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X-Over Academy: The Summoner Tales | PG-13 | All-all Crossover | Started | Accepting


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Hmm... Enrise...
I did state that there was going to be a summoned servant test, which implied that the familiars would be summoned only then. However, your familiar's 'Others' Section and your history do give a reason for possessing a familiar prior to entering the school, so I'll accept this.

After this, everyone, try not to possess familiars prior to entering the school.

Karma, well, our familiars can be of any species, so if you're trying to say 'can I have a ghost as a familiar?', yes.

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As an RPer, I have a work around for the last two. But what the hell is the limit on the Warp Blade?

 

Well, look at it this way; if something is psionically charged, it can be used to block the Warp Blade. It explains how Kerrigan's "wings" can block it, since she's supposed to have psionic powers through the roof, and yet Zeratul can hold his own against her.

 

Otherwise your best bet is to try and dodge it, but that roughly means being able to jump 14 feet in quarter of a second.

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Hmm... Enrise...
I did state that there was going to be a summoned servant test, which implied that the familiars would be summoned only then. However, your familiar's 'Others' Section and your history do give a reason for possessing a familiar prior to entering the school, so I'll accept this.

After this, everyone, try not to possess familiars prior to entering the school.

Karma, well, our familiars can be of any species, so if you're trying to say 'can I have a ghost as a familiar?', yes.

 

Oh... Oh.
Well... That would certainly change things pretty badly. Hmm...
I suppose I could change it to match that, if it's preferably alright with you.

 

Well, look at it this way; if something is psionically charged, it can be used to block the Warp Blade. It explains how Kerrigan's "wings" can block it, since she's supposed to have psionic powers through the roof, and yet Zeratul can hold his own against her.

 

Otherwise your best bet is to try and dodge it, but that roughly means being able to jump 14 feet in quarter of a second.

 

Psionics huh?
Well, looks like I'll be jumping. Or whatever.

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Good luck with that ;)

 

Anyway, my app:

 

[spoiler=Applimicationz (WIP)]MASTER

Name: Takara Anderson

Gender: Female
Age: 16
Appearance: Manual Description to come

[spoiler=Pic]5d1557f769df2ffca0c6c76d8487b0681a2c1d12[/spoiler]
Element: Light
Magic: Celestial Spire: Takara uses up all the mana reserves she has and sends it soaring upwards as a gargantuan beam of light that damages familiars and Summoners alike, particularly those of the Darkness element. Under this light, Takara transforms into an angelic golem of sorts, with increased strength, speed and endurance. The transformation lasts for up to 30 minutes, until Takara reverts to human form, and becomes so disorientated that she seems to act as though she's been drunk.

Semi Resurrection: A powerful healing spell that allows Takara to fully rejuvenate an ally's health and energy levels to maximum capacity. It also tends to revitalize Zeratul's shields should he be the one that this spell is cast on. However, its heavy mana cost means it's best used on someone who's on the verge of death.
Dormitory number: 08-047
Personality: Takara is a rather shy individual, who's easily intimidated, and can't take ridicule very well at all. As a result, she tends to back away from a lot of people. This comically goes in tandem with Zeratul's secretive nature, with Zeratul being the only person that Takara really trusts. However, she's anti-social overall, preferring to stay in an unpopular area during rather than out in the open like the other students, who she dislikes interacting with. Instead, she tries to concentrate on getting decent grades during class, and doing her homework during recess or lunchtime. Takara feels detached from the rest of the world, which is not really surprising since she's the one doing the detaching, and often wonders where her place in the world is, what use she has in life and all that palaver, but she doesn't, or can't as she claims, do anything about seeking those answers. Perhaps Takara's doomed to become an outcast for the rest of her life.
History: 

FAMILIAR

Name: Zeratul
Age: 647
Gender: Male
Franchise: Starcraft - Canon
Appearance: Well, the shape of Zeratul's head is rather hard to describe, so I've just given out a pic for it. But I can describe the rest of Zeratul's image :)

 

Zeratul stands at least 3 meters tall, and has a slender build that doesn't really suggest that he's as strong as he actually is. He has 4 digits on each hand, including a thumb, and 2 toes on each foot. He also has golden plates on each shoulder, one on his chest, one on each knee, one on the base of each foot and one more on his right wrist where his Warp Blade extends from. Each of these plates has a green gem similar to an emerald on the centre. Zeratul tends to wear a velvet robe over his body.

[spoiler=Head Pic]200px-Zeratul_SC2_Head2.jpg[/spoiler]
Element: Darkness
[spoiler=Skills/Powers and Abilities:]Blink: Using this ability, Zeratul can vanish in what appears to be a plume of black shadowy smoke, only to instantly reappear up to 20 meters away from his original position. Using this ability to try and evade battle entirely is impractical, but it's more than enough for Zeratul to reposition himself in a pinch.

Invisibility: Exactly as it says on the tin; Zeratul can remain completely invisible to the human eye indefinitely, so in order to locate him, one must rely on hypersensitive senses or highly advanced technology. Technically there's no physical limit to the length of time that Zeratul can remain invisible, but for chivalrous reasons, he tends to spend no more than about 10 minutes in invisibility before willingly disabling it.

[/spoiler]
Weapons: Protoss Shields: Not so much as a weapon as a defence mechanism in case Zeratul gets hit by a stray projectile, or if someone were foolish enough to try and punch him. These shields automatically emanate from Zeratul whilst active, and it's impossible for others to tell if they're active or not until they're struck, in which case a spherical flash of azure blue light will be emitted. Even the most basic of Protoss Shields can take an entire magazine from a Terran Marine's Guass Rifle before failing on the wielder. However, if a strike or spell has a heavy enough impact, Zeratul will still feel it even if the shields activate, and telekinetic attacks can bypass them entirely.

Warp Blade: A surge of neon green psionic energy that takes the form of a 5 foot blade, and extends from a plate on Zeratul's right arm. Psionically-charged matter can be used to block the Warp Blade, but it'll cut through anything else like a hot knife through butter.
[spoiler=Overdrive Skills]Void Prison: Zeratul imprisons a single enemy in a blue sphere of psionic energy, preventing that enemy from moving a muscle or casting a spell. Familiars trapped inside won't even be able to use their own Overdrive Skills. In addition, any technological equipment on the target will shut down entirely, and any enhanced senses that the target may have will be suppressed to human-equivalent qualities, not enough to have any idea what Zeratul will do next thanks to his invisibility. The psionic energy will dissipate in 12 seconds, giving Zeratul plenty of time to analyse where the enemy intended to strike, make his escape or move into position for a lethal blow.[/spoiler]
Personality: Zeratul is a rather secretive character, especially when referring to his past, and if he were to shed any light on his past events, it would be out of reluctance. However, he's a noble and honourable Protoss warrior, who'd gladly risk anything to safeguard Auir, his original home planet before he was exiled for refusing to join the emerging Khala, and ended up relocating to the planet Shakuras as a result. Zeratul will often speak in riddles, preferring that others answer the questions that he puts forth rather than answering them himself. As a combatant, Zeratul is calculating, and rarely misjudges his enemies, if at all. He is a master of a Protoss psionic power known as The Void, a dark power that he and the other ancestral Dark Templars have used in place of the brighter psionic powers offered by the Khala.
History: Unlike those of other familiars, Zeratul's past events take place approximately 500 years into the future, around the 25th and 26th centuries. Here, he was involved in two great wars between the three races; the Terrans, the Protoss, and the Zerg, the common enemy of the other two races which was threatening to override the entire universe with its rapid expansion. Even though he hated the Conclave for banishing his forebears, Zeratul found himself allying with Khalai Tassadar, who he had eventually taught the powers of The Void to. However, there was The Overmind's champion that the two of them had to deal with; Sarah Kerrigan, a Terran who was meant to be left for dead by her former traitorous commander Arcturus Mengsk, but was actually infested by The Overmind itself. Tassadar managed to distract Kerrigan, while Zeratul slew the Zerg Cerebrate Zsaz, and discovered many of the Overmind's secrets, including its motives. However, the rouse to slay Zsaz turned out to backfire to an extent, as The Overmind in turn discerned the location of Auir, and sent the Zerg Swarm to invade it. In retaliation though, Zeratul managed to slay the other two Cerebrates, weakening The Overmind's defences while Fenix, another Protoss ally, destroyed the primary hive clusters in an effort to thin out the Zerg numbers. During a last-ditch assault on The Overmind, Tassadar's main ship, Gantrithor, had been critically damaged, leaving him no choice but to send it on a collision course as The Overmind tried to escape, sacrificing himself in the process. Thanks to the powers of The Void in which Tassadar managed to infuse Gantrithor with, The Overmind was taken down once and for all, with the Zerg Swarm sent into disarray. If it weren't for the teachings from Zeratul, all could very well have been lost.

