Degritone Posted May 9, 2014 Report Share Posted May 9, 2014 This is sort of an archtype, sort of not. It is because they all share the same basic idea, but it isn't because many of the cards don't require being with their archtype, just dragons. Actually, that goes for all of them. None of them use an archtype indicator in their effects, and the closest thing they have to an archtype indicator in their name is the word "Dragon." The basic idea I had when making this set is to have a relatively powerful effect with one major drawback: if you use Spells, bad things happen. Often times, your cards get banished. I personally think that this drawback makes them balanced enough for the RC - MC section, although you're free to disagree. Tell me what's wrong, and I'll at least consider fixing it. If the mods find the set too unrealistic, I'd much prefer it be moved to AOC than be locked, please. I want to get these to be realistic while keeping the same basic idea, if I can. Also, be prepared. There are 29 cards. I go a little overboard when I get an idea in my head, often times leading to big sets like this one. [spoiler=Cards][spoiler=Monsters][spoiler=Xyz] 2 level 4 Dragon-Type monsters with the same name This card gains the effects of the Xyz Materials used to summon it. If either player does not activate a Spell Card during their turn: They take 1000 damage during the End Phase. During the End Phase: Banish this card and any materials attached to it. During the Draw Phase, if this card is banished: Choose two banished monster cards and use them to Xyz Summon this card. 2 level 8 Dragon-Type monsters with the same name This card gains the effects of the Xyz Materials used to summon it. Neither player can activate Spell Cards. If your opponent controls an Xyz monster: You can detach both materials; take control of the Xyz monster until your opponent's Draw Phase. 2 level 4 Dragon-Type monsters Once, when a player activates a Trap card: You can detach one material; negate the activation of the card and destroy it. Once, when a player Special Summons: You can detach one material; negate the summon and banish the monster. If you activate a Spell Card: Banish this card.[/spoiler] [spoiler=Effect Monsters] Once per turn: This card is not destroyed by battle. This card cannot be destroyed by other card effects. During your opponent's Battle Phase: Every monster they control must attack this card, even if they would normally not be able to attack this turn. If this card is destroyed: Special Summon one Dragon-Type monster from your Deck and banish this card. If you activate a Spell Card: Banish this card. Thrice per turn: Roll a six sided die. If you role a six, roll again. Destroy the card(s) in the rolled column, starting from your left. If this card is destroyed by this effect, banish this card. If you activate a Spell Card: Banish the top three cards from both players' decks. You can pay 500 life points; Special Summon any number of Dragon Tokens (Dragon-Type/EARTH/Level 1/ATK 0/DEF 0). If this card is destroyed: Special Summon one "Cheer, Dragon Rally" from your hand or Deck. If you activate a Spell Card: Destroy all tokens you control. If the only card you control is "Degritone, Dragon Master": This card cannot be removed from the field except by its own effect. While this card is face up on the field: You cannot draw. You take no battle damage from battles involving this card. If you activate a Spell Card: Destroy this card. During each of your opponent's Stand-by Phases: Place one counter on this card and permanently double this card's ATK and DEF. If this card is destroyed: Take 2000 damage for each counter on this card. Once per turn, during either players' turn: You can pay 500 life points; activate one Spell or Trap Card from either player's graveyard. If you activate Spell Card: you take 1500 damage. Once per turn, during either players' turn: You can negate the activation of any card effect, destroy it, and place one counter on this card. If this card is destroyed: Take 1500 damage for every counter on this card. If you activate a Spell Card: Place five counters on this card. Once per turn, when you activate a Spell Card: Negate any effect activated in response to the activation of the Spell Card. If you activate a Spell Card: Banish the top card of your Deck. If you have one or more banished Dragon-type monster cards: You can banish this card; add all of your other banished Dragon-Type monster cards to your hand. You can banish three cards from the top of your Deck; Special Summon one Banished Dragon-Type monster. If you attack the turn you activate this effect: Banish every "Helos, Dragon Spaceripper" on the field, in your hand, and in your Deck. If you activate a Spell Card: Send every card on your side of the field to the graveyard. If this card is destroyed: Gain 1000 life points. Your opponent cannot attack any card other than "Hibura, Dragon Jester". If this card is attacked: It is switched to defense position. If this card is targeted by a card effect: Banish it. If