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Numbers Extended beyond 107!


Ms.Nimbat

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These would have to be the first set that I'd ever have drawn pictures for. I have gotten good feedback from my friends and I think I could get even more on here, so here they are.

 

[spoiler='Number 108: Barian Pride']Kz6qiBD.jpg

 

Number Location: Shield

 

2 Level 6 monsters
You can also Xyz Summon this card by using a "Number C" monster you control as an Xyz material (Xyz Materials attached to that monster also become Xyz Materials on this card.). Once per turn, you can banish 1 "Number" or "Number C" monster from your Extra Deck whose number is between 101 and 107. This card gains that monster's name, effect, and original ATK and DEF. You can only control 1 "Number 108: Barian Pride".[/spoiler]
[spoiler='Number 110: Gagaga Buccaneer (NEW)']enEgtQk.jpg

Number Location: Cutlass

2 Level 4 "Gagaga" monsters
This card can attack all monsters your opponent controls once each. Once per turn, you can detach 1 Xyz material to activate one of these effects:
- If this card is in Defense position, inflict 1000 damage to your opponent.
- If this card destroys a monster during the Battle Phase, Draw 1 card.
- All "Gagaga" monsters you control can inflict piercing damage for the rest of this turn.
You can only control 1 "Number 110: Gagaga Buccaneer".[/spoiler]

[spoiler='Number 111: Beta Gardna']RaZJZru.jpg

 

Number Location: Eye-ware 

 

2 Level 5 monsters

Once per Main Phase, you can detach 1 Xyz material to permanently increase this card's DEF points by 2000. If a face-down defense position monster you control would be destroyed, you can destroy this this card instead.[/spoiler]

[spoiler='Number 113: Embodiment of Chaos']vBmhmTm.jpg

 

Number Location: Pulmonary Artery

3 Level 1 monsters
This card cannot be destroyed by battle. Once per turn, you can detach 1 Xyz material: add 1 Infestation-counter (max. 1) to all monsters your opponent controls. Once per turn, you can remove 1 Infestation-counter from a monster your opponent controls; take control of that monster until the End Phase. If you control a "Number 331: Embodiment of Insanity", this card gains these effects: -All monsters your opponent controls must attack this card if possible. -Your opponent also takes battle damage that you take during the Battle Phase.[/spoiler]

[spoiler='Number 123: Conscience Coazer']Bb92tW2.jpg

 

Number Location: Creature's Name-tag

 

3 Level 3 monsters
Once per turn, you can detach 1 Xyz material: target 1 monster on the field; flip that target face-down. All targets cannot be flipped face-up (except during the Battle Phase) while this card is on the field.[/spoiler]

[spoiler='Number 131: Hangman']efEpvlx.jpg

 

Number Location: Face

 

3 Level 7 monsters
If you have at least 1 Pendulum card in your Pendulum Zones, this card along with other Pendulum monsters you control cannot be destroyed. Once per turn, you can detach 1 Xyz material: banish 1 monster in your opponent's graveyard. Monsters banished by this effect are shuffled back into the deck when this card leaves the field.[/spoiler]

[spoiler='Number 210: Gamble Master 21']mRqCln8.jpg

 

Number Location: Right Sleeve

 

2 Level 6 monsters

Once per turn, if you have more cards in your hand than your opponent, you can detach 1 Xyz material: discard 3 cards from your hand, then roll 3 dice. If the sum of the results is below or equal to 21, inflict 800 damage to your opponent or draw 2 cards. If the sum of the results is over 21, you take 800 points of damage.[/spoiler]

[spoiler='Number 214: Galaxy-Eyes Prime Tachyon Dragon]JBIZieU.jpg

 

Number Location: Right side of the head

Suggested by: ems97

3 Level 8 monsters
You can also Xyz Summon this card by using "Number 107: Galaxy-Eyes Tachyon Dragon" as the Xyz Material. This card's maximum number of attacks per Battle Phase equals the number of Xyz Materials it has. Once per turn, when a card effect activate that targets a card on the field: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.[/spoiler]

[spoiler='Number 221: Dark Flare Vortegon']ChTcGzP.jpg

 

Number Location: Forehead

 