 

As the Second Great War approached, Zeratul had learnt of a prophecy foretelling the return of the Xel'naga, the beings that were responsible for creating the Zerg and the Protoss alike, and tracked the prophecy to the planet Ulaan, where it had been stored in fragments. However, Kerrigan had gotten there first, and engaged in a brief battle with Zeratul, who managed to deal superficial damage to her before escaping. After recovering the prophetic fragments, Zeratul high-tailed it back to his ship, The Void Seeker, while a Protoss force, led by a High Templar by the name of Karass, tried to hold the Swarm at bay for him. However, when he flew to the planet Zahkul, with intent to give the fragments to the Protoss Preservers for them to decipher, he encountered his greatest fear; a being with both Protoss and Zerg DNA inside of him. This hybrid, known only as Maar, was leeching off the energies of the Preservers the whole time, who remained imprisoned by him while he made multiple attempts to destroy Zeratul's forces. Maar was ultimately overwhelmed, however, leaving Zeratul to free the Preservers. The prophecy mentioned something of a so-called "Great Hungerer". Interpreting this as The Overmind, Zeratul left for Auir to extract what he could from the deceased being, only to see an apocalyptic vision.

 

In The Overmind's vision, Zeratul rallied the final Protoss warriors on a distant, shadowed world to fight against Amon, a fallen Xel'naga that sought to remake all life into his image. These warriors had to fight not only the Zerg Swarm, but they also had to fight against the hybrids alone, as the Terrans had already being cast to extinction at the time of The Overmind's vision. All the while, the Protoss had also decided that they'd best set up an archive to aid any future civilizations against Amon, if any were to form at all. However, with The Queen of Blades being mistaken as the galaxy's true threat and killed, Amon's plans could no longer be interrupted. Without fear, he sent both the Swarm and the hybrids to hack away at the Protoss' last line of defence, and with this eventually broken, the Protoss were subsequently annihilated.[/spoiler]

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[spoiler=WIP Character]
[spoiler=MASTER]

MASTER

Name : Vincent Valendorf
Gender : Male
Age : 17
Appearance : I'll work on it ...
Element : Wind
Magic :
Dormitory number :
Personality :
History :
Other :

[/spoiler]

 

[spoiler=FAMILIAR]
FAMILIAR

Name : Yun
Age : Unknown
Gender : Male
Franchise : Mana Khemia 2 Fall of Alchemy - Canon
Appearance :
Element : Fire


[spoiler=Skills, Powers, and Abilities]
-Flame Cloth :
-Fire Fist :
-Teraflame (Combination Skill with Vincent) :
[/spoiler]

Weapons : Flame Claw

[spoiler=Overdrive Skills]
-Avatar Yama :
-Raging Fire Dragon :
-Flame Pillar :
-Hellfire Inferno (Combination Overdrive with Vincent) :
[/spoiler]

Personality :
History :
Other :

[/spoiler]
[/spoiler]

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[spoiler='APP']

MASTER

Name: Ace Exceed
Gender: Male
Age: 17
Appearance: Ace has short, spiky blond hair. Standing at 5 feet 11 inches, he has a lean figure, but he is still very muscular due to his extensive speed training. In other words, Ace is very ripped. He has dark blue colored eyes. Whereas his hair is the normal blond color, his eyebrows are much darker, though they are still considered blond. Ace always wear a long strip of white cloth around his forehead as if it is a headband (think karate headbands).
Outside of his normal school uniform, Ace wears a black sleeveless shirt with black fingerless gloves. With his black sleeveless the scar on Ace's left shoulder becomes apparent. He wears typical navy blue jeans, and black/white vans. Along with all this, Ace will usually be seen with his earphones in his ear.
Element: Lightning
[spoiler=Magic:]Electro Sphere: Creates a basketball-sized sphere of lightning which zaps and explodes on contact.[/spoiler]
Dormitary number: 01-009
 

Personality: Though he is very passionate about training and battle, Ace is an otherwise carefree person. He doesnt care much for most things and usually has a laid back personality in any approach he takes. It's difficult for him to grasp the seriousness of any given situation and usually feels there is always a way to right the wrong. Though not very sociable, Ace is a kind-hearted person who doesn't normally dislike anybody and usually gives a person the benefit of the doubt. This makes Ace seem a bit naive, but he likes to think that everyone has good in them and that one just has to find it. Although normally relaxed, Ace is a completely different character in battle. Seldom does one see Ace in a battle where he isn't smiling. He thoroughly enjoys every battle he takes part in and is a very competitive person. His competitiveness leads to his love of training as well, as he strives to be the best he can be.
 

History: Ace grew up without either of his parents. No one knows what happened to his parents as they both dissapeared on the same day when Ace was just 4. Until he became a teenager, Ace lived in California with his grandparents. Once he became 15 he dropped out of school, feeling he learned all he needed from the various academic subjects. He decided his next teacher would be nature, so he left a note for his grand parents and began living in isolated mountain ranges within Northern California. There, he trained his body to its physical peak, and became a talented hunter and gatherer. More importantly however, Ace discovered he had the ablility to create electric waves and currents from his body, and he somehow also had the ablilty to absorb lightning. After turning 17, he encountered a mysterious man wielding a katana in the mountains. The man challenged him to a fight, which Ace happily accepted. However, Ace was badly beaten, and the man left Ace a scar on his shoulder as a way to always remember his defeat. This inspired Ace to grow stronger. Just a couple days letter another mysterious fiigure appeared, but this one only gave Ace a letter. Ace was surpised to find out that someone knew of his magical abilities, but took the oppurtunity as a chance to increase his strength so that he would one day be able to find the man who humiliated him, and return the favor.

 

FAMILIAR

Name: Sonic the Hedgehog
Age: 15
Gender: Male
Franchise: Sonic the Hedgehog

CANON

Appearance: Sonic is a blue hedgehog with green eyes. His attire includes a simple pair of white gloves and light weight, hyper friction resistant red sneakers with white strap cuffs and gold buckles. He stands at about 3 feet 3 inches, or 100 cm.
Sonic's Super Sonic transformation turns him to a brilliant gold color. His head spines become longer also point upwards instead of downwards as the normally do. His irises become a reddish color, and his eye shape changes to give him more of a mean and serious look. Along with all this, Sonic also becomes engulfed in a fiery yellow aura.
Element: Lightning
Skills/Powers and Abilities: Supersonic Speed: Sonic can move at the speed of sound, High Jumping Abilities: Sonic has a abnormal vertical, Extreme Acrobatic Skills: Think a master gymnast x10, and Hand-to-Hand combat skills: He is an experienced fighter and knows some martal arts.
Weapons: None
[spoiler="Overdrive Skill"]Super Sonic Transformation: Sonic is able to transform into Super Sonic, and gains new abilities. These abilities include: Light Speed Movements: Can move at the speed of light, Flight: Can fly, Super Strength: Has above average strength, able to lift cars and other heavy objects, Ability to Shoot Energy and Lightning Bolts: Can shoot out lightning bolts from his hands and is also able to use his bodys energy in the form of gold enrgy attacks, and Creation of Energy Shields: Able to utilize chaos energy to create shields. Sonic can only keep this form for 10 minutes (3-4 posts) and is extremely fatigued after his time in this form and becomes virtually powerless. [/spoiler]

Personality: Sonic has been described as being like the wind, a drifter that is always on the move and is noted for being free-spirited and adventurous. He values freedom above all else, living his life according to his own rules, rather than the standards of those around him, enjoys nothing more than the endless boundaries of the world while searching for new adventure. With a strong passion for enjoying life, Sonic is never dwelling in one place for too long and is always moving forward to look for new experiences, making his life a series of adventures and events, while enjoying his freedom.
Sonic is mostly laid-back, cool and enjoys relaxation, though he is often impatient with slower things, and firmly stands for freedom, but he is never one to rest in the face of injustice or oppression. He hates evil in all its forms and can easily be riled up about it; if he witnesses someone being opressed, are suffering from injustice or are simply depressed or despairs due to others' actions he will not show a moment of hesitation and will instantly step in to help those in need, even if it means that his actions will be met with contempt.
Sonic is extremely benevolent though he has been described as quick-tempered occasionally. Despite this, he always remains loyal to his friends, always keeps his word and he willingly puts himself at risk to help others, taking on any challenge that confronts him without hesitation, though he usually sees his heroics and fighting evil as an opportunity to have fun, making him somewhat of a thrill-seeker. However, in times of crisis, he focuses intensely on the task at hand and sees it as truly serious with no real fun involved, as if his personality had undergone an astonishing change. Despite this, Sonic's cocky, upbeat demeanor will remain unchanged, being foregone in only the most dire of situations.
 
