orzhov Posted September 26, 2013 Report Share Posted September 26, 2013 some heraldic beast cards to make the archetype a bit more. Also the effects at the bottom of the card may differ since i dont wana re upload immages to photobucket and put them back here =P When this card is Summoned: You can make all face-up monsters you currently control become Level 6. You can banish this card from your Graveyard to target 2 other banished "Heraldic Beast" monsters; Add them to your grave. You can only use the effect of "Heraldic Beast Enfield" once per turn. When this card is sent to the grave: Special summon 1 "Heraldic Beast" monster from your grave except "Heraldic Beast Griffin". During the battle phase, in either player's turn: You can banish this card from your Graveyard; "Heraldic Beast" monsters you control cannot be destroyed by battle or by card effects this turn. 2 Level 6 "Heraldic Beast" monsters When this card is Special Summoned: Banish 1 Xyz Monsters in your grave; This card gains attack equal to that card's original attack and gains its original printed effect. 2 Level 4 monsters During either player's turn, when a card or effect is activated that targets a face up Xyz monster you control: You can detach 1 Xyz Material from this card; negate the activation, and if you do, special summon 1 of your banished "Heraldic Beast" monster. 3 Level 6 "Heraldic Beast" monsters When an effect of your opponent's Xyz Monster is activated by detaching its own Xyz Material(s): Negate the activation, and if you do, this card can use that effect. Link to comment Share on other sites More sharing options...
orzhov Posted September 26, 2013 Author Report Share Posted September 26, 2013 Also have 2 for Heraldry to give number 69 some company 3 Level 6 Monsters When this card is summoned; Add a number of your banished cards equal to the number of Xyz monsters on the field to your grave. Once per turn detach 1 Xyz material from this card; Select 1 Psychic type monster in your graveyard, Special summon it in face up defense position on your side of the field. 3 Level 6 "Heraldic Beast" Monsters As long as this card is on the field; Your opponent must remove an Xyz material from all Xyz monsters they control during their endphase. Once per turn you remove 1 Xyz material from this card; Select 1 Xyz monster on the field, remove 1 Xyz material from that card, if that card has no Xyz material; destroy it instead and inflict damage to your opponent equal to its attack. This card can not declare an attack during the turn you used this effect. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 29, 2013 Report Share Posted September 29, 2013 I didn't have much of a problem with this until I read Royalty Arms. For a generic, 2-material Rank 6 Xyz, that's way too powerful, especially when you give it Blue-Eyes tier stats. Would be a little better if you do 1 or more of the following: Slightly reduce its ATK Tighten its Xyz Summon restriction (3 Level 6 "Heraldic Beast" monsters, or something) Add a "this card cannot declare an attack the turn this effect is activated" clause to its ignition effect. Link to comment Share on other sites More sharing options...
orzhov Posted September 29, 2013 Author Report Share Posted September 29, 2013 k i added some restrictions to its summon and its effect, don't want to reduce its attack though due to the fact that all Xyz of this archetype are a bit lacking in terms of attack (unless they do release No. C69 [THAT CARD WAS SO AWESOME IN THE ANIME] and even then they'll prob nerf it as bad as the did No.69 [NOOOOOOO]) also added proper cards on the heraldic beasts Link to comment Share on other sites More sharing options...
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