I look at it, the way I have it written is rather vague, so....

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Admittedly, he's kinda meant as a counter for Archetypes like Dark Worlds, Fableds and (sorta) Atlanteans, thus the "Darkwater" part of his name. Though, now that I look at it, the way I have it written is rather vague, so....

 

On that note, the card text states "sent" rather than "Discarded", so it would be virtually useless against Darkworld and Fabled.

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Resilient Orc of Bravery seems a tad bit op to me, it's a low level beat stick that works like Gyroid, but much better since it affects card effects as well, wot. I think it's best if you choose between either, and not have both. If you want to make a tribute fodder, it shouldn't be so flexible as being a beatstick and frontline defense, yeah sure it can only attack every other turn but its defenses are pretty high, would require an above average low level monster to deal with it, and you need about 2 just to counter it. Also the ATK and DEF reduction, I think you should change that to "until the turn's End Phase" this card gives you alot of advantages as it is and giving your self another huge advantage like this would prevent your opponent from counter attacking you, and that card is undestroyable! (once)

 

Also I feel that Bash & Crash is OP as well, you only lose 1 hand advantage to put a field clearer on the field, that also acts as a searcher. Usually Konami (or whoever makes these cards) doesn't add that many advantages over a simple disadvantage, all you do is Banish a single card, then boom multipurpose beatstick, hmm an example would be Vice Dragon / Cyber Dragon, they're Situational (cost) and is below Average in attack power when talking about midlevel monsters, thats all they do, just to be an early field dominance or Tribute Fodder or XYZ/Synchro. You should remove the effect where it can SS an orc from your Deck, just to ease OP-ness, either way I like how this card works though real nice, gives you a frontline Dominance if you draw this card early.

 

Tribal Orc of Brutality this archetype simply does way too much effects, :(, You're basically giving yourself an epic Beatstick, a Raigeki Break, Fairy Meteor Crash, all in One, with quite an ease of situational summoning. I think it's best if you remove the Raigeki Break effect, and the doubled Battle Damage, it's simply way too much for a simple situation and a single discard.

 

A Dark Orc Wielding a Cursed Axe
OMG SO Funny I love this card, great job on this one hahaha, a giant screw you for XYZ Summoning, I think it goes like this card from your Graveyard not in your Graveyard, not sure though.

 

Vrelok

Doing too much again, it already saves itself but you get to destroy 1 card and burn damage?
Idk, I think It'd be best if you remove the burn damage, look at Stardust Dragon sure it's really strong (Easy requirements) as it can screw anything that destroys a card, but the thing is it leaves the field, it can't do anything at that moment and turn and you can trap it (Swallow Flip / Solemn Warning), Vrelok however can still deal damage, and could clear backrows / do vengeance of your own choosing as well.

 

Orcish Blood Rage

Too strong :x
Doing 2.5k+ Damage while being immune to backrows is a bit too much don't you think. This is like a very strong burn card whose cost is all but a discard (banish), I think it would be best if you simply remove the "Battle Damage it inflicts during its first attack becomes its original ATK+500" or use that effect instead of the Backrow Immunity.

(more coming XD still reading, this is a big archetype)

 

is Let 'Em Bleed Out meant to be a Continous Spell Card?
Great Support Card btw.

 

All in all, great beatdown archetype man, really good job.
I like how it's all focused on attacking and attacking, summon then attack, no dilly dally preparations or w/e. A real beatdown Archetype.

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I can't say I've read through them all, but it seems the archetype in general has too many cards (SO unnapealing to read through) and overall has very weak cards while not having much synergy between all members. Take a look at "Guardian Orc" for example - all it does is be a part of the archetype, being a weak beatstick who can't be destroyed in battle by monsters with exactly 1700 ATK. No one would run this even in an Orc deck. The archetype doesn't seem to have a consistent common theme from which all or most members can benefit from, and that's mainly what defines an archetype and makes it good. Also, don't make too many cards - about 20-25 is probably what you should aim for for a complete archetype. The Orcs have nearly 50 cards, which not only makes it bothersome to read through them all, it also makes many cards not be used and makes it hard for it to be an archetype with variety of effects. 

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