History: Although Sonic was born at Christmas Island, Sonic's favorite place to go was South Island. It was one of the few regions that contained ring portals that gave access to the different dimensions that held very special and omnipotent gems known as the Chaos Emeralds. More than likely, though, he was never concerned with any of that.
Sonic liked nothing more than to just lie back on the beach of South Island and listen to music. Sonic loved rock music the most and was even singer in his own rock band as a vocalist. He loved hanging out with his friends, but he enjoyed just as much to be alone and wander the lands aimlessly, in endless search for adventure.
Sonic would be enjoying himself were it not for the endless amount of wicked plots to take over the world that his arch nemesis, Dr. Robotnik (or as he is more commonly addressed, Dr. Eggman) had up his sleeve. But in the end, Sonic always managed to outsmart Dr. Robotnik, earning celebrity status across the entire world (most of it, anyway), revered as a hero and loved by all. All was well until Eggman came up with his best plan yet upon hearing the stories of the Chaos Emeralds…
Dr. Robotnik vowed to get the Chaos Emeralds and soon built a giant metal fortress, constructing an army of various types of robots to go out and search for the Chaos Emeralds. He knew those emeralds could be used to make devastating nuclear weapons or things of the like. They'd be perfect for taking over the world. But Sonic, ever the hero, stood up against Dr. Robotnik and eventually managed to defeat the robots and Eggman; cornering them in the fortress they came from, and told them never to come back out. Eggman sulked in defeat, but still vowed that he would get the Chaos Emeralds and exact his revenge on Sonic.
Since then, Sonic has always ended up having to save the world or somebody from Dr. Robotnik's clutches. And along the way, Sonic has made many, many friends and nearly as many enemies. But saving the world is a mere distraction, since right after that, Sonic is off to his next adventure! It's the only way to live life without regrets!

[/spoiler]

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[spoiler=WIP #1]
MASTER

Name: Aidan Walker
Gender: Male
Age: 12-going-on-13
Appearance: Aidan Walker is a small, fair-skinned child, possessing short, slightly unruly sandy-blonde hair framing his round, cherub-like face. His round, hazel-colored eyes often shine brilliantly, especially in the early evening sunlight. He is rather scrawny for a boy his age, though it is more from lack of constant physical activity rather than malnourishment; his legs are especially thin, due to not seeing must use (see next paragraph). When not in his school uniform, he'll usually wear a long-sleeved turtleneck and, depending on the weather corduroy pants or long shorts, as well as a hooded sweater for the colder months.

His standing height would be 4' 7"... were he able to stand on his own two feet; Aidan is almost always seen seated within his wheelchair, a high-tech, state-of-the-art piece of machinery capable of traversing most types of terrain, as well as scaling inclines, including staircases, while maintaining a low center-of-gravity. There are very few instances that Aidan is ever out of his wheelchair (i.e., when sleeping, etc.).

Element: Nature
Magic: Has an affinity toward curative magics, such as the basic "Petal Cure", and the ailment-eliminating "Forest Breeze".
Dormitary number: 01-037
Personality: Despite being a rather reclusive individual, Aidan is still rather friendly and respectful toward is peers, if not shy to a fault. Not the type to let his physical impairment influence his mood (at least, not in public). A hard-worker, especially academically, though requires quite a bit of encouragement when it comes to his physical therapy.
History: At least one paragraph please

FAMILIAR

Name: Raphael Valentine
Age: around 25-28
Gender: Male
Franchise: Pokemon (Alternate Universe)
Custom
[spoiler=Appearance:]1356950378kingdomheartskeeper_morphic_au

An anthropomorphic male Audino. In stark contrast to the common stereotype of most Audino, Raphael boasts a masculine, well-toned physique (though he feels that his legs are slightly underdeveloped, compared to the rest of his body), an impressive standing height of 6' 5", blue analytic eyes behind slightly furrowed brows, a beard-like fur pattern running along his rugged, squared jawline, and upward-pointing ears, with his stethoscope-like earlobes left to hang over his pectorals. A surgical scar runs across his left kneecap; to go with it, he has a (albeit nearly unnoticeable) limp whenever he walks.

He normally wears a corrective brace (resembling the Macho Brace Held Item) on his left knee, except whenever he battle so as not to damage it, as well as to keep it from restricting his speed. When not in uniform, he could be seen wearing common medical scrubs (usually light blue, but has other colors in his wardrobe), or in more casual clothing. He also has a pair of yellow-colored sparring gloves with the word "Saffron" written across the wrists, a red armband with a medical cross symbol (which functions as a Leftovers), and a round black-and-white pendant that he sometimes wears around his neck.
[/spoiler]
Element: Balance
Skills/Powers and Abilities: [spoiler=From his universe, Pokemorphs are able to learn more than 4 moves. In his case, he can use 20+ moves in his home universe, but here, he'll be restricted to 14 (not including his Overdrives). In spite of his large Move Set, his has a physical handicap in the form of an old knee injury that still bothers him, and is thus the weakest area of his body.]
Secret Power, Take Down, Wish, Toxic
Drain Punch, Heal Bell, Attract, Substitute
Return, Facade, Heal Pulse, Thunder Wave
Sweet Kiss, Yawn[/spoiler]
Weapons: Brawler-Type (uses an MMA-style stance, but mainly restricts himself to using his upper body to fight, only using his legs if necessary)
Overdrive Skill(s):
"Last Resort",
"Healing Wish" (if working alongside other Familiars, or as a last-ditch effort to help a Summoner)
Personality: Try to keep it canon
History: one paragraph. I want to see how much you know about your character.
[/spoiler]
[spoiler=WIP #2]
MASTER

Name: Luisa DeLane
Gender: Female
Age: 17
Appearance: Two paragraphs please. Even if you put a picture.
Element: Earth
Magic: Only up to two spells please, both of which are of your element. Or you could leave this blank as a sacrifice for a stronger familiar.
Dormitary number: 03-028
Personality: At least one paragraph please
History: At least one paragraph please

FAMILIAR

Name: King II, commonly known as just "King"
Age: 31
Gender: Male
Franchise: Tekken
Canon
[spoiler=Appearance:]
T6_King.jpg

Standing at 6-and-a-half feet, King is a tanned, muscular wrestler, most of his (visible) skin free of body hair save for his forearms. His entire face has never been seen (the most seen at once was the lower half), for, true to Lucha Libre tradition, he is always seen wearing a mask, his Jaguar Mask being the most iconic.  Even though he is human (and yes, he is indeed a human wearing a jaguar mask, if the previous link was any indication), all anyone ever hears coming from his mouth(?) are jaguar growls... not that he's ever had any problem engaging in conversations with people; other people have been able to understand what he says beneath all of the growls.
 
Specifically for this RP, King has let his hair grow out, letting it hang out from under his mask and reach to his lower back (similarly to his appearance in Tekken 4).
[/spoiler]
Element: Wind
Skills/Powers and Abilities: King possesses an impressive repertoire of wrestling and lucha libre moves, coupled with a devastating "Chain Grab" ability, able to chain together a long string of submissions and grapple moves.
Weapons: Bare hands
Overdrive Skill(s):
"Pandora Burst" - gains a massive, momentary boost in power and speed. The downside is that this causes King to act a bit more recklessly and, once the boost ends, his energy is nearly run dry.


Personality: An overall nice, standup kind of guy, very approachable despite his fearsome jaguar mask.  While polite, he does have some snarky moments. He greatly cares for others, especially friends, family and the children of the orphanage he runs.  That said, it would not be wise to bring harm to those he cares about, lest you wish to have your meals fed to you through a tube.  Same can be said if you ever dishonor him or the other "Kings" (i.e., his predecessor, the original King, or the Armor King brothers) in any way. 
History: one paragraph. I want to see how much you know about your character.
[/spoiler]

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MASTER

Name: Will Blackmoore
Gender: Male
Age:  14
[Spoiler=Appearance:]

   This particular young lad stands slightly over five feet in height, quite tall considering the growing he has left to do.  Despite being fairly tall for his age, he is quite thin.  That is not to say he could be considered a twig, just that he is not particularly muscular.  As far as complexion is concerned, he bears a dark tan from years of summers spent out and about in the sun.  He wears his hair at roughly shoulder-length, at least the silvery strands would reach that length were they not gelled into spikes stretching back and above his head.  

   Structurally, a good way to describe Will's face would be "sharp."  A narrow chin supports a set of thin cheeks and high cheek bones.  A slightly crooked nose sits upon his face, the sort of crooked one would expect from a long healed injury to the bone therein.  Within this face are set a pair of eyes bearing differing color, the right being a bright yellow and the left a pale gray.  Aside from the standard school uniform, he wears a pair of bracelets which also differ in cover.  The one around his right wrist is black with a crimson band running down the center, while the left is white with a sky-blue band.[/spoiler]
Element: Balance

[spoiler=Magic: ]

Ward:  A translucent blue-white barrier briefly forms, expanding out from Will's left palm.  This barrier is capable of absorbing a small amount of damage.

