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The Attribute Masters, Banil


Degritone

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Suddenly, a set I've been sitting on for a while now.

 

[spoiler=Granelr, Summoner of Banil]aymjiZ4.jpg

 

When this card is Summoned: Special Summon 1 "Grellytr, Pawn of Banil" from your hand, Deck, or Graveyard. You can discard 2 cards and target 1 "Banil" monster in your Graveyard; Special Summon that target. Once per turn: You can declare 1 attribute; "Banil" monsters in the Graveyard and on the field are also treated as that attribute while this card is on the field.[/spoiler][spoiler=Tereltur, Swordswoman of Banil]vAHZDLW.jpg

 

You can tribute 1 monster with 2 or more attributes to Special Summon this card (from your hand). When this card destroys a monster by battle: You can discard 2 cards; inflict damage to your opponent equal to the destroyed monster's ATK, then destroy 1 monster with less ATK than this card.[/spoiler][spoiler=Menteltur, Spellsword of Banil]TQyeEsj.jpg

 

You can tribute 1 monster with 2 or more attributes to Special Summon this card (from your hand). This card is also treated as a FIRE monster. When this card is Summoned: You can pay 500 life points; banish 1 Spell or Trap Card your opponent controls. When this card is destroyed by a card effect: Special Summon it.[/spoiler][spoiler=Haiyolkur, Chaos Mage of Banil]GqVw5Ag.jpg

 

You can tribute 1 monster with 2 or more attributes to Special Summon this card (from your hand). This card is also treated as an EARTH and a WATER monster. When this card destroys a monster by battle: You can Special Summon 1 "Grellytr, Pawn of Banil" from your hand, Deck, or Graveyard.[/spoiler][spoiler=Belkutr, Demon of Banil]iJIVRZG.jpg

 

You can tribute 1 monster with 2 or more attributes to Special Summon this card (from your hand). This card is also treated as an EARTH monster. If a card would be destroyed: You can banish this card instead, then banish the card that would have destroyed the card. If this card was banished by this effect: Special Summon it during your opponent's End Phase, then inflict 500 damage to your opponent.[/spoiler][spoiler=Gellytr, Pawn of Banil]AEfURvG.jpg

 

This card gains 500 ATK for every attribute it has, other than DARK. When this card is tributed for the Special Summon of a "Banil" monster: You can Special Summon 1 "Grellytr, Pawn of Banil" from your hand or Deck.[/spoiler][spoiler=Particr, Tactician of Banil]rVDRF8h.jpg

 

This card is also treated as a LIGHT monster. When you activate the effect of a "Banil" monster, other than "Particr, Tactician of Banil": You can declare 1 attribute; "Banil" monsters are also treated as that attribute while this card is face-up on the field. When this card is sent to the graveyard: Draw 1 card.[/spoiler][spoiler=Banultur, Defender of Banil]NQxn62L.jpg

 

This card is also treated as an EARTH monster. If another "Banil" monster would be removed from the field: You can destroy this card instead. Monsters Special Summoned by the effects of cards with multiple attributes, except "Grellytr, Pawn of Banil", cannot be removed from the field.[/spoiler][spoiler=Hentaltur, Queen of Banil]X5rwDCf.jpg

 

2 level 4 monsters with 2 or more attributes
This card is also treated as a FIRE monster. When this card attacks: You can detach 1 Xyz Material; your opponent cannot activate card effects until the end of the Damage Step. If this card destroys a level 4 monster by battle: You can pay 500 life points; attach that card to this card.[/spoiler][spoiler=Aerirnr,King of Banil]s6sbbn8.jpg

 

2 level 8 monsters with 4 or more attributes
Monsters Summoned by the effects of monsters with multiple attributes, except "Grellytr, Pawn of Banil", cannot be removed from the field and gain 200 ATK. This card is also treated as a FIRE monster. When this card destroys a monster by battle: Detach 1 Xyz material; Special Summon the detached Xyz material during the end of the Battle Phase. It gains ATK equal to the half the ATK of the destroyed monster until the End Phase of your next turn.[/spoiler][spoiler=Cerbr, Royal Pet of Banil]SH1Hbg5.jpg

 

