Very powerful, I'd shorten it's effect though to make it more simple, long lores get sometimes dull if they don't contain very special effects in them, the card might still be technically useful but is less attractive (not in looks, in overall).
OCG: I'm not very sure about this, but didn't Konami change the punctuation of card effects in a way that "If X, then Y" becomes always "If X: Then Y"? you did it in the end of the lore but not in the beginning, I think it's okay for variety and not such a big deal [afterall, OCG is not a strict rulebook as people think it to be and you can change stuff just as there are lots of different OCGs from different periods] but think of it.
IMO you should remove the Special Summoning effect.. too annoying, too powerful.
Yeah, they changed it but it gets confusing after a while.
Wow, this is sweet. Works wonders against pesky Artifacts and really locks down your opponent heavily.
That said, I think the negation effect may be over the top, seeing as you foremost are preventing your opponent from using more than 1 Spell/Trap anyways. Basically, if you control this face-up card, during your turn, you're unstoppable (unless they have quick play spells, but yeah...). Some clarification before I say more is needed:
- Does this negate Counter Traps?
- Does this negation apply once per turn during either player's turn, or only during your turn?
Monster effects are Spell Speed 2 or something; Counter Traps are SS3 so you can't.
As for the activation, it only works during your turn. By PSCT, if I wanted this to negate during either player's turn (which I originally had this card do, but that would've pushed it more over the top), then it would have "During either player's turn". I will scrap the Shi-En effect.
Seems like the card is used to counter Artifacts and backrow heavy decks, like Traptrix. The Set/Activate restriction would devastate them. If you can get past the field your opponent set up, you could just say you won. The last effect makes this card even more dangerous. By negating any S/T on the field per turn, you are basically locking down your opponent even further, crippling their card advantage. I would drop the last clause and possibly make it unable to be Normal/Set. Everything else is fine and fits with the theme.
I don't really like single cards taking down entire deck builds, even if I dislike them.
This was made as a deterrent to Artifacts (which is ironic, considering I just posted an Artifact deck the other day), so yeah you got the first part right.
As noted above, I think the S/T limiter is sufficient enough to keep them in check; no need to keep the last effect unless I really want to make it overkill.
I spent a lot of time deciding what to do with that last effect (even including some discards or something), but as I already mentioned a couple times already, it's getting scrapped.
I'll go ahead and add a Semi-Nomi clause to it.
As for Koko's comments, I've read them and as suggested above, said Shi-En clause is getting kicked out. Though in a way, this card is still a harsher variant of Medium of the Ice Barrier (which I borrowed the effect from to some degree).
Thanks to all of you for commenting/CnC.