2 or more (max. 5) Level 4 FIRE monsters

When this card attacks, you can detach 1 Xyz material: banish 1 FIRE monster in your graveyard and inflict an additional 1000 damage to your opponent during Damage Calculation. When this card is destroyed, all players are inflicted 500 damage to their Life points.[/spoiler]

[spoiler='Number 246: Decom-Virus']HJ5eepl.jpg

 

Number Location: Center

 

3 Level 1 monsters
Once per turn, you can detach 1 Xyz material: target 1 card you control; destroy that target and inflict damage to your opponent equal to it's ATK points. If this card has no Xyz materials, you can target 1 Xyz monster your opponent controls; attach this card to that target as an Xyz material. The target cannot use it's effect(s) while is has this card as an Xyz material.[/spoiler]

[spoiler='Number 314: Anti-Meklord Chrono Mekanikle']HpdUGko.jpg

 

Number Location: Right Shoulder

3 or more (max. 5) Level 1 "Meklord Emperor" monsters
Once per turn, you can Select 1 Xyz monster your opponent controls, and equip that target to this card. This card gains ATK and DEF equal to the equipped monster's ATK and DEF points. Once per turn, if this card is equipped with an Xyz monster, you can detach 1 Xyz material: destroy the equipped card and up to 4 cards on your opponent's side of the field. This card cannot attack the turn you use this effect.[/spoiler]

[spoiler='Number 331: Embodiment of Insanity']PKnW0Vf.jpg

 

Number Location: Pulmonary Artery

3 Level 1 monsters
This card cannot be destroyed by battle. Once per turn, you can detach 1 Xyz material: add 1 Crisis-Counter on all monsters your opponent controls. Once per turn, you can remove all Crisis-counters from all of your opponent's monsters; inflict 100 damage to your opponent for each counter removed. If you control "Number 113: Embodiment of Chaos", this card gains these effects: -All mosnters your opponent controls must attack this card if possible. -Your opponent also takes battle damage that you take during the Battle Phase.[/spoiler]

[spoiler='Number 347: Shadow Self']MLkKwxN.jpg

 

Number Location: Right side of the face

2 Level 5 DARK monsters
This card cannot be destroyed by battle. Any battle damage you take from battles involving this card is also inflicted to your opponent. Once per turn, you can detach 1 Xyz material: Banish 1 monster in either player's graveyard; this card gains ATK equal to the banished monster's ATK points until the End Phase. If this card with no Xyz materials is targeted for an attack, destroy the attack monster after damage calculation. You can only control 1 "Number 347: Shadow Self".[/spoiler]

[spoiler='Number 398: Cursed Armor of Yin-Storm']n4V2mrS.jpg

 

Number Location: Center

3 Level 4 monsters
Once per turn, you can target 1 Xyz monster you control; equip this card to that target. The equipped monster gains 1000 ATK and DEF points. Once per turn, you can detach 1 Xyz material: target 1 other Equip Spell card you control and 1 card your opponent controls; destroy those targets.[/spoiler]

[spoiler='Number 403: Contamination']vmMlgCa.jpg

 

Number Location: Forehead

 

2 Level 4 monsters
Once per Main Phase 2, you can detach 1 Xyz material: target 1 monster in either player's graveyard; either Special Summon that target to your field or remove it from play. If this card is destroyed while it has no Xyz materials, destroy the attacking monster after Damage Calculation.[/spoiler]

[spoiler='Number 440: Blackwing - Storm of the West']1nbssvL.jpg

 

Number Location: Left Wing

Suggested by: ems97

2 level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card; target 1 Level 4 or lower "Blackwing" monster from your Deck, and if you do, Special Summon that target in Defense Position with its effect negated. You cannot Special Summon any other monsters during the turn you activated this effect except for "Blackwing" monsters.[/spoiler]

[spoiler='Number 483: Gimmick Puppet Voodoo Doll']NAGS90r.jpg

 

Number Location: Left Shoulder piece

 

2 Level 8 monsters
Once per turn, you can detach 1 Xyz materials: target 1 monster on the field; destroy that target. If this card is targeted for an attack while it has no Xyz materials, destroy this card and you take no further battle damage for the rest of this turn.[/spoiler]