 

Bolt:  A destructive bolt of sparking red energy erupts from Will's right palm, moving at roughly the same speed as a bullet.  This bolt travels in a straight line and explodes for moderate damage on impact.[/spoiler]

Dormitory number: 6-27
[spoiler=Personality:]  Ever in his father's shadow, Will seeks to become great with his own power and achieve renown in a field apart from his family's traditional area of expertise.  He is a driven individual, and approaches his studies with all the seriousness necessary to ensure his coming to power.  He doesn't much care where the knowledge he gains comes from, only that it leads to his own empowerment.  That said, he is not stupid.  If it would put him in more danger than the power is worth, he will prefer to not take the risk.  He is a cautious fighter, paying careful attention to his opponent and making certain to apply his power exactly when and where it will be most effective.  To prospective friends, Will can seem cold and truthfully he does not believe he wants any friends.  Only time will tell how this changes, or does not.[/spoiler]
[spoiler=History:]  Born the son of Johnathon Alexander Blackmoore, Will grew up very firmly in his father's shadow.  Though considering the technological accomplishments of that Irish engineer that is hardly surprising.  Will was often acknowledged as "John's Son" by his elders and over time he grew resentful of that.  At the age of ten he decided that enough was enough and sought to apply himself into another field.  John, already having Will's elder sister Seria eager to follow in his footsteps, encouraged his son's pursuits.  At the age of twelve, Will came across an entry in one of the books he'd been given on the forces of Chaos and Order.  Something simply seemed right about this, and he began devoting himself to this particular area of expertise.  He built a basic understanding of these forces, and uncovered latent magical potential along the way.  This latent magical potential allowed him to turn the understanding of those forces into practical abilities.  This is what ultimately attracted the attention of X-Over Accademy and lead to his invitation to attend, an invitation which he accepted with great excitement.[/spoiler]

Other:  Will speaks primarily English, though with an Irish Accent.

FAMILIAR

Name: The name of the character. Please make sure he or she can actually fight. Also, feral beasts and giant mechas. are allowed. Heck, two of the teachers have Giant mechas.
Age: Put 'Unknown' if really unknown, or state range. Otherwise state known age.
Gender: Duh.
Franchise: Which series is your character from. If your character is from an alternate reality of that series, add an (Alternate Reality) by the side of stated series.
Canon or Custom?
Appearance: At least two paragraphs please. I want an outfit different from other canon outfits. Do note that that humanoid familiars wear school uniforms, although they are allowed to wear normal clothes on other days.
Element: Duh.
Skills/Powers and Abilities: If you have many, try to put a limit or drawback. Do not include Overdrive Skills.
Weapons: What weapons do you have? What can they do?
Overdrive Skill(s): your ultimate attack. You can have up to three.
Personality: Try to keep it canon.
History: one paragraph. I want to see how much you know about your character.

 

Just putting out the Work in Progress to show I'm getting work done on it.  Can't figure out a familiar for him.

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@Enrise: It is alright, although you can change it to suit if you want, since the RP hasn't begun.

@BLUR: You left out your familiar's Element. Apart from that, it needs only a slight amount of elaboration on the powers. Then it's alright.

@Rogue: You are supposed to have a maximum of three Overdrive Skills, although I'm presuming that you're currently deciding.
Ah well, finally complete with all three of my apps.

Everyone else looks fine so far... Something tells me this will be fun.

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@Enrise: It is alright, although you can change it to suit if you want, since the RP hasn't begun.

@BLUR: You left out your familiar's Element. Apart from that, it needs only a slight amount of elaboration on the powers. Then it's alright.

@Rogue: You are supposed to have a maximum of three Overdrive Skills, although I'm presuming that you're currently deciding.
Ah well, finally complete with all three of my apps.

Everyone else looks fine so far... Something tells me this will be fun.

 

Well... in every anime/manga you have the odd one... I guess I could play that role.

 

So an approximate estimate of when we can start?

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Yea i don't know how i didn't include element considering i copied and pasted the application form, but i've fixed that. I've also elaborated a little on the powers, i dont know if its enough though so feel freeeto tell me if you want me to elaborate further

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[spoiler="Application:"]
Please note: I'm not factoring School Uniforms in the Familiar's appearance, as I'm gonna start her off as Stilton not knowing that she has a human form

MASTER

Name: Garris Naevkins
Gender: Male
Age: 16
[spoiler=Appearance:]Garris is tanned male with ruffled Blue hair and dark green eyes. He is 1.7 meters tall and his face is pronounced, although he lacks many teeth because he's often too busy with things to even care about them. He has large Muscles, especially in the arms, but his robe actually hides them. He wears a chain shirt and brown pants, covered by a White furry robe with golden chains connecting the center of the robe. Both his gloves and boots are Black with several studs on the wrist. He often wears a ring while wearing his School uniform, which seems to be more of a class ring. A Closer look at his face often shows bags under his eyes, often from not sleeping for days.[/spoiler]
Element: Nature
Magic: N/A, Veirus will teach him her cantrips later
Dormitory number: 04-444
[spoiler=Personality:] Garris is always a serious studier and worker, He almost always busies himself with all sorts of tasks. He has a hatred of playing pranks, even with his familiar, Veirus. He always loves to do something productive, despite seeming lazy about 50% of the time, in addition, he is deceivingly smart, and often likes to surprise people with that fact. His favorite food is pretty much anything sweet. He dislike eating sour food, like lemons.[/spoiler]
[spoiler=History:]Garris was a peculiar person, he was born in a poor family that often traveled, but he did not stay with them after turning 10. He often lived out in the wilderness, where he built a lot of Muscle and learned how to fend from himself. One day passed, when he was about 15, when he somehow gained the ability to talk to and understand Animals, he could also "feel something in the air". It was merely a year later when Garris got the invite to the X-Over Academy, curious after reading the letter, He pressed the Stamp.[/spoiler]

FAMILIAR

Name: Veirus
Age: Looks 21, but is actually 43-92 years old
Gender: Female
Franchise: Mabinogi
Canon or Custom?: Custom (Since Actual players in MMOs count as this)
[spoiler=Appearance:] Veirus is a Light-skinned Woman with long white Twintails, Red eyes and a pair of Fox ears sticking out of her hair that a good bunch was stained red with blood. She is 2 meters tall, and her face is beautifully curved, although her smile seems to remain Confident and wicked in it's own way. Veirus wears a white Vest and a red Skirt with both red and white Detached Sleeves, adorned with Black Ribbons and a multitude of Bells on her waist, Her bust is extremely large and the outfit shows it very well. Her shoes are black with ribbons tied all over her legs, wrapping around them beautifully, and her hands are often still pawed in her human form with her black paws. Looking closely at her face shows that her face was tattooed with a purple pattern representing arrowheads and a beautiful white tail.
 
Her Fox form consists of a black Pawed, White Fox with Various red markings on her face and bloodstained ears and a long white tail. Her Fox form is the most often seen form of her.[/spoiler]
Element: Balance (Can Shift to [acronym="See Icebolt/FIrebolt/Lightning Bolt for more details"]Frost, Fire, and Lightning via her Staff[/acronym], and [acronym="See Awakening of Light for more Details"]Light via her Overdrive Skills[/acronym])
[spoiler=Skills/Powers and Abilities:]
Forms: During the Daytime, Veirus reverts to her Fox Form, only allowing her to use her bolt spells without elemental Shifting, however, She is able to make 3 charges of bolt spells with a single charge. She gains her human form at Night or when her Yggdrasil Drive is 30% or higher.
 
