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Living Legacy


Alaina

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So, first archetype. These young ladies are of the Legacy archetype. A series of warriors and spellcasters where hair color determines your attribute and who sort of function like GBs and Evols in summoning out other members of the opposite sub archetype. So without further ado, here is the Legacy cards. 

 

[spoiler=Monsters]

[spoiler=Knight Igneous]

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When this monster is summoned by the effect of a "Legacy Mage" card it gains this effect: When an opponents monster battles a "Legacy" monster; that monster loses 300 ATK (before damage calculation.) When this monster is destroyed by battle; special summon a "Legacy Mage" monster from your deck. You may only control one "Legacy Knight Igneous." 

[/spoiler]

[spoiler=Mage Nubila]

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When this monster is summoned by the effect of a "Legacy Knight" card it gains this effect: Once during either player's turn, when your opponent  activates a spell card; they must discard one card or that effect is negated. When this monster is destroyed by a your opponent's card effect; special summon one "Legacy Knight" monster from your deck. You may only control one "Legacy Mage Nubila." 

[/spoiler]

[spoiler=Knight Solum]

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When this monster is summoned by the effect of a "Legacy Mage" card it gains this effect: "Legacy Knight" monsters you control cannot be destroyed by card effects. When this monster is destroyed by battle; special summon a "Legacy Mage" monster from your deck. You may only control one "Legacy Knight Solum." 

[/spoiler]

[spoiler=Mage Ventus]

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When this monster is summoned by the effect of a "Legacy Knight" card it gains this effect: Twice per turn, when a "Legacy Mage" card you control is targeted for an attack; you may negate that attack. When this monster is destroyed by a your opponent's card effect; special summon one "Legacy Knight" monster from your deck. You may only control one "Legacy Mage Ventus." 

[/spoiler]

[spoiler=Knight Lumen]

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When this monster is summoned by the effect of a "Legacy Mage" card it gains this effect: Once per turn, if this monster destroys an opponent's monster; this monster may preform an additional attack. When this monster is destroyed by battle; special summon one "Legacy Mage" monster from your deck. You may only control one "Legacy Knight Lumen." 

[/spoiler]

[spoiler=Mage Nocturne]

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When this monster is summoned by the effect of a "Legacy Knight" card it gains this effect: Once during either player's turn, when your opponent activates a trap card; you may return that card to their hand. When this monster is destroyed by a your opponent's card effect; special summon one "Legacy Knight" monster from your deck. You may only control one "Legacy Mage Nocture." 

[/spoiler]

[/spoiler]

[spoiler=Yuri Fusion]

[spoiler=Nebula]

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"Legacy Knight Igneous" + "Legacy Mage Nubila"
Must be Fusion Summoned and cannot be special summoned by other ways. While this card is face up on the field; it is treated as a WATER monster as well. While this card is face up on the field and in the graveyard; it is treated as both a "Legacy Knight" and "Legacy Mage." Once per turn, you may target one card on the field; your opponent must discard one card from their hand or that card's effect is negated until your opponent's end phase. When this monster is destroyed; target one "Legacy" monster in your graveyard; special summon that target. You may only control one "Legacy Hero Nebula." 

[/spoiler]

[spoiler=Sabulo]

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"Legacy Knight Solum" + "Legacy Mage Ventus"
Must be Fusion Summoned and cannot be special summoned by other ways. While this card is face up on the field; it is treated as a WIND monster as well. While this card is face up on the field and in the graveyard; it is treated as both a "Legacy Knight" and "Legacy Mage." When this monster declares an attack; your opponent cannot activate any spell/trap cards until the end of the damage step. When this monster is destroyed; target one "Legacy" monster in your graveyard; special summon that target. You may only control one "Legacy Hero Sobula." 

[/spoiler]

[spoiler=Pulchrior]

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Must be Fusion Summoned and cannot be special summoned by other ways. While this card is face up on the field; it is treated as a LIGHT monster as well. While this card is face up on the field and in the graveyard; it is treated as both a "Legacy Knight" and "Legacy Mage." Once per turn, when this monster destroys an opponents monster; you may target one card on the field and return that target to the owner's hand. When this monster is destroyed; target one "Legacy" monster in your graveyard; special summon that target. You may only control one "Legacy Hero Pulchrior." 

[/spoiler]

[/spoiler]

[spoiler=Spells]

[spoiler=Legacy Calling]

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You can only activate 1 "Legacy Calling" per turn. Fusion Summon 1 "Legacy" Fusion Monster from your Extra Deck, using monsters from your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters from your Main Deck as Fusion Materials. If you use monsters from the main deck to fusion summon a monster; any card effects that activate in your graveyard cannot activate until the end of your opponent's turn.

[/spoiler]

[spoiler=Miraculous Legacy]

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Banish, from your Graveyard, the Fusion Material Monsters that are listed on a "Legacy" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When a "Legacy" fusion monster activates its effect in the graveyard: you may banish this card, and if you do, target up to two banished "Legacy" monsters. Return those targets to your deck.

[/spoiler]

[/spoiler]

 

So yeah, please review. Tell me how utterly broken, balanced, or useless these cards are. 

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