[spoiler='Number 492: Avatar of Numbers']EcudQUj.jpg

Number Location: Sphere

3 Level 7 monsters
Once per turn, you can banish 1 Xyz monster in your Graveyard. This card gains that monster's effect and original ATK and DEF. You can only control 1 "Number 492: Avatar of Numbers".[/spoiler]

[spoiler='Number 540: Therndok']9ShMZU9.jpg

 

Number Location: Forehead

2 Level 3 monsters
Once per turn, you can detach 1 Xyz material: target 1 monster in either player's graveyard; Special Summon that target to your field, but it is banished when it leaves the field. You can only control 1 "Number 540: Therndok".[/spoiler]

[spoiler='Number 543: Crystal Exterminator']jhXArZX.jpg

Number Location: Left side of face

2 Level 4 monsters
Once per turn, you can detach 1 Xyz material: banish all Pendulum cards currently in both player's Pendulum Zones; inflict damage to your opponent or gain Life points equal to the number of Pendulum cards banished x 300. [/spoiler]

[spoiler='Number 580: Time Waster']TKv0vhZ.jpg

 

Number Location: Crown

3 Level 7 monsters
Once per turn if your opponent controls an Xyz monster(s), you can detach 1 Xyz material: detach all Xyz materials from all Xyz monsters your opponent controls; this card gains ATK points equal to the number of Xyz materials detached by this effect times 500 until your next End Phase.[/spoiler]

[spoiler='Number 625: Pendolium, Onyx and Diamond']t61olWj.jpg

Number Location: Left Arm

2 Level 6 Pendulum monsters
During true turn you Pendulum Summon, this card gains ATK and DEF for each monster Pendulum Summoned x 300. If a Pendulum card you control is destroyed, you can detach 1 Xyz material: Destroy 1 card on the field, then Special Summon 1 "Pendolium Token" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0) on your opponent's side of the field. Monsters you control can attack directly while your opponent controls only "Pendolium Token"s.[/spoiler]

[spoiler='Number 673: Gimond, the Tin Supplyman']8HotZo7.jpg

 

Number Location: Belt Buckle

2 Level 4 Machine-Type monsters
During your Standby Phases, add 1 Gearspring Counter to this card. Once per turn, you can detach 1 Xyz material and remove 6 Gearspring Counters from this card: Draw 2 cards from your deck, then discard 1 card. You can only control 1 "Number 673: Gimond, the Tin Supplyman"[/spoiler]

[spoiler='Number 721: Veridian MK-V']S6Pta9b.jpg

 

 

Number Location: Left side of the ship

 

2 Level 5 monsters

During your Main Phase 2, if this card has Xyz materials it loses permanently 200 ATK points. Once per turn, you can detach 1 Xyz material and destroy 1 monster your opponent controls that has equal or more ATK points than this card. if this card reaches 0 ATK by it's own effect, this card is destroyed.[/spoiler]

[spoiler='Number 731: Bassel the Dub Dijnn']HqSkyxI.jpg

 

Number Location: Sword Handle

2 Level 4 monsters
Once during either player's turn, you can detach 1 Xyz material: all monsters you control gain 1000 ATK and DEF points till the End Phase. If a "Djinn" monster would be destroyed, you can detach 1 Xyz material instead.[/spoiler]

[spoiler='Number 748: Shadoll Instructor']eymWfmx.jpg

 

Number Location: Chest

3 Level 4 "Shadoll" monsters
If this card was successfully summoned, you can target up to 3 "Shadoll" cards in your graveyard; return those cards back to your deck. Once per turn, you can detach 1 Xyz material to activate 1 of these effects:
- Fusion Summon 1 "Shadoll" monster from your Extra Deck by tributing it's Fusion materials from your hand or field.
- Send 2 cards from your Deck to your graveyard.[/spoiler]

[spoiler='Number 777: Gamble Master Casino']J1YzEOY.jpg

 

Number Location: Center Slots

3 Level 7 monsters
Once per turn, if your opponent has more cards in their hand than you do, you can detach 1 Xyz material: roll 2 dice. If the results equal below 7, discard 1 card from your hand. If the result equal 7, draw 2 cards. If the results equal over 7, destroy 1 card on your opponent's side of the field.[/spoiler]

