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Halloween Archetype [Redux]


Kingdom Xathers

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The primary gimmick of this Archetype is to cause your opponent to draw cards, while having various other effects that take advantage of your opponent's hand size or otherwise disrupt their options.

 

[spoiler=Main Deck Monsters]

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During the turn this card is Summoned, you can Normal Summon 1 "Halloween" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If a monster was Normal Summoned by this effect: Your opponent draws 1 card, then sends 1 card from their hand to the Graveyard.

 

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When this card is Normal Summoned: You can target 1 Level 4 or lower "Halloween" monster in your Graveyard; Special Summon that target in Defense Position, but its effects on the field are negated. When you successfully Synchro/Xyz Summon a monster during the turn this effect is used: Your opponent draws cards equal to the number of Materials used to Summon that monster. (This effect is still applied even if this card is no longer on the field.)

 

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If you control a face-up "Halloween" monster: You can Special Summon this card (from your hand), and if you do, your opponent can draw 1 card. If this card is used for the Synchro Summon of a "Halloween" Synchro Monster: You can treat it as a Level 1 monster.

 

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If this card is destroyed by your opponent (either by battle or by card effect): You can Special Summon 1 "Halloween" monster with 1500 ATK or less from your Deck in face-up Attack Position. If this card is Special Summoned by the effect of a "Halloween" monster: Your opponent draws 1 card, then adds 1 random card from their hand to the bottom of their Deck.

 

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When this card on the field is sent to the Graveyard: Shuffle this card into your opponent's Deck, face-up. When this face-up card is drawn from your Deck: Discard this card from your hand, then banish the top 3 cards of your Deck. Afterwards, draw 1 card.

 

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When your opponent draws a card outside of their Draw Phase: You can Special Summon 1 "Grinning Pumpkin Token" (DARK/Level 2/Plant/0 ATK/800 DEF). This effect of "Halloween Pumpkin Craftsman" can be used up to twice per turn. When a "Grinning Pumpkin Token" you control leaves the field: Return 1 random card from your opponent's hand to the Deck.

 

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This card gains 100 ATK for every face-up "Halloween" monster you control. If exactly 1 face-up "Halloween" monster you control would be destroyed or banished by a card effect: You can Tribute this face-up card; negate the effect of that card, and if you do, destroy it. During the End Phase of the turn this effect was used: Both players draw 1 card.

 

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Once per turn, when your opponent draws a card outside of their Draw Phase: Declare 1 card type (Monster, Spell, or Trap); your opponent must return 1 card of that type from their hand to the Deck, otherwise discard 2 random cards from your opponent's hand. During the End Phase of the turn that this card destroyed a monster by battle and sent it to the Graveyard: You can Special Summon 1 "Halloween" Tuner Monster from your Graveyard, and if you do, your opponent draws 1 card.

 

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When your opponent draws a card outside of their Draw Phase: Target 1 monster your opponent controls; that target loses 500 ATK or DEF (your choice). When this card is sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Halloween" monster with "Pumpkin" in its name from your Graveyard, except "Halloween Pumpkin Witch".

 

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If this card is in your Graveyard while you control a face-up "Halloween" monster: You can Special Summon this card from your Graveyard, and if you do, banish this card when it leaves the field. During your turn: You can return this banished card to your Deck, and if you do, both players draw 1 card. Each player can only use this effect of "Halloween Haunting" once per Duel.

 

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During either player's turn, if this face-up card is targeted by your opponent for an attack or card effect: You can banish this card. During your next Standby Phase, if this card is still banished by its own effect: Return this card to the field, then you can Special Summon 1 of your banished Level 4 or lower "Halloween" monsters, and if you do, your opponent draws 1 card.

 

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When the effect of a "Halloween" card resolves, except "Halloween Lilith": You can Special Summon 1 Level 3 or lower "Halloween" monster from your hand or Graveyard. This effect of "Halloween Lilith" can only be used once per turn. When this card is sent to the Graveyard for the Synchro Summon of a "Halloween" Synchro Monster: Both players draw 1 card.

