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Project Shrine Maiden [Toyo Set] (8/9)


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 P.S: Shard, this isn't Touhou. You came to the wrong thread m8.  


Yeah. This is the full form of the Miko archetype I promised on This thread Turns out I got back from the fever quicker and I made 4 cards which is like, enough to make a deck out of it. 
 
[spoiler=Monsters]
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[spoiler=#YouNeedThis]
When this card is added to your hand (either by card effect or by Drawing it): You can reveal it to your opponent. When this card in your hand is Revealed by a card effect: Special Summon this card from your hand. If you do, target 1 Face-down card on the field; Destroy it.
[/spoiler]
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[spoiler=#ObligatorySearcher]
You can only control 1 face-up "Miko of Kaguyahime". Once per turn: You can reveal 1 card in your hand; add 1 level 4 or lower "Miko" monster, except "Miko of Kaguyahime" during the End Phase of this turn.[/spoiler]219421.jpg              

[spoiler=#BattleFaderAsACuteGirl]
When this card in your hand is revealed by a Card Effect,: you can Special Summon it. When this card is in your hand while an opponent's monster declares a Direct Attack: you can reveal it; negate that attack and end the Battle Phase. When this card is destroyed by your opponent's card effect: destroy 1 card on the field.[/spoiler]

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[spoiler=#IHateDragons...]

Must first be Special Summoned (from your hand) by tributing 1 "Miko of" monster you control. When this card is Special Summoned from your hand: destroy 1 monster on the field. You can tribute this card; add 1 "Miko of Arahitogami" from your deck to your hand.

[/spoiler]

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[spoiler=#PictureFromTheBestestVideoGameEver]

Must first be Special Summoned by tributing 1 "Miko of" monster you control. Once while this card is face-up on the field: during your opponent's battle phase; you can reveal 1 card in your hand to end that battle phase. You can tribute this card to add 1 "Miko of Ōkami" from your deck to your hand.

[/spoiler]

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[spoiler=#ThisWasOriginallyA+1]

Can only be special summoned (from your hand) by tributing 1 "Miko of" monster, and cannot be special summoned by other ways. When this card is Special Summoned: add 1 "Miko" monster from your deck to your hand.

[/spoiler]
[/spoiler]
 
[spoiler=Extra Deck]
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[spoiler=#CEOAmaterasuRipOff]
2 level 4 "Miko"monsters
You can only control 1 "Grand Miko of Amaterasu". Once per turn: you can reveal 1 card in your hand and detach 1 Xyz Material from this card; reveal the top 2 cards of your deck and add any "Miko" monstersrevealed by this effectto your hand and put the rest of the revealed cards to the top of your deck. Once per turn: you can tribute 2 other "Miko" monstersyou control; destroy allSpell and Trap your opponent controls.

[/spoiler]

[/spoiler]

 

[spoiler=Ice/Tea]

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[spoiler=#FirstSpellCardInLiterallyMonths]

You can only control 1 "Miko Shrine - DivineFestival". Destroy this card if you control no face-up "Miko" monsters. Once per turn: you can reveal 1 card in your hand; Special Summon 1 "Miko" monster from your hand. Once per turn, If the onlymonsters you control are "Miko" monsters: when a "Miko" monster is destroyed; you can add a "Miko Spiritmonster from your deck whose name is in the name of the destroyed monster.

[/spoiler]
[/spoiler]
 
 

 
Spark Miko Miko U.N Owen. 
^I'm guessing nobody got that reference.

 

EDIT: ffs no views after 2 hours

title change time. 

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The Xyz may be a bit overpowered. Been a while since I critiqued anything, let alone cards, so I could be wrong. The stats are not crazy like other cards I've seen in this section, and they have good effects that don't overpowered from what I can see. I really like the idea of Battle Fader as a cute girl instead of........ whatever the heck it is. The Miko idea has probably been done before, but these still look amazing.  The artwork isn't overused, and actually looks like something you would see on a real card. Again, its been a while since I've done this, but I give you a 9.2/10 

 

Also, since Winda, Priestess of Gusto's OCG name is Wynnda, Miko of the Gusto, wouldn't she technically be a part of this little archetype?

