Philemon Posted July 9, 2014 Report Share Posted July 9, 2014 Assume all manga V-HEROs exist Vision HERO Fusion Level 1 DARK Warrior/Effect 0/0 When you've taken damage, you may move this card from your Graveyard to your Spell and Trap Zone. When this card is summoned, you can send 1 "Vision HERO" monster in your Spell and Trap Zone to the Graveyard: add 1 "Fusion" or "Polymerization" card other the Diffusion-Wave Motion from your Graveyard to your Hand. Vision HERO Wave Level 2 DARK Warrior/Effect 0/0 When you've taken damage, you may move this card from your Graveyard to your Spell and Trap Zone. This card gains 1000 ATK and DEF and 2 Levels for each "Vision HERO" monster in your Spell and Trap Zone. Vision HERO Motion Level 3 DARK Warrior/Effect 0/0 When you've taken damage, you may move this card from your Graveyard to your Spell and Trap Zone. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: You can send 1 "Vision HERO" monster in your Spell and Trap Zone to the Graveyard; and if you do that effect is negated. Madness Normal Spell Card Send all Spell and Trap card you control (min. 1) to the Graveyard: Place as many "Vision HERO" monsters from your Graveyard in your Spell and Trap Zone as possible. Pandemonium Normal Spell Card Special Summon all "Vision HERO" monsters in your Spell and Trap Zone: Destroy them during the End Phase. Perception Normal Trap Card If a "Vision HERO" monster you control would be destroyed, negate the attack or effect and Special Summon 1 "Vision HERO" monster from your Spell and Trap Zone to your opponents side of the field. Mirage Normal Trap Card Target 1 "Vision HERO" monster you control, place 1 "Vision HERO" monster from your Deck, Hand, or Graveyard with the same name in the Spell and Trap Zone. Audacity Normal Trap Card Shuffle every "Vision HERO" monster in your Spell and Trap Zone into your Deck: Draw an equal amount of cards. Link to comment Share on other sites More sharing options...
Philemon Posted July 10, 2014 Author Report Share Posted July 10, 2014 (Here are some more I came up with, looking for all these words has increased my vocabulary, which is good I guess) Vision HERO Again Level 1 DARK Warrior/Effect 300/400 When you've taken damage, you may move this card from your Graveyard to your Spell and Trap Zone. If this card is in your Spell and Trap Zone and you destroyed a monster by battle, you can send this card to the Graveyard and make a 2nd attack with that monster. Vision HERO Witch Finder Level 4 DARK Warrior/Effect 1700/900 When you've taken damage, you may move this card from your Graveyard to your Spell and Trap Zone. When this card is Summoned you can target 1 Spell/Trap Card on the field: Destroy it. Vision HERO Infection Level 7 WATER Warrior/Effect 2500/1400 You can Tribute Summon this card using "Vision HERO" monsters in your Spell and Trap Zone as Tributes. When this card is Tribute Summoned: Your opponent takes 500 damage for each card on their side of the field. Vision HERO Phantasm Level 10 LIGHT Warrior/Fusion/Effect 2000/2000 2 (or more) HERO monsters (Vision HERO if it were to appear in some media) Multiply this cards ATK and DEF for each Fusion Material Monster used to Fusion Summon it. Your opponent takes no battle damage while this card is on the field. If this card destroys a monster by battle, inflict 1000 damage to your opponent for each Fusion Material Monster used to Fusion Summon this card. When this card leaves the field, shuffle it into the Extra Deck Vision Invocation Normal Spell Card Reveal your hand and place any number of "Vision HERO" monsters in your hand in your Spell and Trap Zone. Visualization Continuous Spell Card Once per turn: you can Special Summon 1 "Vision HERO" monster from your Spell and Trap Zone in face-up ATK position. You cannot move "Vision HERO" monsters from the graveyard to your field or Deck while this card is on the field. Paramnesia Normal Trap Card Target 1 "Vision HERO" monster in your graveyard that was destroyed by your opponent (battle or card effect): Return it to the field in the same position; Banish it during the End Phase. Delusion Normal Trap Card Target a number of cards on the field equal to any number of "Vision HERO" monsters in your Spell and Trap Card Zone: destroy the targeted card(s) and shuffle an equal amount of "Vision HERO" monsters in your Spell and Trap Zone (if possible). Link to comment Share on other sites More sharing options...
Philemon Posted July 23, 2014 Author Report Share Posted July 23, 2014 (Today's theme will be names ending with "ion") Vision HERO Disunion Level 3 DARK Warrior/Effect 300/700 When you've taken damage, you may move this card from your Graveyard to your Spell and Trap Zone. Once per turn, during either players turn: You can target 1 Fusion Monster on the field; Send 1 "Vision HERO" monster from your Spell and Trap Zone to the graveyard, and if you do, return the targeted monster to the Extra Deck. Vision HERO Satisfaction Level 5 DARK Warrior/Effect 1700/900 You can Tribute Summon this card using "Vision HERO" monsters in your Spell and Trap Zone as Tributes. When this card is Tribute Summoned: You can send up to 2 "Vision HERO" monsters from your hand or Deck to the Graveyard, and if you do, increase this cards ATK by 100 for the combined Levels of those monsters. Vision HERO Liberation Level 7 DARK Warrior/Effect 100/2900 You can Tribute Summon this card using "Vision HERO" monsters in your Spell and Trap Zone as Tributes. When this card is Tribute Summoned: Switch it to Defense Position, and Special Summon up to 2 "Vision HERO" monsters from your Spell and Trap Zone. Vision HERO Adhesion Rank 3 DARK Warrior/Xyz/Effect 3000/3000 3 Level 3 "Vision HERO" monsters Must be Xyz-Summoned and cannot be Xyz-Summoned any other way. Once per turn: you can detach 1 Xyz-material and target 1 Set card on the field; Banish it face-down. Return it to your opponents hand when this card leaves the field. You cannot declare an attack with this card the turn you activate a monster effect. Mania Normal Spell Card Target 1 "Vision HERO" monster in your Spell and Trap Zone; Special Summon it and all monsters with the same name from your hand, Deck, and Graveyard. You cannot Special Summon any other monsters this turn. Euphoria Continuous Spell Card "Vision HERO" monsters in your Spell and Trap Zone can be used as Materials for a Fusion, Synchro, and Xyz Summoning as long as this card is on the field. Shuffle this card into your Deck during your 3rd Standby Phase after activation. Vibration Normal Trap Card When a Level 4 or lower "Vision HERO" monster would be destroyed, place it into the Spell and Trap Zone instead. Link to comment Share on other sites More sharing options...
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