 

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You can Special Summon this card (from your hand) by banishing 1 "Halloween" monster from your hand or Graveyard. This card cannot be used as a Synchro Material Monster the turn it is Summoned this way. When this card inflicts Battle Damage to your opponent: Your opponent draws 2 cards, then sends 1 random card from their hand to the Graveyard.

 

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When this card destroys a monster by battle and sends it to the Graveyard: You can banish 1 "Halloween" monster from your Graveyard; Special Summon the destroyed monster in face-up Defense Position, and if you do, your opponent draws 1 card. Monsters Special Summoned by this effect are treated as DARK-Attribute "Halloween" monsters.

 

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If you control a face-up "Halloween" card: You can Special Summon this card (from your hand), and if you do, your opponent draws 1 card. This effect of "Jack-O'-Lantern, Duke of Halloween" can only be used once per turn. Once per turn, when your opponent activates a card effect that would move a card in their Deck to a different place (except by drawing): You can banish 1 "Halloween" card from your Graveyard; the effect of that card becomes "Draw 1 card."

 

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You can Special Summon this card (from your hand) by banishing 2 "Orc" or "Halloween" monsters from your Graveyard. When this card destroys a monster by battle: Your opponent draws 1 card, then takes 500 damage for every card in their hand, also, you can place 2 Counters on a card that you can place Counters on (these Counters are treated as the type of Counter that can be placed on that card).

[/spoiler]

[spoiler=Spell and Trap Cards]

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You can Normal Summon Level 5 or higher "Halloween" monsters using 1 less Tribute. All face-up "Halloween" monsters gain 400 ATK and DEF. Up to twice per turn, if your opponent draws a card(s) outside of their Draw Phase: You can add 1 "Halloween" monster from your Deck to your hand.

 

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Send 1 "Halloween" card from your Deck to the Graveyard, then your opponent can send up to 2 cards from their Deck to the Graveyard, and if they do, they take 500 damage for each card sent to their Graveyard this way. You can only activate 1 "Offering to All Hallow's Eve" per turn.

 

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You can only control 1 face-up "Trick-or-Treat!". This card is unaffected by your opponent's card effects while you control a face-up "Halloween" card. Once per turn, when your opponent draws a card(s) outside of their Draw Phase: You can have your opponent select one of the following effects for you to apply.
* Target 1 Level 4 "Halloween" monster in your Graveyard; Special Summon it.
* Return 1 card on the field to its owner's hand.

 

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Discard 1 "Halloween" card from your hand; Special Summon 1 Level 4 or lower "Halloween" monster from your hand, Deck or Graveyard, and if you do, your opponent draws 1 card. You can only activate 1 "Halloween Witchcraft - Summoner's Chant" per turn.

 

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Target 1 "Halloween" Synchro Monster in your Graveyard; banish, from your hand, side of the field or Graveyard, the appropriate Synchro Material Monsters, then Synchro Summon that target from your Graveyard, and if you do, your opponent draws cards equal to the number of Synchro Material Monsters banished by this effect.

 

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All "Halloween" monster on the field gain 100 ATK for every card in both player's hands. Once per turn, if your opponent Special Summons a monster: You can Special Summon 1 Level 6 or lower "Halloween" monster from your hand or Graveyard. Once per turn, if this card would be destroyed by a card effect, it is not destroyed. You can only control 1 face-up "Halloween Frolic".

 

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Equip only to a monster your opponent controls. When your opponent draws a card(s) outside of their Draw Phase: Place 1 Halloween Counter on this card for each card drawn. This card with Halloween Counters cannot be destroyed by card effects. While this equipped card has 7 or more Halloween Counters on it, the equipped monster cannot declare an attack, activate its effects, be Tributed or used as a Material for the Summon of a Fusion/Synchro/Xyz Monster.

 

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While you control a face-up "Halloween" card, this card is unaffected by your opponent's card effects. When your opponent draws a card outside of their Draw Phase: Target 1 face-up monster your opponent controls; that target gains 600 ATK, then, if its ATK is 2500 or more after this effect is applied, destroy that monster and inflict 500 damage to your opponent.

 

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Activate only during your opponent's turn while your opponent has more cards in their hand than you; Special Summon 1 "Halloween" monster from your Graveyard whose Level is less than or equal to the number of cards in your opponent's hand. Afterwards, destroy 1 Spell or Trap Card your opponent controls (if any).

