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Angel Archetype


Azure Wolf

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This is a small archetype I made which rely on having their attack lowered to activate thier effects.

 

Monsters

 

Angel - Aria

Light/Fairy/Spirit/level 2

 

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Summoned target 1 monster you control and lower its ATK by 200.

 

500/500

 

Angel - Bellium

Light/Fairy/Effect/level 7

 

If you control 2 or more "Angel" monsters you can Special Summon this card from your hand. Once per turn if this cards ATK is lowered by 1000 or more by a card effect you can target 1 card your opponent controls and destroy it.

 

2600/2000

 

Angel - Fryeai

Light/Fairy/Tuner/level 3

 

If this card ATK is lowered by the effect of a spell card you can Special Summon 1 level 2 or lower monster from your hand. If this card is used for the Synchro Summon of an "Angel" monster lower its ATK by 200

 

1000/1000

 

Angel - Micheal

Light/Fairy/Effect/level 8

 

If this card ATK is lowered you can target 1 monster you opponent controls and lower its ATK and DEF by 1000. If this card is destroyed by battle you can Special Summon 2 level 4 "Angel" monsters from your hand or graveyard.

 

2800/2400

 

Angel - Trai

Liht/Fairy/Gemini/level 4

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn you can lower the ATK of 1 monster you control to increase the ATK of this card by 500. (This change is permanent).

 

1800/1000

 

High Angel - Terus

Light/Fairy/Synchro/level 10

 

1 "Angel - Fryeai" + 1 non-tuner monster
Once per turn you can lower the ATK of one monster you control by 1000 to increase this cards ATK and DEF by 1000. (This change is permanent). If this card is destroyed by battle you can Special Summon 1 "Angel - Micheal" from your hand or graveyard.

 

3000/3000

 

Spells

 

Angel's Burst

Equip spell

 

This card can only be equipped to a Fairy-type monster. Once per turn you can lower its ATK by 1000 to inflict 1000 damage to your opponent. The equipped monster cannot attack the turn you activate this effect.

 

Angel's Weeping

Continuous spell

 

Once per turn you can target 1 face-up "Angel" monster you control and decrease its ATK by 500 until the end of the turn.

 

Traps

 

Angel's Rallying

 

When an opponents monster declares an attack target the attacking monster and change it to Defence postion. If you control a "Angel" monster you can Special Summon 2 level 4 or lower "Angel" monsters from your deck.

 

Angel's Strategy

 

Lower the ATK of all face-up "Angel" monsters you control by 1000 until the End Phase. When this card is in the graveyard you can banish it to increase the ATK of all "Angel" monsters you control by 1000.

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