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D.A.s Arch-Types "The Eldest" [29/?]


D.A._Sakuyamon

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This Arch-Type is based off the "The Elder Scrolls III - Morrowind". However, I am trying to make it as realist as possible which is why it's not in Pop Culture.
 
In this Arch-type you will find that I'm incorporating five themes. The first three involve monster bases based of Mage's, Warriors, and Thief's. Mage's will be Spellcaster & Reptile type. Warriors and Thiefs will be the Warrior, Beast-Warrior & Reptile type. The forth theme will be based of of Enchanting and the Fifth theme will be based on Equipping. All of these themes will hopefully mesh together to make many decks that will be able be made out of just one or even all of them. Anyways, lets get to the actual cards.
 
[spoiler Warriors 7/7]
 
[spoiler The Eldest ~ Warrior]
Level 4
Effect Monster/Warrior Type/Earth Attribute
Atk 1800 | Def 1000
Effect: When this monster battles: Flip a coin; If Heads your opponent cannot activate monster effects until the End of the Damage Step.
[/spoiler]
 

[spoiler The Eldest ~ Barbarian]
Level 4
Effect Monster/Warrior Type/Earth Attribute
Atk 1900 | Def 0
Effect: When this monster battles: Increase this monsters atk by 200 and flip a coin; If Heads your opponent cannot activate monster effects until the End of the Damage Step. If a Spell card targets this monster; send this card to the Graveyard.
[/spoiler]
 

[spoiler The Eldest ~ Crusader]
Level 4
Effect Monster/Warrior Type/Earth Attribute
Atk 1500 | Def 1700
Effect: When this monster battles: Flip a coin; If Heads your opponent cannot activate monster effects until the End of the Damage Step. When this card is Summoned: Search your Deck for an "The Eldest Spell" card; Add that card to your hand.
[/spoiler]
 

[spoiler The Eldest ~ Knight]
Level 4
Effect Monster/Warrior Type/Earth Attribute
Atk 1700 | Def 1200
Effect: When this monster battles: Flip a coin; If Heads your opponent cannot activate monster effects until the End of the Damage Step. If this monster is targeted by "The Eldest Spell ~ Gem of Grand Soul": Search your Deck for an Equip Spell Card; Add it to your hand. 
[/spoiler]
 

[spoiler The Eldest ~ Scout]
Level 3
Effect Monster/Warrior Type/Earth Attribute
Atk 1300 | Def 1000
Effect: This monster is also considered a Beast-Warrior type monster. When this monster battles: Flip a coin; If Heads your opponent cannot activate monster effects until the End of the Damage Step. You can return this card to the Deck: Search your Deck for a "The Eldest" monster; Add it to your hand.
[/spoiler]
 

[spoiler The Eldest ~ Archer]
Level 3
Effect Monster/Warrior Type/Earth Attribute
Atk 900 | Def 1500
Effect: This monster is also considered a Beast-Warrior type monster. When this monster battles: Flip a coin; If Heads your opponent cannot activate monster effects until the End of the Damage Step. When your opponent's monster declares a direct attack, you can special summon this card from your hand in defense potion and destroy a level 4 or lower monster your opponent controls.
[/spoiler]
 

[spoiler The Eldest ~ Rogue]
Level 3
Effect Monster/Warrior Type/Earth Attribute
Atk 700 | Def 700
Effect: This monster is also considered a Beast-Warrior type monster. When this monster battles: Flip a coin; If Heads your opponent cannot activate monster effects until the End of the Damage Step. When this monster is flipped face-up, reveal a "The Eldest" monster from your hand: Return a monster your opponent controls equal to or lower then the level of the revealed monster.
[/spoiler]
 
 
 






[/spoiler]
 

[spoiler= Mages 7/7]

 
[spoiler The Eldest ~ Mage]
Level 4
Effect Monster/Spellcaster Type/Dark Attribute
Atk 1600 | Def 700
Effect: When this card is Summoned: Search your Deck for an "The Eldest Spell" card; Add that card to your hand. Once per turn when you play a "The Eldest Spell" card: You can target that card; this card's effect becomes that target's effect until the End of the turn. This monster cannot attack the turn this effect was activated and resolved.
[/spoiler]

 