Cannot be Normal Summoned or Set. If you control "Aerirnr, King of Banil": You can Special Summon this card (from your hand). This card is also treated as a FIRE monster. Twice per turn, when this card destroys a monster by battle: This card can attack another monster this Battle Phase. When you Special Summon a monster by the effect of "Aerirnr, King of Banil": You can pay 500 life points; the Special Summoned monster can attack directly your next turn.[/spoiler][spoiler=Heart Steal]g8kg0AT.jpg

 

All face-up monsters on the field gain the attributes of every monster on the field. Depending on how many attributes are currently on the field, apply the following effects:
-3 or less: Neither player can declare an attack.
-4 or more: Both players can Xyz Summon using 1 less monster.
-6 or more: This card cannot be removed from the field.
-7: Monsters either player controls with 3000 or more original ATK can attack directly.
[/spoiler][spoiler=Triple Threat Sword]iFcr6Ev.jpg

 

Equip only to a monster with 2 or more attributes. Apply the following effects based upon its unoriginal attribute(s):
-DARK: When the equipped monster destroys a card: You can banish 1 face-down card on the field.
-LIGHT: The equipped monster can attack directly. Halve all battle damage done by direct attacks while your opponent controls a monster.
-EARTH: The equipped monster cannot be destroyed by battle and gains 100 DEF each Stand-by Phase.[/spoiler][spoiler=Triple Threat Staff]7LSpkXT.jpg

 

Equip only to a monster with 2 or more attributes. Apply the following effects based upon its unoriginal attribute(s):
-FIRE: Increase the equipped monster's ATK by 100 each Stand-by Phase. When the equipped monster destroys a card: Inflict 500 damage to your opponent. When the equipped monster is removed from the field: Your opponent loses 1000 life points.
-WIND: Once per turn: You can return 1 card on the field to the owner's hand.
-WATER: When the equipped monster destroys a card: You can add 1 card from your graveyard to your hand.[/spoiler]

 

Spells and Traps are hard.

 

EDIT: Balanced Aerirnr by making the boost only half the ATK and SS during the end of the Battle Phase, made Heart Steal work for both players, and made Cerbr work for the turn after they're SSed.

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Aernirer is pretty broken. the extra 1k attack on top of the decks already high attack is crazy. and then SS another monster when it destroys so that you can swing again? a little much. It should be at the end of the battle phase SS your material. it would be a little more balanced. 

before him you had a pretty balanced cool deck.. then it started to go a little crazy with this...

ll face-up monsters on the field gain the attributes of every monster on the field. Depending on how many attributes are currently on the field, apply the following effects:
-3 or less: Neither player can declare an attack.
-4 or more: Xyz monsters can be Xyz Summoned using 1 less monster.
-6 or more: This card cannot be removed from the field.
-7: Monsters with 3000 or more original ATK can attack directly.

the 4 card is pretty crazy... think of all the other xyz monsters that could be put in this deck. and the fact you can XYZ with 1 less monster (meaning 1 monster total) is evil lol. 1 turn excition knight.


Overall man its pretty cool idea. needs a little work to be balanced but i would definitely play them if they came out. 

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Aernirer is pretty broken. the extra 1k attack on top of the decks already high attack is crazy. and then SS another monster when it destroys so that you can swing again? a little much. It should be at the end of the battle phase SS your material. it would be a little more balanced. 

before him you had a pretty balanced cool deck.. then it started to go a little crazy with this...

ll face-up monsters on the field gain the attributes of every monster on the field. Depending on how many attributes are currently on the field, apply the following effects:
-3 or less: Neither player can declare an attack.
-4 or more: Xyz monsters can be Xyz Summoned using 1 less monster.
-6 or more: This card cannot be removed from the field.
-7: Monsters with 3000 or more original ATK can attack directly.

the 4 card is pretty crazy... think of all the other xyz monsters that could be put in this deck. and the fact you can XYZ with 1 less monster (meaning 1 monster total) is evil lol. 1 turn excition knight.


Overall man its pretty cool idea. needs a little work to be balanced but i would definitely play them if they came out. 

 

Aerirnr can be fixed, and the Spell needs to be fixed to where it says on the card that both players can use that, as to make it like I intended. Broken, but broken for both players, rather than just a single person advantage.

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