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Periodic Duston Support - Updated Quarterly


Delibirb

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So with the full lists of DUEA and NECH now completely known, it is quote clear that everyone's favorite archetype, which Konami has diligently added 1-2 cards for in each set since Abyss Rising, will no longer be receiving support. However, because the archetype remains largely unfinished in terms of its playability and consistency as a fully competitive deck, I shall take Konami's place, adding a new Duston support card with each new booster pack set.

 

Now this of course doesn't mean you don't get to comment your suggestions and concerns about these cards, that would be silly. So please, leave your advice on each new card as they are added (Cards belonging to sets following NECH will be revealed here on the date we get the full spoilers for that set), as well as look back at previous cards again; do they need erratas, etc.?

 

Without further ado, the Duston cards.

 

The card debuting for the Duston archetype in the Duelist Alliance Booster Set solves a well-noticed problem in the Duston strategy. Now, with the Field Spell Card "Duston Vacuum", you no longer need rely on your opponent to activate the effects of your "House Duston"! While in the Vacuum, your opponent is also rendered incapable of destroying the "Duston" monsters you gifted to them!

[spoiler='DUEA-EN101 "Duston Vacuum" ']

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"Duston" monsters your opponent controls cannot be destroyed by battle or by card effects. Once per turn, during your Main Phase 1 or Battle Phase, if you control a "Duston" monster: You can target 1 face-up card your opponent controls; this turn, that card gains the following effect.
• At the end of the Battle Phase: Target 1 monster your opponent controls; destroy that target.

[/spoiler]

 

"Magicalized Dustonado", a support card for the "Duston" archetype which appears in the New Challengers Booster Set, lets you and your fiendish friends have even more control of the field! As long as your "Duston" monsters are in play and behaving themselves, you can negate any card effect, with a price of course!

[spoiler='NECH-EN101 "Magicalized Dustonado" ']

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This card's effect can only be activated and resolved if both players control an equal number of monsters, and a "Duston" monster is face-up on the field. Once per turn, if your opponent activates a card or effect: you can pay 1500 Life Points; negate that effect, then, gain 100 Life Points for each face-up "Duston" monster on the field. If you control more monsters than your opponent: destroy this face-up card. (This card's effects are always treated as those of a Counter Trap Card)

[/spoiler]

 

In the Secret Evolution Booster Set, the mighty Dustons have discovered their own new ability! "Tooduston" will allow you to not only search for and immediately Special Summon your "House Duston" from your Deck OR Graveyard, if you give "Tooduston" to your opponent and it is destroyed, they'll have to Summon another one! But be careful, the Dustons aren't completely perfect with this technique yet, so the Duston they summon will be face-down, meaning your "House Duston" wont activate and your opponent can Tribute it!

[spoiler='SECE-EN101 "Tooduston" ']

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Level 1 DARK Fiend-Type Effect Monster

0 ATK / 1000 DEF

Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller Special Summons 1 "Duston" monster from their Deck or either Graveyard in face-down Defense Position, except "Tooduston". You can only control 1 face-up "Tooduston".

[/spoiler]

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Dustonado kinda weird... counter trap-like is kinda broken in my opinion

i would add the effect to prevent monsters being used for XYZ synch and that stuff on the Vacuum

Dustons already cant be used as Xyz and Synchro Material, so why would I do that?

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