Icebolt: A Frost spell that creates a Small ball of ice that can be shot at your opponent at high speeds, 5 of them can be Saved up to orbit around Veirus and shot in the manner of a revolver, While her Staff is equipped, 3 Shots from her Icebolt gives her 1 Charging level, where each Icebolt does more Damage, When the Charging level is Maxed at 3, Her element Shifts into Frost and She can Cast Ice Spear
   -Ice Spear: Her staff must be fully charged with Ice, via her Icebolt, to use this spell. This Fast-charging Frost Spell fires a Spear of ice, that harmlessly freezes it's victim on impact, which the Ice around the victim Subsequently explodes with the chance of the Freezing spreading to others, can be charged up to 5 times for more potency
Firebolt: A Fire Spell that creates a Small ball of fire that can be shot at your opponent at high speeds, 5 of them can be Saved up to orbit around Veirus and shot simultaneously, [acronym="Note: She does not automatically gain 2 charging levels by firing 4 Firebolts Simultaneously"]While her Staff is equipped, 2 Shots from her Firebolt gives her 1 Charging level[/acronym], where each Firebolt does more Damage, When the Charging level is Maxed at 3, Her element Shifts into Fire and She can Cast Fireball
   -Fireball: Her staff must be fully charged with Fire, via her Firebolt, to use this spell. This Slowly-charging Fire spell can be thrown after being charged 5 times, Dealing insane amounts of damage in a wide area to others and the environment on impact.
Lightning Bolt: A Lightning Spell that creates a Small bolt of lightning that can be shot at your opponent, 5 of them can be Saved up to orbit around Veirus and shot simultaneously at different enemies, [acronym="Note: She does not automatically gain 2 charging levels by firing 5 Lightning Bolts Simultaneously, then 1 more afterward"]While her Staff is equipped, 3 Shots from her Lightning Bolt gives her 1 Charging level[/acronym], where each Lightning Bolt does more Damage, When the Charging level is Maxed at 3, Her element Shifts into Lightning and She can Cast Thunder
   -Thunder: Her staff must be fully charged with Lightning, via her Lightning Bolt, to use this spell. This Slowly-charging Lightning spell, Although Faster than Fireball, shoots Charged Electricity as a Lightning Bolt at multiple enemies, This Electricity stays in the victim's body, Turning them into Living Lightning Rods, Up to 5 charges can be used with each charge hitting 3 enemies a charge with a number of Lightning strikes equal to the number of charges
Hailstorm: Must be charged with any element alongside of having 30% of her Yggdrasil Drive filled to activate, Regardless of the element charged, This Ice Spell Dispells the charges on her staff, then creates a Snowstorm around her that does not affect anything temperature-wise, the Snowstorm lasts about a few minutes, After the spell is cast to make the Snowstorm, Veirus positions her staff to gather chunks of ice from the snowstorm to hurl at enemies
Summon Golem: Requires her Cylinder to use this, She summons a seemingly harmless pile of huge rocks.... She can hold still and Concentrate to form it into a particularly fast golem that can barely catch up with Lightning element wizards and familiars with powerful attacks, Attacking Veirus returns the golem into a pile of rocks. It shares all 3 of Veirus's Passive Defenses
Barrier Spikes: Requires her Cylinder to use, She can cause a bunch of wooden Spikes to protrude from the ground and form a barrier
Heavy Stander: A Passive Defense that requires Veirus to fill 65% of her Yggdrasil Drive to gain, [acronym="Just to note, I will use my d20 for this"]It randomly causes Melee attacks to bounce off Veirus, often creating vulnerabilities with the attacker[/acronym], the force of the attack still harms her, but with reduced Damage
Natural Shield: A Passive Defense that requires Veirus to fill 50% of her Yggdrasil Drive to gain, It stops any Non-Magical ranged attack just inches from Veirus's body, the force still harms her, but with reduced Damage
Mana Deflector: A Passive Defense that requires Veirus to fill 50% of her Yggdrasil Drive to gain, It dispels any Magic attack just inches from Veirus's body, the force still harms her, but with reduced Damage
[/spoiler]
[spoiler=Weapons:]
Infinity Staff: A special Black Staff with a Demonic eye in the center, She focuses her powerful magic using this staff, but to shift elements using her Bolt Spells, She must use this.
Earthquake Cylinder: A Black and White armament that seems to resemble a Cannon Strapped to her Arm, She loads certain Crystals to cast her 2 Alchemical Skills with, Summon Golem, and Barrier Spikes.[/spoiler]
[spoiler=Overdrive Skill(s):]
Awakening of Light: When used, Veirus gains a Shroud of white around her, alongside with White Wings of Energy as a shockwave expels from her. While in this state, Her Life-Force and Stamina Regenerate at an astounding rate, She does not need to charge her staff using her Bolt Spells to use her more powerful Spells (Aside from Hailstorm, Which does not need to be fully charged anyway), She gains all the strengths of each element, she becomes Light element, and All attacks against her, although still hurt her, They do cannot interrupt her actions. Instead of Consuming all of her Yggdrasil Drive, Only 25% of it is consumed to activate it, Then is dispelled after a certain amount of time or after her Yggdrasil Drive drops to 25%, Whichever happens sooner.
   -Spear of Light: Creates a Spear of energy above Veirus, Similar to her Ice Spear Spell, Except when thrown, It explodes in a massive Shockwave. Depletes 10% of her Yggdrasil Drive per use, She must activate Awakening of Light to use it
   -Fury of Light: After charging light energy, rays of light fly out the ground, flying towards any enemies she senses for several seconds, The Damage from each ray rivals that of her bolt Spells. Depletes 20% of her Yggdrasil Drive per use, She must activate Awakening of Light to use it[/spoiler]
[spoiler=Personality:] Almost always confident and optimistic, She often does not like it if anyone pulls her tail and hates it when she gets Separated from her favorite clothes. she almost always mischievous and often pulls pranks on other people, especially in her human form. She often loves playing with her master, who is almost always busy. She is known to hold a crush on her master as well. Her favorite foods are pretty much anything made with Chicken, and her hobbies involve Infuriating the teachers and playing games.[/spoiler]
[spoiler=History:]Veirus is a Milletean Elf who served under the Goddess Morrighan, She was a famous puppeteer who had Saved Erinn countless times, Facing down Several Abominations, like Glas Ghaibhleann and Claimh Solas, and Defeating the Legendary Dragon, Crom Cruiach and Slaying the Leader of the Red Dragons. Her hardest mission was to save the Soul Stream by defeating an Alchemical Doppelganger of herself that had absorbed the life force of Goddess Neamhain's Son, Elatha, and thus became a Demigod itself, She saved Erinn by stealing the Life force of Elatha, then defeating the Doppelganger using his powers.[/spoiler]

 

 

Other: Nobody knows that Veirus has a Human form. In addition, As Veirus is a Milletean, She cannot be revived by the Resting Stone, So Using Synthesis, She created a Moon Gate Stone that Resonates from the Energies from the moon using that Resting Stone. Her death simply ends up with her being rebirthed in Erinn again, with her old body evaporating into mana, Due to this, the looks of her Age in Human form vary greatly[/spoiler]

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Sory about double post :/

Done, I know there are probably a few changes that need to be made...

[spoiler=App] MASTER

 

Name:  Zach Strider 

Gender:  M

Age:    16

Appearance: http://fc07.deviantart.net/fs71/f/2010/106/e/4/Anime_guy_by_Jacob88.jpg

Zach stands at 6'1, and has a relatively slim build. His red hair is always messy, and seems to never fall any specific place, no matter how hard he tries to fix it. Zach tends to keep his hands in his pockets at all times, and may appear to be the  aloof, or brooding type upon first glance. When not in school his clothing will normally consist of very comfortable outfits that only very loosely fits the current style. 

 

Element: Natural

Magic:

Flash step: Castor uses magic to dramatically increase their speed for a short burst.

Dormitory number: 06-059

Personality: Zach has the personality of any average 16 year old boy. He is into music, video games, and more than anything else sleeping. Much to his distress, he is often marked a delinquent because of his shabby appearance, and habit of napping in his classes. Though he may appear confident around other males, Zach is easily frazzled by members of the opposite sex, often causing him to become very clumsy and surprisingly submissive when it comes to any females he finds attractive. That being said he is also has an odd sense chivalry, often rushing to females aid without thinking. Though he is not a very sensitive person, Zach will always voice his opinion, and does not take kindly to being disrespected by anyone. 

History:  Born into an ordinary family, Zach would very frequently get into trouble in school for trivial things such as lateness, mouthing off to his teachers. Because of this his classmates would often pick fights with him, and called him delinquent.  This only seemed to get worse after he discovered his magical potential, being at such a young age it was no surprise that the other boys would be jealous of the attention Zach would receive. As the years went on, these fights seem to rise in intensity, finally peaking when Zach put a boy in the hospital through use of his magic. After that incident  Zach's parents were distraught,and  began making preparations to send him to a boarding school...But as if by gods grace, Zach received the invitation to join X-over academy, which he hastily accepted.

 

Other: Zach seems to always have some type of food on him, at times seemingly pulling it out of nowhere.   

 

FAMILIAR

Name: Model A "The Copy Megman"

Age: Unknown

Gender: M

Franchise: Mega man ZX (Custom)

Appearance: http://images1.wikia.nocookie.net/__cb20101204044220/megaman/images/9/95/Biometal_A.png

Model A himself about double the size of an average cell phone. His body is a triangular shape with a black and white coloration and his "face" on the front. His primary mode of transportation is floating, and he speaks in the voice of a young boy. When Megamerged, the user gains armor that resembles the person or thing that is being replicated.