[spoiler The Eldest ~ Sorcerer]
Level 4
Effect Monster/Spellcaster Type/Dark Attribute
Atk 1300 | Def 1700
Effect: When this card is Summoned: Search your Deck for an "The Eldest Spell" card; Add that card to your hand. Once per turn when you play a "The Eldest Spell Conjuration" card: You can target that card; this card's effect becomes that target's effect until the End of the turn. This monster cannot attack the turn this effect was activated and resolved.
[/spoiler]

 

[spoiler The Eldest ~ Healer]
Level 3
Effect Monster/Spellcaster Type/Light Attribute
Atk 1000 | Def 1000
Effect: When this card is Summoned: Search your Deck for an "The Eldest Spell" card; Add that card to your hand. Once per turn when you play a "The Eldest Spell Restoration" card: You can target that card; this card's effect becomes that target's effect until the End of the turn. This monster cannot attack the turn this effect was activated and resolved. If a monster you control would be destroyed by battle or by card effect you can discard this card: That monster is not destroyed.
[/spoiler]

 

[spoiler The Eldest ~ Battlemage]
Level 4
Effect Monster/Spellcaster Type/Dark Attribute
Atk 1300 | Def 1700
Effect: When this card is Summoned: Search your Deck for an "The Eldest Spell" card; Add that card to your hand. Once per turn when you play a "The Eldest Spell Destruction" card: You can target that card; this card's effect becomes that target's effect until the End of the turn. This monster cannot attack the turn this effect was activated and resolved.
[/spoiler]

 

[spoiler The Eldest ~ Witchhunter]
Level 4
Effect Monster/Spellcaster Type/Dark Attribute
Atk 1300 | Def 1700
Effect: When this card is Summoned: Search your Deck for an "The Eldest Spell" card; Add that card to your hand. Once per turn when you play a "The Eldest Spell Mysticism" card: You can target that card; this card's effect becomes that target's effect until the End of the turn. This monster cannot attack the turn this effect was activated and resolved.
[/spoiler]

 

[spoiler The Eldest ~ Spellsword]
Level 4
Effect Monster/Spellcaster Type/Dark Attribute
Atk 1300 | Def 1700
Effect: When this card is Summoned: Search your Deck for an "The Eldest Spell" card; Add that card to your hand. Once per turn when you play a "The Eldest Spell Alteration" card: You can target that card; this card's effect becomes that target's effect until the End of the turn. This monster cannot attack the turn this effect was activated and resolved.
[/spoiler]

 

[spoiler The Eldest ~ Nightblade]
Level 4
Effect Monster/Spellcaster Type/Dark Attribute
Atk 1300 | Def 1700
Effect: When this card is Summoned: Search your Deck for an "The Eldest Spell" card; Add that card to your hand. Once per turn when you play a "The Eldest Spell Illusion" card: You can target that card; this card's effect becomes that target's effect until the End of the turn. This monster cannot attack the turn this effect was activated and resolved.
[/spoiler]


[/spoiler]

[spoiler Thiefs 0/7]
 
 j
 
[/spoiler]
 
[spoiler The Enchantment Theme 1/1]
 
The Eldest Spell ~ Gem of Grand Soul
Spell-Continuous
 
Effect: When a monster your opponent controls is destroyed by battle or by your own card effect: Target one monster you control and search your Deck for a "The Eldest Spell" (Except "The Eldest Spell ~ Gem of Grand Soul") Spell Card, reveal it; The Target gains that cards text in edition to it's own, Then return this card to the Deck and banish the Spell Card.
 
[/spoiler]
 
[spoiler Spells 5/?]
 
[spoiler Normal 3/?]
 
[spoiler The Eldest Spell Conjuration ~ Bonding Weapon]
 
Spell-Normal
 
Effect: Search your Deck for a "The Eldest Weapon" Equip Spell card and equip it to a monster you control until the End Phase of your opponents next turn, then add it to your hand.
[/spoiler]
 
[spoiler The Eldest Spell Conjuration ~ Bonding Armor]
 
Spell-Normal
 
Effect: Search your Deck for a "The Eldest Armor" Equip Spell card and equip it to a monster you control until the End Phase of your opponents next turn, then add it to your hand.
[/spoiler]
 
[spoiler The Eldest Spell Conjuration ~ Bonding Addition]
 
Spell-Normal
 
Effect: Search your Deck for a "The Eldest Addition" Spell card and equip it to a monster you control until the End Phase of your opponents next turn, then add it to your hand.
[/spoiler]
 
[/spoiler]
 
[spoiler Quickie-Play 2/?]
 