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"Why does Miko have to come first? It's like you're putting yourself before me."

Anyway, these cards are interesting. Going to have to agree that the Xyz seems a little overpowered; I'd personally put a Xyz Material removal requirement on the Father Duster effect, and possibly add a "You can only activate one of these effects per turn." clause. But, I'm not exactly the bast person to go to for card balance so make of my suggestion what you will.

The Main Deck monsters are pretty good. Swarming by being revealed in the hand is interesting, if a bit powerful, since all cards that add cards to the hand have the player reveal them to prove that they aren't cheating. This is also a design path that Konami (to my knowledge) hasn't gone down yet, and seems like a unique mechanic. The first card is powerful, especially with the other cards in the archetype. Popping a face-down on SS by effect may be a bit much though. The second card the the searcher, and the delay on the effect, and the condition of being able to only control one at a time, helps balance both it's own effect and the effect of the other two. The last card, besides being a Battle Fader, is kind of confusing. What if you control it face-up on the field and the opponent makes a Direct Attack with a effect that would allow them to do so (i.e. Earthbound Gods, Shooting Star Bow, Jinzo #7, etc.)? Would the effect of the Miko on the field be able to activate in response?

Overall, I like this archetype, and am looking forward to the other cards you're implying in the topic title.

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"Why does Miko have to come first? It's like you're putting yourself before me."

Anyway, these cards are interesting. Going to have to agree that the Xyz seems a little overpowered; I'd personally put a Xyz Material removal requirement on the Father Duster effect, and possibly add a "You can only activate one of these effects per turn." clause. But, I'm not exactly the bast person to go to for card balance so make of my suggestion what you will.

The Main Deck monsters are pretty good. Swarming by being revealed in the hand is interesting, if a bit powerful, since all cards that add cards to the hand have the player reveal them to prove that they aren't cheating. This is also a design path that Konami (to my knowledge) hasn't gone down yet, and seems like a unique mechanic. The first card is powerful, especially with the other cards in the archetype. Popping a face-down on SS by effect may be a bit much though. The second card the the searcher, and the delay on the effect, and the condition of being able to only control one at a time, helps balance both it's own effect and the effect of the other two. The last card, besides being a Battle Fader, is kind of confusing. What if you control it face-up on the field and the opponent makes a Direct Attack with a effect that would allow them to do so (i.e. Earthbound Gods, Shooting Star Bow, Jinzo #7, etc.)? Would the effect of the Miko on the field be able to activate in response?

@the quote at the beginning

"We're playing the part of Miko Miko Spark, but we're also playing lesbian and bisexual." 

 

@the Xyz

I kinda know that it's a bit powerful because I did it on purpose. I want to give the set a little more oomph because the main deck monsters are pretty lacking. 

 

@Okami

Actually that was an error on my behalf. Her effect was supposed to activate in the hand. (E.G: Revealing herself in the hand). Curse this stupid new-fangled OCG. 

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So the cards will be getting an update soon. Here's 2 new cards for you, a support and another monster. 

For this set, I'll be including a min-archetype, the "Miko Spirit" cards. Basically, they're the god that the miko is channeling. That's the idea, but... that's the idea. Knowing me, I'll probably procrastinate until next month.

 

I need help with the wording for Miko Shrine's adding effect and I still haven't decided on the first effect of Arahitogami. Should it be:

 

blah blah by tributing 1 "Miko of" monster

 

 

or 

 

 

blah blah by tributing 1 "Miko" monster, except "Miko Spirit" monsters

 

 

p.s: deary me, I actually made a dragon card. I feel so impure now. 

slight malfunction with Yugico, cards aren't loading. Back in a sec. *80's porn music starts*

There, all fixed up. The cards, I mean. Not the washing machine.

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Oh no. No, no, no. Please! Not Spellcasters. Why? I guess I'll have to do the obligatory "put Spellbooks in it" Because well... if these cards came out that's exactly how they'd be used. The fact they generally are a self-sufficient archetype only furthers this. They don't even have the option of their own S/T support instead. Imagine it. A Deck capable of relying simply on it's monsters to do the work, and it's spells to maintain hand advantage. WELL, now that that's out of the way let's get to the cards themselves shall we? 