Element: Natural  

[spoiler=Skills/Powers]

-Megamerge: The Biometal becomes the user's living armor, and gives its user the abilities of whom it is based upon, becoming a Mega Man.

- A-Trans: Once it has gathered enough combat data, Model A can transform to replicate the abilities of an enemy. Creating an armor that is able to use their techniques to a lesser extent than the original.

 

Current Forms:  Model H “The Wind Megaman” : http://www.creativeuncut.com/gallery-15/art/mmzxa-aeolus-biometal-model-h.jpg

Weapons/Abilities: Model H wields twin energy sabers which can be used for thunder, and wind elemental attacks. It is also capable of reaching extreme speeds , and limited flight.

 

Model L “The ice MegaMan”:  http://i1270.photobucket.com/albums/jj620/neox-alfa/ThetisModelL_zpsbb5c523f.jpg

This Model uses attacks of the ice elemental, and excels in underwater combat, with its dual-bladed energy halberd.

 

Model F “The flame MegaMan”: http://images4.wikia.nocookie.net/__cb20100826232103/megaman/images/thumb/0/09/AtlasModelF.png/238px-AtlasModelF.png

Model F makes use of Knuckle Busters, arm mounted cannons that are good in both long-ranged and melee combat. It is of the fire element, and is by far the most durable of the Models.

 

Model P “The shadow Megaman” http://images3.wikia.nocookie.net/megaman/images/9/9f/SiarnaqModelP.jpg

This model uses energy Kunai, and Shurikens as its weapon. It has advanced stealth capability, such as cloaking, and short distance warping.  [/spoiler]

 

Weapons: None

Overdrive Skill(s):- Model O”: http://images3.wikia.nocookie.net/__cb20070222000960/megaman/images/4/42/Omega_Zero_(ZX).jpg

This form's element is darkness, and wields a single energy saber, and a blaster. The most powerful of all model A's replicated models, this form dramatically increases the users speed,strength, and durability for a short time. Once this transformation has ended, Model A will be unable to megamerge for 5 minutes. 

 

-X-Buster: Model A uses the data that it has stored on model X, to replicate its arm cannon. It then charges its remaining energy to a single concentrated energy blast, laying waste to everything in its path.

 

Personality: Model A is cocky with a good sense of humor. Although he is found of battle, he is also kind-hearted and always cares about others. He will often speak out when he feels wrong, and believes that everything should be a contest.  

 

History: Model A was named after his creator Master Albert, who made Model A as his way to back-up his data. By battling powerful enemies, Model A is bale store their information into its database, allowing the user to access the new form and its powers. After fate introduced model A to young lady named Ashe. The two were flung on a journey to defeat his creator, along  the way the pair face many power enemies, and were able store information on the other models in the the process. Long after the defeat of Albert, model A traveled with Ashe, where the two spent the remainder of Ashe's life living the adventuress life of  hunters. Some time after Ashes death, Model A was hidden away, seemingly lost in time. 

 

Other: Model A received damage at some point in its travel with Ashe, which is the reason that it is not able to use its original form.

 

 

 

 [/spoiler]

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[spoiler=IT'S FINALLY DONE!]

 

MASTER

Name: Will Blackmoore
Gender: Male
Age:  14
[Spoiler=Appearance:]

   This particular young lad stands slightly over five feet in height, quite tall considering the growing he has left to do.  Despite being fairly tall for his age, he is quite thin.  That is not to say he could be considered a twig, just that he is not particularly muscular.  As far as complexion is concerned, he bears a dark tan from years of summers spent out and about in the sun.  He wears his hair at roughly shoulder-length, at least the silvery strands would reach that length were they not gelled into spikes stretching back and above his head.  

   Structurally, a good way to describe Will's face would be "sharp."  A narrow chin supports a set of thin cheeks and high cheek bones.  A slightly crooked nose sits upon his face, the sort of crooked one would expect from a long healed injury to the bone therein.  Within this face are set a pair of eyes bearing differing color, the right being a bright yellow and the left a pale gray.  Aside from the standard school uniform, he wears a pair of bracelets which also differ in cover.  The one around his right wrist is black with a crimson band running down the center, while the left is white with a sky-blue band.[/spoiler]
Element: Balance

[spoiler=Magic: ]

Ward:  A translucent blue-white barrier briefly forms, expanding out from Will's left palm.  This barrier is capable of absorbing a small amount of damage.

 

Bolt:  A destructive bolt of sparking red energy erupts from Will's right palm, moving at roughly the same speed as a bullet.  This bolt travels in a straight line and explodes for moderate damage on impact.[/spoiler]

Dormitory number: 6-27
[spoiler=Personality:]  Ever in his father's shadow, Will seeks to become great with his own power and achieve renown in a field apart from his family's traditional area of expertise.  He is a driven individual, and approaches his studies with all the seriousness necessary to ensure his coming to power.  He doesn't much care where the knowledge he gains comes from, only that it leads to his own empowerment.  That said, he is not stupid.  If it would put him in more danger than the power is worth, he will prefer to not take the risk.  He is a cautious fighter, paying careful attention to his opponent and making certain to apply his power exactly when and where it will be most effective.  To prospective friends, Will can seem cold and truthfully he does not believe he wants any friends.  Only time will tell how this changes, or does not.[/spoiler]
[spoiler=History:]  Born the son of Johnathon Alexander Blackmoore, Will grew up very firmly in his father's shadow.  Though considering the technological accomplishments of that Irish engineer that is hardly surprising.  Will was often acknowledged as "John's Son" by his elders and over time he grew resentful of that.  At the age of ten he decided that enough was enough and sought to apply himself into another field.  John, already having Will's elder sister Seria eager to follow in his footsteps, encouraged his son's pursuits.  At the age of twelve, Will came across an entry in one of the books he'd been given on the forces of Chaos and Order.  Something simply seemed right about this, and he began devoting himself to this particular area of expertise.  He built a basic understanding of these forces, and uncovered latent magical potential along the way.  This latent magical potential allowed him to turn the understanding of those forces into practical abilities.  This is what ultimately attracted the attention of X-Over Accademy and lead to his invitation to attend, an invitation which he accepted with great excitement.[/spoiler]

Other:  Will speaks primarily English, though with an Irish Accent.

FAMILIAR

Name: Trixie Lulamoon "The Great and Powerful Trixie!"
Age: Funny thing, age is never discussed in the series.
Gender: Female
Franchise: My Little Pony: Friendship is Magic
Canon
[spoiler=Appearance:]

   Trixie is, well, a pony and therefore is of equine form and diminutive in height.  When on all four hooves, she barely stands at a height above her master's knee.  Due to the world of her origin, it is not sufficient to say that she is a pony but instead one must understand the specific species thereof to which she belongs.  She is a unicorn, and therefore bears a horn pointing nearly straight upwards from the crown of her forehead.  Her face, as it is with most females with origins similar to hers, does not fit the standard definition of Equine and could likely be considered something halfway between that of a horse and that of a human.

   Another thing which sets her, and all of her race, apart from the "normal" idea of an equine is coloration.  Like all those from her plane of origin, Trixie bears a distinctly pastel coloration.  The thin coat of hair which covers her body is a blue a few shades darker than that of the sky, while her mane and tail bear a distinctive duo tone.  The first, and primary, being another shade of almost white blue while the secondary is a marginally darker shade only just identifiable as differing in the first place.  Here eyes are of a grayish violet hue.  Typically she covers herself from the neck down with a cloak matching the normal coloration of the school uniforms, primarily black speckled with red and white stars.  Probably the most important element of her appearance, and the most esoteric, is the emblem of a magic wand trailing sparkling dust on either of her flanks.Trixie_cuteness_S01E06_zpsb8878e79.png[/spoiler]
Element: Balance (Couldn't figure out another one that's just general magic)
[Spoiler=Skills/Powers and Abilities:]

Rope Trick:  Any nearby length of rope, cord, twine, string, cable, ribbon (etc.) comes to life and moves rapidly to entwine whoever the caster wishes.  Usually in an embarrassing way.  This can only effect a single length of rope (or any other similar material) at a time.

 

Color Change:  Exactly what it sounds like.  The caster is able to change the color of any one thing within sight at will, normally to something distasteful.

 

Spell Deflection:  This spell allows the caster to alter the trajectory of a harmful spell away from them.  The spell cannot be deflected more than 45 degrees

 

Disorienting Gale:  The caster, briefly, creates a whirlwind which does little more than spin the target about rapidly for a few seconds.  In most cases, this will disorient them.

 

Magic Missile:  The caster creates a small bolt of seething arcane energies which then launches out at their target and homes in on them, making evading it very difficult.  This does little damage.