[spoiler='Number 813: Living Decoy']kCN4mIH.jpg

 

Number Location: Forehead

2 Level 4 monsters
Once per turn, you can detach 1 Xyz material: target 1 monster on the field; destroy that target. If this card is destroyed and sent to the graveyard or banished, Special Summon 3 "Decoy Token" effect monsters (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) with this effect: Your opponent's monsters cannot attack directly and must attack this card if able. When this card is destroyed, inflict 1000 damage to your opponent.[/spoiler]

[spoiler='Number 819: Craft Scorpion']w5DvFk5.jpg

 

Number location: Stinger

Suggested by: my mom (^ w ^)

3 Level 2 monsters
Once per turn, you can detach 1 Xyz material: special summon 1 Level 5 or higher monster from your deck by banishing up to 2 monster from your hand or graveyard. The Special summoned monster's ATK points is halved until it leaves the field and this card gains 1000 ATK points for every monster banished by this effect until the End Phase.[/spoiler]

[spoiler='Number 861: Prototype CK-0']bo2KQZc.jpg

 

Number Location: Back of Left hand

3 Level 4 monsters
Once per turn, this card cannot be destroyed by battle. Once during either player's turn, you can detach 1 Xyz material: target 2 monsters on the field: gain Life points equal to half the first Target's ATK points, then inflict damage to your opponent equal to half the second target's ATK points.[/spoiler]

[spoiler='Number 894: Syrenis, Seeker of Souls']PZoVQF2.jpg

 

Number Location: Right Eye

3 Level 8 monsters
Once per turn, you can detach 1 Xyz material: target 1 monster in your graveyard; Special Summon that target, but it cant attack for the rest of this turn and it is banished when it leaves the field. Once per Battle Phase, if this card is targeted for an attack, you can destroy 1 monster that was Special Summoned by this card; negate the attack and end the Battle Phase.[/spoiler]

[spoiler='Number 913: D.D. Hydra']QdW4eyF.jpg

Number Location: Visible Heart

3 Level 8 monsters
This card can attack three times during the Battle Phase. If you would take damage from a "Covenant" card you control, you can inflict that damage to your opponent instead. Once per turn, you can detach 1 Xyz material: Target 1 "D.D." Pendulum monster in your Graveyard or Extra Deck; Special Summon that target. This card gains ATK and DEF equal the Special Summoned monster's ATK and DEF until the End Phase. You can only control 1 "Number 913: D.D. Hydra".[/spoiler]

[spoiler='Number 953: Words of Life']Ksjt0w9.jpg

 

Number Location: Halo

3 Level 8 monsters
Once during either player's turn, you can detach 1 Xyz material: roll a die and apply the resulting effect:
1.Reveal all set cards on the field. Flip them back face-down during the End Phase.
2. Your opponent controls this card until the End Phase.
3. No monsters can be destroyed this turn.
4. No monsters can attack this turn.
5.Target 1 monster your opponent controls, take control of it until the End Phase.
6. All effects are negated this turn.[/spoiler]

[spoiler='Number 999: Galaxy of Dyson']OG9jCTM.jpg

 

Number Location: Center of the face

 

4 Level 9 monsters
This card cannot attack your opponent directly. Once per turn, you can detach 2 Xyz materials to remove all monsters in both player's graveyards from play. If this card is targeted for an attack while this card has at least 2 Xyz materials, negate the attack. (This is a quick effect) Once per Battle Phase, you can detach 1 Xyz material from this card: inflict damage to your opponent equal to the number of monsters removed from play times 100. You can only control 1 "Number 999: Galaxy of Dyson".[/spoiler]

 

UPDATE:

• There be a new number walkin' aboard t' ship, Number 110

 

More Numbers will be added soon.

 

Any suggestions? Just send me a PM on what kind of monster you want me to make.

 

• What are your thoughts on these Numbers?
• Are there any fixes I should make to these?

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@Tamajakaru: Read the Advanced Clause again; your comment offers nothing that can be used to help the TC improve their works, nor are they about the card's effect/stats in general.

 

@TC: Ritual hasn't yet been confirmed (well a user for them anyway); Fusion/Synchro have been confirmed for Arc-V, yes.

 

Anyway, some CnC on a few of them. I don't usually grade sets, since they take a while.

