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Heraldry


orzhov

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some heraldic beast cards to make the archetype a bit more. Also the effects at the bottom of the card may differ since i dont wana re upload immages to photobucket and put them back here =P

 

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When this card is Summoned: You can make all face-up monsters you currently control become Level 6.


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You can banish this card from your Graveyard to target 2
other banished "Heraldic Beast" monsters; Add them to your grave.
You can only use the effect of "Heraldic Beast Enfield" once per turn.


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When this card is sent to the grave: Special summon 1 "Heraldic Beast" monster from your grave except "Heraldic Beast Griffin".
 


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During the battle phase, in either player's turn: You can banish this card from your Graveyard; "Heraldic Beast"
monsters you control cannot be destroyed by battle or by card effects this turn.

 

 

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2 Level 6 "Heraldic Beast" monsters
When this card is Special Summoned: Banish 1 Xyz Monsters in your grave;
This card gains attack equal to that card's original attack and gains its original printed effect.


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2 Level 4 monsters
During either player's turn, when a card or effect is activated that targets
a face up Xyz monster you control: You can detach 1 Xyz Material from this card;
negate the activation, and if you do, special summon 1 of your banished "Heraldic Beast" monster.


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3 Level 6 "Heraldic Beast" monsters
When an effect of your opponent's Xyz Monster is activated by
detaching its own Xyz Material(s): Negate the activation, and if you do,
this card can use that effect.


 

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Also have 2 for Heraldry to give number 69 some company

 

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3 Level 6 Monsters
When this card is summoned; Add a number of your banished cards equal to the number of Xyz monsters on the field to your grave. Once per turn detach 1 Xyz material from this card; Select 1 Psychic type monster in your graveyard, Special summon it in face up defense position on your side of the field.

 

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3 Level 6 "Heraldic Beast" Monsters
As long as this card is on the field; Your opponent must remove an Xyz material from all Xyz monsters they control during their endphase. Once per turn you remove 1 Xyz material from this card; Select 1 Xyz monster on the field, remove 1 Xyz material from that card, if that card has no Xyz material; destroy it instead and inflict damage to your opponent equal to its attack. This card can not declare an attack during the turn you used this effect.

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I didn't have much of a problem with this until I read Royalty Arms. For a generic, 2-material Rank 6 Xyz, that's way too powerful, especially when you give it Blue-Eyes tier stats. Would be a little better if you do 1 or more of the following:

  • Slightly reduce its ATK
  • Tighten its Xyz Summon restriction (3 Level 6 "Heraldic Beast" monsters, or something)
  • Add a "this card cannot declare an attack the turn this effect is activated" clause to its ignition effect.
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k i added some restrictions to its summon and its effect, don't want to reduce its attack though due to the fact that all Xyz of this archetype are a bit lacking in terms of attack (unless they do release No. C69 [THAT CARD  WAS SO AWESOME IN THE ANIME] and even then they'll prob nerf it as bad as the did No.69 [NOOOOOOO]) also added proper cards on the heraldic beasts

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