 

Precision Telekinesis (Weak):  The caster is able to, at will, manipulate objects within a moderate area as if they were held with hands.  This is limited to objects that could be, by a creature with more traditional grasping appendages, lifted and manipulated one-handed without strain.  Heavier or bulkier objects (I.E. something a human would need both hands to move) can be handled in this way, though with significantly less precision.

[/spoiler]
[spoiler=Weapons:] Alicorn Amulet (See Overdrive skill(s) for effect.)

This peculiar artifact is worn on a small chain which hangs around the Unicorn's neck.

Alicorn_Amulet_in_display_case_S3E5_zps5[/spoiler]
[spoiler=Overdrive Skill(s):]

Truly Great and Powerful!:  Trixie activates the Alicorn Amulet, granting her power to rival the gods themselves!  While utilizing this artifact, all of her spells are empowered above and beyond their normal limitations, and her eyes turn red.  Red, I tell you, red!  This power is not without cost though, for the longer this artifact is utilized the more its influence corrupts her.[/spoiler]
[spoiler=Personality:]  Trixie is a mare who has only just learned to be humble, and because of this she is boastful more often than not purely out of habit.  Despite this, she is well-meaning...most of the time.  Probably the most unfortunate aspect of this is that she can let her mouth get her in trouble, specifically by making boasts she can't actually stand up to completing.  Regardless of what she does, she tries to make as much a show out of it as possible and loves very little more than being in the center of attention.  Because of this she has a particular fondness for putting on magic shows, which despite her talent for real magic are in most cases 50% stage magic.  Despite this, she bears a deep craving for true greatness rather than merely the fame of a performer; it is this that drives her on to seek power.[/spoiler]
[spoiler=History:]  In her home realm, Trixie Lulamoon is known by the stage name "The Great and Powerful Trixie," a moniker of which she herself is the creator.  Not that she was always this.  In her youth she lived the humble life of a rock farmer (I have no idea what this specifically is and I watch the damned show) though she tired of the life in obscurity and ran away to find greatness.  This ultimately ended with her living the life of a traveling magician without official training in "real magic."  As a way to attract more of a crowd wherever she went, she began boasting of great deeds she'd not actually achieved.  This ultimately came to bite her in the ass one day when she was called upon to vanquish a mighty beast which she had claimed to have experience in defeating.  In the danger this situation lead to she admitted to having lied, and ultimately another more traditionally powerful unicorn vanquished the beast.  Through the course of this it was revealed that the aforementioned beast was merely a baby compared to what Trixie had claimed to have vanquished, and after all was said and done the azure equine left the town in which these events had unfolded.  Some time later, she returned to that town in possession of the Alicorn Amulet.  Using its power, she defeated and banished the one  who had proved her to be not so great and powerful as she claimed and proceeded to rule as a sort of "evil overlord for a day."  Ultimately this was not to last, as she was tricked into believing an even greater power was within her grasp and discarded her amulet allowing it to be locked away.  As the trick did its work, and her senses returned to her, she realized what she had done and sought forgiveness for her crimes.  This forgiveness was ultimately granted, and she returned to her life of being a show mare.  How the amulet found its way back to her upon the summoning into this realm, though, is a matter that cannot properly be answered and is ill understood.[/spoiler]

Other: Imagine this playing when she activates her overdrive.[/spoiler]

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Done with my app and whatnot.

[spoiler=App]

[spoiler=MASTER]
Name: Elliot Garland
Gender: Male
Age: 14
Appearance:
Elliot is of an average build and stands at a height of 1.75m. His complexion is described as healthy due to his lack of overexposure to the sunlight while still getting enough to avoid being pale as a ghost. He has short brown hair that almost always looks like that he walked outside in a strong breeze (that is to say, moderately rumpled). His eyes are different colors due to a case of heterochromia. One eye is blue-green, the other is hazel. One of the teeth toward the top right side of his mouth looks like a fang, which is more visible if he grins. If not in his school uniform, Elliot wears a blue dress shirt with the collar turned up. He also wears a white tie to complement the shirt. In contrast to his formal-seeming attire on top, he has on a pair of cargo pants below. On occasion, he also has a black jacket with him, but instead of really wearing it, he drapes it on his shoulders like a cape instead.


Element: Wind

[spoiler=Magic]
Aero Bumper- Using this spell, Elliot concentrates the force of the surrounding air into a spherical form, which is similar in size to a regular soccer ball or basketball. If the sphere comes into contact with another object, the compressed air will expand outward in an almost explosive manner, propelling nearby objects away. However, Elliot is currently incapable of throwing or otherwise moving the sphere from its initial location, and so ends up having to jump onto it or otherwise directly touching it to give himself a extra movement boost from the force of the suppressed air. He can also opt to create it in the path of another person rather than himself, but can sometimes miscalculate (and thus misplace) when determining the location he places it at, particularly if far away from the intended point.
[/spoiler]

Dormitory Number: 05-009

[spoiler=Personality] On the outside, Elliot appears relatively lax and carefree, often taking the opportunity to slack off and do something fun rather than focusing on necessary work (like schoolwork). However, most view him as reliable despite this, as Elliot will always pull through past his "lazy" nature in order to help another person or if something important absolutely must be done. This reliable side is closer to his real self, as Elliot puts on his relaxed self as a facade of sorts in order to keep others unaware. Internally, he is much more thoughtful and serious. A bit of this can be seen in his tendency to speak in half-truths or say one thing while meaning another when speaking about significant or personal matters. He is also a bit of a schemer, and will sometimes manipulate people, but stops short of crossing any moral boundaries. Elliot's cautious nature extends to his battle style as well, where he plans ahead for his moves even while attacking or otherwise participating in the fight. Finally, Elliot is also very polite, making sure to bow and address others with respect even if they are younger than him.
[/spoiler]

[spoiler=Background]
Elliot's father died two months before his birth in a magic-related incident. After giving birth, his mother grew sickly and so at around the age of 3, he was sent to live with an aunt and uncle while his mother remained in the hospital. For the most part, Elliot adapted to the change the change relatively well, but he would always make sure to drop by the hospital and visit his mother once a week. That aside, Elliot found himself right at home among his cousins, who treated him like a sibling rather than extended family. He studied magic theory with the books his uncle had acquired through multiple trips overseas, but was really more interested in the info than actually using magic himself (that being said, he ended up learning one spell out of simple curiosity). Later on, at a middle school age, he learned both first aid and combat skills from a military officer who was a family friend.
Then, very recently, he received the letter from X-Over Academy. Not sure what to do, he consulted with both his legal guardians and his mother, both of whom encouraged him to attend.
[/spoiler]

Other:
-His fighting style is based on such styles as Savate, Taekwando, and other such martial arts oriented more on footwork and delivering powerful kicks.
-One of his older cousins now owns a chain of shops that specialize in making desserts of all sorts. Elliot learned how to make such desserts from her, and is now adept at it (to the point where, with the right ingredients, he can whip one up within a matter of minutes), although he has yet to learn more than a few simple main dishes.
[/spoiler]

[spoiler=FAMILIAR]
Name: Yuuri (this name is only the alias she assumes. Her real name is Airi Anri.)
Age: 13-14 (estimated)
Gender: Female
Franchise: Puella Magi series (specifically, Puella Magi Kazumi Magica)
[Custom to some extent, mostly based of canon]

[spoiler=Appearance]
Yuuri has blond hair, which she keeps in two long ponytails to the sides. Her eyes are yellow and she stands at approximately 1.56 m tall with a relatively slender build. This is however, her assumed appearance, thanks to her wish. Her real body is more or less the same in build, but is also shorter, at abou 1.49 m. Furthermore, her hair is a light grey in her real form with a noticeable ahoge.
In school, she wears the academy's standard female uniform with red and black striped socks. Her casual outfit consists of a long-sleeved black shirt, a white skirt, and black and pink striped thigh-high socks. She rounds off the outfit with running shoes, a white scarf, and a black witch's hat with a white stripe towards the brim.

Her magical girl outfit, on the other hand, is radically different. Upon her head lies another witch hat, but this one is red in color and had a long strap attached to the back of the brim. The portion of her costume covering her torso is pink and lacks any material around her shoulders and the sides of her midriff. The sleeves (also pink) start from the upper arm and end at her wrists. The ends of the sleeves are quite wide, which Yuuri will sometimes use in order to conceal objects. Furthermore, the particular area covering her chest is stylized in such a way that it reveals quite a bit or her curves. Yuuri also has a black skirt, which seems to be “floating” about her waist rather than simply being worn. A large white bow is attached to the top right side of the skirt. Her socks in this form are identical to those of her casual outfit. Finally, she wears black boots with pointed toes and a bizarre wing-like design to them.
[/spoiler]

Element: Dark

[spoiler=Skills/ Powers and Abilities]
“Wish for a Different Identity”: Just like the name implies, this ability was born from Airi’s wish to become the real Yuuri. With this power, she can change her appearance to become exactly like that of another person. While transformed, she also adopts their personality traits as well, making it nigh on impossible to tell that she is an imposter. However, she cannot use any of her other abilities while using another’s form, making it impractical for combat use. The only exception to these rules is her changing into the appearance of the real Yuuri (which is her default appearance); she does not have the same personality, but is capable of using other powers as well.

