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[Sakura] Artifact Kusanagi


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2 Level 5 monsters
You can only control 1 "Artifact Kusanagi". Once per turn, you can activate 1 of these effects.
- During either player's turn, when your opponent Special Summons a LIGHT monster with 2000 or more ATK: You can detach 1 Xyz Material from this card; return that monster to the Deck.
- You can detach 1 Xyz Material from this card; target 1 card on the field; destroy that target. If you destroyed a Spell/Trap Card you control with this effect: Add 1 "Artifact" monster in your Graveyard to your hand.

 

[spoiler=V1]

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2 Level 5 monsters
Once per turn, during either player's turn, you can activate 1 of these effects.
- When your opponent Special Summons a LIGHT monster with 2000 or more ATK: You can detach 1 Xyz Material from this card; return that monster to the Deck.
- You can detach 1 Xyz Material from this card; target 1 card on the field; destroy that target. If you destroyed a card you control with this effect: Set 1 "Artifact" monster in your Graveyard in your Spell/Trap Card Zone as a Spell Card.

 

First effect is essentially SS bouncing for 2000+ ATK monsters (which is most monsters nowadays; also as a sort of anti-Extra Deck thing considering that). Second one essentially nukes a card on the field and allows you to set up again. Or you can use it during your opponent's turn to blow up an Artifact; SS it (and gain whatever effect it has) and just set a used one from earlier (possibly from being Xyz Material).[/spoiler]

 

(I tried not to copy Durendal much, if at all. Think I'll lay off on making future support until after I get better at playing them.)

 

As for theme/flavor, this is based on the Kusanagi blade from Japanese mythology (much like the rest of the Archetype is based on historical weapons).

 

IMG Credit: Self (there is a spectral figure holding Kusanagi [on left side], but it's not as obvious as the rest of the Archetype's are)

 

 

Anyway, CnC/love/hate/fix OCG, etc.

Good reviews/CnC will be repped.

 

Hopefully I don't need to repeat this more than once, but grade on the card's effect/stats and NOT on the picture. I've seen a few people doing the latter lately; we are not in the GFX section.

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that first eff is too good i have gorz in hand thinking i survive one more turn and its sent to my deck i die thats to good and its a generic XYZ basically constellar can make this first turn  and hieratics the second eff is fine but the first is too beast but one thing i love is that artwork thats very legit it looks great bravo

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that first eff is too good i have gorz in hand thinking i survive one more turn and its sent to my deck i die thats to good and its a generic XYZ basically constellar can make this first turn  and hieratics the second eff is fine but the first is too beast but one thing i love is that artwork thats very legit it looks great bravo

Cant stop Gorz for the same reason Bottomless cant: Gorz gets summoned in Damage Step.

 

I do agree though that for what the 1st effect is, I dont think it should be generic. At the very least I think it should be only for LIGHT or Fairy-Type monsters, as essentially as it's essentially a 2-time summon negator.

 

The second effect is really nice though, it's very helpful for Artifacts since Durendal's effect can be bypassed with relative ease. Though, the non-targeting I think is a bit much, we already have 1 non-targeting popper in Artifact Moralltach. Maybe even, only set the Artifact from grave if you popped one of your own, since that's the general idea anyway, but also you so it doesn't become a blatant +2 popping your opponent's card.

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Cant stop Gorz for the same reason Bottomless cant: Gorz gets summoned in Damage Step.

 

I do agree though that for what the 1st effect is, I dont think it should be generic. At the very least I think it should be only for LIGHT or Fairy-Type monsters, as essentially as it's essentially a 2-time summon negator.

 

The second effect is really nice though, it's very helpful for Artifacts since Durendal's effect can be bypassed with relative ease. Though, the non-targeting I think is a bit much, we already have 1 non-targeting popper in Artifact Moralltach. Maybe even, only set the Artifact from grave if you popped one of your own, since that's the general idea anyway, but also you so it doesn't become a blatant +2 popping your opponent's card.

I'll have it hit other LIGHT monsters, though given that Lightsworns are somewhat still relevant as far as I know (especially factoring that new Deck they got), they'll still get hit in a similar vein to how it is now. Same with some other Archetypes that weren't already mentioned. Doing Fairies would really only stop mirror Artifacts, Star Seraph and some LS things (Celestia is the only thing that comes to mind as getting bounced with this).

 

Agreed on the 2nd effect's fix though; the idea is to destroy your own Artifact S/Ts and then recycle a used Artifact that either got bombed as a monster or Xyz Material; but shouldn't give more advantage after blowing up whatever card you wanted to on your opponent's field (if you chose to do that). The destruction effect targets and the Artifact only gets set if you bomb your own stuff; no more extra freebies of blowing up an opposing Exciton/101 or whatever.

 

Artwork-wise, I just took the pic from Artifact Ignition, found some pic of Kusanagi (well I technically rendered the one from the Naruto series b/c it looked similar to what legend says it looks like) and yeah. Not the best, but this isn't Showcase so...

 

 

Thanks for the comments/CnC thus far.

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To be honest this isn't particularly fair.

The first effect is a floodgate effect, designed literally just to beat the mirror match and that's about it really. Maybe Lightsworns too, but nowhere near to the same degree as it beats the mirror due to them being able to drop most bosses again without having to worry about. The main worry of mine comes from the 2nd effect, where it can just pop anything during either player's turn. It allows you to infinitely loop Moralltach while it has Xyz Materials, not exactly the greatest thing to allow since that's a lot of destruction and free monsters to allow for a 2nd Kusanagi, which allows you to pop the first to recur Moralltach. Even when you're not using it for that, it literally just becomes a better Adreus. You can pop during either player's turn, so Adreus is immediately outclassed there. This is ignoring the fact that it has 2 effects compared to Adreus' one.

Also, tad bit of a flavour fail in the 2nd effect as it allows Durandal and Kusanagi to be set from the Graveyard. This is more of a nitpicky thing but they shouldn't be allowed to be set as they're meant to be a combination of 2 different Artifacts as one.

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In general, you wouldn't set the Xyz monsters as S/T (only the Main Deck cards), but should fix that point by adding the line "with a Level", as Durendal and this don't have one. Even if you did set Durendal/this, neither of them have an effect to SS themselves when popped.

 

I did forget about Moralltach for a bit while making this. Even if I just return it to the hand, it can still be Set the next turn. I could scrap the last effect entirely, or just have the 2nd effect trigger during your turn only.

 

First effect-wise, the LIGHT restriction wasn't there on the original design, but that was added because it would negate pretty much every relevant monster in the game (summon-wise). But yes, it's pretty much going to counter mirror Artifacts, LS and some other things.

 

--

For now though, I've added the "1 Kusanagi" effect and a clarification on its Set effect (though as mentioned, why would you want to set Durendal/this when they don't get SS when destroyed). Second effect has its "during either player's turn" effect stripped and now only works on your turn; in addition to just returning said Artifact to the hand.

 

Thank you for the CnC, Koko. (I'm laying off on future Artifacts for now, until I figure out the rest of their gimmicks)

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