 

111's effect is nice and all, but given that it's starting at 0/0 for a Rank 5 monster; boosting it to 2000 DEF isn't enough, considering most common monsters have < 2000 ATK. If you added some base DEF on it, you'd be fine. The other effect is nice for protecting weaker Set monsters (either from being battled or against cards that destroy face-down monsters).

 

123 would seriously mess with Shaddolls and Ghostricks (among other Decks), considering their Main Decks revolve around Flip Summoning their cards. With that said though, the effect also means you can't flip them up during battle; you need to fix this part.

 

131 is an Arc-V/ZEXAL hybrid (which is out of canon, but doesn't make much of a difference). Considering that Pendulum Summoning does help with getting the required materials on the field. That being said, only Decks that could feasibly bring out high Levels is probably Qliphoth, but only Disk would fit for this card's requirements (and even then, their Pendulum effects block you from summoning this in the first place)

 

Keep in mind that Gimmick Puppets focus on Rank 8 plays; not 6; so 483 doesn't exactly fit with their plays. On another note, it has one-time monster destruction and has a Utopia-esque effect to block battle damage for the rest of the turn. I would change the destroy effect to use up only 1 material (that way, you can use it twice; considering it's slightly underwhelming as it is now). It's still a decent Rank 6 generic for any other Deck that can afford to run it.

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111's effect is nice and all, but given that it's starting at 0/0 for a Rank 5 monster; boosting it to 2000 DEF isn't enough, considering most common monsters have < 2000 ATK. If you added some base DEF on it, you'd be fine. The other effect is nice for protecting weaker Set monsters (either from being battled or against cards that destroy face-down monsters).

 

123 would seriously mess with Shaddolls and Ghostricks (among other Decks), considering their Main Decks revolve around Flip Summoning their cards. With that said though, the effect also means you can't flip them up during battle; you need to fix this part.

 

Keep in mind that Gimmick Puppets focus on Rank 8 plays; not 6; so 483 doesn't exactly fit with their plays. On another note, it has one-time monster destruction and has a Utopia-esque effect to block battle damage for the rest of the turn. I would change the destroy effect to use up only 1 material (that way, you can use it twice; considering it's slightly underwhelming as it is now). It's still a decent Rank 6 generic for any other Deck that can afford to run it.

 

I will get to fixin these cards then

 

Edit: Fixed

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Indeed, Rituals are in Arc-V, they've been in every series actually (just like Fusions). Arc-V just doesn't have someone who uses Rituals yet.

 

These aren't too bad. Good to see someone else who draws their cards too, but I'd add color.

 

I can't see how I'm goin to summon 4 Level 9 monsters for No.999. So that pretty much screams summoning alternatives (i.e. Astral Force, ect). I'd also nerf the banishing effect to monsters, not all cards.

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These aren't too bad. Good to see someone else who draws their cards too, but I'd add color.

Thanks. I know I dont use color too often, but sometimes procrastination hits me and Im like, "Ill do it later, Ill give them this for now". Such and such. But still thanks

 

 

I can't see how I'm goin to summon 4 Level 9 monsters for No.999. So that pretty much screams summoning alternatives (i.e. Astral Force, ect). I'd also nerf the banishing effect to monsters, not all cards.

Fixed. and Idk, I just thought that the summoning requirements would be pricey for an effect like that, so that's why I made it 4 Level 9 monsters. I didnt know what I was going for at the time.

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A note on 398.

When it becomes an Equip Card, its Xyz Materials go. (This is shown in the case of 58 and 80); you might want to do something similar to them (have it detach on the field as a monster and then do whatever it says). That in mind, won't see too much play outside of Decks that can utilize Equip Cards.

 

777 is pretty much luck-based; as its design suggests. Basically, you're counting on your opponent to have a larger hand than you currently do. In essence though, you have a 50% chance of having to discard a card from hand (which can set up for you triggering it again); a small chance of drawing 2 cards (a la Pot of Greed) and a relatively decent chance [about 41.8%] to nuke a card your opponent has. It's a little less gimmicky than Number 7 in the sense that it has some other effects that can prove useful; other than getting a simple stat boost; though it also has an equal chance of hurting you (but it embodies gambling well).

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