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Wild Wild West


SunKistRebelution

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This archetype focuses around banishing cards from your Extra Deck to provide fuel for their effects. Many cards place cards from your Graveyard back in your Extra Deck and the XYZs typically have some sort of effect damage they inflict.

 

Additionally, I will be posting several recent archetype creations of mine today, all of which have a "Grand Deity:" monster as their sort-of premier card. This stems from an idea from a fanfic/maybe RP I recently had.

 

[spoiler: Lower Tier Monsters]

gs_bang_bang_bob.jpg

[spoiler: Lore]

You may send 1 card from your Extra Deck to the Graveyard; choose between 3 and 6; then, every monster on your side of the field becomes that Level.[/spoiler]

gs_scabby.jpg

[spoiler: Lore]

When a monster is sent from your Extra Deck to the Graveyard, inflict 400 points of damage to your opponent.[/spoiler]

gs_red_eye.jpg

[spoiler: Lore]

You may send 1 card from your Extra Deck to the Graveyard to treat this card as 2 Level 3 monsters for an XYZ Summon.[/spoiler]

gs_ranger_patrick.jpg

[spoiler: Lore]

When a card is sent from your Extra Deck to the Graveyard, you may Special Summon this card from your hand.[/spoiler]

[/spoiler]

[spoiler: Upper Tier Monsters]

gs_buckshot_bill.jpg

[spoiler: Lore]

You may Special Summon this card from your hand by sending 1 card from your Extra Deck to the Graveyard. During your End Phase, inflict 200 points of damage to your opponent for every XYZ monster in your Graveyard.[/spoiler]

gs_quick_shot.jpg

[spoiler: Lore]

You may Special Summon this card from your hand by sending 1 card from your Extra Deck to the Graveyard. When this card attacks, inflict 100 points of damage to your opponent for every XYZ monster in your Graveyard.[/spoiler]

gs_silhouette_sheriff.jpg

[spoiler: Lore]

You may Special Summon this card from your hand by sending 1 card from your Extra Deck to the Graveyard. When a card is sent from your Extra Deck to the Graveyard, inflict 600 points of damage to your opponent.[/spoiler]

[/spoiler]

[spoiler: Spells and Traps]

code_of_banditry.jpg

[spoiler: Lore]

If you have no monsters on your side of the field, you may take control of 1 monster on your opponent's side of the field; treat it as whatever Level and attribute you choose. It cannot attack and is returned to your opponent during the End Phase.[/spoiler]

dim_sun_savior.jpg

[spoiler: Lore]

Tribute 1 Rank 3 XYZ monster on your side of the field. Then, Special Summon 1 Rank 6 XYZ monster from your Extra Deck or Graveyard using this card as the XYZ Material.[/spoiler]

down_but_not_out.jpg

[spoiler: Lore]

When a "Gunslinger" monster you control would be destroyed by battle, you may activate this card to negate the destruction. Then, switch the attacked monster to Defense Position and place 1 XYZ monster from your Graveyard in your Extra Deck.[/spoiler]

gun_fight.jpg

[spoiler: Lore]

Every time a "Gunslinger" monster battles, inflict 400 points of damage to your opponent.[/spoiler]

on_the_run.jpg

[spoiler: Lore]

Return any number of "Gunslinger" monsters from your field to your hand. Then, place up to the same number of XYZ monsters from your Graveyard in your Extra Deck. Then, inflict 100 points of damage to your opponent for each monster returned to your hand.[/spoiler]

lone_ranger.jpg

[spoiler: Lore]

If you have no monsters on the field, Special Summon 1 "Gunslinger" monster from your Graveyard. If it is an XYZ monster, use this card as its XYZ Material.[/spoiler]

stand_off.jpg

[spoiler: Lore]

Target 1 monster you control and 1 monster your opponent controls. As long as this card remains on the field, neither monster can be destroyed, but they must battle each other every turn, if possible (damage is applied normally). At the end of each battle, whichever player did not take battle damage draws a card. When this card is destroyed, destroy both targeted monsters.[/spoiler]

[/spoiler]

