Jump to content

"Keeper of" ("Add-ins")


iC RiskQ

Recommended Posts

The cards that already exist, that we all know: Adreus, Tiras, and Armades, Keepers of some sort of place. I decided to add my own "Keeper of" cards and see what YOU people think. I really do enjoy these generic Rank 5's and Level 5 Synchro, and are a staple to the Decks that I use. The way I see it, there isn't enough of this "Keeper of" cards and I wanted to make some. I know there's Leo, Keeper of the Sacred Tree, but I'm not sure If I want to count that one, since it is a Level 10. But w/e.

 

[spoiler='Already Known cards']

 

[spoiler='Adreus, Keeper of Armageddon']

ItoRKUK.png

2 Level 5 monsters

Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.

[/spoiler]

 

[spoiler='Tiras, Keeper of Genesis]

7khKYCD.png

2 Level 5 monsters

This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, is this card attacked or was attacked; Target 1 card your opponent controls, destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.

[/spoiler]

 

[spoiler='Armades, Keeper of Boundaries]

cMBsJg8.png

1 Tuner + 1 or more non-Tuner monsters

If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

[/spoiler]

[/spoiler]

 

[spoiler='My own "Keeper of" cards]

 

[spoiler='Bloodspeaker, Keeper of the Underground']

b8AiRfV.jpg

2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 card in either player's Graveyard; Special Summon it to your side of the field.
[/spoiler]
 
[spoiler='Geist, Keeper of Spirits']
mgGqRd8.jpg

2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by Battle. At the end of the Battle Phase, is this card attacked or was attacked; Target 1 card in your opponent's hand; Discard that card and send it to the Graveyard. During each of your End Phases: Detach 1 Xyz Material from this card.
[/spoiler]
 
[spoiler='Grizzly, Keeper of Forests]
6xvGC8I.jpg

2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card your opponent controls; destroy it.
[/spoiler]
 
[spoiler='Soulcage, Keeper of Canyons']
qGYY1GZ.jpg

2 Level 5 monsters
Once per turn: You can detach 1 Xyz material from this card and Declare 1 card type(Monster, Spell, Trap card); your opponent sends the declared card from their Deck to the Graveyard.
[/spoiler]
 
[spoiler='Sylvari, Keeper of the Dreamworld']
GGabqim.jpg

1 Tuner + 1 or more non-Tuner monsters
When this card is Summoned, your opponent cannot activate cards or effects until their next turn. When this card declares an attack, target 1 card your opponent controls; return that target to the owner's hand. Your opponent cannot activate cards or effects until the end of the Damage Step.
[/spoiler]
 
[spoiler='Malthael, Keeper of Nightmares']
WyxxcK3.jpg

2 Level 10 monsters
Once per turn: You can detach 1 Xyz Material from this card to destroy all other cards on the field. This card cannot be targeted with card effects.
[/spoiler]

[/spoiler]

Link to comment
Share on other sites

One thing. i think there should be at least 1 more Synchro to kinda even things out. And maybe make a lv 10 Synchro since you do have the one rnk 10. I would definitely use these cards.

I can definitely add another Synchro, and make it a Level 10, in that case.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...