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[Sakura] Silver Enforcer Advance Jet AC-13


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You can Special Summon this card (from your hand) by banishing 2 Machine-Type monsters in your Graveyard. During the end of your opponent's Battle Phase: Place a Bombardment Counter on 1 face-up monster they control that did not destroy a monster by battle this turn. Monsters with Bombardment Counters have their effects negated and cannot be Tributed or used as Fusion, Synchro or Xyz Material. When a monster has 2 Bombardment Counters: Banish it; then its controller takes 800 damage. You can only control 1 "Silver Enforcer Advance Jet AC-13".

 

[spoiler=Old Versions]

V2

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During your opponent's End Phase: Place a Bombardment Counter on 1 face-up monster they control that did not destroy a monster by battle this turn. Monsters with Bombardment Counters have their effects negated. When a monster has 2 Bombardment Counters: Banish it; then its controller takes 800 damage. You can only control 1 "Silver Enforcer Advance Jet AC-13".

 

V1

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During your opponent's End Phase: Place a Punish Counter on 1 face-up monster they control that did not destroy a monster by battle this turn. Monsters with Punish Counters have their effects negated. When a monster has 2 Punish Counters: Banish it; then its controller takes 800 damage. You can only control 1 "Silver Enforcer Advance Jet AC-13".[/spoiler]

 

This card was designed for countering "wall" monsters that don't attack or rely on destroying stuff via effect. Essentially, either your opponent starts using it to attack, or they risk losing a monster and burn damage. That being said, you could use this with said Deck or cards (Swords much) and at least get rid of a problematic monster. I debated on making the "marked" monster unable to be used for Synchro/Xyz bait as well, but decided that was overkill. (I'm debating on whether to replace the effect negation with a Synchro/Xyz lock or not)

 

IMG Credit: http://10wallpaper.com/wallpaper/medium/1205/fighter_aircraft_anime-Military_aircraft_HD_wallpaper_medium.jpg

 

 

Anyway, you know what to do at this point.

Reps will be given to those who provide helpful comments.

 

First person to figure out the reference behind the card also gets rep, however you must abide by the Advanced Clause.

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Yay! Messengers don't hate me any more! Sorry. Right, the card. As I tried to say earlier: I love the card, aesthetically pleasing; except for the Punishment counters. Why punishment? Bomb or bombardment seems more fitting. There are tons of decks that would love to use this. In fact I have a deck I would love to use this in. The effect is perfectly balanced (as usual) and the ATK and DEF are spot on. 

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The Punish counters were a reference to what I was designing this card after; not exactly how I imagined it but close enough (first person to figure it out gets another rep). Bombardment counters are more relevant to something based off of a fighter jet, though.

 

But yeah, there are some Decks that need answers to Stall decks (especially against stuff like Marshmallon, Gellenduo or whatever else isn't dying by battle). That being said, this would make your opponent's monsters slowly die off (especially smaller monsters in Defense Position). In a way, this does promote some play styles popular in the old days (attack, rinse; repeat process); though doesn't work as well due to the existence of removal cards. 

 

But anyway, thank you for the comments.

Anyone else?

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It doesn't look like it would be really effective at what it is meant to do. Placing counters at the opponent's End Phase is too slow, and if the opponent controls anything that cannot destroy a monster by battle, it will most likely become fodder for a Summon, or it will be destroyed by other means, before a second counter is placed on them.

 

Then, the card being a Level 8 and lacking a summoning condition or access to other cards that could summon it with ease doesn't help, as you would have to either lose advantage for the summon of this card, or go out of your way to summon it without losing much advantage (e.g. mill it, then use Soul Charge), and all for an effect that is not worth it in my opinion.

 

I think disabling the opponent fron being used as Synchro, Xyz or even Fusion Material would be fine.

 

 

By the way, the artwork is too realistic (it even looks like a real photo at first glance), and doesn't exactly fits for a Yugioh card.

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I worried if putting a material lock, especially in conjunction with an effect negation, was pushing it. But if making the said monster unable to make any Extra Deck summons isn't going to push it over the top, then why not.

 

Think I'll move the counter effect towards the end of the Battle Phase/start of Main Phase 2; it'll be more likely to occur then. I want to make it take on 2 monsters with the effect, but I have reservations on it to an extent. Also made it so affected monster can't be Tributed (so only things they can do is attack, activate an effect or if they're still relevant, Ritual Materials).

 

Summoning-wise, considering the speed of the game lately, some SS help will be appreciated for its cause. Gave it a SS clause that banishes other Machines to summon it. Also boosted its ATK slightly to 2800, so it can deal with threats a little better.

 

As for the picture, yeah it does resemble an actual fighter jet; though there aren't too many pictures of a fighter jet from anime (This was one of the few that matched). I was going to make this a Warrior-Type or something (military-themed), but I don't know. I can try to find another one that doesn't look very realistic (or in the worst case scenario, just ask Tormy/Buddha to do one or make my own)

 

Thanks for the comments, Voltex; they've helped.

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Upon seeing this card's easy summoning requirements in a machine-type deck I thought to myself "machina fortress is level 7, so what rank making 8 deck has lots of machine-types?" Then it hit me, gimmick puppets are mostly machine-type. This could work out well for them, but that's not a bad thing: Gimmick puppets aren't a top tier deck right now but fans of IV would love another toy to play with when they make a character deck. I'm not an expert on gimmick puppets so I could be wrong about the level of synergy though, especially since it would compete with necro [dreary] doll for graveyard resources.

 

Everyone else commented on the other effects so that's been covered.

 

As for the reference, is this based on Ace Combat? Possibly even an ace combat game from 2013? If so, then the AC-13 gave it away.

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I like this card because it can really crash wall and stall decks. I find this to be a very good addition to any machine based deck (One of my favourites) and the high attack can really provide a good beat stick if your struggling. Now all we need is a machine deck that works like a DD or darkworld and this would be a powerful tool to use.

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Upon seeing this card's easy summoning requirements in a machine-type deck I thought to myself "machina fortress is level 7, so what rank making 8 deck has lots of machine-types?" Then it hit me, gimmick puppets are mostly machine-type. This could work out well for them, but that's not a bad thing: Gimmick puppets aren't a top tier deck right now but fans of IV would love another toy to play with when they make a character deck. I'm not an expert on gimmick puppets so I could be wrong about the level of synergy though, especially since it would compete with necro [dreary] doll for graveyard resources.

 

Everyone else commented on the other effects so that's been covered.

 

As for the reference, is this based on Ace Combat? Possibly even an ace combat game from 2013? If so, then the AC-13 gave it away.

Yeah, this could work as another gimmick for Puppets (pun not intended), though like you, I'm still iffy on it. 

As for the reference, not really. 

 

But it's something that's been mentioned quite a bit lately; though it probably doesn't fit well.

 

I like this card because it can really crash wall and stall decks. I find this to be a very good addition to any machine based deck (One of my favourites) and the high attack can really provide a good beat stick if your struggling. Now all we need is a machine deck that works like a DD or darkworld and this would be a powerful tool to use.

Perhaps in the future we'll get something like that; I can't be sure now. 

 

But yes, the 2800 ATK does help in a pinch [since you'll probably have some Machines in grave]. 

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