 

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When your opponent draws a card outside of their Draw Phase: You can return 1 card in your opponent's Graveyard to their Deck. This face-up card cannot be destroyed by card effects while you control another face-up "Halloween" card.

 

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Each time your opponent draws a card(s) outside of their Draw Phase: Place 1 Halloween Counter on this card for each card drawn. During your turn: You can remove 3 Halloween Counters from this card, then target 1 card your opponent controls; return that target to the hand. If this card with Halloween Counters leaves the field as the result of your opponent's card effect: You can Special Summon 1 "Halloween" monster from your Deck or Graveyard, whose Level is less than or equal to the number of Halloween Counters that were on this card.

[/spoiler]

[spoiler=Extra Deck Monsters]

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1 "Halloween" Tuner + 1 or more DARK non-Tuner monsters
When this card is Synchro Summoned: Place 1 Halloween Counter on this card for every Synchro Material Monster used to Synchro Summon this card. This card gains 200 ATK for every card in your opponent's hand. When this Attack Position card battles your opponent's monster: You can remove 1 Halloween Counter from this card; the monster that battles this card loses ATK equal to this card's current ATK during damage calculation only.

 

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1 Tuner + 1 or more non-Tuner monsters
When this card is successfully Synchro Summoned, and your opponent has more cards in their hand than you: Draw cards until you have the same number of cards in your hand as your opponent. When your opponent draws a card(s) outside of their Draw Phase: Draw 1 card.

 

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1 Tuner + 1 or more "Halloween" monsters
When this card is Synchro Summoned: Place 1 Halloween Counter on this card for every Synchro Material Monster used to Synchro Summon this card. When your opponent draws a card(s) outside of their Draw Phase: Place 1 Halloween Counter on this card. All "Halloween" monsters you control gain 100 ATK for every Halloween Counter on your side of the field. Once per turn: You can remove any number of Halloween Counters from your side of the field; Special Summon 1 "Halloween" monster from your hand or Graveyard whose Level is equal to the number of Halloween Counters you removed +1.

 

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1 Tuner + 1 or more non-Tuner "Halloween" monsters
At the start of each player's Standby Phase, if your opponent has 5 or more cards in their hand: Your opponent can only activate up to 2 Spell/Trap Cards during this turn. When your opponent draws a card(s) outside of their Draw Phase: Return 1 card in your opponent's Graveyard to the Deck.

 

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1 "Halloween" monster + 1 or more non-Tuner monsters
If your opponent draws a card(s) outside of their Draw Phase: You can banish 1 card from your opponent's Graveyard. Each time a card(s) is banished: Place 1 Halloween Counter on this card. During your opponent's End Phase; return cards from your opponent's Graveyard to the Deck, up to the number of Halloween Counters on this card. If this card would be destroyed (by battle or by a card effect): You can remove 2 Halloween Counters from your side of the field instead.

 

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1 "Halloween" Tuner + 2 or more non-Tuner "Halloween" monsters
When this card is Synchro Summoned: Place 1 Halloween Counter on this card for every Synchro Material Monster used to Synchro Summon this card. This card gains 200 ATK for every Halloween Counter on it. If this card would be destroyed (by battle or by a card effect), you can remove 1 Halloween Counter from this card instead. During the End Phase of the turn this effect is used: Destroy 1 card on the field, and if you do, the owner of the destroyed card draws 1 card, then sends the top 3 cards of their Deck to the Graveyard.

 

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1 "Halloween" Tuner + 1 or more non-Tuner monsters
During the End Phase of each turn, if your opponent drew 4 or more cards outside of their Draw Phase: Your opponent can only Special Summon up to 2 monsters during the next turn. When your opponent draws a card(s) outside of their Draw Phase: You can add 1 Level 4 or lower "Halloween" monster from your Deck to your hand. This effect of "Pumpkin Emperor of Halloween" can be used up to twice per turn.

 

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1 Tuner + 1 or more "Halloween" Synchro Monsters
Must first be Synchro Summoned from the Extra Deck. Cannot be destroyed or banished by card effects. When an attack is declared involving this card and an opponent's monster: Cards and effects cannot be activated until the end of the Damage Step. When this card destroys a monster by battle: Destroy a number of cards on the field, equal to the number of cards in your opponent's hand.