[spoiler: XYZs]

gsx_desperado.jpg

[spoiler: Lore]

2 Level 3 FIRE monsters

This card may be XYZ Summoned from the Graveyard. If this card would be destroyed by battle, you can detach all XYZ Materials from this card to negate the attack, return this card to the Extra Deck and inflict 1000 points of damage to your opponent.[/spoiler]

gsx_marshall_grant.jpg

[spoiler: Lore]

2 Level 3 FIRE monsters

This card may be XYZ Summoned from the Graveyard. If this card would be destroyed by the effect of a Spell card, you may detach all XYZ Materials from this card to negate the effect, destroy the card, return this card to the Extra Deck and inflict 1000 points of damage to your opponent.[/spoiler]

gsx_marshall_trent.jpg

[spoiler: Lore]

2 Level 3 FIRE monsters

This card may be XYZ Summoned from the Graveyard. If this card would be destroyed by the effect of a Trap card, you may detach all XYZ Materials from this card to negate the effect, destroy the card, return this card to the Extra Deck and inflict 1000 points of damage to your opponent.[/spoiler]

gsx_nameless_joesy.jpg

[spoiler: Lore]

3 Level 3 FIRE monsters

This card may be XYZ Summoned from the Graveyard. Once per turn, you may detach 1 XYZ Material from this card to inflict 600 points of damage to your opponent.[/spoiler]

gsx_outlaw.jpg

[spoiler: Lore]

2 Level 6 FIRE monsters

This card may be XYZ Summoned from the Graveyard. Once per turn, you may detach 1 XYZ Material from this card to place 1 XYZ monster from your Graveyard in your Extra Deck; then, inflict 600 points of damage to your opponent.[/spoiler]

gsx_sixshooter.jpg

[spoiler: Lore]

2 Level 6 FIRE monsters

This card may be XYZ Summoned from the Graveyard. You may reduce this card's DEF by 600 points to place 1 XYZ monster from your Graveyard in your Extra Deck. If this card would be destroyed, you may detach all XYZ Materials from this card to negate the destruction. Then, inflict 800 points of damage to your opponent for each XYZ Material detached this way.[/spoiler]

gsx_legend_lahoya_GRAND_DEITY.jpg

[spoiler: Lore]

2 Rank 6 FIRE XYZ monsters

This card may be XYZ Summoned from the Graveyard. Any XYZ Materials attached to the XYZ Material used to summon this card become this card's XYZ Materials. You may detach 2 XYZ Materials from this card to negate the effect of a card. Then, inflict 400 points of damage to your opponent for each XYZ Material attached to this card.[/spoiler]

[/spoiler]

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i like the art very good deck and good idea too but and there is always a but 0_0 i have 3 problems with your cards first i notice most of your cards start 

 

with ( you may ) that's OCG error it's wrong you should replace it with ( you can ) or ( once per turn ) all your Upper Tier Monsters should start with ( you 

 

can ) and all your Lower Tier Monsters should start with ( once per turn you can ) then effect 

 

 

second problem there are 3 cards 2 of them are broken or too op and the other have OCG error the 2 cards that are op is ( code of banditry ) 

 

not because you can take your opponent monster because you can make it whatever level and attribute you want that's broken the other card is (

 

dim-sun savior ) you can Tribute rank 3 to summon rank 6 hmm op this card can be abuse alot but if you make it summon rank 4 it will be less op 

 

 now the last card ( stand off ) good effect but need to be fixed this is how i would write the effect ( Once per turn , at the start of your opponent battle

 

phase . you can target 1 monster you control and 1 monster your opponent controls. your opponent must attack the selected monster .other monsters 

 

on your opponent side of the field cannot attack this turn, At the end of the battle phase if your monster is destroyed and sent to the Graveyard your 

 

opponent draw 1 card if your opponent monster is destroyed and sent to the Graveyard you draw 1 card. if this card is destroyed during the battle 

 

phase . Destroy both monsters ) well this is how i would have done it but it's your card your call

 

 

my last problem is how your XYZ monster can be XYZ Summoned from the Graveyard ? i just don't understand this part =_=  

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