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Living Terror! Archetype of the end!


Darthakin

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[spoiler=Archetype specifics] So. I decided to make an archetype, that except for the actual pictures, should be pretty realistic. I hope. The topic is based around real life Terror inducing Creatures. 

Enjoy. [/spoiler]

[spoiler=Mythologic Terrors]

 
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If you draw this card from your deck, add it to your deck and draw one card.
Once per turn you can take one card from your opponents hand and one from his field. If the two cards are of the same kind (Magic, Spell or Trap) Destroy both and place 2 "Living Terror" counters on one monster your opponent controls. (Monsters with "Living Terror" counters on them cannot change their battle mode.)
 
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If you draw this card from your deck, put it back in your deck and shuffle your deck, then draw one card. 
Once per turn you can destroy every card on the field, in any order you want. (You have to alternate between you and your opponent) and number every card destroyed by this effect. 
During every stand-by phase, special summon the monster who;s number corresponds with the amount of turns passed since this card's effect has been activated. Every card re-summoned with this effect gains 1 "Living Terror" counter.
(Monsters with "Living Terror" counters cannot change battle modes.
 
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(Thanks to The Hunter Within)
Lore: One Dark tuner - one or more Non-Dark Tuner "Terror" monsters. Once per turn you can banish one "Terror" monster in your graveyard and remove all "Living Terror" Counters from all Face-up monsters on the field. For every counter removed this card gains 200 Attack points. If a face-up "Terror" monster you control is destroyed, this card gains Attack points equal to the destroyed monster's attack points until the end phase.
ATK/DEF: 3000ATK 2500DEF)
 
[/spoiler]

[spoiler=Living Terror]

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Lore: Once per turn you can place one "living terror" counter on each monster your opponent controls (Even when they are Face-up). 

Once per turn place one "poisoned blood" counter on one monster your opponent controls. 

(monsters with a "Living Terror" counter on them cannot change their battle mode except with card effects.)

 

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Lore: Once per turn, place one "Living Terror" counter on each card on the field. 

If this card attacks a monster without "Living Terror" counters on it, place one "Living Terror" counter on that monster. 
(Monsters with a "Living Terror" counter on them cannot change their battle positions except with card effects")
 
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Once per turn you can deal 100 points of damage to your opponent for every "Living Terror" counter on the field. If you do, this card gains attack equal to the amount of damage dealt until the end-phase of your opponents end phase; but this card cannot attack until then. 
(Monsters with a "Living Terror" counter on them cannot change their battle positions except with card effects")
 
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This card gains 200 Attack points for every face-up monster with a "Living Terror" counter on it. 
(Monsters with a "Living Terror" counter on it, cannot change their battle modes.)
 
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Once per turn you can place one "Living Terror" Counter on every monsters your opponent controls (Face-up or not) This card can attack up to trice per turn, but it cannot direct attack your opponent. 
(monsters with "living Terror" counters on them cannot change their battle position) 
 
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If this card attacks, your opponent cannot activate any spell or trap cards until the end of damage step. 
If this card attacks a monster with a "Living Terror Counter" on it, you don't take any battle damage.
If this card attacks a monster with a "Poisoned Blood" counter on it, it gains 700ATK.
(monsters with "living Terror" counters on them cannot change their battle position) 

 

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If you control a "Living Terror" you can special summon this card. 
there can only be one "African Lion" Monster card on the field. 
(monsters with "living Terror" counters on them cannot change their battle position) 
 
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This card can only be special summoned, from your hand, by its own effect.
Once per turn, by removing at least 10 "Living Terror" or "poisoned blood" counters from the field you can special summon this card.
If this card battles with an opponents monster, destroy that monster. This card cannot be destroyed by battle, and you take no battle damage from that battle. 
 
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This Card cannot be normal summoned or set, this card can only summoned by the effect of "Living Terror - Wolf Matriarch" 
 
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This card cannot attack unless there is another "Living Terror - Grey Wolf" on the field.
If this card attacks a monster with a higher attack power than this card; you can multiply this card's attack times the amount of face-up "Living Terror - "wolf"" monsters you control.
Face-up "Living Terror - Wolf"" monsters cannot attack during the turn you used this effect.
 
