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Support for Various Decks (CnC Needed)


Arctic55

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I grew tired of the old decks being... outdated.  So I put together a few cards to give them a boost.  Please comment.

 

[spoiler='Skeleton Decks']

 

[spoiler='Summoned Skelly']gnpxMk4.jpg

Lore:

When this card is summoned, you can pay 500 Life Points to Special Summon Summoned Skull from your hand.

[/spoiler]

 

[spoiler='Skull Knight']E9WFmN2.jpg

 

Lore:

This card can be Special Summoned from your hand by removing 1 "Summon Skull" card in your Graveyard from play.  When this card is destroyed by battle and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.

[/spoiler]

 

[/spoiler]

 

[spoiler='Royal Court Decks']

 

[spoiler='Ace Knight']nHg8FAI.jpg

Lore:
You can special summon this card from your hand when you have "Jack's Knight" on the field; You can also special summon this card from your graveyard by banishing "King's Knight", "Queen's Knight", and "Jack's Knight" from your graveyard.
[/spoiler]

 

[/spoiler]

 

[spoiler='Amazoness Decks']

 

[spoiler='Amazoness Assailant']E4YCl36.jpg

Lore:
When this card declares an attack while "Amazoness Village" is on the field: You can target 1 Face-up monster your opponent controls; change that target's battle position.
[/spoiler]

 

[spoiler='Amazoness Spear Soldier']gAZXgIr.jpg

Lore:
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
[/spoiler]

 

[/spoiler]

 

[spoiler='Random Monsters']

 

[spoiler='Mist Assassin']XaMOJTh.jpg

Lore:
Flip: Target 1 Monster Card on your opponent's field and send it to the graveyard.
[/spoiler]
[spoiler='Midnight Assassin']1nxYEit.jpg

Lore:
You can send the top 5 cards from your Deck to the Graveyard to Special Summon this card to your opponents side of the field. At the end of your opponents turn, if this card is still on your opponents field, your opponent losses 500 Life Points. This card cannot be used as an Xyz material.
[/spoiler]

 

[/spoiler]

 

[spoiler='Pyro Decks']

 

[spoiler='Magma Catapult']3qNzdaw.jpg
Lore:
If your opponent deals 1000 damage to you; you can Special Summon this monster to your Spell & Trap Card Zone as a Continuous Spell Card. Once per turn, you can banish one fire monster from your hand and deal damage to your opponent equal to half the banished monster's DEF points. This card must be Face-up to resolve this effect. You can only have one Magma Catapult on the field. This card cannot be Normal Summoned or Special Summoned by the effect of any other cards.
[/spoiler]

 

[spoiler='Magma Elemental']vjk0vfD.jpg
Lore:
When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 4 or lower FIRE monster from your graveyard in Face-up ATK position.
[/spoiler]

 

[spoiler='Magma Golem']wTsD06F.jpg
Lore:
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
[/spoiler]

 

[spoiler='Magma Horror']ZqEhAQW.jpg
Lore:
2 Level 4 Pyro monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 or lower Pyro Monster from your graveyard. This card cannot attack for the rest of this turn.
[/spoiler]

 

[spoiler='Magma Pumpkin']Ecitc7f.jpg
Lore:
While "Molten Destruction" is face-up on the field, this card gains 100 ATK and DEF, and gains an additional 100 ATK and DEF during each of your next 4 Standby Phases.
[/spoiler]

 

[spoiler='Magma Snake']ra7kJAe.jpg
Lore:
Once per turn, if you control no other monsters: You can draw 1 card.
[/spoiler]

 

[/spoiler]

 

[spoiler='Zombie Decks']

[spoiler='Zombie Attack Force']OeZg4xj.jpg
Lore:
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.

[/spoiler]

[/spoiler]

 

Spells.  Please Comment.