Corno Forte- (“Strong Horn”): The use of this spell allows her to summon Cole, a bull-like creature with wing-shaped horns and a nose ring. Cole is of the Balance element and is capable of strong and fast charges, easily breaking down a wall or two if needed. Despite its bulk, it is quite agile, but will fade away after about 5 posts due a time limit on the summon.

Force Barrier: Yuuri is capable of creating barriers that can isolate a maximum of 4 people (or beings) within them. She can maintain up to two of these barriers at once, but the more people within these barriers, the less the resilience of the barriers. Anyone who touches the sides of the barriers will be damaged. These barriers are capable of taking a good deal of damage before shattering, but Yuuri can shut them “off” at will and will often do so after blocking some attacks rather than use it to hide behind for extended periods.

Master of the Magic Circles: While this ability holds no real "name", Yuuri is capable of creating magic circles by will alone. These circles obviously need time to draw themselves (although never more than 2 minutes or so for the most complex ones), but once drawn, Yuuri is capable of unleashing elementless (or Balance, if you prefer) magical attacks stronger than the blasts from her guns. She can also cast healing magic via the smaller circles. Her strongest spells (aka the ones that need the most complex of magic circles) are as follows: a Fire-elemental spell that causes an explosion that temporarily disables the movement of those affected by it, "II Triangolo", a Darkness elemental spell that creates a triangular-shaped rotating blade that can slice through most any non-supernatural defense and damage some supernatural ones, and an unnamed Light elemental spell that creates a gigantic sphere of light that pulsates repeatedly ion hitting an enemy, repeatedly damaging them. Some of the smaller circles can fire off multiple times, but Yuuri can only maintain a maximum of four circles at a time and all of them must vanish before she can draw new ones.
[/spoiler]

[spoiler= Weapons]
Guns: Yuuri’s primary weapons are submachine guns and pistols. Being a magical girl, she can simply conjure them up at any time. While these can fire normal bullets, their strengths lie in their magical nature (they can fire off Dark-elemental magical blasts). Each type of gun can also use a different ammunition type that produces an additional effect. The submachine guns have bullets that create shackles upon contact, binding the enemy and keeping them in place. In contrast, the pistols can fire arrows that can project ghastly holograms.

Evil Nuts- These are objects that imitate the power of Grief Seeds. Due to their being carried over into this world upon Yuuri getting summoned, their abilities are different from what they were in her original world. In this world, Yuuri can use her Evil Nuts to temporarily boost her strength, stamina, and magical ability for 2 posts’ worth. However, doing so drains their magic completely to fuel Yuuri’s strength, requiring Yuuri to completely charge them via transferring the taint from her Soul Gem. Yuuri can also utilize them to cast a brief corruption spell that weakens a target’s physical and supernatural powers, which lasts about 3 posts. Unlike the former ability, this does not drain the Evil Nuts’ power, as the main source of the spell’s energy is still Yuuri and the Nuts are simply providing the force of corruption. The Evil Nuts can also transform a human into a pseudo-witch if implanted upon them (which was its original function) but Yuuri would prefer not to do that unless absolutely necessary, as controlling these “faux” witches and their sometimes erratic behavior puts a strain on Yuuri mentally, making it nigh impossible to concentrate on anything else without losing control.
[/spoiler]

[spoiler=Overdrive Skills]
"Compatriots of Evil"- ("No Longer Alone"): Using this skill, Yuuri is capable of summoning forth Ayase Souju, a Magical Girl of the Fire element. Ayase uses a katana and can create and manipulate fire. She is also capable of switching her element and consciousness by virtue of her second Soul Gem, which contains Luca Souju. Luca uses a longsword and manipulates ice. The two Soujus are capable of synchronizing their powers to use a technique called Pici Generati that uses their conflicting powers to cause a vicious explosion. The technique is only possible since the two share one body. As an alternative, Yuuri can also call forth Kanna Hijiri, another Magical Girl of the Balance element. Kanna uses magically-strengthened strings to bind and cut her enemy, but can also reconstruct solid objects she destroys into a different shape of her choosing. Thanks to her high regenerative factor, this can include her own body. No matter which of these she summons, Yuuri can only maintain one of them per use of this skill and the summoned magical girl in question can only remain for the equivalent of 4 or so posts.

Nie Blühende Herzen: While this Yuuri did not become a witch in her timeline, she is still capable of changing into that form as an Overdrive skill. Her witch form is that of a giant heart (not a human heart though, the heart shape) with two large rings connected to the top parts of the heart, appropriate considering its name, which is German for "never-blooming hearts." This form can summon small flower bud-like creatures to attack the enemy, as well as using vines similar in appearance to blood veins to lash at enemies. These veins can also squirt a blood-colored substance that is capable of burning through objects like acid. A final ability available to this form allows Yuuri to manifest the top half of her human form from atop that of the witch and then use the witch's remaining power in conjunction to her own to cast an amplified spell. The moment a spell is cast in this way, the witch will fade away, and the human Yuuri will return. The witch form does not have a time limit, but it is stationary and remains rooted to the spot where she transformed. Furthermore, its huge size makes it an easy target and taking substantial damage will cause Yuuri to revert back to human form to preserve her own life. In any case, Yuuri will become immensely exhausted after using this form, to the point where she can barely stand, let alone fight in any way.
[/spoiler]

[spoiler=Personality]
As a result of her experiences in the past, Yuuri's personality has become warped from her original self. She is quite rebellious, only giving respect to adults (and grudgingly at that.) She will not hesitate to belittle and talk sarcastically to everyone else, believing that no one really deserves her respect unless they earn it. This does not change even if that person were her Master. In combat, she is rather ruthless and will not hesitate even in the face of possible collateral damage (like say shooting a hostage and captor together) if doing so will guarantee victory. She is not without reason though, as she still refrains for doing so unless absolutely necessary.

While her personality took a turn for the worse after the real Yuuri died, she still retains some aspects of her old self. For example, she has a strong sense of duty and once she believes something must be done, she will do it to the end, no matter how horrendous the goal or road ahead. Furthermore, while she finds it difficult to trust anyone anymore, repeated interactions with people that treat her as a friend will leave her unable to not trust them, which she states is a naive fragment of her past. While she acts tough on the outside, she is sometimes clumsy outside of battle and hides a steadfast kindness for those that she is willing to call "friends."
[/spoiler]

[spoiler=History]
(This part is mostly custom.)
This Yuuri hails from an alternate version of the events of Kazumi Magica. Before becoming a magical girl, her name was Airi Anri and she was a friend of the real Yuuri. Two years after the two became friends, Airi was suffering from an unspecified terminal disease. The real Yuuri then contracted with Kyubey to cure her illness, but overused her magic and later became a witch and had to be killed by the Pleiades Saints. Learning of Yuuri's death broke Airi mentally and she blamed the Pleiades for Yuuri's death. However, while she did lose her mind, it was not to the extent of losing all reason like in the canon Kazumi Magica. It was arguably this lack of total depravity that allowed her to achieve her goal of killing the Pleiades Saints whereas she failed in the canon. Adopting the appearance of Yuuri with her contract with Kyubey, she sought out Kanna Hijiri and Ayase Souju. These individuals, while she deemed them not entirely trustworthy, had similar goals and so they teamed up temporarily to crush the Pleiades. Eventually, either by killing them or their witch forms, the three magical girls managed to kill all of the Pleiades, Yuuri making sure to kill Kazumi personally. This fulfilled the reason why she had created a contract. However, this left her without a real reason to use her magical girl powers again, as she had no intention of risking her life to kill witches. Thus she lives out her former life, although more depressed than before thanks to the real Yuuri's death.
[/spoiler]

Other:
- No matter the outfit, she keeps a spoon tied around her neck, a memento from the real Yuuri.
-Her favorite food is parfait (no preferences on flavor.)
- Yuuri is an excellent cook if she actually bothers to make something. However, she states that any of her attempts to make any type of dessert will end in failure, which depresses her.
-Her wish in creating the contract was to become the real Yuuri, thus why she dons that appearance and name.
[/spoiler]

[/spoiler]

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A meguca? Interesting. You may want to put a minor limitation on omni-imposting, e.g. Weaker compared to orginal or time limit. Then you're accepted.

Well, I can almost see Nie Blühende Herzen, Tainted Trixie amd Chrome Disaster wreaking havoc.
All at once.

This is going to be glory. So much glory. And destruction.

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