 

[spoiler=Arahitogami] I like this card. I really do, but I think the destruction effect is a little Overkill. I just think with the natural speed of the archetype that it doesn't need that kind of innate offensive abilites as well.[/spoiler]

 

[spoiler=Yaguyahime] By far the most balanced one from this archetype. Its Yamato like effect keeps you from abusing it too much. I'm confused as to wether the effect activates in the End Phase or wether you just add the monster during the End Phase? Either way, not a huge problem.[/spoiler]

 

[spoiler=Okami] I'm fine with the Battle Fader effect, but based on the way she's worded doesn't that mean you can continually negate attacks since she remains in your hand? Now, her Drawing effect? It'd be much more balanced as a "Destroyed by an Opponent's card" effect. Because it's also in line with that Overkill theme we have going here.[/spoiler]

 

[spoiler=Spirit - Arahitogami] I'm wary of the fact it can summoned by tributing any of the "Miko of"s. I feel it'd be better if it needed Arahitogami herself since it seems like you're going for a theme of making more of these Spirits. Make it Nomi. Otherwise that's pretty abusable.[/spoiler]

 

[spoiler=Amaterasu] Too much. Way too much for one card. It's detach effect should be a one and done. Detach 2. This card is basically a walking Alchemic Magician maker, and we know where that leads with Spellbooks. The S/T destruction is reasonable. On top of all that I don't think it needs "Can't be destroyed by battle"[/spoiler]

 

[spoiler=Divine Festival] Ok. I'll give it to you. I feel like the adding effect probably needs to be once per turn though, and you shouldn't be allowed to control more than one. Otherwise it's fine.[/spoiler]

 

AND there we go. Tried it to keep it concise and to the point.

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Oh no. No, no, no. Please! Not Spellcasters. Why? I guess I'll have to do the obligatory "put Spellbooks in it" Because well... if these cards came out that's exactly how they'd be used. The fact they generally are a self-sufficient archetype only furthers this. They don't even have the option of their own S/T support instead. Imagine it. A Deck capable of relying simply on it's monsters to do the work, and it's spells to maintain hand advantage. WELL, now that that's out of the way let's get to the cards themselves shall we? 

Spellcasters are the only way the cards could make sense with the pictures. If it isn't Spellcasters, it wouldn't make as much sense. 

 

[spoiler=Arahitogami] I like this card. I really do, but I think the destruction effect is a little Overkill. I just think with the natural speed of the archetype that it doesn't need that kind of innate offensive abilites as well.

Well, she IS the only one with an innate SS effect. The other cards share no SS effect and can only be added through Kaguyahime's/Amaterasu's effect. Although the destroy is a bit stronk, it can only kill S/T nowadays. Unless you combo with BoM.

[/spoiler]

 

[spoiler=Yaguyahime] By far the most balanced one from this archetype. Its Yamato like effect keeps you from abusing it too much. I'm confused as to wether the effect activates in the End Phase or wether you just add the monster during the End Phase? Either way, not a huge problem.[/spoiler]

 

[spoiler=Okami] I'm fine with the Battle Fader effect, but based on the way she's worded doesn't that mean you can continually negate attacks since she remains in your hand? Now, her Drawing effect? It'd be much more balanced as a "Destroyed by an Opponent's card" effect. Because it's also in line with that Overkill theme we have going here.

Well, you technically can. So I might as well as fix it a bit. 

[/spoiler]

 

[spoiler=Spirit - Arahitogami] I'm wary of the fact it can summoned by tributing any of the "Miko of"s. I feel it'd be better if it needed Arahitogami herself since it seems like you're going for a theme of making more of these Spirits. Make it Nomi. Otherwise that's pretty abusable.

What abuse could it get? The destruction only happens if it is SS'd from the hand, so it's not like you can keep doing it to kill more and more cards. If you're trying to reason that it can be SS'd over and over again, then you can say that every card is abusable including Monarchs on which the Miko Spirit cards are based on. 