 

[spoiler='Random Spells']

 

[spoiler='Beastary']VzoaZpM.jpg

Lore:
Increase the ATK and DEF of all Beast, Insect, and Winged Beast-Type monsters by 500 points.
[/spoiler]

 

[spoiler='Double Sided World']B73l3H4.jpg

Lore:
Increase the ATK and DEF of all Winged Beast and Sea Serpant-Type monsters by 500 points.
[/spoiler]

 

[spoiler='Elemental Field']xKfESJU.jpg

Lore:
Increase the ATK and DEF of all EARTH, WATER, FIRE, and WIND monsters by 500 points.
[/spoiler]

 

[spoiler='Legendary Demension']2c9vG9P.jpg

Lore:
Increase the ATK and DEF of all the monsters on your side of the field by 200 points and decrease the ATK and DEF of all the monsters on your opponents side of the field by 300.
[/spoiler]

 

[spoiler='Light and Dark']G4veHA2.jpg

Lore:
Increase the ATK and DEF of all LIGHT and DARK monsters by 500 points.
[/spoiler]

 

[spoiler='Observatory']Ic4e5l4.jpg

Lore:
Increase the ATK and DEF of all "Elemental HERO Neos" and "Constellar" monsters by 500 points.
[/spoiler]

 

[spoiler='Plantary']pUPI7FN.jpg

Lore:
All "Plant" monsters gains 500 ATK and 500 DEF.
[/spoiler]

 

[spoiler='The Heavens']Sd1jwzD.jpg

Lore:
Increase the ATK and DEF of all "Constellar" and LIGHT monsters by 500 points.
[/spoiler]
[spoiler='Volcanic Spirit']YWt0hmX.jpg

Lore:
Activate 1 of these effects.
* Target 1 face-up Pyro-Type monster you control; equip this card to that target. It gains 700 ATK.
* When a monster declares an attack: Target a face-up Pyro-Type monster on the field; it gains 2000 ATK until the end of the Battle Phase.
[/spoiler]

 

[spoiler='Phamtom Dagger']Q3AWm4h.jpg

 

Lore:

You can only equip this card to a Warrior-Type monster. The equipped monster gains 500 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster. When this card is sent to the graveyard, you can send the top card of your deck to the grave, and add this card back to your hand.

[/spoiler]

 

[spoiler='Ultimate Gift of Exodia']ouSNryV.jpg

 

Lore:

Banish "Left Leg", Left Arm", "Exodia", "Right Arm", and "Right Leg" from your deck, hand, or grave.  Then you gain 5000 Life Points and your opponent gains 4000 Life Points.  You set one card from your deck to your side of the field.  Your opponent then sets one card from their deck to their side of the field. Then you shuffle your grave back into your deck and you draw 2 more cards.  Your opponent shuffles their grave into their deck and draws 3 cards.  The turn ends.  This can only be used once per duel.

[/spoiler]

 

[spoiler='Heart of the Cards']5AuFFX7.jpg

 

Lore:

You can Banish five cards from your graveyard and your opponent's graveyard.  Then choose one ability:
*Equip this card to one monster and it gains 500 ATK
*Equip this card to one monster and it gains 500 DEF
*Equip this card to one monster and it loses 500 ATK
*Equip this card to one monster and it loses 500 DEF
*You gain 500 Life Points

[/spoiler]

 

[/spoiler]

 

Traps.  Please Comment.

 

[spoiler='Random Traps']

 

[spoiler='Star Barrage']XfCmGzl.jpg

 

Lore:

You can only use this card by banishing two cards from your side of the field. Choose three Spell or Trap cards from your deck and send them to the graveyard. Then deal 100 damage to you opponent for every monster card in your graveyard. This card can only be used once per duel.

[/spoiler]

 

[spoiler='Millennium Extension']zPHg88A.jpg

 

Lore:

You can only activate this card if your life points are less than 500. When this card is activated, add your hand and graveyard to your deck. Then shuffle your deck and draw six new cards. If one of the cards you drew is a monster, show it to your opponent and gain 2000 life points.  If you do not draw a monster, you gain 2000 life points and your opponent gains 1000 life points.  You cannot attack the turn this card is activated.

[/spoiler]

 

[spoiler='Golden Draw']zwnceLl.jpg

 

Lore:

You can activate this card only when an Xyz monster on your side of the field is sent to the graveyard.  When this card is activated, choose one card in your deck and add that card to your hand.  Then shuffle your deck.  You can only activate this card once per turn.

[/spoiler]

 

[/spoiler]

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Cool card ideas. 

 

The only thing that kinda bothers me, is Volcanic Spirit. 

When a monster declares an attack: Target a face-up FIRE monster on the field; it gains 2000 ATK until the end of the Battle Phase.

I personally think that's a lot of an attack gain. o.o

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Cool card ideas. 

 

The only thing that kinda bothers me, is Volcanic Spirit. 

I personally think that's a lot of an attack gain. o.o

I'm thinking of making that effect only possible on Pyro-Type monsters since that card was originally thought up for Pyro Decks which have a difficult time competeing (if that is even possible for them anymore).

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