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When this card is summoned while there is another "Living Terror - 'wolf'" on the field, you can special summon any number of "Living Terror - Wolf Cubs" on to your side of the field. 
 
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If this card is normal summoned while there is face-up "Living Terror - "Lion" card on the field, this card can attack your opponent directly. 
Once per turn you can place one "Living Terror" counter on every monster your opponent controls (Face-up or face-down) 
(monsters with "living terror" counter on them cannot change battle modes) 
 
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Once per turn put one 'living Terror' counter on ever monster your opponent controls (face-up or down). When this card attacks it gains 100 Attack points for each "Living Terror" counter on the field, during the end phase of the turn that this card attacked and destroyed a monster, you can special summon any "Living Terror - Whale" monster that has less attack points than the monster this card destroyed. 
 
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Once per turn you can send one card to the graveyard (from your hand or field) to special summon this card from your hand. 
If this card attacks, destroy all other monsters you control. If this card destroys an opponents monster by battle, inflict damage equal to that monster's attack. this card does not inflict any battle damage except by his effect. 
If this card was special summoned by his own effect, return him to your hand during your opponents draw phase.
Once per turn (during your opponent's turn only) you can reveal this card in your hand to your opponent to inflict 200 points of damage to your opponent for each "Living Terror", "poisoned Blood" or "Giant tooth" Counter on the field.
 
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As long as this card is face-up on the field, it cannot be destroyed. Negate the effect of all Face-up monsters you control. If this card Declares an attack, ignore its effects until the end phase. 
[/spoiler]

[spoiler=extinct terrors]

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If you draw this card from your deck, discard it and draw a new card. This card can only be summoned with the effect of "Extinct reverse"
Once per turn place one "Living Terror" counter on every monster on the field (face-up or down) 
(monsters with "Living Terror counters cannot change battle modes) 
If this card attacks a monster in defence mode, and its attack points are greater than the opponent's defence points, deal damage to your opponent equal to the difference. 
 
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If you draw this card, discard it.
This card cannot be special summoned except by the effect of "Extinct Reverse"
Once per turn you can destroy one Face-down Trap or spell card on the field.
Once per turn you must place two "Living Terror" counters on every monster on the field. (face-down or face-up) 
(monsters with "living Terror" counter on them, cannot change battle modes.) 
[/spoiler]

[spoiler=magic]

CONTINOUS magic

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As long as this card is active, whenever an "extinct Terror" is discarded by its own effect, you can remove from play one "Living Terror" From your hand to special summon that "Extinct Terror". 
Once per turn, you can pay 500 life points to add 1 "extinct Terror from your graveyard to your deck and shuffle you deck, then draw 1 card.
[/spoiler]
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The general concept of the cards seems pretty solid. The effects are not too overpowered either. I would suggest going over your monster types again though. I'm sure a lion is not a fish. Other errors such as the one mentioned do pop up here and there. The ATK and DEF points all seem ok as well.

 

However the effect of Living Terror - Malaria Mosquito is near enough useless due to your wording. Because of that when you activate its effect, it can't attack. A useful edit would just be "This card gains attack equal to the amount of damage dealt by the above effect until the End Phase of your opponents next turn." That seems a bit clearer (Though I doubt it is a perfect fix).

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The general concept of the cards seems pretty solid. The effects are not too overpowered either. I would suggest going over your monster types again though. I'm sure a lion is not a fish. Other errors such as the one mentioned do pop up here and there. The ATK and DEF points all seem ok as well.

 

However the effect of Living Terror - Malaria Mosquito is near enough useless due to your wording. Because of that when you activate its effect, it can't attack. A useful edit would just be "This card gains attack equal to the amount of damage dealt by the above effect until the End Phase of your opponents next turn." That seems a bit clearer (Though I doubt it is a perfect fix).

Hmm... at first it was the point to nullify his attacking, but right now I'm not too sure anymore. 

Updated the lion

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Hmm... at first it was the point to nullify his attacking, but right now I'm not too sure anymore. 

 

Well in my mind, why have an effect to raise the attack of a card when you won't be able to attack with it? The only thing it can really do is damage the opponents life points. If it is powerful enough to destroy a monster on your opponents side of the field, why would they attack in their turn? That is what I'm getting at. Because of the wording your monster cannot attack and because it won't be attacked if it is strong, the effect is pretty much redundant.

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