[/spoiler]

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  • 2 weeks later...

Well damn, if nobody else is going to give proper feedback to this, I will.

 

First off, I really like the idea of this archetype. Making your opponent draw cards and having effects based on that is something I haven't seen before. It's also cool that it isn't a mill deck like I thought it was going to be. One thing I noticed pretty much immediately though was that there were a lot of cards in this set. 35 if I counted right. That's way too many for an archetype. Nobody is ever going to use all of those cards in a deck, and personally, I value efficiency rather than putting out as many ideas as possible. I think that anything more than 20-25 is pushing it. One thing you should decide is whether you want this deck to be based on summoning synchro monsters, or power cards like Reaper Orc. Also do you want it to be based around Halloween counters or simply the effects of your opponenet drawing cards outside their draw phase. Overall it seems like it has a general theme, but the overall win condition and goal is pretty muddled. Create a clearer win condition goal for this deck and reduce the amount of cards in it by about half.

 

 

Some other things:

You have 4 continuous spell cards and trap cards, and an equip card. That's going to really take up your back row. Might want to get rid of some of those.

 

Halloween Pumpkin Sprite should probably just be level 1, having it level 2 with an effect seems pretty pointless in this case.

 

On Halloween Nekogal, it says to place to card face-up in your opponents deck, yet the effect activates when you draw it face-up in your deck. I would think it's just a typo, but you do it twice. Clarification on that?

 

I'm not really sure what the point of Halloween Haunting's effect being used once per duel is when it's supposed to go back into your deck. It seems like it would just be dead weight after that. And really it's effect isn't that overpowered anyway. Maybe you're thinking it could just be used to be special summoned by other card effects? The restriction still doesn't really seem necessary to me.

 

Halloween Manor overall seems pretty OP. Not only can you normal summon Masquerade, Duke, and FranKanine really easily, but they gain ATK and DEF too. On top of that, even if you don't have them in your hand, you can put them in your hand with the effect. Get rid of one of those effects.

 

I would make Synchro Ressurection just from your side of the field or just the graveyard, because otherwise it'll make ressurcting your really powerful synchro monsters way too easy.

 

Decrease the amount of counters needed to fully activate Tote Bag's effect. By the time 7 counters are on that card, the equipped card won't be there anymore and it'll have been wasted.

 

I just wanted to say Tricky Treats is a really cool card.

 

Make Allure of Halloween have more stars, because considering the deck, that card is really powerful.

 

Halloween Tyrant is pretty much the most broken card ever. Unless that wasn't a typo and you have to destroy exactly the amount of cards on the field equal to the number of cards in your opponents hand. In which case, it's pretty damn awful. I think a good balance is to have it destroy the amount of cards on the field equal to the number of cards on the field, but you can't destroy Halloween Tyrant. That way it basically keeps obliterating cards, including your own, making it powerful, but not insanely broken or useless.

 

 

Super minor things that you don't really need to change but would be cool anyway:

Get a better picture for Mystic Pumpkin, that seems really out of place. Same with Summoner's Chant, except the picture is still pretty good, just that the real pepople is weird with all of the drawn stuff.

 

I think Tisha should be 6 stars, simply because it's weird seeing a 5 star monster with 2200 atk and 2400 def with a pretty good effect.

 

Personally, I think Pumpkin Emperor is an awful card. A 7 star synchro monster with an only ok attack stat, an awful defense stat, and really situational effect that don't necessarily hinder your opponent really that much. I think there really isn't anything necessariy that wrong with the card, other than I personally think it's underpowered in most situations. Either limit your opponent to only 1 special summon, make it 6 stars, or make it only drawing 2 or 3 cards outside of their draw phase.

 

 

In summary, this archetype seems like a collection of effects rather than effects that work together to achieve a goal. Individually, the effects are cool, but I would focus the deck more, and really slim it down to like, 15-20 cards.

 

I'm really sorry nobody took the time to give feedback, it's obvious you put hard work into this and you deserve attention equal to the amount of work you put into it. Looking forward to seeing what you do with this.

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