[spoiler The Eldest Spell Destruction ~ Shock Bolt]
 
Spell-Quick-Play
 
Effect: Target 1 monster your opponent controls; Decrease it's Atk by 2000. If the targets Atk is reduced to 0 by this effect; Destroy it. Your opponent cannot activate the targeted card in response to this cards activation. 
[/spoiler]
 
[spoiler The Eldest Spell Destruction ~ Wild Pyro Storm]
 
Spell-Quick-Play
 
Effect: Reduce the Atk of all monsters your opponent currently controls by 500. During the next Standby Phase reduce the Atk of all monsters effected by this card and if so, Destroy any who's Atk is reduced to 0.
[/spoiler]
 
[/spoiler]
 
[spoiler Continuous ?/?]
 
[/spoiler]
 
[spoiler Field ?/?]
 
[/spoiler]
 
[/spoiler]
 
[spoiler Traps 0/?]
 
 
 
 
[/spoiler]
 
[spoiler The Equipment's 9/?]
 
[spoiler=Weapons 5/?]
 
[Spoiler The Eldest Weapon ~ Umbra]
 
Spell-Equip
Effect: When equipped monster destroys an opponents monster by battle or by it's own card effect: Search your Deck for a "The Eldest Spell" (Except "The Eldest Spell ~ Gem of Grand Soul" & "The Eldest Weapon ~ Umbra) Spell Card, reveal it; The equipped monster gains that cards text in edition to it's own, Then banish the Spell Card.
[/spoiler]
 
[Spoiler= The Eldest Weapon ~ Spear of Bitter Mercy]
 
Spell-Equip
Effect: When this card is activated; Special Summon 1 "Storm Atronach" token (Thunder-Type/Light/4 Stars/ATK 1600/DEF 1200). When the equipped monster would be affected by a Spell card,(Except this card) Flip a coin; If heads negate the effect. 
[/spoiler]
 
[Spoiler= The Eldest Weapon ~ Goldbrand]
 
Spell-Equip
Effect: The equipped monster gains 500 Atk. When the equipped monster attacks decrease the Atk of 1 monster your opponent controls by 500 for the rest of the Battle Phase.
[/spoiler]
 

[Spoiler=The Eldest Weapon ~ Staff of Magnus]
 
Spell-Equip
Effect: When the equipped monster is affected by a Spell card, increase it's atk by 500.
[/spoiler]

[Spoiler=The Eldest Weapon ~ Skull Crusher]
 
Spell-Equip
Effect: Increase the equipped monsters Atk by 200. When the equipped monster atk an opponents monster, Flip a coin: If heads, destroy that monster.
[/spoiler] 

[/spoiler]
 
[spoiler=Armor 1/?]

 

[Spoiler=The Eldest Armor ~ Cuirass of Saviors Hide]

 
Spell-Equip
Effect: Increase the equipped monsters def by 500. When a Spell card effect would affect the equipped monster, Flip a coin; If heads, the equipped monster is unaffected by the Spell card effect.
[/spoiler]

 

[/spoiler]
 
 

[spoiler=Additions 3/?]

 

[Spoiler=The Eldest Addition ~ Azura's Star]

 
Spell-Quickplay
Effect: During either players turn you can discard this card from your hand (This is consider to be an opponents monster being destroyed by your card effect). Target 1 banished "The Elder Spell" card; Return that card to your hand.
[/spoiler]

 

[Spoiler=The Eldest Addition ~ The Bitter Cup]

 
Spell-Quickplay
Effect: Once per turn, during either players turn: You can discard this card from your hand; Increase the Atk and Def of a monster you control by 500. Target 1 face-down card; Destroy it.
[/spoiler]

 

[Spoiler=The Eldest Addition ~ The Skeleton Key]

 
Spell-Quickplay
Effect: Once per turn, during either players turn: You can discard this card from your hand; Return 1 face-down Spell/Trap card to it's owners hand. Target 1 face-up "The Eldest" monster you control; It is unaffected by the effects of your opponents Spell/Trap cards this turn.
[/spoiler]


[/spoiler][/spoiler]

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