you activate a Spell Card: Special Summon up to two "Hibura, Dragon Jester" from your Deck and take 3000 damage. Once per turn: You can negate one attack. If you activate a Spell Card: Destroy this card. Once per turn: You can discard one card; add one Spell or Trap Card from your graveyard to your hand. If you activate a Spell Card: Banish it once it resolves. Any time you take damage: You can increase this card's ATK and DEF by half of the damage you took. If this card is destroyed: Destroy one monster your opponent controls with less ATK than this card. This card cannot be targeted. If you activate a Spell Card: Banish two cards from your hand. Once per turn, during your Main Phase: You can Special Summon a Dragon-Type monster from your hand or graveyard with a level lower than the combined total of every face-up monster on your side of the field. If you activate a Spell Card: Destroy every monster you control that is higher level than this card. Once per turn: You can look at the top three cards of both players' Decks; choose one card to banish from each, another to send to the graveyard from each, and one to add to the hand from each. If you banished a Spell Card: Draw one card. If you sent a Trap Card to the graveyard: Increase this card's ATK and DEF by 1000. If you added a monster card to either hand: You may Special Summon one level four or lower monster from your hand. If you activate a Spell Card: Banish every monster card in your Deck. This card's attacks cannot be negated. This card's name is treated as "Degritone, Dragon Master" while face-up on the field. If this card is destroyed: Destroy all cards on the field. If seven or more cards are destroyed as a result: Special Summon this card in face-up attack position. When you activate a Spell Card: Banish every card in your hand. This card's name is also treated as "Rikka, Dragon Berserker" and this card is also treated as level 4 while on the field. If a card effect targets this face-down card: Flip this card into face-up defense position and negate the card. While this card is in defense position: Negate the activation of any Spell Card you activate. During the damage step of a battle involving this card: Increase this card's ATK by 300. When you activate a Spell Card: Decrease this card's ATK by 500. Once per turn: You can return one card from your hand to the Deck; draw one card. You can banish this card: Add one level 4 or lower Dragon-Type monster from your Deck to your hand. If you activate a Spell card: Your opponent banishes one card from your Deck. Once per turn: you can target one card your opponent controls and banish one card on your side of the field; choose one of the following effects to apply. (1) Take control of the card until the End Phase. (2) Destroy the card. (3) Banish the card. (4) Permanently negate the card's effects without destroying it. If you activate a Spell Card: Permanently negate this card's effect. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from the hand, Deck, or graveyard. When this card is Special Summoned: Banish every card your opponent controls. During the End Phase of the turn this card was Special Summoned: Add your opponent's banished cards to their Deck. If you activate a Spell Card: Banish every card you control and every card in your hand. Once per turn: You can discard two cards; Special Summon one Dragon-Type card from your graveyard. You cannot attack the turn you activate this effect. If you activate a Spell Card: Banish all monster cards from your graveyard.[/spoiler][/spoiler] [spoiler=Traps] Banish all Dragon-Type monsters you control. During the End Phase: Return them all to the field in the same battle positions they were in. Once per turn, while you control at exactly three Dragon-Type monsters: You can negate the activation of any card effect. If you control more than three Dragon-Type monsters: Banish this card and one card your opponent controls. Target one Dragon-Type monster you control. It cannot be destroyed by card effects and its DEF increases by 1000. If that card is removed from the field, banish this card. After activation: This card is treated as a Field Spell Card and is placed in the Field Spell Card zone. Non-Dragon-Type monsters cannot declare an attack. If a Dragon-Type monster is destroyed: You can add one Dragon-Type monster with less ATK and DEF from your Deck to your hand.[/spoiler] [spoiler=Spell] If you control no monsters: Special Summon one level two monster from your hand, Deck, or graveyard.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Degritone Posted May 10, 2014 Author Report Share Posted May 10, 2014 Bumpity~ Link to comment Share on other sites More sharing options...
Degritone Posted May 11, 2014 Author Report Share Posted May 11, 2014 Plumpity bump~ Link to comment Share on other sites More sharing options...
Degritone Posted May 11, 2014 Author Report Share Posted May 11, 2014 Last bump for this set. Link to comment Share on other sites More sharing options...
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