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Pavalak

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The problem with this card is painfully obvious: you're playing the card to end the duel, and Yugioh is usually played for fun. While you do have an equal chance of losing the duel as you do with winning it (unless you use Second Coin Toss like scrubs who will post after me will suggest), it basically says "I don't want to duel anymore, let's go play baseball." So, if you want it to be designed in a sense that doesn't say something like that, you should definitely change the effect to something not as stupid as ending the duel right then and there. Maybe something like a Time Wizard in Spell Card form (minus the burn), but you would need a monster or two on the field before activating it so the negative side of the effect would not be moot half the time (as it takes away from the card's name saying there is a risk involved, something more than just losing the card).

 

Besides, luck cards are luck-based, obviously, and that is what makes them bad in both effect and also usually in design. It is much more reliable to use cards that don't involve on the flip of a coin to decide whether it was a waste of your time and resources or if it pulls off some evil bonkers broken effect that can only be remotely balanced by the high chance of you risking it backfiring so terribly.

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With the effect for calling right being? If it's gaining 1000 Life Points, then it is outclassed by Dian Keto. If it's gaining 2000, then it's still weak. Even gaining 3k for calling it seems a little pointless.

 

Life Points in Yugioh don't really matter all that much. It's easy to lose against a push that is dedicated enough even if you have plenty of Life Points, so Life Point gain and/or loss in this game isn't all that important, especially as opposed to cards that actually help you to win the duel by helping you to bring out your win conditions (and to a lesser extent, cards that help keep you alive in more reliable ways that Life Point gain, such as Torrential Tribute).

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i think the card is balanced. since you can negate it lol

 

The balance of a card doesn't apply to its weakness against other cards. The balance should be just with the card itself.

 

So are you saying it's op?

 

It's incredibly OP. Take a look at Sixth Sense, for example: You're basically gambling for a stupidly high reward with the risk of paying a high cost, but this thing about Sixth Sense is that most top tier decks that people play would benefit from the cost, which is what makes most TCG players angry and the card itself a living nightmare to be up against.

 

For this card, both the reward and the price are not only stupidly high, but they are redundant and pointless. Like 1-Star Hotel said, the game is about winning by draining out your opponent's Life and/or resources, not by just flat-out winning. That's just plain stale and boring, and there's no victory worth carrying out that way, at least not to veteran players. If you ask me, having the option of winning PERIOD in a card effect isn't worth having in the game.

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i think the card is balanced. since you can negate it lol

Like how Raigeki, Harpie's Feather Duster, Yata-Garasu, Chaos Emperor Dragon, and Change of Heart are balanced because you can negate it?

 

Ha. Ha ha ha, no.

 

While a gamebreaker still can be negated, you can't expect to have a counter available at every opportunity. The ability for a card to be countered is never considered a "weakness". What would be considered a "weakness" in everyone's eyes is a setup or effect that can reliably deal with the card even after it has entered play/has its effects resolved, or while the opponent is busy trying to fulfill the conditions.

 

The various instant-win cards already existent in the game have sufficient points of failure to prevent them from becoming too practical.

  • Exodia - Requires 5 cards in hand. The FTKs involving this need a combo based around Royal Magical Library - if it fails to turn up, the whole FTK falls apart and renders the player vulnerable.
  • Destiny Board - Can be dismantled just by destroying 1 letter. Clogs up backrow to limit use of S/Ts.
  • Final Countdown - While the countdown is unstoppable once it resolves, you still have 10 turns to deal with 6000 LP. It is still possible to beat the troll-stall Deck within that time limit.
  • Vennominaga - She hardly gets her instant win condition off mostly because the opponent is dead before that happens due to her sheer ATK score once she appears.
  • Exodius - Needs to take its time to attack 5 times before winning, and has no innate protection that gives it staying power.
  • Number 88 - Forcibly removing its counters via Effect Veiler or Book of Moon while it's taking its 3 turns to accumulate Destiny Counters will cause it to fall apart.

The Ultimate Risk has... nothing. It has no tricky activation condition, and once it's in play, once it resolves, it's either Deus Ex Machina or Diabolus Ex Machina, and the game has ended without any effort from either player's part.

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