Flash Flyer - Sakura Posted November 6, 2013 Report Share Posted November 6, 2013 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Add 1 Spell/Trap card from your Deck to your hand. If this card destroys a monster by battle: You can target 1 Spell/Trap card your opponent controls; banish it. Some of you might remember this card from Aix's Halloween contest (when he was acting as Dhampir); original effect was OPed (by his words) due to it fueling Karakuri-esque things. With that said though, I removed the Spell Counter effect and made it to search out things and fixed some small things on this. Also lowered the DEF to 1700, since its original 2400/2100 stats are a bit high for what it's designed to be doing. Image came from an old image archive another member had made a while back (J-Max); you'll probably find it again on Google Images or something. Anyway, with the explanation and image credit aside, rate/CnC/OCG fix, etc. Reps will be provided for all proper reviews. Link to comment Share on other sites More sharing options...
Matches Posted November 6, 2013 Report Share Posted November 6, 2013 Before I start, I'd like to say that I've seen others use this artwork quite often. It works well as an Xyz and an effect monster but it does not look good as a Synchro monster. Now that aside, some small OCG fixing is required: When this card is Synchro Summoned: Add 1 Spell/Trap Card from your Deck to your hand. If this card destroys a monster by battle: You can target 1 Spell/Trap Card your opponent controls; banish it. Aside from the choice of artwork, I like the card. Don't get me wrong, I love the artwork. It just doesn't suite the card. Anyway! I think the "add 1 Spell/Trap" is a little OP but the low stats seem to balance it out since it can be destroyed rather easily. Overall, I'd say it's a good card and if it was real, I'd definitely use it. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 6, 2013 Author Report Share Posted November 6, 2013 Yeah, should be "target" instead of "select"; going to fix that part. I kinda figured the "adding a Spell/Trap on summon would be a bit strong", especially pulling out Mirror Force or some other power card (given this is a generic Synchro), but it's only one usage of it. And actually, 2400 ATK is relatively standard on Level 7 monsters so it's around average for something of its Level. But yeah, it can be removed via effects/battle easily. As for the pic, I had a couple of spellcaster pics from that archive I could've used but none really fit the name (I mentioned in first post that it had to be Halloween themed). But thanks for the comments (+ repped) Link to comment Share on other sites More sharing options...
Matches Posted November 6, 2013 Report Share Posted November 6, 2013 No problem and I can understand. It's one lovely artwork and the name suites it, just not sure about the Synchro thing. Maybe you could make it into a rank 4 Xyz that requires 3 Level 4 Spellcaster-Type monsters, that way it can justify adding a Spell/Trap to the hand. I know 2400 is like the standard but I've always found it just so...meh whenever I see a Level 7 with 2400 stats. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 6, 2013 Author Report Share Posted November 6, 2013 I debated on making it 2500-2600, but that would be pushing it over the edge; especially with it banishing S/T cards when it destroys stuff (and the initial S/T grab). If you want to know what this card's original incarnate was, you can go check the Halloween contest thread; otherwise I'll just summarize it: Get 4 counters on card, use 2 of them each turn to revive Spellcaster from graveyard; then banish a S/T card if any Spellcaster you control destroys something. (That version was geared for Spell counter support, but that's not the one we're here to comment on; though looking at it, guess I can see why this would end up broken.) Hopefully, more people CnC. Link to comment Share on other sites More sharing options...
Matches Posted November 6, 2013 Report Share Posted November 6, 2013 True. It's best to leave it at 2400. Also, a side note, you forgot to capitalize the c in "card". Depending on how you write it, "card" can either have a capital or not, since you've written Spell/Trap cards, then you would need to capitalize the "c". Proof: Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 6, 2013 Author Report Share Posted November 6, 2013 Yeah, it's a minor fix (That's one of the things I don't like about this new PSCT system; Konami isn't exactly precise on how stuff is worded and all). Though I'm still getting used to it as well, even 2 years later. I'll take care of it in a bit, but point taken on keeping this at 2400 ATK. If I raise its stats, I'll have to add a summoning condition to it (i.e. specific Material monsters or making it Nomi) Link to comment Share on other sites More sharing options...
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