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Beast-Kin Archtype: Watch out for the Beast!


Coolgamerjoseph2nd

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Now welcoming the first Archtype I'm writing down on this site, The Beast-Kin Archtype! At first these monsters will seem like they have almost nothing to do with each other but my thinking of the Archtype is that is slowly starts to take control of the field, until your opponent is backed into a corner. Anyway I'm open to all criticism and if you have any complaints I'll read them and comment.

 

Monsters

Beast-Kin Ursa of the Circus

Light| Level 3

Beast-Tuner

[When this monster is used for the tribute, fusion or Synchro Summon of any "Beast-Kin" monster put this monster back into your hand.]

ATK:1400 DEF:1500

 

Beast-Kin Crazed Ursa

Earth|Lv.6

Beast-Effect

[This monster can be special summoned from your graveyard by tributing one "Beast-Kin Ursa of the Circus" on your side of the field. This summon counts as a Special Summon. When "Beast-Kin Crazed Ursa" is summoned this way it gains the following effect:

During Your Battle Phase this monster's ATK is doubled.]

ATK:2300 DEF:2600

 

Beast-Kin Eye of Orion

Wind|Lv.6

Winged Beast-Effect

[When this monster is normal summoned your opponent must discard 2 cards in their hand.]

ATK:1900 DEF:2200

 

Beast-Kin Polaris the Little Dipper

Light|Lv.2

Beast-Tuner

[ When this monster is normal summoned you can discard 2 cards in your hand to special summon 1 Lv.1-Lv.4 "Beast-Kin" monster expect "Beast-Kin Polaris the Little Dipper" from your deck. This summon counts as a Normal Summon.]

ATK:900 DEF:550

 

Beast-Kin Scropius

Earth|Lv.4

Beast-Effect

[When this monster is normal summoned, discard the top card of your opponent's extra deck.]

ATK:1900 DEF:1000

 

Beast-Kin Crux

Wind| Lv.4

Winged-Beast-Tuner

[Flip: Restore 1000 life points.]

 

Beast-Kin Cancer

Earth| LV.3

Beast-Warrior-Effect

[Before the draw phase you can discard the top card of your deck to discard the top 2 cards of your opponent's deck.]

ATK:1650 DEF:1500

 

Beast-Kin Leo Cub

Light|Lv.2

Beast-Effect

[When this monster is destroyed, you can pay 2000 life points to special summon 1 "Beast-Kin Leo" from your hand,deck or graveyard.]

ATK:800 DEF:500

 

Beast-Kin Leo

Light|Lv.8

Beast-Effect

[This monster can't attack the turn it was special summoned. If this monster wasn't summoned by the effect of "Beast-Kin Leo Cub" during your draw phase you lose 1000 life points. When this monster is special summoned by the effect of "Beast-Kin Leo Cub" your opponent loses 1500 life points.]

ATK:2900 DEF:2600

 

Beast-Kin Pegasus

Light|Lv.4

Beast-Tuner

[When this monster inflicts battle damage, your opponent must discard 1 spell or trap card from their hand. If they can't they lose 500 life points.]

ATK:1800 DEF:1900

 

Beast-Kin Virgo

Light|Lv.2

Beast-Effect

[ This monster can't be targeted for an attack and isn't affected by spell or trap cards while another "Beast-Kin" monster is face-up on your side of the field. While this monster is in face-up attack position recover 500 life points during your end phase.]

ATK:500 DEF:1100

 

Beast-Kin Lynx

Earth|Lv.4

[Beast-Warrior-Effect]

[During your battle phase you can pay 300 life points to increase this monster's ATK by 1000 until the end phase.]

ATK:1700 DEF:1100

 

Beast-Kin Aquarius

Earth|Lv.2

Beast-Tuner

[Flip: Search your deck for 2 "Beast-Kin" monsters and put them into your hand. You cannot summon a monster during your next battle phase.]

ATK:1200 DEF:600

 

Beast-Kin Gemeni

Earth|Lv.6

Beast-Warrior-Effect

[This monster can attack twice during your battle phase.]

