magemeek22 Posted September 3, 2013 Report Share Posted September 3, 2013 For those of you unfamiliar with the Archfiends, they're an archetype that kind of tries to do everything. They swarm, destroy, and banish, and have a ton of cool combos. One of the cards is especially good: "Archfiend Emperor, the First Lord of Horror" However, this menace is the only lord of horror the archetype this Deck has. Thus, I decided to make two more and a field spell that makes Palalabyrinth pale in comparison (hah aren't i punny). Archfiend Altar of Horror Once per turn, during your End Phase, you can target 1 "Archfiend" monster you control with "Lord of Terror" in its name, then banish it; during your next Standby Phase, you can Special Summon the banished monster to your side of the field in face-up Attack Position. Once per turn, when a monster is banished from your Graveyard as a cost, you can destroy 1 card on the field. Archfiend Despot, the Second Lord of Horror You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend-Type monsters. Once per turn: you can banish 1 Fiend-Type monster from your Graveyard, then target 1 Fiend-type monster in your Graveyard with the same Level as the banished monster; Special Summon that target. Archfiend Angel, the Third Lord of Horror You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend-Type monsters. Once per turn: you can banish 1 Fiend-Type monster from your Graveyard, then target 1 other banished monster in either player's Graveyard; Special Summon that target. Link to comment Share on other sites More sharing options...
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