[/spoiler]

 

[spoiler=Amaterasu] Too much. Way too much for one card. It's detach effect should be a one and done. Detach 2. This card is basically a walking Alchemic Magician maker, and we know where that leads with Spellbooks. The S/T destruction is reasonable. On top of all that I don't think it needs "Can't be destroyed by battle"

You kinda need to get Arahitogami with it's first effect, and that requires luck and topdecking. Otherwise you just end up wasting an Xyz Material and possibly an Okami/Arahitogami on your field. I figured it would be more effective to give it a Highlander clause to prevent Amaterasu Spam instead of making it Detach 2. 

[/spoiler] 

 

[spoiler=Divine Festival] Ok. I'll give it to you. I feel like the adding effect probably needs to be once per turn though, and you shouldn't be allowed to control more than one. Otherwise it's fine.

Yeah, I forgot an OPT clause for it. And the Highlander clause. Fixing.

[/spoiler]

 

AND there we go. Tried it to keep it concise and to the point.

 

Added Miko Spirits Okami and Kaguyahime. 

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Fonts aren't good

Tell that to Yugico, or are you suggesting that YCM's font is better?

and the picture's quality is very bad....

How? They're not blurry, nor are they low res. If you're just complaining about the art style on some of the cards, I will find you. 

If you are complaining about the images themselves, I will shoot you. 

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As requested.

 

Cool that you have a double gimmick here, something different, I suppose. This Deck has some massive destruction power, but fortunately, unless you are really lucky, it cannot pull off an OTK well enough due to lack of extreme swarming ability that stuff like Inzektors and Hieratics have. It appears that there is some Special Summoning going on, but really, correct me if I'm wrong, the most you'll typically get on the field in a turn is one or two (unless you have Divine Festival or Miko Spirit - K). Miko of A** is almost really broken, except it only affects Set cards and is a mandatory effect. Also fortunately, Miko of K only adds during the End Phase and has a Yamato-esque clause (yes, I realize there are other ways to add, but Miko of A** is fine... for now). Miko of O, I dislike that it is a more powerful Battle Fader, but that shouldn't be too relevant in this Archetype which maintains some field presence and only serves as a much needed fallback.

 

The Miko Spirits are cool enough and there isn't too much wrong, though I think Miko Spirit - Kaguyahime should be once-per-turn.

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Tell that to Yugico, or are you suggesting that YCM's font is better?

==> Oh, it was made with Yugico... it explains a lot of things.... and yes, YCM's fonts are better... But Yugico's Rare titles and templates are better than YCM's....

How? They're not blurry, nor are they low res. If you're just complaining about the art style on some of the cards, I will find you. 

If you are complaining about the images themselves, I will shoot you.

==> Why does my reply was considered like anything other than advices ? I just mentioned the most significant defects, in order to assist/help the member who posted this Funcard... It was not a mindless reply....

I have no problem with the artworks.... I'm just telling that templates from yugico are LQ, with a lot of noise, and, sorry, but they are really low res....

However, I am not an angel either, I did not know that these Funcards were made on Yugico, and I talked too fast, thinking it was "homemade"...

 

 

I will find you [...] I will shoot you  ==> xD

 

perfect example of a moderator with a high opinion of himself .... sorry: you are nothing but a person like any other .... or maybe it was the typical English humor?

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Well, YCM's font looks like sh*t, that much I know. When compared to other card making templates, YCM is the current worst. The hierarchical order goes as follows:

YCM < Yugico < MSE < Zextra's < Judas' 

 

Also, why are my cards called 'Funcards'? Because they're not cards made for my fun, they're cards I made to see how an archetype with these set of effects work. And what the f*** is homemade? Are you suggesting I made them like how other people made OriCas? 

 

The reason I'm using Yugico's template is because I lack the proper fonts for MSE, GIMP lags so much and Photoshop is pretty much useless in my laptop. 

 

And yes, the "I will find you and I will shoot you" part is a joke. That's what I do in these forums. 

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