Aix Posted May 5, 2014 Report Share Posted May 5, 2014 This is a revamp of an old archetype which I really liked. I changed the Spell/Trap support and buffed the monsters a little as well as changed their names, but otherwise it's pretty much the same as when I first created it. Original link here: http://forum.yugiohcardmaker.net/topic/298066-aixs-archetypes-guardian-angel-archetype-invincible-monsters-reps-for-reviews/ May have gone a little overboard with the support? I found it really weak when I tested it back then. [spoiler=ANGEL-EN001 - Guardian Angel Michaela] You can reveal 1 "Guardian Angel" monster in your hand until your Standby Phase, then, shuffle it into your Deck; this card gains 1000 ATK. If this card in your hand is revealed: Target 1 monster you control; while this card is revealed, it gains 700 ATK, cannot be destroyed by battle and inflicts Piercing Damage.[/spoiler] [spoiler=ANGEL-EN002 - Guardian Angel Gabrielle] You can reveal 1 "Guardian Angel" monster in your hand until your Standby Phase, then, shuffle it into your Deck; destroy 1 Spell/Trap card on the field. If this card in your hand is revealed: Target 1 monster you control; while this card is revealed, the target is unaffected by card effects that do not destroy it.[/spoiler] [spoiler=ANGEL-EN003 - Guardian Angel Raphaela] During either player's turn: You can reveal 1 "Guardian Angel" monster in your hand until your Standby Phase, then, shuffle it into your Deck; change 1 monster on the field to face-down Defense Position. If this card in your hand is revealed: Target 1 monster you control; while this card is revealed, the target cannot be destroyed by card effects.[/spoiler] [spoiler=ANGEL-EN004 - Guardian Angel Azrael] Once per turn: You can add 1 "Guardian Angel" monster from your Deck to your hand. You can reveal 1 "Guardian Angel" card in your hand until your next Standby Phase, then, it is shuffled into the Deck. If this card in your hand is revealed: Destroy 1 card on the field, and if you do, shuffle this card into your Deck.[/spoiler] [spoiler=ANGEL-EN005 - Guardian Angel's Blessing] If a "Guardian Angel" monster was shuffled into your Deck this turn: Draw 1 card and add 1 "Guardian Angel" monster from your Deck to your hand. You can only activate 1 "Guardian Angel's Blessing" per turn.[/spoiler] [spoiler=ANGEL-EN006 - Shrine of the Guardian Angels] Once per turn: You can shuffle 1 "Guardian Angel" card from your hand into your Deck; add 1 "Guardian Angel" monster from your Deck to your hand. Once per turn: During either player's turn: You can reveal 1 "Guardian Angel" monster in your hand. When a "Guardian Angel" monster you control destroys a monster by battle: Draw 1 card.[/spoiler] [spoiler=ANGEL-EN007 - Seal of the Guardian Angels] During either player's turn, while you control a "Guardian Angel" monster: You can send this card to the Graveyard to target 1 face-up card; that card's effects are negated until the End Phase. You can only control 1 face-up "Seal of the Guardian Angels".[/spoiler] [spoiler=ANGEL-EN008 Da Big Guy/Gal] 2 Level 4 LIGHT monsters When this card is Xyz Summoned: Add 1 "Guardian Angel" monster from your Deck to your hand for each "Guardian Angel" monster used as Xyz Material for this card. During either player's turn: You can detach 1 Xyz Material from this card and reveal 1 "Guardian Angel" monster in your hand until your Standby Phase, then shuffle it into your Deck and add 1 "Guardian Angel" monster from your Deck to your hand.[/spoiler] Link to comment Share on other sites More sharing options...
Lunar Origins Posted May 5, 2014 Report Share Posted May 5, 2014 michaela is a nsable 2600 beater that triggers other AMAZING effects and can give 700 + piercing damage to any of her other friends do you not think that is a tad too strong then again, the archetype seems to focus on buffing 1 monster at a time and it doesn't look to have much swarming potential OH SHIT just read christina 3000 ATK + the ability to go +1 on her summon? tone it down ;-; Link to comment Share on other sites More sharing options...
Aix Posted May 5, 2014 Author Report Share Posted May 5, 2014 All of their effects are -1, though which makes it really difficult for this Deck to maintain advantage unless you play it really smart and zero swarming means that I'd have a hard time getting Christina out. Though, I suppose 1000 for Michaela is a bit much, I'll put it down to 700. Looking again, I'm going to change Shrine, because searching Seal is a bit much. Link to comment Share on other sites More sharing options...
iC RiskQ Posted May 5, 2014 Report Share Posted May 5, 2014 As I was reading the effects I was thinking well, this whole deck is a -1. But you've already mentioned it, so no need for me to say it. Blessing's is really what this Archetype needs, and(imo) it should/could be a continuous, and a Once per turn kinda thing. Other than that, I think you've got a pretty interesting idea here, and I really like it. Link to comment Share on other sites More sharing options...
rydersilver Posted May 12, 2014 Report Share Posted May 12, 2014 ooh i like this. Without the spell/trap support though they would kinda fail. The xyz should be exclusive to guardian angels because its a 3k beater Link to comment Share on other sites More sharing options...
LuffyDaGod Posted May 12, 2014 Report Share Posted May 12, 2014 I'd have to agree with chained because IMO blessing would be the only thing keeping this deck consistent and everyone wants that. Link to comment Share on other sites More sharing options...
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