Instinct Posted September 21, 2013 Report Share Posted September 21, 2013 The set idea used to be just random cards I made that I thought were good, but since I only make cards for contest entries now, these are simply all the most recent single ones. C&C is still appreciated and any thoughts are also encouraged ^_^ Vol. 1 / Vol. 2 / Vol. 3 Card Requirement(s): Create an "ace" monster for Dustons. Card Name: Sky DustonSet ID: XTNC4 - EN001Attribute: LightType:FiendLevel: 1ATK/DEF: 0/1000Effect: When this card is Normal Summoned: You can Special Summon up to 3 "Duston" monsters of your choice except "Sky Duston" from your hand and/or Graveyard to anywhere on the field. You can Tribute this card; destroy one Fiend-Type monster on the field. During your Standby Phase, if this card is in the Graveyard: You can return it to the top of the Deck. Card Requirement(s): Make an Xyz Monster that requires Type Specific materials of a Type that has yet to recieve such an Xyz Monster. (Aqua, Fiend, Fish, Psychic, Sea Serpent, and Thunder.) Card Name: Serpentine NightmareSet ID: XTNC4- EN002Attribute: WindType: Sea-SerpentRank: 3ATK/DEF: 2000/300Effect: 2 Level 3 Sea Serpent-Type monsters This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; this card gains 200 ATK for each of your banished Fish-Type monsters. If this card has no Xyz Material, it cannot attack. Card Requirement(s): Make a Counter Trap card that isn't part of an archetype and can be used a a standalone card. Card Name: Service of the WarlordsSet ID: XTNC4 - EN003Type: CounterEffect: When your opponent activates a Spell/Trap Card: Pay 1500 Life Points; negate the activation, and if you do, destroy that card. If it is a Spell Card, return it to the top of the Deck. Card Requirement(s): Create a card(s) with good flavor and a story while at the same time being balanced and playable. Card Name: Imminent SunriseSet ID: XTNC4 - EN004Type: ContinuousEffect: This card can only be activated during your Main Phase 1. When a Spell, Trap, or monster effect is activated: destroy this card. During the End Phase of the turn you activate this card: draw 2 cards. You can only control 1 "Imminent Sunrise". Card Requirement(s): Make a Flip-Effect monster. Card Name: Asena, Fearless WandererSet ID: XTNC4 - EN005Attribute: LightType: BeastLevel: 4ATK/DEF: 1600/400Effect: FLIP: Target 1 monster on the field; destroy that target. During your Standby Phase, if this card is in your Graveyard: You can banish this card; Special Summon 3 "Wolf Tokens" (Beast-Type/EARTH/Level 4/ATK 0/DEF 1000) in face-up Attack Position. These Tokens cannot be Tributed. During the End Phase of the turn you activate this effect, banish cards from the top of your Deck equal to twice the number of "Wolf Tokens" on the field. Card Requirement(s): Remake a classic normal monster as an Xyz. Card Name: Igknighted Celtic GuardSet ID: XTNC4 - EN006Attribute: LightType: WarriorRank: 4ATK/DEF: 2400/1200Effect: 2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Warrior-Type monster with 1500 or less ATK in your Graveyard; Special Summon that target in face-up Defense Position, then discard 1 card. If this card leaves the field while it has Xyz Material: Add 1 Warrior-Type monster with 1500 or less ATK from your Deck to your hand. Card Requirement(s): Make an archetype support card. Card Name: Araboth, the Celestial CitySet ID: XTNC3 - EN007Type: FieldEffect: This card's name is treated as "The Sanctuary in the Sky". Once per turn: You can discard the top card of your Deck to target 1 banished LIGHT Fairy-Type monster; Special Summon it. If this face-up card would be destroyed, you can banish 1 "The Agent" monster from your hand or field instead. All LIGHT Fairy-Type monsters gain 300 ATK. Card Requirement(s): Create a card that supports an archetype from the GX era. Card Name: OjamacornSet ID: XTNC4 - EN008Attribute: LightType: BeastRank: 2ATK/DEF: 0/2000Effect: 3 Level 2 "Ojama" monsters During either player's turn, when a monster would be Normal or Special Summoned: You can detach 1 Xyz Material from this card; negate the Summon, and if you do, destroy it. When this card leaves the field, destroy all "Ojama" monsters on the field, and if you do, inflict 300 damage to your opponent for each card destroyed. Card Requirement(s): Create a support card for an old, classic archetype. Card Name: Toon MayhemSet ID: XTNC4 - EN009Type: ContinuousEffect: Pay 1000 Life Points to activate this card. This card's name is treated as "Toon World". Once per turn, if this card would be destroyed: You can banish 1 "Toon" monster from your hand, field, or Graveyard instead. During your Draw Phase, instead of conducting your normal draw: You can target 1 banished "Toon" monster; add that target to your hand. Card Requirement(s): Create a support card for a GX-era archetype except for heroes. Card Name: Volcanic ScavengerSet ID: XTNC4 - EN010Attribute: FireType: PyroLevel: 4ATK/DEF: 1700/1300Effect: When this card is Normal Summoned: You can activate 1 of these effects; - Add 1 "Volcanic" monster from your Deck to your hand. - Special Summon 2 "Volcanic" monsters from your Graveyard to your opponent's field. You can Tribute this card and 1 other "Volcanic" monster on the field; Special Summon 1 "Volcanic Doomfire" from your hand, ignoring its Summoning conditions. Link to comment Share on other sites More sharing options...
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