ATK:1650 DEF:1900

 

Beast-Kin Shiisa

Light|Lv.6

Beast-Effect

[ Control of this monster cannot be changed. When this monster is normal summoned you may recover 1000 life points. While this monster is face-up on the field you can pay 1500 life points to look at your opponent's hand.]

ATK:2200 DEF:2500

 

Beast-Kin Fenrir

Earth|LV.6

Beast-Effect

[This monster is unaffected by Spells and Traps. When this monster inflict battle damage, banish the top card of your opponent's deck.]

ATK:2500 DEF:2000

 

Beast-Kin Garuda

Wind|Lv.8

Winged Beast-Effect

[While this card is face-up on the field each player must pay 150 life points to use any Spell or Trap cards that don't have "Beast-Kin" in their name.]

ATK:2700 DEF:2700

Extra Deck:

 

Beast-Kin Draco of the Stars

Light| Rank 6

Dragon-XYZ-Effect

[ 3 LV.6 "Beast-Kin" monsters]

[While face-up on the field and in the graveyard this monster is also a "Beast"-type monster. You can detach one XYZ material from this monster to use one of the following effects:

Recover 1500 life points.

This monster can attack twice during your next battle phase.

When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.]

ATK:2800 DEF:2800

 

Beast-Kin The Crazed Big Dipper

Earth| Lv.6

Beast-Fusion-Effect

2 "Beast-Kin" monsters.

[While this monster is face-up all monsters on the field expect "Beast-Kin The Crazed Big Dipper" have their ATK and DEF swapped.]

 

Beast-Kin Nightmare Hydra

Light| Lv.8

Reptile-Synchro-Effect

1 Tuner "Beast-Kin" monster+ 1 or more non-tuner "Beast-Kin" monsters.

[While face-up on the field and in the graveyard this monster is also a "Beast"-type monster. When this monster is synchro summoned, your opponent loses 400 life points. During your first main phase you can discard up to 4 cards from your hand. Destroy cards on the field equal to the amount of cards you discarded from your hand. "Beast-Kin Nightmare Hydra" can't attack the turn you activate this effect.

ATK:2800 DEF:2500

 

Spells and Traps

Beast-Kin's Jungle

Spell[Field]

All "Beast-Kin" monster's ATK and DEF is increased by 200. During your end phase, recover life points equal to the amount of "Beast-Kin" monsters on your side of the field time X100.

 

Beast-Kin Blood Seal

Spell[Continuous]

All "Beast-Kin" monsters count as two tributes for tribute summoning,fusion summoning and XYZ summoning.

 

Fury of the Beast-Kin

Spell[Quick-Play]

Increase the ATK of one "Beast-Kin" monster you control by 800 until the end phase.

 

Beast-Kin Aura of Calmness

Spell[Quick-Play]

Only Activate when a Lv.1-Lv.3 "Beast-Kin" monster you control is attacked. Negate the attack and inflict battle damage that would've been done to you back to your opponent.

 

Beast-Kin Non-Threatening Roar

Trap

Only Activate when a Lv.1-Lv.3 "Beast-Kin" monster you control is about to be attacked. Negate the attack and the battle phase is over. During your next battle phase lower the ATK and DEF points of all your opponent's Lv.5-Lv.12 monsters by 1000 times the number of LV.1-Lv.3 "Beast-Kin" monsters you control until the end-phase.

 

Beast-Kin Assault

Spell[QuickPlay]

All your Lv.5-LV.6 "Beast-Kin" monsters can't be destroyed by battle until the end phase.

 

Beast-Kin Final Hours

Trap

Only Activate if one of your Lv.1-Lv.3 "Beast-Kin" monsters is destroyed, Your opponent loses life points equal to that monster's ATK or DEF.(You choose which one.)

 

Beast-Kin Fury

Spell[Equip]

Equip this to a "Beast-Kin" monster. Increase that monster's ATK by 1000. You can then choose one of the two following effects.

The equipped monster's effect is negated.

Your opponent doesn't take any battle damage from the monster equipped to this card.

You can only have one "Beast-Kin Fury" attached to a monster.

 

Beast-Kin Serenity

Spell[Equip]

Equip this to a "Beast-Kin" monster. That monster cannot be destroyed by card effects.

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