Jump to content

Vision HERO monsters and support


Philemon

Recommended Posts

Assume all manga V-HEROs exist

 

Vision HERO Fusion

Level 1

DARK

Warrior/Effect

0/0

When you've taken damage, you may move this card from your Graveyard to your Spell and Trap Zone. When this card is summoned, you can send 1 "Vision HERO" monster in your Spell and Trap Zone to the Graveyard: add 1 "Fusion" or "Polymerization" card other the Diffusion-Wave Motion from your Graveyard to your Hand.

 

Vision HERO Wave

Level 2

DARK

Warrior/Effect

0/0

When you've taken damage, you may move this card from your Graveyard to your Spell and Trap Zone. This card gains 1000 ATK and DEF and 2 Levels for each "Vision HERO" monster in your Spell and Trap Zone.

 

Vision HERO Motion

Level 3

DARK

Warrior/Effect

0/0

When you've taken damage, you may move this card from your Graveyard to your Spell and Trap Zone. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: You can send 1 "Vision HERO" monster in your Spell and Trap Zone to the Graveyard; and if you do that effect is negated.

 

Madness

Normal Spell Card

Send all Spell and Trap card you control (min. 1) to the Graveyard: Place as many "Vision HERO" monsters from your Graveyard in your Spell and Trap Zone as possible.

 

Pandemonium
Normal Spell Card
Special Summon all "Vision HERO" monsters in your Spell and Trap Zone: Destroy them during the End Phase.
 
Perception
Normal Trap Card
If a "Vision HERO" monster you control would be destroyed, negate the attack or effect and Special Summon 1 "Vision HERO" monster from your Spell and Trap Zone to your opponents side of the field.
 
Mirage
Normal Trap Card
Target 1 "Vision HERO" monster you control, place 1 "Vision HERO" monster from your Deck, Hand, or Graveyard with the same name in the Spell and Trap Zone.
 
Audacity 
Normal Trap Card
Shuffle every "Vision HERO" monster in your Spell and Trap Zone into your Deck: Draw an equal amount of cards.
Link to comment
Share on other sites

(Here are some more I came up with, looking for all these words has increased my vocabulary, which is good I guess)

 
Vision HERO Again
Level 1
DARK
Warrior/Effect
300/400

 

When you've taken damage, you may move this card from your Graveyard to your Spell and Trap Zone. If this card is in your Spell and Trap Zone and you destroyed a monster by battle, you can send this card to the Graveyard and make a 2nd attack with that monster.
 

Vision HERO Witch Finder

Level 4

DARK

Warrior/Effect

1700/900

When you've taken damage, you may move this card from your Graveyard to your Spell and Trap Zone. When this card is Summoned you can target 1 Spell/Trap Card on the field: Destroy it.

 

Vision HERO Infection

Level 7

WATER

Warrior/Effect

2500/1400

You can Tribute Summon this card using "Vision HERO" monsters in your Spell and Trap Zone as Tributes. When this card is Tribute Summoned: Your opponent takes 500 damage for each card on their side of the field.

 

Vision HERO Phantasm

Level 10

LIGHT

Warrior/Fusion/Effect

2000/2000

2 (or more) HERO monsters (Vision HERO if it were to appear in some media)

Multiply this cards ATK and DEF for each Fusion Material Monster used to Fusion Summon it. Your opponent takes no battle damage while this card is on the field. If this card destroys a monster by battle, inflict 1000 damage to your opponent for each Fusion Material Monster used to Fusion Summon this card. When this card leaves the field, shuffle it into the Extra Deck

 

Vision Invocation  

Normal Spell Card

Reveal your hand and place any number of "Vision HERO" monsters in your hand in your Spell and Trap Zone.

 

Visualization

Continuous Spell Card

Once per turn: you can Special Summon 1 "Vision HERO" monster from your Spell and Trap Zone in face-up ATK position. You cannot move "Vision HERO" monsters from the graveyard to your field or Deck while this card is on the field.

 

Paramnesia

Normal Trap Card

Target 1 "Vision HERO" monster in your graveyard that was destroyed by your opponent (battle or card effect): Return it to the field in the same position; Banish it during the End Phase.

 

Delusion

Normal Trap Card

Target a number of cards on the field equal to any number of "Vision HERO" monsters in your Spell and Trap Card Zone: destroy the targeted card(s) and shuffle an equal amount of "Vision HERO" monsters in your Spell and Trap Zone (if possible).

Link to comment
Share on other sites

  • 2 weeks later...

(Today's theme will be names ending with "ion")

 

Vision HERO Disunion
Level 3
DARK
Warrior/Effect
300/700
When you've taken damage, you may move this card from your Graveyard to your Spell and Trap Zone. Once per turn, during either players turn: You can target 1 Fusion Monster on the field; Send 1 "Vision HERO" monster from your Spell and Trap Zone to the graveyard, and if you do, return the targeted monster to the Extra Deck.
 
Vision HERO Satisfaction
Level 5
DARK
Warrior/Effect
1700/900

You can Tribute Summon this card using "Vision HERO" monsters in your Spell and Trap Zone as Tributes. When this card is Tribute Summoned: You can send up to 2 "Vision HERO" monsters from your hand or Deck to the Graveyard, and if you do, increase this cards ATK by 100 for the combined Levels of those monsters.

 

Vision HERO Liberation
Level 7
DARK
Warrior/Effect
100/2900
You can Tribute Summon this card using "Vision HERO" monsters in your Spell and Trap Zone as Tributes. When this card is Tribute Summoned: Switch it to Defense Position, and Special Summon up to 2 "Vision HERO" monsters from your Spell and Trap Zone. 
 
Vision HERO Adhesion
Rank 3
DARK
Warrior/Xyz/Effect
3000/3000
3 Level 3 "Vision HERO" monsters
Must be Xyz-Summoned and cannot be Xyz-Summoned any other way. Once per turn: you can detach 1 Xyz-material and target 1 Set card on the field; Banish it face-down. Return it to your opponents hand when this card leaves the field. You cannot declare an attack with this card the turn you activate a monster effect.
 
Mania
Normal Spell Card

Target 1 "Vision HERO" monster in your Spell and Trap Zone; Special Summon it and all monsters with the same name from your hand, Deck, and Graveyard. You cannot Special Summon any other monsters this turn.

 

Euphoria 
Continuous Spell Card
"Vision HERO" monsters in your Spell and Trap Zone can be used as Materials for a Fusion, Synchro, and Xyz Summoning as long as this card is on the field. Shuffle this card into your Deck during your 3rd Standby Phase after activation.
 
Vibration
Normal Trap Card
When a Level 4 or lower "Vision HERO" monster would be destroyed, place it into the Spell and Trap Zone instead.
 
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...